Pathfinder Lost Omens: Gods & Magic

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Pathfinder Lost Omens: Gods & Magic
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No fantasy setting is complete without a pantheon of powerful deities for its characters to worship or fear. Whether you're a sneaky rogue asking the god of thievery for a blessing on your next heist or a valorous crusader calling the might of your patron down upon the forces of evil, faith and the forces behind it are key to every character's identity. Within this volume you'll find details on the gods and non-deific faiths of the Age of Lost Omens from the perspective of their clergy and lay worshipers. You'll also discover new domains, feats, and spells to customize your character, and an exhaustive index of hundreds of deities from the Pathfinder setting you can worship (and the mechanical benefits of doing so).

An indispensable 128-page resource for both players looking to flesh out their characters' motivations and Game Masters aiming to bring the evil cults, zealous evangelists, and holy warriors of their campaigns to life, Pathfinder Lost Omens Gods & Magic is an essential addition to any Pathfinder Second Edition campaign!

Written by: Robert Adducci, Amirali Attar Olyaee, Calder CaDavid, James Case, Adam Daigle, Katina Davis, Leo Glass, Joshua Grinlinton, James Jacobs, Virginia Jordan, Jason Keeley, Jacky Leung, Lyz Liddell, Ron Lundeen, Stephanie Lundeen, Jacob W. Michaels, Matt Morris, Dave Nelson, Samantha Phelan, Jennifer Povey, Jessica Redekop, Nathan Reinecke, Patrick Renie, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Shahreena Shahrani, Isabelle Thorne, Marc Thuot, Jason Tondro, and Diego Valdez

ISBN: 978-1-64078-202-0

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overall I recommend this book

5/5

Overall I recommend this book. I want to be clear, because I have seen it asked in various discussions/forums, that the "And Magic" part of this book does include spells and magical items; however, there should not be the expectation that those spells and magical items take up half the book. Those options are there, and they are good, but this book is largely a lore book on the various deities and then includes a chapter on the spells/items/feats/new domains (~22 pages).

Getting that out of the way, the lore itself is well written and I have enjoyed reading the aphorisms for the deities. I really like that this book provides more options for deities for characters to worship, or for world/campaign building.

As far as character options go, there are tons of new deities that can now be worshiped and 18 new domains which opens up a lot of customization that I look forward to utilizing in the future when building PCs (I'm largely a player since I'm still fairly new to TTRPG but look forward to GM'ing someday). One focus spell i really enjoyed was one that lets you summon a bunch of tiny, incorporeal dragons. Fun!

Overall I recommend this book, especially if you're looking to incorporate Golorian deities into a campaign or build a PC that worships a deity and want more options than what is found in the CRB.


An Essential book for Integrating Divine Power into a PF2 Campaign

5/5

For an explanation of how I use the five star review method, see my entry on So What's the Riddle Like Anyway? HERE.

Lost Omens: Gods & Magic is a Pathfinder 2nd Edition Campaign supplement covering religion on Golarion. It doesn’t cover all the gods that have been revealed in the setting so far: that would require a book much larger than this. It is designed to bring some of the concepts from the old Pathfinder 1st Edition Inner Sea Gods into PF2 as well as introducing new concepts that the new game system can handle better than the old one could.

The first chapter is the overview, covering the place gods and religion have in Golarion. This is a very concise and uncomplicated description, condensing the basics of religious life in the Lost Omens setting into two pages. Great for those just getting into it or those who have read articles spread out over the entire print run of first edition and would prefer a one stop reference.

Rules elements are included here for using alternate domains for the core 20 gods found in the Core Rule Book, incorporating the subdomain concept (after a fashion) and the separatist cleric archetype with a couple of feats. This shows the strength of the new system: if an old PF1 archetype only swapped out one thing, it could be represented by a class feat in PF2.

The overview covers rules for changing faiths, favored weapons for non-clergy and champions, a new background (Raised By Belief) available to a devout character of any class that is easily customized to each deity or philosophy, and a template structure for building opponents that thematically fit with a deity. All great stuff and very easy to implement.

The best part of the section are the rules for divine intercessions. Though the gods rarely interfere directly with the world, rules are given for the rare gift or curse from a pleased or displeased deity. The GM is advised to use them sparingly and only when role-play makes them appropriate, but this sort of story point is a great gift for story-oriented GMs everywhere. Having a god give a small temporary blessing for service rendered or a little zap for an insult adds flavor and consequence to the player’s choices. This is wonderful flavor and an excellent easy-to-implement tool.

