Pathfinder’s most-popular campaign ever returns in this massive new compilation updated for Pathfinder Second Edition on Foundry Virtual Tabletop!
The Stolen Lands have long been the domain of bandits and monsters, but no longer! Your party has been granted a charter to explore these wilds, defeat its dangers, and build a brand new nation. Yet not everyone will welcome you as new neighbors, and powerful supernatural forces have their own plans for the region. Can you defeat your kingdom’s enemies and become leaders of one of the greatest new nations in the world? The Kingmaker Adventure Path presents a full-length campaign that chronicles the rise of a new nation—a kingdom built and ruled by your player characters! Face off against bands of bloodthirsty bandits, deadly and dangerous monsters, and mysterious menaces from other realities as you fight to claim the Stolen Lands as your own. Will you rule with justice and mercy, or will you become the very monsters you fought to oppose? In the Kingmaker Adventure Path, the destiny of the world’s newest nation is yours to decide!
Features
Pathfinder: Kingmaker for Foundry Virtual Tabletop contains all content from the Kingmaker adventure path, including:
All adventure text organised into hundreds of pages of hand-formatted and interlinked journal pages
All scenes fully configured with walls, lighting, sounds, and notes as appropriate, including support for overhead tiles.
An all new, high-resolution map of the Stolen Lands, beautifully reimagined by Damien Mammoliti! (Available only for Foundry Virtual Tabletop)
Exclusive, highly detailed and immersive adventure maps for every battlemap included in the Kingmaker: Adventure Path book. Each lovingly re-created by Narchy Maps and Alaustin using assets from Forgotten Adventures.
The battlemaps from the Kingmaker Companion guide, digitally optimised for VTT use
57 gorgeous 'strategy-scale' maps intended for use with the Warfare and Settlements subsystems
Custom timesaving macros and scripts to underscore setpiece moments and streamline the gameplay experience
Integration with the Pathfinder 2E system's Kingdom and Army actor sheets
Custom Hex Exploration tools for GMs and players, allowing GMs the ability to edit and track the features of hexes as their party explore the Stolen Lands
Portraits and token art for more than 500 creatures and NPCs to fill all your combat and story needs!
An additional 55 tokens (each available in a further six different colours) for tracking armies and the party on the region map
Nearly 10 hours of music, ambient sounds, and sound effects carefully organized into over three hundred playlists, hand-curated and mixed to provide an optimum soundscape for your adventures in the Stolen Lands. Featuring audio provided courtesy of the very generous Owlcat Games.
Installation and Activation
This purchase will grant you an activation code which can be activated through your Foundry VTT account page at https://foundryvtt.com/me/purchases and access to the PDF version of the same content (both downloadable from your My Downloads page on paizo.com). Afterwards you will be able to install the "Pathfinder Adventure Path: Kingmaker (Foundry VTT)" module on the Foundry Virtual Tabletop setup screen. To learn more about activating and installing premium content in Foundry Virtual Tabletop, visit https://foundryvtt.com/article/premium-content/.
Note: If you already own the Pathfinder Kingmaker Adventure Path PDF, you may follow this link to purchase just the module at a discount equal to the price of the PDF. If you do not own the PDF, it will be automatically added to your digital library when you purchase this Foundry module at its regular price.
Additional Product Images
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Product Availability
Will be available for purchase approximately 27 Sep 2023
Fulfilled immediately.
Are there errors or omissions in this product information? Got corrections? Let us know at
store@paizo.com.
The amount of effort that went into constructing the maps and audios is apparent, they are absolutely brilliantly designed. I'm a huge fan of the Forgotten Adventure's asset packs and overjoyed that they are used here. It's a hefty price tag but well worth it if you plan on running this absolutely enormous adventure.
This is a huge step forward in what VTT adventures should be. Hopefully the bar only goes up from here.
Will save me a huuuuuuuge amount of prep, the sounds and music, the maps and scenes, the tokens, the journal formatting. Just a awesome module. Excited for part 2 and what other supporting mods will spawn from this one. Really looking forward to run this and reveal it to my players.
