Stag Lord

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Goblin Squad Member. *** Pathfinder Society GM. Starfinder Society GM. 1,009 posts (6,417 including aliases). 37 reviews. 1 list. No wishlists. 43 Organized Play characters. 10 aliases.



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Too many skills check

3/5

(PLayer)

This could have been a very good scenario. By there is too many skill checks. Each interaction must have a skill check.

Skill check are the bane of roleplaying especially in pfs 2 where you have almost no way to control the dice. And everything is a stress, you don't have the control of it.

At the same time. you have 5 NPC which is different to keep track off. Since you need to interact with them each of them everytime and because you need to skill check everytime, you don't care about this individual. It would have been better that one linorm at a time or reduce them to three.

I was just hoping this adventure was finished, because of how many skills check we needed to do.

Spoiler:
I am also angry that you cannot send the Martyr shield to any of your pc.
.

EDit: gm 11 december in pbp (french)

Now that i have gm, i see that a part of the problem was on the gm (and myself as a player). Most of my complains are the same. The number of linnorms, The need for the players to interact in a specific way individually.

I double down on the numbers of skill check.

Spoiler:
Especially since the result of the adventure is three skills check and a battle, all the other just serve to lessen or augment the difficulty of those skill check. I almost feel like those pouchs would have been used at the end to "convince" the leader but showing the society using corruption is a no-no. The last event is just a time killer.

Also, the last fight has a problem... You can kill by mistake the Ulfens, The reflex is really low and you can have an elemental socerer.) In my table, everyone except one ulfen warrior crit fail. If i didn't suggest him to not go full blown. Everyone one except the bard would have died.

That why i keep the 3 stars. The idea is great, but the leading is too direct and there is too many skill checks!


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4/5

That is a fun one. You play. But it is more an episode.


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Okay

4/5

Fine 3.5

I would like that the trial was the center of the adventure.


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Okay

4/5

It was okay. I had fun fighting a lot of foes


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4/5

It is really a long time but ... It wasn't that tough?


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Simple

4/5

I like it


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A fun one!

5/5

A fun one!


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Unavailable

Paizo has eaten my review

5/5

It is a very good book and aventure.

Most of Rodrick's problems are because he lack investigation ability and because he is dumb and quick witted..


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A good book and fun to read.

5/5

Note: i would have rated 4 on 5 if not of the two 1 star.

This book is about the merchants who are selling things in the great market of Absalom.

So you have around 20 NPC with their story, their shop and a few uncommon and rare items that they sell.

because i know i am quite the conservative person even with my best effort:
I think i know why there were 1 stars. But Fantasy is a refuge for everyone, especially Golarion.

What i find most interesting is that a large number of those merchants are ex-adventurer. This is the old trope of an innkeeper being an ex-adventurer.

It is actually more plausible in fact, adventurers have a lot of contacts and shopkeepers would know more about questions and rumours then innkeeper. One has even a community board!

I would have like a more precise description of what we can find in the shop. Some are obvious. (Restaurant and toystore) but some aren't. There is one that project itself as magical shop for adventurers and then you have one but non-magical?

And also, I would like to know in the book who write what. Not in a paizo blog.

Favourite one: The moon and mask. (I am so tempted to write a story with my gnome cook/alchemist in it!)


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A challenging one

5/5

Yes. the fight is Dangerous. But fun!


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We went too late.

3/5

The story could have been interesting but the villain is bof and too defensive.


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a good one except...

4/5

I know the author on Facebook. So, it may influate my experience.

Knowing more about Urwal was a good idea. He is new, but we know not a lot about him.

We were playing highter with two level bump. (Me a monk and a Druid) We had a healer (cleric/medic), a champion and investigator.

Spoiler:
The first two fights were easy,my monk has even disabled the hazard.

It was a fun adventure, full of color and the use of a Green dragon.

Then was the optional last fight. We didn't know it was an extreme threat. We should be said we could die in a horror version.

Our group has a great healer. He saved us. We were not hitting the same creature, the champion had decided to be at distance to not die. (so no reaction. And action where wasted to save people who not using their action to move up out of being prone. (It is ooze!)

Finally, we were able to attack one target at a time and finally work together and each foe we fall dawn was a success. At the end, only three of us survived, the champion, me and the investigator (and the gm was gentle to us, i am even sure i would have fall down with a crit with how variable my ac work.

Never again, i will play an extreme threat with a level bump.

