Everything was ok. The level 19 was even super fun.
Then at level 20, the gm told us there was no way to long rest when we are primary a spellcasting group.. We fall down after the 11 encounter on a row. We didn't even had time to take a 10 minutes rest or even stratagise.
I couldn't not think about Fire emblem when i read the book.
Less rules intensive than War of the immortals. It makes a better product because it doesn't drag on.
... I play this for a second time and i like this.
I do question why in a place where Knights of Lastwall are (a problem for all the meta plot) they don't do anything. Ulthun is there, he is a champion! This is his home!
And being so... passive is outside of the knights' motto.
I felt that this adventure was a dream. The first part is weird... With illogical events. Than it turn into a nightmare... Like a horror movie scene. And then... It finished like it started.
Hum. The First section is essentially a "rollplayer. Nothing fun. You just roll the dice and you don't roleplay.Some action are restricted by class??? How outnorm it is? Class are not concept and flavor! (A rogue is not necessarily a thief)
The fights are interesting.... It almost felt like that could have been a repeatable. In fact, my gm told be he could have done a lot of encounters. His pet peeve is that the final fight miss mythic aspects .
Thir first part soured the rest for me, but i would still recommend because the fights are cool.
I falled in love with Copaxi as soon as they existed. My favorite Character is an Copaxi. What a great surprise it was an in the right level.
After saving the galaxy multiple time, he returns to save his planet from extinction, one of the reasons he decided to join the society. It is a lower scale but it is a personal one.
Lot of lore drop about Copaxis, the start of redemption. Actual mechanic related.
The Final battle could have more impressive mechanically but that is starfinder in 2024. Lorewise, he is very impressive and cool. I filled the blank with my imagination.