Big project, that suffers under its magnitude but did extremely good
If there is one thing, one could say about Kingmaker without a doubt, is that its BIG. Like seriously big. Even for someone as me, who played the Videogame, the 1e Version and the 2e Version I didnt quite realize how big this module was going to be. But someone like me, who followed this project for quite some time, this was a dream come true. And since I want this to be the absolute very best my review will be pretty strict but more because I want it to be the absolute best it can be. So lets start at the beginning and go through it.
The Worldmap:
The Worldmap is arguably one of, if not the biggest and most impressive things. For one the new map is absolutly gorgeous and brimming with life. The sepia toned, Fog of War map gives a superb atmosphere. And with a custom programmed Hextool GMs and Players can see the Hexes and gather information about what is where. Also there is a bunch of custom tiles for cities and buildings that the GM can simply drag onto the map if new settlements get founded and so the Map "grows". Also a big plus is the fact, that even tough right now the module has only half of the content, every hex from every chapter is integrated, has a description and integrated encounter on them. So the players can absolutly go explore them.
Sadly, this also comes with a small setback. Since everything is done over the Hextool and it needs to be modular, and goodlooking for the Map its not really possible to gain the informations that the map has with a quick glance over it. But the flexibility and ability to mark your own Kingdoms borders is well worth this small price.
4,5/5
The Hard Scenes:
First of. What do I mean by "Hard Scenes"? I mean the setpieces that the players WILL go through no matter what. Aldori Manor, Staglord Fortress. Etc. etc.
To put it simply. They are perfect. The maps look so damn good and for some maps the creators really did go above and beyond (having a map of a plave where everything is normal, and an additional map where everything is burning that was not in the AP). As expected everything is filled with lighting and sounds. Water splashes, doors creak when opend. And even macros for changes on the maps are there. This was everything that I ever dreamed of.
5/5
The soft Scenes:
These are the scenes that the players may NOT interact with. Hex encounters and random encounters while travelling etc.
Sadly this didnt came up nearly as good, as the hard Scenes. While every Scene itself has the same quality as all others (superb), there is a distinct lack of them. Basically every map that was given in the AP books, is in here. But there are MANY MANY scenes that warrant battlemaps that were not in the AP and so are not in the module. And as such I cant in good faith talk good about it. A GM cant just take the module and start playing. If the party rolls a random Encounter the GM needs to search a random battle map from the internet and manually adds it to the game. Yes there are no maps for random encounters, even tough there is a TON of tables for them. A big big bummer.
2/5
Audio:
The audio is... how do I put it? Divine? For sure this is because Owlcat gave the module makers everything that they had when it cames to sound. An oh boy does it deliver. Almost every individual scene has its own soundtrack, with songs, sound effects and more. Its incredible. And thre is ambience music for everything. Forests at day and night, Caves, Cities. Whatever you want. To put it simply. This is above and beyond. I have never had such a high quality when it came to sound at a VTT module.
5/5
Actors:
When it comes to actors I mean everything from the sheets, to the tokens and how they are implemented. To put it simply. Its great. Not outstanding, but I dont think that there can be that much to make it even better. Every NPC has an Actor. If they dont have a statblock, they still have an actor and a token. So you can put them on the map for more immersion. The ones that do have statblocks all look very fine. Didnt find any mayor errors in them. And also there is a ton of extra tokens for the World Map in the form of Banners and Army Tokens. Not a single thing to complain about.
5/5
Misc:
There are some parts that are important, but that I havent got to try out in deph and as such they will not be going into the final score. But I still want to talk about them here. But please be aware that what I write here could be wrong, since I don't have much experience in these topics.
