The infamous Red Mantis assassins are feared throughout the world for their ruthlessness and legacy—those they slay stay dead! Yet they are not without honor, so when a group of assassins sent on a dangerous mission are met with unexpected treachery, they must clear their own names while remaining true to their murderous calling, even as greater plots and shocking truths reveal themselves.
Prey for Death is a deluxe hardcover Pathfinder Second Edition adventure for 14th level characters, and gives players the chance to play members of the world's most notorious assassin's guild. The adventure also includes new items, lore, and character backgrounds, as well as a several powerful monsters ready to threaten high level characters!
Written by: Vanessa Hoskins
ISBN-13: 978-1-64078-600-4
Prey for Death is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle Sheets are available as a free download (639 KB PDF).
I've been wanting to play as Red Mantis for a long time, so of course I was going to jump at this opportunity. Add in high level action and the writing of Vanessa Hoskins, who did such an incredible job on Abomination Vaults, and I knew we were in for something special. The fights were challenging but fair, giving us plenty of chances to use our higher-level feats and abilities. Treasures were legitimately valuable and came in very handy many times. The story was everything it promised to be, with a truly epic finale.
I'm not exaggerating when I say this is one of the best adventures I've ever played.
Prey for Death is, perhaps with a bit of hyperbole, the culmination of what I believe to be everything 2nd edition has grown to be loved for over these past 5 years. While it may not be a direct celebration of its history, mechanics, and lore (see 7 dooms for that!) I see, hidden in the pages, everything I’ve loved about pf2e to date. The adventure is wonderfully written with excellent plot, maps, and art. The villain seems believable and the narrative deliberately nuanced. The adventure is high stakes at appropriate levels and you won’t be seen fighting level 18 thugs. The narrative paints a picture we haven’t seen before of the Red Mantis and Achaekek. We do get to indulge in the expected assassinations we would want in this adventure but also get to hear about history we haven’t before and reckon with hypocrisies throughout the adventure.
On top of being really well written, this may be the first piece of pathfinder fiction I feel can be run cover to cover with absolutely no other supplements or books (besides the Core Rules of course). Many other adventure paths have had me delving into 1e lore books or other Lost Omens books to paint the full picture of the story going on. Prey for Death includes enough preamble and information in the toolbox that I never felt that way while reading.
The adventure makes great use of the pf2e subsystems (something I have always thought to be one of the system’s great strengths). It rewards well thought out and immersive play (thinking and acting like an assassin) while not overly penalizing those who want to get to the action. The adventure also respects the table’s time, never overstaying its welcome in one place or leaving the party wondering where to go next and why. This brisk pace may make some tables feel rushed but overall, I feel like erring on the side of a quicker pace and letting tables slow it down to their comfort is better then the inverse that can leave tables feel like cutting through a slog.
The ending is satisfyingly epic and that’s all I will say. Vanessa did an amazing job bringing this story together and doing the justice it deserves.
I go more into detail about my opinion on each chapter in the first impression thread here. Il try to keep my review updated as my group starts this in a few weeks and runs through the adventure.
I would drop $500 on an Abomination Vaults set with complete battle maps, or $250 on a deluxe module like this or Fall of Plaguestone if it contained B&G level maps, props, and handouts.
You and I would, but not enough other people would.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Terevalis Unctio of House Mysti wrote:
What is the quality of the B&G maps?
It actually depends on whether it's a Platinum, Gold, or Silver Edition. The Platinum edition box sets are better. They maps come in a separate art/scroll case, so they don't have creases in them. The Silver Editions are a bit more like the Paizo flip mats, but on thinner cardstock.
I would suggest watching YouTube unboxing videos of them to get an idea.
Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Please do not give me information destined to induce me to spend my next three months' discretionary income on B&G's Absalom thingy.
looks like one of my many players will give this a shot GMing this for one of my groups!!
Ha Ha!!
So first SF's Mech game I am a player in and now this, the actual live death of poor Gorum (by my fav archtype class god no less!!) us as players get to witness in game!!
