The solution to that problem was easy. I sorted in two cards with the front and two cards with the back in alphabetical order. Needing more than 2 cards of one condition can happen, but then two players can just share one card for reference.
I like the art of the maps and prefer it over the darker and more generic flip-map art (as far as I can tell from the samples). So I will definitively print these out at scale for putting in the table. Unfortunately Paizo still compresses the living h*ll out of the images inside their PDF files, so there are lots of JPEG artifacts to get rid off.
Are the encounters balanced for a group of four characters?
Playing devil's advocate here: The problem is that the most important part of the example - simple DC success - is the one that leaves you literally hanging in the water without resolve. How is this is a good first beginner example on page 10 of a rulebook?
And even a more seasoned player (myself) wondered why the critical success was needed?! Seemingly something that is explained 232 pages later and an odd case that various players likely never encountered before. Personally I never had to make that role in years of playing PF1.
The authors have my deepest respect, but they could sport a more "educational" writing style that results in more answers than questions. I had hopes that PF2 would be more precise in writing. And maybe it is, I only just began to read. But the first rule example proved to be a stumbling block already and that does everyone an unnecessary disservice.
In which case this seems like an odd example to explain skill DCs to a beginner, readers should not have to "presume" anything. Why start with an ambivalent case where the reader doesn't know what happens halfway through?
Starting a rulebook with a rule example that already sparks a forum discussion (guilty as charged here) sets an unfortunate precedence. Besides that the example itself is odd with the critical success being necessary to complete the deed. Does this mean that beating the DC is not enough for skill checks anymore, but crits are needed for instant completition now?
This touches FAQ/errata territory, which it really should not being the very first beginner example of a rule.
But to be clear: No real negativity meant here, I am happy to see the 2nd edition out and eager to read through the book. Thanks to all parties involved for the hard work!
Talk about non-descriptive product descriptions:
What does this "Advanced" GM screen do that the original screen does not do and what does it forfeit in return?
GM's likely will not use two screens at a time, especially not if one if portrait and the other landscape. So please tell us more allow for an educated buying decision.
How can you make sure your group has got that when 6 out of 7 pregens do not offer said skill? How is a beginner group even supposed to know that this skill is so important that the taking the human envoy is nearly a necessity to play the only available AP? In the first part of the first "Absalom Gang War" there is a total of 8 Culture checks, some of which are DC 15+.
6 people did not want to play the human, only to later find out that their group is full of computer experts that don't know their way around in normal (cultural) life. Let's just say that this leaves a bad first impression on new players.
Yesterday I ran the first AP using six out of the seven pregens for my players. Turns out that only one (1!) of these pregens is learned in the Culture skill, while the AP keeps asking for Culture rolls over and over again. That would be the human envoy, which unfortunately was the only pregen not chosen by my players.
And since Culture cannot be used unlearned we were pretty flabbergasted by the absence of the Culture skill in our group?! So without the human envoy these pregen characters are not able to solve the first AP?! They also don't come with any of the profession skills used as alternative for the culture rolls.
On the other hand most of them come with high enough ranks in Computers (rather reduntant), which is what I had them roll to get the first few bits of information before doing the leg-work.
Marco Massoudi wrote:
Thanks for the hint! I went with the sticker approach and am quite happy with it. No more asking: "Who's Ghoul 1 or 2?"
And while I was at it I also invested (too much money) in magnetic status markers. No more asking: "Which Ghoul was the more injured one?"
As far as I understand the argument by James Jacobs is about printed maps, not so much PDF maps. And even then, why would the map on the title page use higher resolution than the map inside the volume? Why do I get much higher resolution PDF maps from a translated product (without any interactive forms nonsense), but not from Paizo?
It's easy to make it happen, just embed higher resolution images into the PDFs. As far as I know this was the case with older AP's map folios anyway?! So why not for Strange Aeons?
The original maps at Paizo are done at vastly higher resolution that what we are given in the Interactive Maps and AP books. Why does Paizo not offer full resolution maps in a usable format (not that hardly usable interactive format)?
Even the map in the background of the title page of ISoS's Interactive Maps PDF is higher resolution than the main interactive one.
Fortunately my native language is not English, which allows me to buy a translated version of the AP that includes high resolution maps.´
Still, why does Paizo only deliver maps in low resolution when the high resolution files are available to them?
Some fodder for thoughts here:
All singular pawns have a purple number printed on them. For multiple pawns of the same type then comes red(dish) for the 2nd, then blue for the 3rd and finally green for the 4th.
The combat pad magnets come in: red, blue and green.
So while the color purple is the most prevalent one for pawns it is not represented on the combat pad at all. Too bad. I think more colors would have been better than 13x the same color.
I solve this by putting little (8 mm) colored stickers on the pawn bases and the same sticker on the combat pad magnets. So colors on the bases match colors on the pad.
Thanks for the replies. Maybe the description should be changed to reflect what was just written here?!
"The Strange Aeons Pawn Collection, together with the creatures and characters from the Pathfinder Pawns: Bestiary Box and NPC Codex Box collections, provides pawns for nearly every Strange Aeons encounter."
I want to buy this, but the description says "The Strange Aeons Pawn Collection, together with the creatures and characters from the Pathfinder Pawns: Bestiary Box and NPC Codex Box collections, provides pawns for nearly every Strange Aeons encounter."
Neither Bestiary nor NPC Codex box are available. So what use is the Strange Aeons box if I lack the other two?