Pathfinder Lost Omens: The Mwangi Expanse

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Pathfinder Lost Omens: The Mwangi Expanse
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South of a forbidding range of mountain peaks lies a land of boundless resources and untold opportunity. The Mwangi Expanse has been home to an untold diversity of cultures and peoples since time immemorial, hosting powerful, isolated city states that have often paid little attention to their neighbors. Yet the turning tides of fortune have begun to usher in changes that are rippling across the world. As a band of scholars from an ancient university venture north to aid a disaster-torn Avistan. A revolution-forged nation seeks powerful allies against foreign aggression. An undead god, once a symbol of hope to his declining nation, now grows jealous enough to turn on his self-proclaimed kin. Whether you are a diplomat seeking leverage from the most difficult of positions, a spy seeking the subtlest hint of danger from your surroundings, a guardian hoping to protect your home and people, or a warrior striking back at tyrants both native and foreign, this guide to the Mwangi Expanse offers you the ultimate resource to explore a realm of magic, monsters, and intrigue!

Written by: Laura-Shay Adams, Mariam Ahmad, Jahmal Brown, Misha Bushyager, Alexandria Bustion, Duan Byrd, John Compton, Sarah Davis, Naomi Fritts, Sasha Laranoa Harving, Gabriel Hicks, TK Johnson, Michelle Jones, Joshua Kim, Travis Lionel, Ron Lundeen, Stephanie Lundeen, Hillary Moon Murphy, Lu Pellazar, Mikhail Rekun, Nate Wright, and Jabari Weathers

ISBN-13: 978-1-64078-340-9



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A good representation of an interesting region

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5 people marked this as a favorite.

I can't wait to get info about the playable gnolls, they've always been one of my favorite monsters but I feel like they've been done dirty in RPGs over the years compared to a bunch of other monstrous humanoids who have been raised into more fleshed out ancestries and complex cultures.

I'm looking at you D&D 5e gnolls.


1 person marked this as a favorite.
Ly'ualdre wrote:

Fair enough. I don't think we will be getting much more information on anything from this book until maybe April, where I feel they'll start discussing and teasing it more. I think most of March will likely be focused to Bestiary 3.

That said, I'm glad they talked about the Shisk in Paizo Live. Really interested to see if my theory on them and the Goloma pans out.

I wouldn't count on too many formal previews that early. Aaron has been pretty clear on other product threads that Paizo is shifting to less previews before release and more product spotlights after release so people who see the content can immediately buy. It sounds like that strategy is working out for them.

Grand Archive

4 people marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Archdracolich wrote:

I can't wait to get info about the playable gnolls, they've always been one of my favorite monsters but I feel like they've been done dirty in RPGs over the years compared to a bunch of other monstrous humanoids who have been raised into more fleshed out ancestries and complex cultures.

I'm looking at you D&D 5e gnolls.

In the Lost Omen Legends book, there's mention of a CN gnoll, and she is working to uproot a conspiracy of alghollthu disguised as high-ranking officials in some kingdoms... And she seems to be something like a Mulder and Scully combined into one. (I'm nicknaming her Gnullder tbh, and hope we see more of her.)

But yeah, they are also working the "they are not always evil savage cultists" into the ancestry like for the others.

Dark Archive

5 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
Elfteiroh wrote:
Archdracolich wrote:

I can't wait to get info about the playable gnolls, they've always been one of my favorite monsters but I feel like they've been done dirty in RPGs over the years compared to a bunch of other monstrous humanoids who have been raised into more fleshed out ancestries and complex cultures.

I'm looking at you D&D 5e gnolls.

In the Lost Omen Legends book, there's mention of a CN gnoll, and she is working to uproot a conspiracy of alghollthu disguised as high-ranking officials in some kingdoms... And she seems to be something like a Mulder and Scully combined into one. (I'm nicknaming her Gnullder tbh, and hope we see more of her.)

But yeah, they are also working the "they are not always evil savage cultists" into the ancestry like for the others.

Neutral GOOD gnoll thank you very much ;D

They are actually originally from 1e Ruins of Azlants "plots of the veiled masters" article featuring multiple different veiled masters and their plots, they were enemy of same veiled master from legends though in 1e they hadn't yet discovered their true identity as veiled master ;D

Fun fact, in 1e she was NG Warpriest 13 of Sivanah

Grand Archive

1 person marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
CorvusMask wrote:
Elfteiroh wrote:
Archdracolich wrote:

I can't wait to get info about the playable gnolls, they've always been one of my favorite monsters but I feel like they've been done dirty in RPGs over the years compared to a bunch of other monstrous humanoids who have been raised into more fleshed out ancestries and complex cultures.

I'm looking at you D&D 5e gnolls.

In the Lost Omen Legends book, there's mention of a CN gnoll, and she is working to uproot a conspiracy of alghollthu disguised as high-ranking officials in some kingdoms... And she seems to be something like a Mulder and Scully combined into one. (I'm nicknaming her Gnullder tbh, and hope we see more of her.)

But yeah, they are also working the "they are not always evil savage cultists" into the ancestry like for the others.

Neutral GOOD gnoll thank you very much ;D

They are actually originally from 1e Ruins of Azlants "plots of the veiled masters" article featuring multiple different veiled masters and their plots, they were enemy of same veiled master from legends though in 1e they hadn't yet discovered their true identity as veiled master ;D

Fun fact, in 1e she was NG Warpriest 13 of Sivanah

That will teach me to write from memory. I should have wrote "Non-evil" like I thought would be wiser.

Dark Archive

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Archdracolich wrote:

I can't wait to get info about the playable gnolls, they've always been one of my favorite monsters but I feel like they've been done dirty in RPGs over the years compared to a bunch of other monstrous humanoids who have been raised into more fleshed out ancestries and complex cultures.

I'm looking at you D&D 5e gnolls.

Seconded. Whomever contributed/edited their section of Volo's must really have a dim view of hyenas.

Silver Crusade

4 people marked this as a favorite.
DeciusNero wrote:
Archdracolich wrote:

I can't wait to get info about the playable gnolls, they've always been one of my favorite monsters but I feel like they've been done dirty in RPGs over the years compared to a bunch of other monstrous humanoids who have been raised into more fleshed out ancestries and complex cultures.

I'm looking at you D&D 5e gnolls.

Seconded. Whomever contributed/edited their section of Volo's must really have a dim view of hyenas.

Going off what happened with the other book, they probables loved Yeens.

Then the Editors attacked.


7 people marked this as a favorite.

I HAVE ONLY MAULED PEOPLE WHO TRY TO TAKE MY HUMMUS.


2 people marked this as a favorite.

My favorite bit of gnoll art is the chapter opening in the monster codex. It is terrifying and evocative. I am all for more gnoll stuff.


5 people marked this as a favorite.
Rysky wrote:

Then...

the Editors attacked.