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Yakman wrote:
Are there going to be premades? High level PC creation is a lot of work, even in 2E.
TTRPGs since the dawn of time: “Welcome to a universe of unlimited imagination. Step into a fantasy where mortals transcend the material realm, battle devils, and dragons. Come join us in a world where you can dance with gods and battle with demons…but first fill out this W2.”
Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Heh. Had to explain my t-shirt to a number of eighty year old bridge players yesterday. It says, in a typeface that will be familiar to anyone who knows the ttrpg Traveller, "You haven't lived until you've died during character creation". :-)
I read some where that there might be a new wizard's curriculum in this adventure?
Yes, earlier in this very thread by James Jacobs. And said again in the Discord spoilers from PaizoCon this year. Which I posted in this thread, too. There'll be a new wizard school here for the Remastered Red Mantis Assassin archetype.
No flip may with this one? Quite liked the flip mats for the particular adventures.
We no longer do flip mat tie ins to adventures, as we are focusing on presenting less specific, more widely applicable locations for our flip mats that also don't have to deal with potential strangeness if, say, the associated adventure gets delayed, or if one of the two sells out, leaving the other kinda in limbo.
Just got my PDF for this adventure a few hours ago and…WOW. From my first run through paizo may have even undersold this adventure. Its epic in every meaning of the word, delves into a lot of lore, a ton of interesting player facing options as well. I haven't given it a thorough read yet but I would be please to answer any relatively spoiler free questions about it to build up hype.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
StarlingSweeter wrote:
Just got my PDF for this adventure a few hours ago and…WOW. From my first run through paizo may have even undersold this adventure. Its epic in every meaning of the word, delves into a lot of lore, a ton of interesting player facing options as well. I haven't given it a thorough read yet but I would be please to answer any relatively spoiler free questions about it to build up hype.
I'm very curious on the spoiler side of things but ignoring that.. how does the Red Mantis archetype handle spellcasting? Is it divine plus the new wizard school?
Just got my PDF for this adventure a few hours ago and…WOW. From my first run through paizo may have even undersold this adventure. Its epic in every meaning of the word, delves into a lot of lore, a ton of interesting player facing options as well. I haven't given it a thorough read yet but I would be please to answer any relatively spoiler free questions about it to build up hype.
I'm very curious on the spoiler side of things but ignoring that.. how does the Red Mantis archetype handle spellcasting? Is it divine plus the new wizard school?
You’re pretty much on the nose
Mantis Magic:
The archetype gives Basic, Expert, and Master spellcasting at 4th, 12th, and 18th respectively. It prepares spells from the divine list and uses Charisma as key skill. It can also prepare spells from the new Red Mantis Assassin wizard school which has a bunch of utility spells like invisibility and translocate.
It can access the school spells at 6th and 10th as feats and gains a breadth-esque feat at 12th. The extra slots can only be used for assassin spells and not divine.
Just got my PDF for this adventure a few hours ago and…WOW. From my first run through paizo may have even undersold this adventure. Its epic in every meaning of the word, delves into a lot of lore, a ton of interesting player facing options as well. I haven't given it a thorough read yet but I would be please to answer any relatively spoiler free questions about it to build up hype.
What new beasties will we be seeing in this adventure? How's the Red Mantis Assassin archetype? What's your favourite spoiler-free thing in this adventure?
Just got my PDF for this adventure a few hours ago and…WOW. From my first run through paizo may have even undersold this adventure. Its epic in every meaning of the word, delves into a lot of lore, a ton of interesting player facing options as well. I haven't given it a thorough read yet but I would be please to answer any relatively spoiler free questions about it to build up hype.
What new beasties will we be seeing in this adventure? How's the Red Mantis Assassin archetype? What's your favourite spoiler-free thing in this adventure?
Great Questions!
Creatures:
I've left out some of the more plot related monsters. I'm fairly certain you face each one of the monsters in the toolbox at least once.
Bloodfog A crimson mist cranked up to 11, the first of which were created by Nhimbaloth.
Einherji Host A troop of elysian warriors
The First Blade, Bloody Hands, Saint Fang, and Temperbrand The herald of Gorum and three of his servitors.