The second chapter covers the basic information and description of the twenty core deities of the Lost Omens setting, adding to the brief overview given in the CRB, as well as brief descriptions of twenty other gods somewhat worshiped in and around the Inner Sea region. Not only do we get great new art for all forty deities, but we get information for use with the new Background, alternate domains for the core 20, the divine intercessions each of the core twenty usually use, their relationships with other gods, all amazing material. We also get a piece of art showing how one culture or another has depicted each of the twenty core deities in the setting itself. This conveys cultural values and aesthetics as well as the nature of veneration for each religion with a simple picture. I absolutely loved this!

Speaking about the art in the book, it is solid and all high quality. Though there is some sexy imagery of a few female gods, except for Calistria it is all less revealing than previous images of the deities. Calistria, as the goddess of lust, looks pretty much exactly like she should. The picture of Shyka the Many starting the third chapter is wonderfully representative: beautiful and eerie at the same time. So overall the art exceeds my expectations both regarding modern standards and wow factor.

The writers did work up the divine intercessions for the secondary twenty deities, but these were sadly unable to be included due to space constraints. So Paizo did a wonderful thing: they included the divine intercessions and more detail on their workings in a free web supplement! Be sure to download it, as it essentially gives you forty gods fully realized and ready to go with all the new rules.

The third chapter covers a brief and incomplete overview of the demigods and other deities of the setting. The chapter covers the highlights and explains the various groups and pantheons, but if you want all the deities written up so-far, you’ll have to look to the old Pathfinder Campaign Setting books. With so many deities, there is no way they could cover them all, but they do give you an idea of what is out there and how they relate to each other and the setting.

Chapter four is one of the more exciting ones for me as it covers pantheons and philosophies and rules on how to use them in game. They give three sample pantheons (Dwarves, Elves, and the Godclaw) and explain that you still have a patron deity within the pantheon whose edicts and anathema you must follow. But you also follow the edicts and anathema of the pantheon. Doing this allows you to select the pantheon’s domains, favored weapon, etc. More versatility and a way to expand on cleric and champion options.

I used the sample pantheons and rules to create two pantheons for the Extinction Curse Adventure Path in this thread. It was very easy to do. You just take a group of deities that would be invoked in the practice of an occupation (like farming, for example) or culture (like forest goblins) and build edicts and anathemas that wouldn’t violate the various gods’ edicts and anathemas. Select appropriate domains and a favored weapon, skill, abilities, alignments, and cleric bonus spells. It took me very little time to complete.

The rest of the chapter details eight philosophies on Golarion, from the Esoteric Order of the Palatine Eye to the Laws of Mortality to Atheism. All but atheism and free agency have rules that work with the Raised by Belief background, as well as acceptable alignments, edicts, and anathemas. This means that someone raised with the Laws of Mortality can used the Raised by Belief background without worshiping a deity. Very cool!

The final chapter is about character options: feats, spells, new domains (with focus spells!), new weapons, and magic items tied to the deities and philosophies. The feats are quite varied, from the obvious—like being able to bless water—to faith and philosophy specific. As an example, Mortal Healing works with Godless Healing (from the Lost Omens: World Guide) and the Laws of Mortality to augment non-divine healing. There is even a feat—Charlatan—that allows someone to fake divine power through manipulation of magical items. This alludes to a faith that is not actually detailed in the book, and a wonderful addition to material ported over from PF1.

The spells are cool (I particularly like brand the impenitent, a curse that marks someone with an ethereal holy symbol of your deity and that only other followers of your faith can see, but they can see it even when the subject is concealed). The new domains and focus spells match up with the new gods presented in the book, giving a lot more faith-based options for clerics and champions as expected from a book called Lost Omens: Gods & Magic.

The items and weapons present cool new weaponry like a polytool (yes, the Swiss army knife now exists in Golarion), the bladed scarf, and the fighting fan. The magic items are all tied to the various faiths (yes, there is a bottomless stein from Cayden Cailean. Like you expected anything else).

The rest of the book is a list of the gods briefly described in chapter three so they can be used with the rules in the CRB and this volume. There are A LOT of gods listed here, covering everything from Empyreal Lords to the Outer Gods to Ancient Osirion Gods. In my opinion, 150 gods are enough to cover most campaign needs.

Final Thoughts: I love this book. It really covers everything you need to integrate the religious systems of Golarion into your campaign. If you want more information, you can find detail on all the gods on the Archives of Nethys, so this primer is really a great intro for new gamers and an aid for GMs learning to work religion rules into PF2. All in all, I consider this an essential book for GMs, with the sample rules systems being of use to even those developing their own deities and pantheons. Five out of five stars.


4/5

This book is great for those that like the deities in the setting. The rules for the included gods are thorough and cover everything you need to play clerics for each god. Granted, they don't cover everyone, like the Goblin Hero Gods or the Orcish Gods, but they cover a lot of ground for the size of the book.


Eh, I liked the book.