I will give 4 of 5 for the lack a big warning and the lack of boon to defeating it.


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Good idea but.

3/5

I didn't like this adventure. Played. It missed a grandiose.


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A very good start, but...

3/5

Spoiler:
I think our Gm was missing a lot of things. But in general going into the third act (the cave) was difficult because multiple condtions happen which stack with each other. (like stupefied on a success.)People were confused (like the weakness to good, was being understand as a weakness to positive) 3.5. The story was good, it was only the end could have been better.

Also, I hate (love) Kamicaze leshy. Why we don't have this type of ability in a feat or something. Each time, they have this effect.


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Fun

5/5

Short for an High level adventure. This is fun.


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A charm.

5/5

Can say much. It was very fun.

But i would have like to know where the players where starting.


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Great adventure

4/5

Super great fights! (maybe a tad less for my taste)

it was a normal Horizon hunter starting (third cartographing mission! more than any pf1 scenario!) And than you meet great people! I am felt disapointed in the middle. There seem to be a sort of fatigue and you still need to roll before

Spoiler:
The banquet

Also the cameo of Baba Yaga is very surprising She is Baba Yaga! What the f~%* she is here. And just say interesting and go. She has done it inside our own cozy house spell. (Our sorcerer were very afraid.)This is just a cameo or she has plan for the society? We will see.


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...very confusing.

2/5

The site has eaten my review...

Spoiler:
Very confusing plot. We need to chose a stance for something we have no information about. (Support the onyx alliance)For someone who is so incompetent. They don't talk about what happen 2 scenario ago. It should know a scenario from pfs 1 to understand more about this. Which i shouldn't need to.


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Non-Mint Unavailable

Just the best.

5/5

Site has eaten review.

Kate, that was super great adventure. (There is just the weirdness of the Starfinder Society having better fighting ships than the Army.)


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Too long, Too much fights

2/5

That all. (CP 16= 6 player at melee.)


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a good adventure.

4/5

Edit: I have upgrade it to a 4 star.

I have gm this adventure one time. (mostly archers)

More fun to master than i thought. I was thinking it it will be complicated with the lot of action. But it was easy to put on a map and there no specific token so you can put your own.

Spoiler:
The foes have an unique rating. That should not be possible. a named character should not be unique. Teflar should have the uncommon or the rare tag but an unique tag? Was she The Chosen one for Zon-kuton we didn't know? A mask give you the unique rating? and a weird power for a mask.

When i gm it, i didn't realised that Kuruda attacks first and not just shove the pc. (note for futur gm)

Again, the adjustement square is written Bestiary 6 and not Bestiary P.6 I suppose now that all the bounties will have this error.

A pet peeve also. The stat block for Teflar is separated in two section, between a page map. So, I needed to scroll down and up 2 pages each time.


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horrible

1/5

A starting adventure?

Spoiler:
That has a CR 3 SWARM!!!! I am a experienced player in starfinder and even in the first attack of the swarm there not at level one! We had three operative! the only area weapon we have is at level 2! And there no item to fight it!

I was thinking too naively that i did not need to prepare against everything in a "novice" adventure! This is the last time i have faith on what his written. I am extremely disapointed of this. I hope the author will learn to at least to prepare novice players when it is a uncommon monster.


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Wow. I am the first.

4/5

This adventure is the one i decided to gm a lot. (At this moment, i have gm it three times)

First: Great Idea! Hunting a dragon in an artic area. (with an alpine theme also!)

Second... There some typo from pfs 1 (Elite template? That refer to Bestiary 6? I suppose that is a level bump.)

Third:

Spoiler:
There not enough info. I mean how are they able to fish with ice?! I needed to look at youtube to know. It is taken third time to realise that the bay is frozen and that they go on it.

Why there an automatic fight when there a kobold without talking? That half the fun! (for the gm).

a good adventure to play and gm.


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Another Rollplaying game.

3/5

The site have eaten my review.

Love the story. Cool combat but a downside at the second because of the numbers and their powers.

But the problem lies in the skill challenge. Too many rolls in a row with a high dc with no possibility for players to influence the result. If the aid dc was lower, i didn't know.


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Lore

5/5

That all.

Before i bought the book, i was thinking it would be a boring book recension what we already know about them.

But no! It is new! All of it! And there stories inside. Actual géopolitic!

I feel the actual gear of change moving with this book!


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