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Somewhat on topic - I would like an option for a PDF subscription but it isn't a huge deal if it never happens.

I cancelled all my physical book subscriptions recently because freight fees were getting atrocious for out of US subscribers (sorry to see my Charter Subscriber tag go). If there is something coming I MIGHT purchase the PDF of it, but if a subscription was offered I would have bought all the things that I used get in physical media.

There isn't, so I don't. I'm aware I can go in and manually purchase the releases for the month, but I'm not going to - there isn't anything I really need and subscriptions were an easy way to support Paizo. As much as I like the company I'm not going to go hunting every month to see what came out, I'd rather just have Paizo bill me and get an email saying "here is this month's stuff, enjoy!"

:shrug:


DanyRay wrote:

I'm completly new to foundry and as it seems by far the most complete and higher quality, I think I'll give it a try...

Before doing so I have a question regarding what's needed to make sure I miss nothing.

-A licence of fondry VTT 50USD
-The Kingmaker bundle 120USD (I don't have the pdf, only HC)

What I'm not sure is that the bundle include tokens, is it only for specific Kingmaker monsters/npc, or the generic troll or orc that may appears in encounters of random encounters are also included? Also will this content be usable in other game I run that are not Kingmaker?

Do I need to buy rulebook core or other (like Herolab) to add players options?

Anything I missed?

Thank you, ready to jump, but want to be sure I jump in what..

All the rules sources are pretty much in Foundry (I think there are still a few things being updated such as the Remastered Alchemist, but by and large it all pretty much is built into the system. No need to buy Herolab or any other rulebooks for use in Foundry.

You will get the PDF for Kingmaker when you buy the premium module, no way around that.

Most if not all of the encounters from Kingmaker will already have token art. If you add monsters from the Foundry compendium, they won't have art. It may be worth buying the the Monster Core or Bestiary token packs, but there aren't strictly necessary.


Thanks all!


Thanks,

I was confident that the dc for spells was still intelligence based but one of my players thinks it’s tied to whatever the key attribute was.


Hey all,

Dumb question for you - how is a Magus's spell DC calculated is Remastered?

If I have a 1st level Magus, trained in spellcasting, with a dex of +4 and an intelligence of +1 is their spell dc 17 or 14?


TK-421 wrote:
I bought the hardcover of this AP. I'm trying to get an access key for Foundry, but it's listed as unavailable. Also when I click the link for the PDF and Access key link, I get a page that says "Unleash your Hero!" and has a link to the Pathfinder main page. I'd really like to get the Foundry Key for this AP. What am I missing or what do I need to do to get the access key?

As far as I know, you can get a discount on this IF you have purchased the PDF. There isn't a discount (or free access) for buying the hardcoopy only.

Sorry to be the bearer of bad news.


I ran AV for my group through Foundry.

Basically ran the party as 1 level higher than recommended (which helped as we got used to the new system).

Also increased room sizes, the 5' hallways and tight spaces just weren't fun for my group. In Foundry you can adjust the grid size by configuring the scene and either doubling or halving the grid pixels (from memory I adjusted it to 50 pixels per square from 100). There were a couple of maps I had to move the background image on (or maybe the grid itself), but it was pretty easy to do.


Xenocrat wrote:
Nyarlathotep wrote:
I noticed that the weapon tables have "tripkee" instead of "trip" listed for weapons with the trip trait.
Tripkee is an ancestral weapon type. Formerly grippli. It's like noting elven, dwarven, and gnome weapons.

Ooops, that's what I get for skimming the book. Thanks!


I noticed that the weapon tables have "tripkee" instead of "trip" listed for weapons with the trip trait.


Chemist312 wrote:
Perpdepog wrote:
I was having the same issue, but it seems to have been fixed. Thanks.

I'm still having the same issue where it downloads an empty file

I've occasionally had that before - deleting my cookies for the Paizo site and logging in again solved it. YMMV


The Gleeful Grognard wrote:


I just hope they knock it off with scattering GM content through player content... dark archive was the worst for this with literal adventure content in nearly every chapter.

In general it just devalues the books for me as a GM though, I have a couple of players who buy the books and they read through them because they have paid for them... which means if a piece of monster art stands out they will generally geek about it and read it out of curiosity. So I have learnt anything from a bestiary is safe as a rule, but anything from one of the mixed books gets a "oh I remember this" or similar when I bring it out.

Totally agree. I'm also not a fan of rules being scattered throughout the book rather than being collected together in a single section - the books are generally fun reads, but they are also rules references and having to scour a book to find a sidebar or figure out what chapter a particular piece of equipment in is frustrating to say the least.


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It's a good thing that Aroden's disappearance has had no effect on the efficacy of prophecy in Golarion.


Chazanova wrote:
I would like my account deleted please.

