I falled in love with Copaxi as soon as they existed. My favorite Character is an Copaxi. What a great surprise it was an in the right level.
After saving the galaxy multiple time, he returns to save his planet from extinction, one of the reasons he decided to join the society. It is a lower scale but it is a personal one.
Lot of lore drop about Copaxis, the start of redemption. Actual mechanic related.
The Final battle could have more impressive mechanically but that is starfinder in 2024. Lorewise, he is very impressive and cool. I filled the blank with my imagination.
My players have just finish part 1. There is a lot. I made them jump a few quest inside the city because i want to finish the adventure the fastest possible. One of my players didn't want to interact with evil feys and just wanted to find the worm. With the cult, they tried to help them summon zogotaturu! The book then to create blockers (you need to do x quest to achieve and subsystem when a simple skill check would be enough
Now, They need to go up. And i know they will ask why.
I play an earth kinethesist. This is the perfect ap for him.
The adventure does a great detail to explain the setting and stake of the AP (important NPC, Historial background.)
You don't need to kill everything.
It is a dwarf adventure. Everything is about dwarf history and destiny. But... as you don't need to play human where humans are the majority of the population so is being a dwarf. (there is only 2 dwarves in our group.)
Edit: I feel need to add a few words because of all the verbose reviewers.
The five kings mountains' at his base even in first edition is a complex one. And it is important to understand to understand the stakes (The quest for the sky, the fights against the orcs, the earthquake, The Droskar Period...) It is a complex history. And the book attempt by all his encounter to explain the situation to the players. It does need someone who explain this.
What the second edition add is nuance and grey area. Some influencial dwarves in history became predujiced against the orcs (This is not revisionnist, it was extremely true. They even had a bonus to attack against orcs in 1e edition! But it is presented in way that can be seen as wrong)
Now, flavor wise the metal plane has an aspect of rust and decay, but mechanically you see nothing like this. No void damage from the Kinéthésist, no spell that gives tetanus or corrode metal (or use acid?)
You have a god rust monster and nothing rust related. I am sad.
This could have been a very good scenario. By there is too many skill checks. Each interaction must have a skill check.
Skill check are the bane of roleplaying especially in pfs 2 where you have almost no way to control the dice. And everything is a stress, you don't have the control of it.
At the same time. you have 5 NPC which is different to keep track off. Since you need to interact with them each of them everytime and because you need to skill check everytime, you don't care about this individual. It would have been better that one linorm at a time or reduce them to three.
I was just hoping this adventure was finished, because of how many skills check we needed to do.
Spoiler:
I am also angry that you cannot send the Martyr shield to any of your pc.
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EDit: gm 11 december in pbp (french)
Now that i have gm, i see that a part of the problem was on the gm (and myself as a player). Most of my complains are the same. The number of linnorms, The need for the players to interact in a specific way individually.
I double down on the numbers of skill check.
Spoiler:
Especially since the result of the adventure is three skills check and a battle, all the other just serve to lessen or augment the difficulty of those skill check. I almost feel like those pouchs would have been used at the end to "convince" the leader but showing the society using corruption is a no-no. The last event is just a time killer.
Also, the last fight has a problem... You can kill by mistake the Ulfens, The reflex is really low and you can have an elemental socerer.) In my table, everyone except one ulfen warrior crit fail. If i didn't suggest him to not go full blown. Everyone one except the bard would have died.
That why i keep the 3 stars. The idea is great, but the leading is too direct and there is too many skill checks!