Stag Lord

Gayel Nord's page

Goblin Squad Member. Pathfinder Rulebook Subscriber. ** Pathfinder Society GM. 772 posts (5,124 including aliases). 9 reviews. 1 list. No wishlists. 30 Organized Play characters. 7 aliases.



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A fun and easy adventure.

5/5

I was ready to fight Evil... But i was not what i had think about.


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*****ville.

4/5

It was a fun scenario. Epic and dramatic final fight. (and they account if you fail)

Spoiler:
They were too much swarm in my opinion. Swarmville is how i called this scenario.


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Very good aventure... but I don't like the mecanic.

3/5

We were 2 rogue one alchemist, 1 cleric and 1 bard.

The aventure is fun... but the problem is actually how the discovery point are counted. Having 25 points is excedenly high.. Having crit failed to lower the dc is not a good idea. (crit success either) We need specific lore to pass it easily and they were a great number of roll!

i am grumpy to not have the secondary success either...


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I was bored.

3/5

Lot of enemies. (4-5 with to level one.)

We have two combat encounter in the same time... and they were no problem. (I was afraid but...)

Easy comprehension.

But I could not be affected by the story.


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Fun Adventure

4/5

This is a fun adventure. We played 7 player and It went relatively smooth.

The objective: Sweep in enemy's territory, find artifact and people and return alive.

The aventure illustrate the change in this region.

One note... The DM must be ready calm the players about the time effect.

Also... in my opinon the final fight was hard. (because we were volontary stupid).


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Fun, Short and helping.

5/5

We have done this adventure in two hours. I have never seen that.

And this is great!

We have a choice of encounter and there a lot of roleplay opportunities!

Best starfinder adventure I had! I recommend to everyone!


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1/5

Spoiler:
the last encounter spoil all.


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Fun adventure.

4/5

I don't why this is so low. Kate as done a great scenario!

Spoiler:
As a player, the naga encounter could be very difficult if you have melee characters that don't have a way to swim.

I would have like help from how to play a water scenario. To be able to cast, slipstream is very helpful and have a priest casting this to us was great!


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A good scenario.

4/5

I played in 7-8.

I felt there where too much fight. I like it anyway because of the atmosphere. The ride. It made me realise the power of the witchwarper.

Spoiler:

Three fights and a starship combat is too long. The robot fight was a tad too much.

The traps where great!

We were never in danger. It make us wonder... does the azlantis are really dangerous?