I suspect you'd have to email customer service for that.

customer.service@paizo.com


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John R. wrote:


Also, unless I missed something significant, talismans still look completely underwhelming.

That's too bad - I've run a couple of the APs through and not even once have my players used talismans.

What changes did they make?


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Looking at the other major VTT platforms offering this for sale, it doesn't seem exorbitantly priced for Foundry.


Nyarlathotep wrote:

Is this available now or is this a pre-release purchase?

I bought it yesterday, registered the code on the Foundry site, but it doesn't seem to be listed under the Premium Module content in Foundry.

I also don't see the PDF in my account on the Paizo site.

A reinstall of Foundry solved the issue. Strangely the PDF is in my Downloads section, just buried deep in the list of PDFs (seems like it was grouped by original release date, not purchase date)


Is this available now or is this a pre-release purchase?

I bought it yesterday, registered the code on the Foundry site, but it doesn't seem to be listed under the Premium Module content in Foundry.

I also don't see the PDF in my account on the Paizo site.


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Andrew White wrote:


What would you like to see in a Foundry module that we're not currently doing?

I would like Sigil to set up a github page where bugs could be reported and where updates are listed. When there is an update to modules, I really dislike being taken to the Paizo store page and not being able to see what was fixed.

Generally speaking, I think the Foundry crew does a much better job of module creation / conversion - I'd like to see more PF2e modules from them.


Purplefixer wrote:

The cottage rolls initiative as a triggered reaction (as written) and the reaction is not 'killed', but 'defeated'.

||The Cottage Hungers [reaction] Trigger Iron
Taviah is defeated in the cottage
basement; Effect The basement floor
absorbs Iron Taviah, and the cottage
transforms into a hungry, semi-animate
creature. The cottage rolls initiative.||

In my case the cottage goes next in the initiative order after the player that downed Taviah, and immediately uses its 3 actions to activate all three areas of the cottage. Because no one is flying or hanging from the ceiling, everyone makes a DC24 Basic Save against 2d8+4 acid damage. Taviah is already absorbed into the stomach. She should not have been capturable.

Doh! Good call on that


rokeca wrote:

I'm glad you flagged this. My characters will be meeting Iron Taviah in one or two sessions.

Unless I'm interpreting the rules wrong, I don't see the acid damage happening immediately as it would be rolled into the initiative order. Having said that, if the acid strikes before anyone in the party has the opportunity to heal/battle medicine/soothe etc. than that could be extremely problematic.

Perhaps instead of rolling for initiative, the cottage drops into the same initiative order as when Iron Taviah is defeated, giving everyone a round of actions if someone is unconscious to act and creating a bit of tension with a description of digestive juices flowing from the walls, beginning to pool etc.

ANother thing to consider (depending on your group) is what happens if Iron Taviah gets taken alive. My group really wanted answers regarding the poison plot and used non-lethal damage to capture her.


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Ched Greyfell wrote:
You just click on it, and it appears inside your token circle. You just move it around. And you can save the token as png, jpg, webp, tiff, or whatever. It's fantastic.

You can also export all the images in a PDF to a folder with a single click - very handy stuff.


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I would go Foundry, no questions.

I have both (FGU - ran Age of Ashes, Foundry - ran Abomination Vaults, currently running Blood Lords). Foundry isn't perfect (I think FGU does condition / duration tracking better) but Foundry is just so much easier to run and use (especially for players - no extra downloads for the client, interface is far more intuitive) - plus all the OGL content is already built in.

I buy the Foundry packages for the AP books to have the maps and scenes preset.

The biggest downside of Foundry is figuring out what modules you want to use to enhance play experience and getting used to using a new VTT.

But still, for $50 it's the best VTT experience available IMO - especially for PF2e.


Reebo Kesh wrote:
Will the Foundry VTT module for Gatewalkers have token images for the monsters in Book 1 that currently don't have images in the Bestiaries?

Looking at some of the previous packages I've purchased, every monster in the book gets art (token / portrait). Pretty sure it doesn't update the compendium entry (my recollection is that the Foundry Premium packages from Sigil just import all the actors to the actors tab and uses the actor entry rather than the compendium entry).


VestOfHolding wrote:
Seems like this PDF is almost an order of magnitude bigger in file size compared to a lot of previous books. What's the explanation for that? Are all the trim images super HQ?

I noticed the same thing - single file PDF is about 170mb in size.


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CorvusMask wrote:
Geezus people, stop having bombing war in the review scores :'D I want to read other people's opinion on this x'D

Thanks for your review and the information in it! I haven't delved into this book enough yet to have an informed opinion, but I appreciate your thoughts on what works well in the adventure.

Certainly much more useful than 1-star (or 5-star) reviews with no context as to what gave it that rating.


Tarpeius wrote:
Is this available for any VTT?

It's available for Foundry, looks like you can get it for Fantasy Grounds as well.