I laughed out loud. It's a messed up situation being referred to, but that made me chuckle.


3 people marked this as a favorite.

My first ever PC was a gnoll! Ecstatic to see them in this.

Between them and androids, I’m running out of unlikely ancestries to beg for...

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber
keftiu wrote:

My first ever PC was a gnoll! Ecstatic to see them in this.

Between them and androids, I’m running out of unlikely ancestries to beg for...

How about trox, kasatha and wyvaran? Eh eh?

...I'm probably only one who is genuinely fan of those in 1e for lore reasons x'D


4 people marked this as a favorite.
CorvusMask wrote:
keftiu wrote:

My first ever PC was a gnoll! Ecstatic to see them in this.

Between them and androids, I’m running out of unlikely ancestries to beg for...

How about trox, kasatha and wyvaran? Eh eh?

...I'm probably only one who is genuinely fan of those in 1e for lore reasons x'D

Kasatha I would take in a Distant Worlds 2e, which is probably the thing I want most after Arcadia and Southern Garund.


Am I losing my mind, or was there a blog post profiling all the writers working on this?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

1 person marked this as a favorite.

I think there was a post profiling the Strength of Thousands authors (maybe shortly after PaizoCon last year?). I think the blog post about LO authors usually doesn't happen until the book comes out.


motteditor wrote:
I think there was a post profiling the Strength of Thousands authors (maybe shortly after PaizoCon last year?). I think the blog post about LO authors usually doesn't happen until the book comes out.

I think this blog came out in February (Black History Month).

Liberty's Edge

I cannot wait to relive my favorite Gripple boy cleric of Milani.


1 person marked this as a favorite.
keftiu wrote:
Am I losing my mind, or was there a blog post profiling all the writers working on this?

Are you thinking of "Celebrating Black History Month!" from February 16?


How many ancestries will this bring us to?


28 I think, more if you count versatile heritages.


3 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Rulebook Subscriber
Darth Game Master wrote:
28 I think, more if you count versatile heritages.

Yep, 28. 29 with the automaton coming in Guns & Gears. Currently 13 versatile heritages.


2 people marked this as a favorite.

I really need this book to do well so we can see Southern Garund


4 people marked this as a favorite.

I'd accept a new Distant Shores (but on a wider level than specific places) that gave us a bit of rough detail on Southern Garund, Casmaron and Arcadia. Give us some idea of who or what is out there, with enough to inspire more interest, but lots of space for detailed meta-region books to fill out at a later date.

I just want to know what's off the nearest sides of the map, in very broad strokes.


VestOfHolding wrote:
Darth Game Master wrote:
28 I think, more if you count versatile heritages.
Yep, 28. 29 with the automaton coming in Guns & Gears. Currently 13 versatile heritages.

Wait, we getting true Warforged, when was that announced?! Awesome!


2 people marked this as a favorite.
vagrant-poet wrote:

I'd accept a new Distant Shores (but on a wider level than specific places) that gave us a bit of rough detail on Southern Garund, Casmaron and Arcadia. Give us some idea of who or what is out there, with enough to inspire more interest, but lots of space for detailed meta-region books to fill out at a later date.

I just want to know what's off the nearest sides of the map, in very broad strokes.

No, give me all the detail, a Distant Shores series that has books that detail all of these zones.

Give me info on DROON! I want my dinosaur-powered utopia damn it!

I want to know about the Arcadian Artificers that work in Starmetals in the Land of the Northern Lakes.

I want to know about the wider lands of Kelesh.

All of it or favor.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber
VerBeeker wrote:
VestOfHolding wrote:
Darth Game Master wrote:
28 I think, more if you count versatile heritages.
Yep, 28. 29 with the automaton coming in Guns & Gears. Currently 13 versatile heritages.
Wait, we getting true Warforged, when was that announced?! Awesome!

Automaton's are on the page details for Guns & Gears.

"Automaton ancestry for players who want to play a customizable construct"

Marketing & Media Manager

6 people marked this as a favorite.
cavernshark wrote:
Ly'ualdre wrote:

Fair enough. I don't think we will be getting much more information on anything from this book until maybe April, where I feel they'll start discussing and teasing it more. I think most of March will likely be focused to Bestiary 3.

That said, I'm glad they talked about the Shisk in Paizo Live. Really interested to see if my theory on them and the Goloma pans out.

I wouldn't count on too many formal previews that early. Aaron has been pretty clear on other product threads that Paizo is shifting to less previews before release and more product spotlights after release so people who see the content can immediately buy. It sounds like that strategy is working out for them.

We've discussed Mwangi Expanse twice now and there are Paizo LIVE Spoilers on YouTube. Don't miss them. I plan to have either Eleanor or Luis alternating on every episode. Luis and I are working on more Mwangi Expanse for episode 3. Then it will be discussed at PaizoCon, then again on PaizoLIVE #4 in late June.


can't wait! would love to see a picture of one of the new ancestries please (although it would be cool if at least one was kept completely secret until release)

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber
keftiu wrote:
I really need this book to do well so we can see Southern Garund

While I do hope they don't decide fate of rest of the continent by how one small part of it does, I do realize that how well settings farther from common rpg stereotypes do will probably affect what kind of content we get :'D

Like how dragon empires books didn't do particularly well so hence why we didn't get world guide equivalent for Tian Xia.

Sooo yeah hoping as well that this does well x'D

Grand Archive

1 person marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
CorvusMask wrote:
keftiu wrote:
I really need this book to do well so we can see Southern Garund

While I do hope they don't decide fate of rest of the continent by how one small part of it does, I do realize that how well settings farther from common rpg stereotypes do will probably affect what kind of content we get :'D

Like how dragon empires books didn't do particularly well so hence why we didn't get world guide equivalent for Tian Xia.

Sooo yeah hoping as well that this does well x'D

It's more like it would affect the potential existence of other "regional" books. Like LO: Legends will decide the fate of "big important NPC" books, and Absalom for "very specific location but very detailed", and LO Pathfinder Society Guide for other organizations book.

... There's a lot of different kinds of books that compete for the spotlight.


6 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

In my excitement for this book I have been going through all the 1E Archetypes, Prestige Classes, and other rules elements that relate specifically to the Mwangi Expanse. I thought I would share in case anyone else might find this useful. If you want to explore any of the rules elements mentioned below, I recommend visiting the Archives of Nethys website: https://www.aonprd.com/.

To maintain a consistent standard I have approached each Archetype or Prestige Class with the following questions.

Archetype/Prestige: What is its name?
Religion: Is it associated with a particular religion?
Institution: Is it part of a specific institution? (Examples: Magaambya, Government of Absalom, Local Town Guard, etc.)
Structure: How is the institution structured or arranged? (Examples: Hellknight Ranks, arranged according to customs of local town guard, etc.)
Location: Where is it located?
Ancestry: Is it associated with a particular Ancestry or cultural group?
Lore: What do we know and/or not know about it?
See Also: Where are additional lore elements included in things like Feats, Magic Items, etc.?
2E Note: Has this appeared in 2E and if so, how has it been updated?