First of all is the Kingdom sheet. From what I have seen it looks absolutely gorgeous. And its now in the Core System of PF2e, something that I very much appreciate. The sheet itself is slick, and the "Kingdom creation" is smooth as butter. Everything is very intuitive and easy to use. But sadly as far as I could tell there is not as much automation as I would like. The settlements are basically not automated at all, even tough they need it the most. All the little bonuses that you get from buildings basically scream for automation. But that also makes it extremely hard to develop and I understand that. I strongly recommend Puttys "Kingmaker Tools (unofficial)" since, it automates basically all of that.
The other part I want to talk about is armies. There are currently no armies in the module. A huge bummer for me. But armies only get relevant later on and as far as I know, they will be added when the second part of the module comes out. Still a bit sad, in case the players wants to use armies in the beginning of the game and there is not much like Army Sheets or automation to support that. But if you buy this after the rest was added in 2023, then this should be irrelevant to you.
Final Review:
Everyone who followed the Kingmaker Project for some time or even played it back in 1e knew, that this whole module would be massive. I have never in my life seen a campaign that tries to tackle such a giant task as this enormous sandbox paired with an still ongoing story. And the day of the release of the module is one of my most anticipated days ever. Am I a little bummed that only half of the module is here and the next half will come in the next Quarter? Yeah. Am I a little big disappointed that there are no random battle maps? Sure.
But my god. This project was so much work and you can see it everywhere. Everyone who worked on it, worked their a** off. And while it is not perfect it is still spectacular and I highly recommended this module for everyone who wants to play a giant Sandbox module. In my eyes there is no better way to play something like it.
4,3/5
Will update this review once the full module is released. So far it's very promising but in parts a bit rough. The maps, music, art and journals are gorgeous as usual, but the Hex map of the Stolen Lands is still a bit rough around the edges since it's not obvious what's inside an hex without hovering over it. This becomes tricky when you are building your kingdom and you don't immediately know where your settlements or roads are.
* Does this include the Companion Guide? No, but it ships token images and art.
* Does this include all of the maps needed to run the game: No. You'll get all of the maps that have equivalents in the book, no maps included for all other encounters on the map (~25 up to Tors of Levenies)
* What's left to prep:
* Maps for Hex Encounters
* Playlists that play when activating scenes unless you want to micro manage that
* Dealing with fixes and updates as they come in which will reset scenes. That's especially problematic because as it is right now, it just imports too much and you can't control it in a granular fashion. If one player has a slower connection, you'll need to delete everything piece by piece after each update and only keep relevant content.
So why 5 stars? Is it the best module possible? No, but do we want to wait another year and pay more? As it is right now, I think it hits the perfect spot.
Then don't buy it. For me the value is there because of the amount of time similar prep takes me. If you don't need or want that level of prep nobody is twisting your arm to buy this.
Why do ppl think this is a valid argument when discussing price is beyond me. That I’m not buying and you are is already established, stating that has no bearing on the fairness of the product price tough.
That I’m not buying and you are is already established, stating that has no bearing on the fairness of the product price tough.
Oh, if you want to talk about fairness, then lets talk about the people who worked on this product making a living wage, and being paid fairly for their time and creativity!
The fact that other companies exploit their freelancers and their employees has no bearing on whether Paizo and their licensees pay fair wages.
If you aren't willing to to buy things that you think aren't worth the price to you, then that's fine.
But the value of a product is based on what people are willing to pay for it. There is nothing unfair about other people being willing to pay more than you are for this product.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
DakonBlackblade wrote:
Cori Marie wrote:
Then don't buy it. For me the value is there because of the amount of time similar prep takes me. If you don't need or want that level of prep nobody is twisting your arm to buy this.
Why do ppl think this is a valid argument when discussing price is beyond me. That I’m not buying and you are is already established, stating that has no bearing on the fairness of the product price tough.
To note, looking at napkin math based on previous modules, this is actually cheaper than their previous pricings.
Bloodlords, the last 6-part AP we got, also got modules.
Each "bundles" (PDF + Module) is priced at 34.99$, for a total of 209.94$.
If you own the PDF already, you can buy the modules only for 14.99$, or 89.94$ total.