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Cyrad wrote:

There's a nasty trend where a class or ancestry releases with few options and feats and then rarely gets any support afterward.

On top of it, I'm not a fan of the mini adventures that appear in Book of the Dead and Dark Archive. They don't even use the books' content and game mechanics. Book of the Dead had tons of neat new undead monsters, and the adventure is mostly just run-of-the-mill zombies and skeletons.

Completely agree with this.


I've been pondering this myself for my campaign. My current plan is that I'm just going to reskin the Elixir of Life to an Elixir of Unlife, swap the positive healing for negative healing and give it an Uncommon rarity and treat it as a common formula / item in Geb.

Based on the healing difficulties in Geb, this seems like the easiest route to go. I don't think it's really necessary to reverse-engineer the formula and would treat it like any other alchemical item (for Quick Alchemy or Reagents). For regular crafting, I'd use the base rules for crafting consumables.


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Rysky wrote:
Corie Marie is just a helpful and civil person on these boards.

Thanks, I didn't know if it was a case of an end user being helpful or a company representative being helpful.


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Cori Marie wrote:
Have a little patience, bud. Things aren't a snap your fingers and get a fix, and right now the team is more focused on making sure that the modules work with Foundry v. 10 than anything else.

Just curious, do you work for / represent Sigil?


Me too. I've never gotten my PDF this early, so that's pretty exciting.

Thanks Paizo people!


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I got an update in my Foundry for the Blood Lords Basis Pack. Since this is where the package link goes, does anyone know what was updated?


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Where do we report errors in the module? The Foundry Github doesn't list Outlaws of Alkenstar or Blood Lords as being reportable under the Premium Content listing.


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Cori Marie wrote:
I mean in the end, all roleplaying game products are that. Nobody needs an RPG product to live. The developers also are living in a recession and also deserve to make money. These are luxury purchases, not necessities.

Totally true, but as a subscriber, it stings that functionally I get to pay 100% more for just the foundry module than if I were to just buy the PDF and module outside of a subscription.

Hopefully this will be looked at in a timely manner after GenCon.


Shea Hoarfoot wrote:
There is a foundry link now… but it appears to have broken my shopping cart broken link

Looking forward to this so much! It is only slightly killing me that I can't get it right now :)


Cori Marie wrote:
The price for the Foundry module without having bought the compilation PDF is $60. The price if you bought the compilation PDF separately (or got it by pre-ordering the hardcover book and being an AP subscriber) would be $21. Purchasing the Foundry module also allows you to download the compilation PDF for free. The individual PDFs are for a different product and not connected to the Foundry module.

Thank you.


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I'm confused as to what the pricing is for this product.

For a new user looking to buy the Foundry Module, the cost is $60.00 and they get the Foundry module + a copy of the hardcover PDF.

If someone had bought the hardcover PDF would the price for the Foundry module be $21.00?

What is the price for the foundry module for a user who bought the 3 individual PDFs but not the hardcover PDF?


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Cori Marie wrote:
But this product is not the Adventure Paths you've already bought. This is a new product, one into which likely hundreds of hours of work went into from the Foundry team. That's what you're paying for is that work, not the Adventure Path. Nobody is stopping you from using PDF to Foundry with your existing AP pdfs. That option still works. If you want the added bonuses of the Foundry module you can pay the people that put in the hours of work to develop it.

Disclaimer: I, like the first poster, was able to purchase the Foundry Module for $21.00 - still not sure if that was intentional or an error.

I think the point of contention for most people isn't the price of the Foundry module, it's having to repurchase the compiled PDF despite having purchased the individual PDFs. IMO those who have the original PDFs and want to run the official module don't want to purchase the compiled PDF just to get access to it. You can buy the individual modules in Fantasy Grounds for $7.00 each if you have the PDFs. It's a shame that you can't do the same with Foundry for this particular product.

I understand that there is an issue with the API that makes it easier to check for the hardcover PDF rather than the individual modules so my hope is that this is a one-time issue.

From the looks of Outlaws of Alkenstar, modules will be released for the individual modules going forward, which is good, but the Ruby Phoenix compilation is going to bring this issue back up again.

My opinion on this is that if future releases for Foundry follow the model of the Alkenstar AP all is good. I'm happy to pay the creators of the Foundry module. If I have to pay Paizo twice for the the PDFs to gain access to the Foundry modules that is a pretty big disincentive to maintaining my subscriptions.

All that said - the Foundry module is amazing and I love what the creators have done with it.


I'm a little confused as to what the price is supposed to be for the Foundry module.

I'm a subscriber, so I have the individual PDFs of the original release, but not the hardcover. I bought the Foundry module yesterday and it was $21.00 and included a free copy of the hardcover compilation.