If you know of anything I missed (magic item, spell, feat, trait, etc.) please let me know!

MWANGI EXPANSE: MAGAAMBYA:

Archetype/Prestige: Magaambyan Initiate
Religion: When practiced, generally non-evil religions
Institution: Magaambya
Structure: Generally arranged within the structure of the school or unorganized former students that did not complete their studies but remain in good standing with the school.
Location: Nantambu, Mwangi Expanse
Ancestry: Any
Lore: Those who are accepted as students in the Magaambya are known as Magaambyan Initiates. These students range from the newly enrolled, to individuals that have spent several years studying without ever formally graduating. Those students that leave the Magaambya without graduating but remain in good standing with the school are still considered Magaambyan Initiates by the school. The Magaambya sees these former students as a resource and doesn’t hesitate to reach out to a former student for assistance, if the former student is willing.
See Also: Additional 1E material specific to the Magaambya is collected below.
2E Note: This appears to have been updated and replaced by the Background “Magaambya Academic” and the Archetype “Maagambyan Attendant”. However, the theme of this Archetype is included in text as an academic rank, the “Magaambyan Initiate” being the entry level rank a student gains from being enrolled in the school. See “Lost Omens: Character Guide”

Archetype/Prestige: Magaambyan Arcanist (Note: The term Arcanist in this context is independent of the 1E Player Class: Arcanist)
Religion: When practiced, generally non-evil religions
Institution: Magaambya
Structure: Generally arranged within the structure of the school or unorganized graduates that continue their studies outside of the school.
Location: Nantambu, Mwangi Expanse et al
Ancestry: Any
Lore: Those who complete their initial studies and graduate from the Magaambya can continue their education as Magaambyan Arcanists. This continuing education is most often done in affiliation with the school, with the Magaambyan Arcanists serving as a mix of professional student and field agent. Although rare, some graduates continue the studies and training of a Magaambyan Arcanist independent of the school. As long as these graduates remain in good standing with the Magaambya their independent studies and training are endorsed by the school.
See Also: Additional 1E material specific to the Magaambya is collected below.
2E Note: This appears to be updated and replaced by the 2E Archetypes “Maagambyan Attendant” and “Halcyon Speaker.”

Archetype/Prestige: Enlightened Bloodrager
Religion: When practiced, generally non-evil religions
Institution: Magaambya
Structure: Generally arranged within the structure of the school or unorganized graduates
Location: Nantambu, Mwangi Expanse et al
Ancestry: Any
Lore: The Magaambya has developed curriculum and studies around a wide variety of magical expressions to include the magic of Bloodragers. These studies have led to unique training that allows Bloodragers to keep from becoming lost within their rage. Instead they learn to understand their strong emotions and how those emotions interact with their blood magic. Once achieving this understanding and internalizing these teachings, these students become known as Enlightened Bloodragers. Although highly regarded for this personal accomplishment by those within the Magaambya, when encountered by other Bloodragers this “enlightenment” is regarded with suspicion and mistrust. In the most extreme cases this “enlightenment” is met with hostility when there is a strong cultural tradition of encouraging and embracing ones bloodrage.
See Also: Additional 1E material specific to the Magaambya is collected below.
2E Note: Not updated at this time.

Archetype/Prestige: Magaambyan Telepath
Religion: When practiced, generally non-evil religions
Institution: Magaambya
Structure: Generally arranged within the structure of the school or unorganized graduates
Location: Nantambu, Mwangi Expanse et al
Ancestry: Any
Lore: While the Magaambya is well known for its curriculum regarding the study of arcane and primal magic the school is not limited to the study of just those magical traditions. Those who graduate as a Magaambyan Telepath focus on the study of occult magic. These students learn to connect their mind to nature, allowing them to understand, influence, and communicate with the natural world.
See Also: Additional 1E material specific to the Magaambya is collected below.
2E Note: Not updated at this time.

Archetype/Prestige: Halcyon Druid
Religion: Appears to be a mix of the Green Faith and the teachings of Old-Mage Jatembe.
Institution: Halcyon Circle
Structure: Arranged by the strictures of the Halcyon Druid Circle, specifics not provided.
Location: Nantambu, Mwangi Expanse et al
Ancestry: Any
Lore: The Halcyon Circle has strong connections with the Magaambya and the two organizations work closely together. Many of the druids of the Halcyon Circle either spent time studying at the Magaambya or are graduates from the Magaambya. However, being a current or former student at the Magaambya is not a requirement for joining the circle. Additionally, the Halcyon Circle works directly with Nantambu, serving as peacekeepers and intermediaries for the city and the surrounding environment. Unlike most druid circles the Halcyon Circle incorporates the teachings of Old-Mage Jatembe resulting in these druids typically having far greater knowledge of outer planar beings such as celestials and fiends. The physical features of celestials and fiends are commonly incorporated into the masks worn by Halcyon Druids with the images of Agathions being the most popular.
See Also: Additional 1E material specific to the Magaambya is collected below.
2E Note: Not updated at this time. The 2E Archetype “Halcyon Speaker” thematically updates this archetype, with the exception that there is no discussion of how the 2E archetype relates to the Halcyon Circle.

Archetype/Prestige: Magic Warrior
Religion: When practiced, generally non-evil religions
Institution: At least partially associated with the Magaambya, unclear if there is a separate institution that is closely aligned with the Magaambya or if this is a sub-organization within the Magaambya.
Structure: Unclear, they have a strong connection to the Magaambya, and all Magic Warriors swear the Oath of the Magic Warriors, however, who their leaders are and how they are arranged has not been detailed as far as I can tell.
Location: Nantambu, Mwangi Expanse et al
Ancestry: Any
Lore: The Magic Warriors have inherited their traditions from the legendary Ten Magic Warriors of Old-Mage Jatembe. The Magic Warriors focus on blending magical aptitude with marital prowess. This leads most Magic Warriors to follow the path of the Magus Class, although any approach to mixing martial and magical abilities is accepted. The Magic Warriors are closely aligned with the Magaambya and many of them are current or former students of the school. Magic Warriors sacrifice their public identities and wear masks that resemble an animal from which they take inspiration. The animal mask chosen by a Magic Warrior is a personal choice, and a Magic Warrior may change their mask over the course of their career.
See Also: Additional 1E material specific to the Magaambya is collected below.
2E Note: This has been updated as the 2E Archetype “Magic Warrior.” The relationship between the Magic Warriors and the Magaambya remains unclear, especially after a student graduates. The Magic Warriors appear to continue to serve the Magaambya as a specialized military force, although more information is still needed.