Here we have Kingmaker, that have a bit more content that were in the old 6 books (more quests, more NPCs, more foes, more side stories) and its full price is 120$ for PDF + Module, 70$ if you already have the 50$ PDF.
That's already cheaper, but they currently have a special ON TOP OF THAT that makes the full price half the price of the previous 6 parter, and the "module-only" price only 5$ more than half price of the corresponding Bloodlords products.
If you don't own the PDFs of any of them, it's currently cheaper to buy this than all the parts of Sky King's Tomb! (And it's a 3 parter!)
I know it hasn't been brought up yet, but what if you reply with: "But Roll20 is cheaper!"
Then I have actually TWO answers for you.
1: The quality of the work they do is of MUCH lower quality. They also have a weird policy of not updating stuff, and there's a lot of errata missing from even the core rules you can buy from them right now. (Not even counting bugs that have been on the character sheet for at least a year now.) On the other hand, the FoundryVTT people are known to very swiftly correct bugs and errors when they are reported to them.
2: I have heard things about the people doing that work for them and how much of that money they saw... I won't repeat them as I have not kept receipts, and it might have changed since, BUT it was not good.
But yeah. A company offer a product, and set the prices.
It's an optional product for entertainements. It's, by definition, a luxury product. IMHO, the only way we can decide if that price is "fair" or not, is by looking at how much of that money will go toward the people that made them.
Do you think the prices of luxury cars are "unfair" cause there are cheaper cars around? (TBF, if you reply yes, then at least you're consistent. I would give that to you, that's something I respect.)
For a more "apple to apple" comparison, we could also talk about the "platinum boxed sets" that Beadle and Grimm releases for different TTRPG campaigns, at deluxe prices. That's the exact same kind of things. Pre-prepared high quality props they offer for GMs to give players a more "deluxe" experience while reducing the GM's prep work at the same time.
So do you think their boxed set for Curse of Strahd at around 400$ is unfair? (BTW, they don't offer a smaller price for a bundle without the adventure, if you already own it.)
It's perfectly ok to mention that you would only buy that product at a lower price. That's perfectly ok.
It becomes really rude to the people that worked on that product though when you decide that it's worth arguing over it for DAYS on a forum.
And specifically calling it "unfair", when it's a purely optional and "luxury" product? That just sound weird to me. :X Unfair to whom? To you? Why? You don't want it at that price, and you don't need it. Where's the problem? Why is it "unfair"? Becasue someone that has more money than you can buy it and use it? That's true of a LOT more things in life, and that's actually a problem with the capitalism system. But that enter politics, and it's not the place to talk about it here.
Anyway. I spent way too much time on that post. I'll now take my leave, have a good day/night (choose the one that apply for your specific context).
Then don't buy it. For me the value is there because of the amount of time similar prep takes me. If you don't need or want that level of prep nobody is twisting your arm to buy this.
Why do ppl think this is a valid argument when discussing price is beyond me. That I’m not buying and you are is already established, stating that has no bearing on the fairness of the product price tough.
If you could post a link to the extensive analysis on cost/hours invested in making it/hours of use a purchaser is expected to get that you did to ascertain the price point is both not only unfair but also poor value compared to AAA video games it would really help us see your point, unless y’know, you’re just basing it off your feelings.
Cause if so then the only real feedback with respect to value is from those who’ve posted their hours taken to create similar content and how much that would have cost them, by which metric this is pretty great value for money.
Is there an end date on this? I would very much like to get it on discount ($157 AUD) but I just want to do some research on running it as I am still new to GMing PF2e and dont want to jump in if its out of my league lol
Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
They have said the sale end date is likely going to be after the second part is released so that people waiting for that can take advantage of the sale.
They have said the sale end date is likely going to be after the second part is released so that people waiting for that can take advantage of the sale.
Is there any word as to when the second part is released? What's here already looks amazing, can't wait to play this as my next campaign. Having GM'd the original 1e AP, this is going to be interesting.