The $21.00 for the Foundry module seems like a great price (if memory serves, it's about par with what Fantasy Grounds charged for the module if you owned the PDF already). The content looks great and I'm glad I bought it BUT if I had to purchase the hardcover PDF just to get access to the Foundry module when I already bought the individual PDFs, I would have been pretty upset.

I imagine this is a one-off thing due to the timing of the release of official content for Foundry and the release of the hardcover. Hopefully going forward, digital content for Foundry will be sold with each individual release rather than compilations of recent product.


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ghrian wrote:
If you have bought the original 3 pdfs at Paizo, do you get a discount for the Foundry module?

I asked the same question and I believe the answer to that one is unfortunately no.

I imagine it's partly a technical issue (to verify that the purchaser has all three volumes probably requires some specific programming for the webstore / link). For me as an end user - it makes me question the value of my subscriptions - I don't like that I have to rebuy the same content to get access to the Foundry module. Hopefully this is a one-off thing.


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Maliloki wrote:

While I think this is awesome in general, I'm just about done with the second book for AV so this is just shy of a complete waste of money for me which disappoints me immensely because of the amount of time that goes into setting up each floor.

Is there ANY way that the AV Foundry module can get split up so it'll be a little cheaper for the people currently running it?

I'm in the same boat (just finished book 2 with one group and book 1 with another). I'm happy to buy the complete package but I'm a little perturbed that it is sounding like I would also have to purchase the compiled PDF despite owning the 3 books and PDFs through my subscription.

It would be nice if there was some options for the people who subscribe to the AP line to get access to this without having to buy the hardcover PDF. I'm not asking that it be free or anything, but subscribers wanting to purchase the Foundry module shouldn't be punished for being "early supporters" of the AP line.


Onkonk wrote:
Official FAQ wrote:

Does This Mean I’ll Need to Buy The Bestiaries Again To Use the Bestiary Monsters?

The data for the bestiary monsters is covered under the Community Use Policy (and our agreement with Paizo) and are available for free as part of the Pathfinder Second Edition game system. We think this level of supported content in the free system brings a lot of players to the community, and we see no reason to change that.

We know there are a lot of dedicated GMs and Players out there with shelves full of Pathfinder books who don’t want to re-purchase content they already own. The simplest answer to this question is: you will not need to pay to access anything that the PF2e game system currently includes for free. Our focus will remain on giving other reasons to buy our products by offering a way to experience that content that isn’t available anywhere else.

Thanks!


MVulpius wrote:
What will happen to PDF to Foundry now? It would be a shame if this partnership just results in the commoditization of something that was previously a free community resource. (Assuming you own a legal PDF)

I believe the author of that module (fryguy) announced that Quest for the Frozen Flame was the last AP that was going to be supported by PDF2Foundry and there would be no further updates to it.

My question is will this change any of the community resources available for PF2 on Foundry? Will I still be able to use all the OGL content as created by the community or will we have to purchase open content to use it?

Edit: Ninja'd by several others!


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I mixed Menace, Trouble and Abomination Vaults together for my group.

Ran Menace first, Chapter 1 of Trouble next, ran the Deadlight event from Chapter 2 of Abomination Vaults as the introduction to what was going on out in the ruins, let the group explore the upper levels of the ruins and introduced the events of Chapter 2 and 3 from Trouble whenever they were in town.


Logan Harper She/Her wrote:
These should be unstuck now :)

I have 2 orders stuck: #36805059 and #36776608.

Thanks!


As I understand it they are basically like an extra spell slot for the spell contained in the wand, usable once per day (and you can push it to try using it one extra time).

Otherwise, there are no charges for them.


Monkey Bars wrote:
vagrant-poet wrote:
James Jacobs wrote:

Nice! Makes me wish there'd been room for the version of this map that I created when building the 10 levels, but alas, there wasn't.

One thing to keep in mind is that level 1 is on a hill, and level 2 is closer to "ground level," though. Remember that the water surface level of the swamp is a few feet below the level of most of the floor on level 2, after all. (That bit got a bit muddled in the published maps, since the presence of steep slopes on the hills surrounding the uppermost level didn't translate well on the top-down view.)

I don't suppose you'd ever share that version somewhere? Now that the product is published, etc.
I can't parse this, because there's a boat and a dock in the level 1 map that connects to the boathouse. So if the water level is that low, the dock must be like, 15 feet above the water and the boat is floating? Is my brain just not working here?

I described the dock extending from Gauntlight island as being about 10 feet above the water level with the boat tied off to the pilings and a rope dangling from the upper level of the dock.


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IMO e-mail is the better approach for dealing with customer service issues. I would imagine it would be easier for the CS reps to have a singular mail queue to deal with than having to monitor forums and email separately.


Terevalis Unctio of House Mysti wrote:
I read her tweets. Jeff needs to go.

I'd like to, mind sharing a link to her twitter?


My bookshelf is starting to groan under the weight of it all but still going!