Archetype/Prestige: Agathiel
Religion: Generally align with or worship Agathions
Institution: Not specific to a particular institution, however most often found serving with either the Magic Warriors or with the Kyonin Elves.
Structure: This is not a closely associated group and depends on the specific affiliation of individuals.
Location: Typically the Magaambya or the Mwangi Expanse generally, and Kyonin, et al.
Ancestry: Any
Lore: The ritual for becoming an Agathiel was originally practiced by the Kyonin Elves, however, this ritual, on Golarion, was lost when the Kyonin Elves departed Golarion. Old-Mage Jatembe independently discovered the ritual through his magical studies and spread knowledge of the ritual throughout the Mwangi Expanse. As a result, those who become Agathiels are most frequently found in the Mwangi Expanse and are usually serving with the Magic Warriors. However, with the return of the Kyonin Elves, the ritual to become an Agathiel is again practiced in Kyonin.
See Also: Additional 1E material specific to the Magaambya is collected below.
2E Note: Not updated at this time.

See Also: Primal Magic (Arcanist Exploit), Wisdom of Jatembe, Three Warriors Edition (Spellbook), Wisdom of Jatembe, Six Warriors Edition, (Spellbook) Wisdom of Jatembe, Nine Warriors Edition (Spellbook), Extra Spontaneous Spell Mastery (Feat), Scholar (Feat), Old-Mage Jatembe (NPC), Magaambyan Arcanist (NPC), Ekujae Elves (Alternate Racial Trait), Magaambyan Arcana (Trait), Student of Nantambu (Trait), Jatembe’s Ire (Spell), Planar Inquiry (Spell), Mantle of the Magic Warriors (Ritual).

MWANGI EXPANSE: SHORY:

Archetype/Prestige: Aeromancer
Religion: Any
Institution: No specific institution but is taught in schools that study the Shory and their lost arts.
Structure: Dependent on individual organization, otherwise independent practitioners.
Location: Shory Empire originally, now wider spread
Ancestry: Any
Lore: Few who study aeromancy today can rival the abilities of the Shory Aeromancers. Those who do study the ancient practice of Shory aeromancy have uncovered enough information they have slowly recreate the traditions of the Aeromancer. These modern Aeromancers often continue to seek out and gain new knowledge of the Shory Aeromancer traditions.
See Also: Ancient Tradition: Shory (Feat), Truth-Seeker (Story Feat), Pharaoh’s Key (Magic Item), Shory Acolyte’s Staff (Magic Item), Blight Siphoner (Magic Item), Jungle Seeker’s Monocle (Magic Item), Scion of the Shory (Trait) Unerring Compass (Magic Item).
2E Note: Not updated at this time.

Archetype/Prestige: Aerochemist
Religion: Any
Institution: No specific institution but is taught in schools that study the Shory and their lost arts.
Structure: Dependent on individual organization, otherwise independent practitioners.
Location: Shory Empire originally, now wider spread
Ancestry: Any
Lore: Aeromancy was only one approach to air magic that was utilized by the Shory. Aerochemistry played an important role in the technologies used that would eventually raise and keep afloat the sky cities of the Shory. Just as Aeromancers seek to recreate the magical practices of the Shory, Aerochemists seek to recreate the alchemical practices of the Shory. While not quite as advanced in the recreation of Shory practices as the Aeromancers, the Aerochemists are just as eager discover and research Shory traditions.
See Also:
2E Note: Not updated at this time.

Archetype/Prestige: Aerial Assaulter
Religion: Any
Institution: No specific institution but is taught in schools that study the Shory and their lost arts.
Structure: Dependent on individual organization, otherwise independent practitioners.
Location: Shory Empire originally, now wider spread
Ancestry: Any
Lore: While not as ardently researched as aeromancy and aerochemistry, the combat techniques of the Shory have started gaining greater interest as a field of study. The unique tactical advantages gained by the Shory in both small and large scale combat are starting to be recognized for their advantages. Those who have begun to recreate the techniques of the Shory’s Aerial Assaulters have only increased the interest in this ancient combat style.
See Also:
2E Note: Not updated at this time.

MWANGI EXPANSE: BEKYAR:

Archetype/Prestige: Bekyar Kidnapper
Religion: Commonly Demonic Faiths
Institution: No specific institution, typically small hunting/raiding parties.
Structure: Dependent on individual groups.
Location: Mwangi Expanse, et al
Ancestry: Human typically, but can be any Ancestry raised within the Bekyar cultural group.
Lore: The Bekyar culture in the Mwangi Expanse has developed worship of the demon faiths as a societal norm. Which demon faiths are given prominence and how those faiths influence their society has only minimally detailed. What is known is that the Bekyar are active participants in the Inner Sea slave trade. Bekyar Kidnappers appear to specialize in abducting those who come to the Mwangi Expanse to explore and treasure hunt. If outsider, explorers, and treasure hunters are the Bekyar’s primary targets generally or just easy prey for the Bekyar Kidnappers specifically remains unclear.
See Also: Bekyar Slave Maestro (Trait), Shoanti Spirit-Singer (Trait).
2E Note: Not updated at this time.

Archetype/Prestige: Bekyar Demon Dancer
Religion: Demonic Faiths (specific faiths not identified)
Institution: Most likely the specific religious systems within Bekyar society.
Structure: Dependent on the hierarchy of specific Demonic Faiths.
Location: Mwangi Expanse
Ancestry: Human typically, but can be any Ancestry raised within the Bekyar cultural group.
Lore: The Demon Dancers of the Bekyar are an important part of the religious practices of the Bekyar. Although little has been detailed on the specifics of the Demon Dancers role in Bekyar culture, the Demon Dancers appear to play a prominent role in religious ceremonies and war parties. Whether in ceremony or in war, those who receive the blessings of a Demon Dancer become as terrifying as the demons they worship.
See Also: Bekyar Slave Maestro (Trait), Shoanti Spirit-Singer (Trait).
2E Note: Not updated at this time.

Archetype/Prestige: Augur
Religion: Any, commonly Demonic Faiths by Bekyar practitioners
Institution: Augur’s may be an official part of Bekyar governance systems, however this is unclear.
Structure: Possibly in accordance with Bekyar governmental organization or independent practitioners.
Location: Mwangi Expanse, et al
Ancestry: Any, but especially Ancestries raised within the Bekyar cultural group.
Lore: There is much debate regarding the origins of the abilities and traditions of Augurs. Some claim they were originally developed within Bekyar culture, while others argue they were copied from the research of Merivesta Olinchi of Nex and then spread throughout Bekyar society. Complicating the issue is that Merivesta spent time in Bekyar society studying their culture. Either way Augurs have been a part of Bekyar culture for a long time and their augury practices have spread far beyond the Mwangi Expanse.
See Also: Bekyar Slave Maestro (Trait), Shoanti Spirit-Singer (Trait).
2E Note: Not updated at this time.