Frost Roc The cutest snowy owl
Valykrie Tempest A troop of heroic Valkyries.
Red Mantis Assassin:
The archetype got a real facelift in the book. The magic I mentioned earlier in the thread is nice but all the old stuff is in there mostly unchanged. The most important change though is that the archetype now gets access to some really nice rogue feats like twin feint/distraction, quick draw, underhanded assault and the poison weapon tree.
However the clear winners are access to Gang up (8th) and Opportune Backstab (10th).
These options really round the archetype out imo and make it so much more powerful.
Favorite thing:
Okay so this is kind of a spoiler as its an option you won't receive right away but instead later on in the story. But there is a new spell called Crimson Breath which involves you breathing a toxic miasma directly into a targets lungs Godzilla style to inflict them with a virulent poison that leaves them taking persistent bleed damage and drained.
Which NPC or monster has your favorite new art? Also, are there any classes or ancestries which are specifically discouraged?
I feel comfortable answering this one openly. Beyond the obvious (holy, water-based or pacifist characters) the adventure is really open to any concept. However there is a caveat, there are classes that straight up will not quite fit as a red mantis assassin themselves. Perhaps such as a barbarian, bomber, or any other class that doesn't have a focus in subtlety and precision. That being said, the book gives guidance on how to allow characters with these class choices that go against the grain. PCs don't have to just be Red Mantis but can instead be allied mercenaries, loyal informants, trusted suppliers and other affiliated but not technically sworn in members.
The book elaborates that PCs such as this may have some trouble with the encounters in the book but can easily get past most challenges with the assistance of their assassin allies.
Personally I think this story excels the most when you are playing a Red Mantis in the thick of it but I could understand if you wanted some variety at the table.
As for my favorite monster well...
Heavy spoilers for the Final Chapter:
There is a powerful conjoined Keketar that shows up in the adventure who's art is phenomenal.
Got mine. Not reading deep into it because I’d actually like to try running this mostly unspoiled with Mythic GM Emulator, but took a quick glance at the backstory in the intro. I’m very pleased with how this is playing out and appreciate the irony in picking this adventure to run with MGME.
I am so excited for this. I've been saying for years that it would be cool if there was something like PFS where you get to play as Aspis. And that it's written by the glorious Vanessa Hoskins? Was I an extra good boy this year?
I have purchased the PDF version and I was hoping for interactive maps. I can use the maps from the PDF but would anyone know how I could remove tags and secret doors?
Yeah, I subscribed thinking I would have the option for this to be my first shipment, but the option wasn't offered, and the site says print edition "unavailable."
Yeah, I subscribed thinking I would have the option for this to be my first shipment, but the option wasn't offered, and the site says print edition "unavailable."
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
It is,probably a result of GenCon. They’re unsure of the warehouse stock given a probably substantial proportion of their held stock is at the convention so rather than promise availability,they’ve made it unavailable until the donvnetion ends and they know how much stock they have to manage. Expect it to be available to order in the next few days as things get sorted again.
It is,probably a result of GenCon. They’re unsure of the warehouse stock given a probably substantial proportion of their held stock is at the convention so rather than promise availability,they’ve made it unavailable until the donvnetion ends and they know how much stock they have to manage. Expect it to be available to order in the next few days as things get sorted again.
I hope so. I am really excited about the revamped Adventure line with the slower release schedule, longer hardcover adventures, and (most importantly to me) premium Foundry VTT support. I can't wait to resubscribe!
Just to check, was there anyway to obtain maps from this for roll20 without taking snippets complete with map markings? x'D Copy pasta doesn't work, it takes the page overlay from edges of page
Well uh, it turned out secret door markings are PART of the image apparently according to token tool, so I'm either doing it wrong or back in square one, but hey at least now its higher resolution x'D
(...the high resolution looks pretty and shiny in roll20, so this is still super nice, thank you again!)
Also noticed weird thing, only Crownhold's map and the final map aren't able to be copy pasted from pdf. Weird