Is there any word as to when the second part is released? What's here already looks amazing, can't wait to play this as my next campaign. Having GM'd the original 1e AP, this is going to be interesting.
Only info we have so far is from the initial post
"The remaining content will release before the end of 2023 as a free update, and will include all remaining Kingmaker content at no additional expense."
Yep, so far the only word is "before the end of 2023", so that's a commitment to having it out before 11:59PM Pacific Time, Dec. 31st, 2023.
Which suits my group just fine, since we're just starting tomorrow and there's no way on God's green earth we'll be getting past Varnhold by December, but different groups do go at different paces.
That said, unless your group plays a *lot*, I can't imagine you'll hit a content wall ahead of Dec. 31st.
I completely agree with the camp defending the price here, considering I get the PDF and the whole thing all prepped in Foundry the price is well worth it to me. This is a beautifully prepared adventure path with hundreds of hours of play time. I've purchased the Beginner Box, Abomination Vaults, and Kingmaker so far for Foundry and don't regret a single one of the purchases for even one second.
Especially if you take a minute to realize that all of the assets in these modules are reusable for other games if you want to use them that way.
I completely agree with the camp defending the price here, considering I get the PDF and the whole thing all prepped in Foundry the price is well worth it to me. This is a beautifully prepared adventure path with hundreds of hours of play time. I've purchased the Beginner Box, Abomination Vaults, and Kingmaker so far for Foundry and don't regret a single one of the purchases for even one second.
Especially if you take a minute to realize that all of the assets in these modules are reusable for other games if you want to use them that way.
No I am not one of the module developers :).
Thanks for all the hard work put in to this!
I should also add that I've purchased the Bestiaries token pack and it is absolutely amazing too. So much time and effort put in to these products.
I'm a little reluctant to start the campaign before the 2nd part is released, because I'm a little afraid that the update will overwrite modifications that I have made to characters or maps.
In addition, do we know what the impacts of the changes to the Pathfinder system will be on the Kingmaker module?
I play in French and it's a bit of chaos in terms of the translations of these changes so for the moment my version of the Pathfinder module is blocked but I hope that this will not prevent updates to the Kingmaker module .
Hi, question: besides the redefining stat blocks and stuff, is this module system agnostic enough as to run it without conflict in other systems? I'm running Kingmaker in 1e, so I'd like to know if I'll have to convert anything else beside stat blocks or I'd have a conflict with the PF1e system module.
Hi, question: besides the redefining stat blocks and stuff, is this module system agnostic enough as to run it without conflict in other systems? I'm running Kingmaker in 1e, so I'd like to know if I'll have to convert anything else beside stat blocks or I'd have a conflict with the PF1e system module.
Thanks :D
Module isn't system agnostic, but with a little bit of script editing you can get the maps, playlists, and journals to import over with only minor issues. NPCs won't function correctly, as they were originally built for 2e, and neither will hex exploration and kingdom building.
Is it possible to get some clarity on what will actually be released with "part 2"?
For context, the only automation I am seeing with "part 1" seems to revolve around hex exploring (and the setup wizard); which do look cool, to be fair.
However, as I have run this campaign multiple times ... imho that is just small potatoes compared to the over head of managing the nation meta data, all the settlements, upgrades to every hex and that is without even mentioning ARMIES.
Sadly, none of the comments about "part 2" mention ANY of these things. Can anyone share details on WHAT is in the roadmap?
Will the completed product include any automation around kingdom management and/or tracking each kingdom turn?
How about support for Armies? Creating, upgrading and fighting with said armies?
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber
The update for part 2 isn't showing up on the Forge. Does someone need to upload it there so we who use it can update? It's 2.0 when I download to my PC but still 1.0.1 on the Forge.
Does anyone know how to import content without overwriting my current campaign? eg notes on the main map, character edits, etc? I really just want to import all the new chapters. Is there not a way to do that?