MWANGI EXPANSE: BONUWAT / ZENJ / EKUJAE / AMURRUN:

Archetype/Prestige: Ancestral Harbinger
Religion: Ancestor Worship
Institution: Dependent on local faith organization.
Structure: Arranged according to local practices.
Location: Mwangi Expanse, Varisia, et al
Ancestry: Any, but especially Ancestries raised within the Bonuwat or Shoanti cultural groups.
Lore: For cultures that practice Ancestor Worship the Ancestral Harbingers are exemplars of their faith and defenders of their communities. In the Mwangi Expanse the Bonuwat have a long tradition of Ancestor Worship and have a healthy respect for those who become Ancestral Harbingers.
See Also: Slaver: Ombo (Trait), Born to the Water: Ijo (Trait)
2E Note: Not updated at this time.

Archetype/Prestige: Strong-Side Boxer
Religion: Any
Institution: Appears to be taught by local trainers, although may be taught in combat schools and similar organizations that teach fighting styles.
Structure: Dependent on the local school or arena.
Location: Mwangi Expanse originally, but now wider spread.
Ancestry: Any, but especially Ancestries raised within the Zenj cultural group.
Lore: Stong-Side Boxing is a fighting style developed by the Zenj peoples in the Mwangi Expanse. While most frequently seen by spectators watching tournaments or local matches, the Zenj have also used this fighting style quite effectively in close combat situations. Another often over looked advantage to this fighting style is that it turns a common piece of cord or rope into a dangerous weapon. This has not been lost on the Zenj, and those trained in this fighting style find that they can remain armed when others cannot.
See Also: Knobkerrie (Weapon), Zenj Totem Staff (Magic Item), Zenj Spirit Fetish (Magic Item)
2E Note: Not updated at this time.

Archetype/Prestige: Calamity Caller
Religion: Any, especially religions focused on nature
Institution: Dependent of local religious customs.
Structure: Arranged according to local traditions.
Location: Mwangi Expanse
Ancestry: Elf (especially Mwangi Elves)
Lore: Calamity Calling is only practiced by Elves, and generally only the Elves of the Mwangi Expanse. While it may be possible that any Ancestry of cultural group is capable of learning the techniques of Calamity Calling, the practices that make Calamity Calling possible are closely guarded secrets. The Elves of the Mwangi Expanse only pass the traditions of Calamity Calling to other Elves, and typically only Elves that are recognized members of their community.
See Also: Ekujae Elves (Ancestry), Wildborn (Half-Elf Ancestry), Ekujae Jungle Armor (Magic Item), Left Behind (Trait), Ekujae Reflexes (Trait), Elf-Scorned (Trait), Sense Thoughts (Trait), Thistle Arrow (Weapon), Aiudara Activation (Ritual).
2E Note: Not updated at this time.

Archetype/Prestige: Ravener Hunter
Religion: Any non-evil
Institution: Unclear, although there is likely an organization that maintains the tenets and beliefs of the Ravener Hunters and oversees their training.
Structure: Unknown
Location: Murraseth, Mwangi Expanse, et al
Ancestry: Amurrun (Catfolk), any Ancestry raised in Murraseth.
Lore: The Amurruns in Murraseth have long been opposed to the Demon Lord Angazhan, The Ravenous King. This opposition led to the establishment of the Ravener Hunters, a group specializing in opposing Angazhan and his activities on Golarion. Ravener Hunters are particularly common in the Mwangi Expanse where they are found opposing the forces of the Gorilla King. The Ravener Hunters likely played a role in the defeat of the most recent Gorilla King, Ruthazek. However, the work of the Ravener Hunters is not finished as Angazhan’s cult remains active in the Mwangi Expanse, and unless the Totem of Angazhan was destroyed, a new Gorilla King is sure to ascend the throne of Usaro.
See Also: Canopy Prowler (Trait)
2E Note: Not updated at this time.

MWANGI EXPANSE: STORM KINDLERS (SODDEN LANDS):

Archetype/Prestige: Storm Kindler
Religion: Gozreh
Institution: Storm Kindlers
Structure: The internal structure of the Storm Kindlers is unclear, although they are definitely an organization that like-minded individuals seek to join. Some members seem to have a lot of autonomy and the lack of uniformity across the organization seems to be a feature.
Location: Sodden Lands, et al
Ancestry: Any
Lore: The organization known as the Storm Kindlers developed in response to the formation of the Eye of Abendego. Some worshipers of Gozreh saw the storm as a divine manifestation with a sacred connection to Gozreh. These worshipers flocked to the area that came to be known as the Sodden Lands seeking to both explore and emulate the storm. Unfortunately, all members of the original Storm Kindlers were lost with the specifics of what caused them to die out remaining unclear. For approximately a generation the traditions, sacred sites, creations, knowledge, and secrets of the Storm Kindlers was lost. Since that time a new generation has heard the call of the storm and worshipers of Gozreh once again have started to rediscover the lost traditions of the Storm Kindlers. This second generation of Storm Kindlers also seeks to explore and emulate the Eye of Abendego, while simultaneously seeking to rediscover the knowledge and secrets of their predecessors.
See Also: Storm Kindler’s Rod (Artifact), Amulet of the Storm (Magic Item), Goz Mask (Magic Item)
2E Note: Not updated at this time.

Archetype/Prestige: Storm Dreamer
Religion: Gozreh
Institution: Storm Kindlers
Structure: The Storm Dreamers are a subsect of the Storm Kindlers. How the fit into overall organization of the Storm Kindlers is unclear, however, they are generally well regarded within organization.
Location: Sodden Lands, et al
Ancestry: Any
Lore: Storm Dreamers have the unique ability to act as mediums between the current Storm Kindlers and their original predecessors. Communing with the original Storm Kindlers is dangerous as what remains are only fragments of half mad spirits. Rarely a Storm Dreamer will become a Stormcursed, a person who has lost a part or even all of them self in the storm dream. These stormcursed Storm Dreamers become unpredictable and occasionally dangerous. The Stormcursed tend to leave society and live solitary lives near the storm to which they are inextricably bound. Storm Dreamers see their Stormcursed brethren as an aspect of the Storm and regard them with cautious repect.
See Also: Storm Kindler’s Rod (Artifact), Amulet of the Storm (Magic Item), Goz Mask (Magic Item)
2E Note: Not updated at this time.

Archetype/Prestige: Tempest Druid
Religion: Gozreh
Institution: Storm Kindlers
Structure: The Tempest Druids are a subsect within the Storm Kindlers. This Gozreh worshiping Druid Circle is presumably structured similarly to most Druid Circles while also sitting within the greater organization of the Storm Kindlers.
Location: Sodden Land, et al
Ancestry: Any
Lore: The name of the Druid Circle that comprises the Tempest Druids has not been officially stated. However, the tenets of this Druid Order aligns closely with the beliefs and outlook of the Storm Kindlers to which they belong. Tempest Druids see the power and ferocity contained within storms as the greatest of all nature’s aspects. While they continue to value and respect nature generally, their greatest reverence is reserved for storms and especially the Eye of Abendego.
See Also: Storm Kindler’s Rod (Artifact), Amulet of the Storm (Magic Item), Goz Mask (Magic Item)
2E Note: Note updated at this time.

MWANGI EXPANSE: LIRGEN/YAMASA (SODDEN LANDS):

Archetype/Prestige: Chart Caster
Religion: Any
Institution: Typically practiced by individuals unconnected to a specific institution.
Structure: Typically individuals unaffiliated with a larger organization.
Location: Lirgen originally, now wider spread
Ancestry: Any
Lore: Astrology was a well-studied and commonly practiced art in ancient Lirgen, however, with the death of Aroden and the loss of prophecy this practice began to decline. During this decline Chart Casting gained popularity, even if it is an unreliable and somewhat deceptive practice. Chart Casters continue to practice this form of astrology and the practice has spread far beyond its origins in lost Lirgen.
See Also: Truth-Seeker: Lirgen (Feat), Eye of Abenatrex (Artifact), Observations of Oagan (Equipment), Crow Brother’s Cloak (Magic Item), Svingli’s Eye (Magic Item), Sodden Scavenger (NPC), Oagan Diver (Trait), Star Reader (Trait), Stargazer (Trait), Student of Philosophy (Trait).
2E Note: Not updated at this time.

Archetype/Prestige: Lawspeaker
Religion: Deities with the Law Domain (2E Truth Domain)
Institution: Typically practiced by individuals that belong to legal institutions, churches, and similar organizations that place special emphasis on the value of truth.
Structure: Dependent on individual institution.
Location: Yamasa originally, now wider spread
Ancestry: Any
Lore: The Umani priest-judges of Yamasa were known as Lawspeakers. The Lawspeakers appear to have been an integral part of Yamasa’s legal system. Who the Umani were and the nuances of their role in Yamasan society is unclear. With the fall of Yamasa, the Lawspeakers took their traditons with them and spread to receptive courts, churches, similar organizations that found value in the practices of the Lawspeakers.
See Also: Sodden Scavenger (NPC), Naturalist (Trait)
2E Note: Not updated at this time.

Archetype/Prestige: Hinyasi
Religion: Any
Institution: Hinyasi (Yamasan elite military caste)
Structure: Presumably a highly organized military structure.
Location: Yamasa originally, now wider spread
Ancestry: Any
Lore: Yamasa’s secession form Lirgen led to the rise of the Yamasan elite military caste called Hinyasi. The Hinyasi specialized in not being specialized. Originating from common farmers and laborers Hinyasi developed their fighting traditions from using farm tools and other improvised weapons. This specialization on improvisation allowed Hinyasi to utilize tools and other common objects as effective weapons. With the loss of Yamasa the Hinyasi ceased to exist as an organization, however their methods survived as a fighting style called Hinyasi. Those who train in this style continue to take the title Hinyasi in honor of its originators.
See Also: Sodden Scavenger (NPC), Naturalist (Trait)
2E Note: Not updated at this time.

MWANGI EXPANSE: VIDRIAN/SARGAVA:

Archetype/Prestige: Battle Dancer
Religion: Any
Institution: Appears to be taught by local trainers, although may be taught in combat schools and similar organizations that teach fighting styles.
Structure: Dependent on individual institution.
Location: Primarily Vidrian and The Shackles but starting to become wider spread.
Ancestry: Any
Lore: This fighting style was developed when Vidrian was under colonial rule. In the colony of Sargava, the native peoples found that their colonial rulers did not see much difference between their traditional dances and some of their traditional combat styles. Taking advantage of this lack of understanding of their traditions, the native people of what is now Vidrian, started incorporating stylized dancing movements into their combat maneuvers. This allowed the Vidrians to train and advance in their combat skills, while fooling their colonial oppressors into thinking they were practicing dances. While Vidrian seeks to move past it’s experience as an oppressed colony, the art of Battle Dancing is one legacy that is likely to remain as Vidrian rediscovers itself culturally and politically.
See Also: Old-Mage (Drug), Scouting Leather (Magic Item), Truth-Seeker (Story Feat), Song’o Halfling (Alternate Racial Trait), Citizen of Eleder (Trait), Citizen of Kalabuto (Trait), Colonial (Trait), Colonial Entitlement (Trait), Colonial Sympathizer (Trait), Hill Fighter (Trait), Jenivere Crew (Trait), Jungle Fighter (Trait), Jungle Guide (Trait), Nomadic (Trait), Proud Tribesman (Trait), River Fighter (Trait) Sargavan Guard (Trait), Two-World Magic (Trait).
2E Note: Not updated at this time.

Archetype/Prestige: Guerrilla
Religion: Any
Institution: Typically localized cells that are actively opposing a government, although these cells can be part of larger organizations.
Structure: Dependent on the local cell or the arrangement of a larger organization.
Location: Vidrian (Sargava), Cheliax, Nidal, Razmiran, et al
Ancestry: Any
Lore: Guerrillas can be found almost anywhere a group is actively opposing the current rulers of a nation or city-state through a combination of subterfuge and force. When Cheliax established the colony of Sargava, the colonies native inhabitants quickly developed the skills and techniques known as guerrilla tactics. These Guerrilla freedom fighters were instrumental in growing the efforts that eventually deposed their colonial rulers.
See Also: Old-Mage (Drug), Scouting Leather (Magic Item), Truth-Seeker (Story Feat), Song’o Halfling (Alternate Racial Trait), Colonial (Trait), Colonial Entitlement (Trait), Colonial Sympathizer (Trait), Assimilated Native (Trait), Hill Fighter (Trait), Jungle Fighter (Trait), Jungle Guide (Trait), Nomadic (Trait), River Fighter (Trait) Sargavan Guard (Trait), Two-World Magic (Trait).
2E Note: Not updated at this time.