Pathfinder Adventure, Lost Omens, Pathfinder Accessories, Rulebook Subscriber
I think my group will be running this AP at the start of the new year. Is this AP fully released now? (I see some recent posts talking about the second part coming out- is that part 2/2?)
Its there for me on Forge? I updated on Thursday when it released.
It is. Oddly, it only shows 1.0.1 as my version. I'll send them a note and see if they can help me sort this out. Thanks.
Make sure that you’re on a relatively recent version of Foundry (.311 should be far enough) so that you can update to the latest release for PF2e. It’s needed as it adds the army actors to Kingmaker-flagged worlds.
Forge doesn’t always keep you up to date with the latest releases because that’s how they decided to do things.
In Foundry, my Kingmaker only goes up to chapter 6b, Vordakai's Tomb. What do I have to do to get the rest of it?
After updating the module (from the setup menu), you will likely need to reimport to add content. BACK UP YOUR WORLD BEFORE DOING SO!
Changes you have made to existing scenes may be replaced. Please review the kingmaker changelog which has advice on whether you should reimport, it's visible by typing 'changelog' into the search of the compendium menu.
In Foundry, my Kingmaker only goes up to chapter 6b, Vordakai's Tomb. What do I have to do to get the rest of it?
After updating the module (from the setup menu), you will likely need to reimport to add content. BACK UP YOUR WORLD BEFORE DOING SO!
Changes you have made to existing scenes may be replaced. Please review the kingmaker changelog which has advice on whether you should reimport, it's visible by typing 'changelog' into the search of the compendium menu.
I assumed the same for Part 3. However, I didn't get the structure browser macro. Is there something different to do in this case?
I tried to update from 2.0.0 to 2.1.1. This latest iteration is inconceivably large; so large, in fact, that it‘s impossible to install on Forge VTT. I‘ve been wondering at the reasoning behind the bloat and whether there will be a more reasonably sized update in the future.
I'm completly new to foundry and as it seems by far the most complete and higher quality, I think I'll give it a try...
Before doing so I have a question regarding what's needed to make sure I miss nothing.
-A licence of fondry VTT 50USD
-The Kingmaker bundle 120USD (I don't have the pdf, only HC)
What I'm not sure is that the bundle include tokens, is it only for specific Kingmaker monsters/npc, or the generic troll or orc that may appears in encounters of random encounters are also included? Also will this content be usable in other game I run that are not Kingmaker?
Do I need to buy rulebook core or other (like Herolab) to add players options?
Anything I missed?
Thank you, ready to jump, but want to be sure I jump in what..
I'm completly new to foundry and as it seems by far the most complete and higher quality, I think I'll give it a try...
Before doing so I have a question regarding what's needed to make sure I miss nothing.
-A licence of fondry VTT 50USD
-The Kingmaker bundle 120USD (I don't have the pdf, only HC)
What I'm not sure is that the bundle include tokens, is it only for specific Kingmaker monsters/npc, or the generic troll or orc that may appears in encounters of random encounters are also included? Also will this content be usable in other game I run that are not Kingmaker?
Do I need to buy rulebook core or other (like Herolab) to add players options?
Anything I missed?
Thank you, ready to jump, but want to be sure I jump in what..
All the rules sources are pretty much in Foundry (I think there are still a few things being updated such as the Remastered Alchemist, but by and large it all pretty much is built into the system. No need to buy Herolab or any other rulebooks for use in Foundry.
You will get the PDF for Kingmaker when you buy the premium module, no way around that.
Most if not all of the encounters from Kingmaker will already have token art. If you add monsters from the Foundry compendium, they won't have art. It may be worth buying the the Monster Core or Bestiary token packs, but there aren't strictly necessary.
Could we get an update to the vtt module so that the areas of the map are listed for the GM (Greenbelt, Rostland Hinterlands, etc.) also for the points of interest to have their corresponding location number visible along with the location title?
Is there a community to help a newb setup the Hexploration? Just installed it, but for some reasong, my players view doesn't remove the Fog of war Image when their token move around the map. What am I missing?