Archetype/Prestige: Hellknight: Order of the Coil
Religion: Typically Lawful Evil deities.
Institution: Order of the Coil Hellknights
Structure: Strict rank structure that identifies ones level of responsibilities.
Location: New Krane
Ancestry: Any
Lore: One of the smallest of the Hellknight Orders, the Order of the Coil focuses on repressing the discovery of artifacts, magics, and technologies hidden in the depths of the Mwangi Expanse. Too small to subjugate the indigenous populations, the Order of the Coil instead targets explorers, researchers, academics, and anyone associated with expeditions of learning or discovery. They especially enjoy targeting Pathfinder expeditions as they view Pathfinders as particularly reckless in their willingness to spread the knowledge and ideas of the Mwangi’s indigenous cultures. The Order of the Coil managed to survive the overthrow the colonial government, although it is currently unknown what actions they took or deals they made to continue to operate in the newly established nation of Vidrian. Perhaps the fact that they typically target outsiders instead of natives kept the Order of the Coil from being a primary target in the Vidrian revolution. Regardless the Order of Coil’s Chelaxian supremacist ideals are well known in Vidrian and are certainly not considered allies by the new Vidrian government.
See Also: Note: The following does not relate specifically to the Order of the Coil, instead the following items relate to Colonial Sargava. Since the Order of the Coil was part of that colonialism, and possibly the most prominent remnant of that colonialism the following are included here. - Old-Mage (Drug), Scouting Leather (Magic Item), Truth-Seeker (Story Feat), Colonial (Trait), Colonial Entitlement (Trait), Colonial Sympathizer (Trait), Hill Fighter (Trait), Jungle Fighter (Trait), Jungle Guide (Trait), Nomadic (Trait), River Fighter (Trait) Sargavan Guard (Trait), Two-World Magic (Trait).
2E Note: Not updated at this time.

MWANGI EXPANSE: GENERAL:

Archetype/Prestige: Uda Wendo
Religion: Wendo
Institution: Unclear, possibly limited to local spiritual leaders, but larger organizations may exist.
Structure: Dependent on local traditions, however the arrangement of larger groups is unknown.
Location: Mwangi Expanse
Ancestry: Any
Lore: Juju Oracles are the most common spiritual leaders of the Wendo faiths. However, the Uda Wendo tend to be given the most reverence and the most caution. Unlike Juju Oracles who commune with the Wendo in a manner similar to most Oracles, the Uda Wendo invite the Wendo into their bodies, gaining greater power but at constant risk losing control to a powerful Wendo spirit. Additionally, inviting a Wendo to enter one’s body which always requires a sacrifice. The Wendo spirit may require a sacrifice of wealth, of material possessions, or of the Uda Wendo’s physical wellbeing. Regardless the Uda Wendo are revered and feared for their close association with the Wendo.
See Also: Juju (Oracle Mystery), Demoniac Obedience: Orcus (Boon), Fiendish Obedience: Orcus/Exalted (Boon), Polytheistic Blessing: Juju Pantheon (Feat), Juju Way (Feat), Mark of the Devoted (Feat) Propitious Metumbe (Magic Item), Sword of Gluttony: Ungarto (Artifact), Ganji Doll (Magic Item), Greater Ganji Doll (Magic Item), Wendifisa Spear (Magic Item), Juju Zombie (Monster Template), Sour Ground (Hazard), Utterings of the Wendo (Occult Ritual), Wendifa Apprentice (Trait), Haunted Doll (Cursed Item), Needful Doll (Cursed Item) Black Blessing (Magic Item) Laubo Powder (Magic Item), Spirit Tear (Magic Item).
2E Note: Not updated at this time.

Archetype/Prestige: Jungle Rager
Religion: Any
Institution: Dependent on the individual, but can be found anywhere from the large militaries of the Mwangi nation-states to small war bands of local tribal groups.
Structure: Dependent on the arrangement of the local military, city, town, or tribe.
Location: Mwangi Expanse, although presumably any jungle.
Ancestry: Any
Lore: Those who learn the techniques of the Jungle Rager are experts at using jungle environments to their advantage in combat. While traditions generally encourage Jungle Ragers to use weapons and armor made from natural materials such as wood, bone, hide, scales, or stone, they are usually not forbidden from using manufactured materials such as metal or glass.
See Also: (Search the word “Jungle”)
2E Note: Not updated at this time.

Archetype/Prestige: Toxicologist
Religion: Any
Institution: Dependent on druid order or local organization.
Structure: Arranged according to local tradition.
Location: Mwangi Expanse, Valashmai Jungle, et al.
Ancestry: Any
Lore: The Mwangi Expanse is a harsh place and the plants and creatures their produce many natural poisons. These poisons are often used for hunting or war as they are quite effective in both situations. They are also used against invaders and explorers, as it has been found that eliminating a single target with an agonizing and painful poison can turn back unwanted intruders.
See Also: None
2E Note: Not updated at this time.

Archetype/Prestige: Spire Diver
Religion: Any
Institution: Dependent on local traditions and training.
Structure: Usually arranged within the local military or by independent hunting traditions.
Location: Mwangi Expanse, Mordant Spire, Tian Xia, coastal regions generally, et al.
Ancestry: Any
Lore: The Mordent Spire Elves have the oldest traditions of Spire Diving. However, these Spire Diving techniques have been independently developed by many coastal peoples. The techniques used in Spire Diving can also found in use by the coastal peoples of the Mwangi Expanse, Tian Xia, and other coastal regions.
See Also: None
2E Note: Not updated at this time.

Archetype/Prestige: Thronewarden
Religion: Any
Institution: Dependent on local organization but usually part of the local guard of kings, chiefs, and similar leaders.
Structure: Arranged according to local tradition.
Location: Mwangi Expanse, Alkenstar, Nex, the Shackles, et al.
Ancestry: Any
Lore: Thronewardens are specially trained units in Alkenstar. However, the Thronewardens can become freelancers or can be officially hired by the leaders and rulers of groups or nations. Although rare outside of Alkenstar, Thronewardens are found serving as elite guards or protectors for chiefs, kings, and rulers in the Mwangi Expanse.
See Also: None
2E Note: Not updated at this time.

Archetype/Prestige: Shieldbearer
Religion: Any
Institution: Dependent on local military or similar organization.
Structure: Arranged by traditions of the local military or guard.
Location: Mwangi Expanse, Five Kings Mountains, Land of the Linnorm Kings, Realm of the Mammoth Lords, Shoanti Tribal Lands, et al.
Ancestry: Any
Lore: Shieldbearers are divine warriors that focus the strength and protection of their deity into their shield. While most commonly associated with deities that have the Protection Domain, any deity can bestow their blessings on those who follow the path of the Shieldbearer. In the Mwangi Expanse, Shieldbearers are most often found in those communities that are threatened by the forces of the Gorilla King.
See Also: None
2E Note: Not updated at this time.

Archetype/Prestige: Drovier
Religion: Any
Institution: Depends on local traditions, often part of local leadership, local military, and/or nature religions.
Structure: Arranged according to local traditions.
Location: Mwangi Expanse, Hold of Belkzen, et al.
Ancestry: Any
Lore: Droviers can be found in many cultures but are most often found in societies with a strong connection to nature. Droviers also have a strong sense of community, with many Droviers taking leadership positions within their communities. In the Orc communities of Belkzen and the Elven communities of the Mwangi Expanse, Droviers are highly regarded for their connection to nature and the strength they bring to the battlefield.
See Also: None
2E Note: Not updated at this time.

MWANGI EXPANSE: ADDITIONAL RULES:

Peoples and Culture:
Polyglot (Language), Mwangi Scholar (Trait), Mwangi Herbal Tradition (Trait), Mwangi Linguist (Trait), Boarded in Mwangi Expanse (Trait), Artifact Hunter (Trait), Boarded in Cheliax (Trait), Charau-Ka Slayer (Trait), Jungle Walker (Trait), Boarded in Mediogalti (Trait), Domineering (Trait), Enchanted By Giants (Trait), Giant Investigator (Trait), River Trader (Trait), Supportive (Trait), Trailblazer (Trait), Tropical Upbringing (Trait), Wild Wanderer (Trait), Explorer (Feat), Nameless One (Feat/Ritual).

Song’o Halflings: Song’o Halflings (Subrace), Elusion Cloak (Magic Item), Adventurous Explorer (Trait)

Jungle Orcs and Rainkin Half-Orcs: Rainkin (Subrace), Hide of Grim Triumph (Magic Item), Warded Skin (Trait), Great Expectations (Trait).

Mwangi Dwarves: Mwangi Dwarves (Subrace)

Nations and Cities:
Artifact Hunter: Usaro (Feat), Usaro Rebel: Usaro (NPC), Get the Cargo Through: Bloodcove (Feat), Kaava Musk: Kaava (Equipment), Beast Lure: Kaava (Equipment), Kaava Musk Tricks: Kaava (Feat), Plainsman: M’neri Plains (Trait), Ring of Seven Virtures (Magic Item/Saventh-Yhi), Warka Jar (Equipment/Senghor).

Deities and Faiths:
Kitumu’s Ire (Equipment/Kitumu), Totem of Angazhan (Artifact/Angazhan), The Totemrix (Artifact/Vyriavaxus), The Morrowfall (Artifact/Easivra), Spirit Talker (Trait/Spirits), Spirits in Stone (Trait/Spirits), Ruincaster (Feat/Spirits), Mark of the Devoted (Feat/Walkena), Gozreh (Centers of Worship), Ghlaunder (Centers of Worship), Cry of Mercy (Feat/Ancestor Worship), Argental Font (Artifact/Acavna).

Equipment, Weapons, Armor, Magic Items and Artifacts:
Mwangi Coffee (Equipment), Darkwood Ancestry Plank (Equipment), Darkwood Mwangi Harp (Equipment), Pathfinder Chronicles Vol. 1 (Equipment), Pathfinder Chronicles Vol. 2 (Equipment), Heroka’s Saga Vol. 1 (Equipment), Vision Toad (Equipment/Animal), Elephant (Equipment/Animal), Donkey/Mule Pack Animal (Equipment/Animal), Blowgun (Weapon), Boomerang (Weapon), Skinsap Extract (Poison), Mwangi Spirit Shield (Magic Item), Hunter’s Mambele (Magic Item), Grasping Bolas (Magic Item), Memory Musk Gourd (Magic Item), Staff of Spirit Talking (Magic Item), War Mask of Terror (Magic Item), Mantis Blade (Artifact)


I am appreciating more and more the ability to customize a character in PF2E


Will this book detail the Sodden Lands?

Paizo Employee Developer

18 people marked this as a favorite.

Yes, the book includes a section on the Sodden Lands.


3 people marked this as a favorite.

What PCs are folks hoping to make with new options, or see support for?

I’m a big Gnoll gal, but I don’t know their place in Golarion terribly well.


1 person marked this as a favorite.

I suspect this book will define a lot of their place in Golarion.

Wayfinders Contributor

9 people marked this as a favorite.
Luis Loza wrote:
Yes, the book includes a section on the Sodden Lands.

Ooh! That's the section that I wrote! I hope you like how I have updated Hyrantum.


Hilary Moon Murphy wrote:
Luis Loza wrote:
Yes, the book includes a section on the Sodden Lands.
Ooh! That's the section that I wrote! I hope you like how I have updated Hyrantum.

Looking forward to it! The Lirgeni have always felt underutilized, so seeing more of their history has me very excited.


4 people marked this as a favorite.

Conrasu were spoiled a bit on Paizo live!

Spoiler:
Con/Wis/Free boost, Cha flaw. Plant type. One heritage is to let you use your exoskeleton as your armor.

They look AWESOME by the way.

Wayfinders Contributor

4 people marked this as a favorite.
keftiu wrote:
Looking forward to it! The Lirgeni have always felt underutilized, so seeing more of their history has me very excited.

If you are looking for Lirgeni history... I suggest the module Seers of the Drowned City which is AMAZING and has tons of lore about what Hyrantum was like ten years ago. If you are looking for what the area is like now after the events of Seers of the Drowned City, and after other things happened, I think you'll enjoy my article.


2 people marked this as a favorite.

*Stares at the released image of the Conrasu*

How...are you a playable ancestry? This is weirder looking than half the weird species you can play in Starfinder

I love it!

Dark Archive

2 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

:O *goes to watch paizo live*


Hilary Moon Murphy wrote:
keftiu wrote:
Looking forward to it! The Lirgeni have always felt underutilized, so seeing more of their history has me very excited.
If you are looking for Lirgeni history... I suggest the module Seers of the Drowned City which is AMAZING and has tons of lore about what Hyrantum was like ten years ago. If you are looking for what the area is like now after the events of Seers of the Drowned City, and after other things happened, I think you'll enjoy my article.

I had no idea people still lived there! I read one bad old module about cannibal natives and assumed it was all like that.

Wayfinders Contributor

14 people marked this as a favorite.

Oh yes... Cannibal natives. That regrettable concept was firmly dropped. They were not in Seers of the Drowned City, and I believe those stereotypes were all wiped out in an editorial cataclysm. None of us miss them.

There's a lot of excellent material about the peoples of the Mwangi and their cultures in this book as well what is in my section. I loved reading about the cultures of the peoples whose lands were flooded by Eye of Abengo.

Want to find out more about them? Purchase the book. It's truly worth it!


2 people marked this as a favorite.
keftiu wrote:

What PCs are folks hoping to make with new options, or see support for?

I’m a big Gnoll gal, but I don’t know their place in Golarion terribly well.

I'm going to rip off Amphibia and play a Human Ranger adopted by Gripplis.


10 people marked this as a favorite.

It just dawned on me how much Gnoll art we’re gonna get and I’m beside myself.

Hoping they get ethnic/cultural groupings like the LOAG writeups did!


9 people marked this as a favorite.

I would like to wish a happy International Hyena Day to our upcoming Gnoll friends!


9 people marked this as a favorite.
keftiu wrote:
I would like to wish a happy International Hyena Day to our upcoming Gnoll friends!

OUR VERY OWN GNOLLIDAY?? ; ;


Oh, looks like this was pushed to July as well.

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