5/5

The book is mostly collection of gods from old god books from 1e with few new ones in appendix and it does have bit feeling of "Man, would have been nice if this was 300 pages book, you can tell they cut out things bit awkwardly to fit few more deities in appendix", but I like the upgrades to 2e, I think newbies get lot of useful stuff out of it(even though you kinda need to get old 1e deity books to get full picture on some of them) and new player content has some really cool stuff among it. Pantheons are cool too, now if paizo.com would learn polytheism and pantheism are different thing for good...


Will Not Buy Due to Sexualized Art

1/5

After learning that several pieces of art within this book are unnecessarily sexualized, I will not be buying this book. I was disappointed to learn this, as I enjoy the system and lore of Golarion.


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I hope that Ragathiel will be in this source book.


How nice that the cover was updated!


Pathfinder Starfinder Society Subscriber

Is this book still supposed to have a table giving basic info for nearly all of the known deities?


2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Is that the Starstone I see, surrounded by the remains of wannabe gods?


Pathfinder Starfinder Society Subscriber
Fumarole wrote:
Is that the Starstone I see, surrounded by the remains of wannabe gods?

According to the Gen Con presentation where they first showed this cover -- Yes!

Paizo Employee Managing Developer

13 people marked this as a favorite.
David knott 242 wrote:

Is this book still supposed to have a table giving basic info for nearly all of the known deities?

Not nearly all, but there's a bunch of them. Somewhere around 150.


1 person marked this as a favorite.

January, oh, when will you arrive?

Liberty's Edge

10 people marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Terevalis Unctio of House Mysti wrote:
January, oh, when will you arrive?

Probably just after December. Hopefully before February.


6 people marked this as a favorite.
Paul Watson wrote:
Terevalis Unctio of House Mysti wrote:
January, oh, when will you arrive?
Probably just after December. Hopefully before February.

You mean it's not happening until NEXT YEAR???

Liberty's Edge

2 people marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
David knott 242 wrote:
Fumarole wrote:
Is that the Starstone I see, surrounded by the remains of wannabe gods?

According to the Gen Con presentation where they first showed this cover -- Yes!

I always imagined it much, much, Much! bigger.

Silver Crusade

2 people marked this as a favorite.

FIngers crossed for

- Naderi
-Zyphus
- Kurgess
- The Eldest

and a new favorite of mine since I got the 1e book for fluff purposes: Mrtyu.

As someone who loves basically every god in Pathfinder, I'm sure I'll miss the absence of some, but like anyone I hope to get a lot of my old favorites. This is my most anticipated book of the edition.


Hoping the Psychopomp Ushers will be in here. Have a cleric of Barzahk I'd love to bring over to the new edition.

Dark Archive

1 person marked this as a favorite.
Dragnmoon wrote:
I always imagined it much, much, Much! bigger.

Yeah, I was picturing it as large as a house!

Maybe it's a Tardis, and bigger on the inside? :)


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

will the Avatar 10th level spell be given additional entries for the additional deities in this book?


1 person marked this as a favorite.
Adam Daigle wrote:
David knott 242 wrote:

Is this book still supposed to have a table giving basic info for nearly all of the known deities?

Not nearly all, but there's a bunch of them. Somewhere around 150.

We have nearly 55 main fiend deities (demon lords, horsemen, archdevils and queens of the night) as well as 55 empyreal lords.

It seems there won't be room for as many gods as there was in the Inner Sea Gods' tables. Going back to that book, there are more than 150 deities listed on the appendix, far more if we include the harbinger, infernal dukes and the nascent demon lords - excluding them there are nearly 155.

I suppose we won't be seeing rules for demigods like demagogues, tormentors, ranas and immortals, as well as outer gods and great old ones, and the likes. They are minor entities to the main setting, I would say, so that's plausible.

Dark Archive

How many there are total listed in archive of nethys?(-1 for minus Folca since he isn't coming back as far as we all know :p)


2 people marked this as a favorite.

My personal hope is for Nurgal, Yamatsumi, Hei Feng, and Arshea. Definitely Nurgal and Arshea.

Silver Crusade

2 people marked this as a favorite.
Misko wrote:
Hoping the Psychopomp Ushers will be in here. Have a cleric of Barzahk I'd love to bring over to the new edition.

Same. I really liked Mrtyu and the other Psychopomp ushers from the book plus I liked that Protean weirdo whose domain includes slang. I wanted to make a cleric who says things like "Yeet your javelin at that polecat daddy-o!"


4 people marked this as a favorite.
Albatoonoe wrote:
My personal hope is for Nurgal, Yamatsumi, Hei Feng, and Arshea. Definitely Nurgal and Arshea.

If we're getting a fair handful of empyreal lords, I feel like Arshea is a given. They're a fan favorite and I think got at least a direct mention in Stafinder's CRB.

Hopefully that's not wishful thinking!


15 people marked this as a favorite.

I see they added the freelancer names to the product page. Hope you all enjoy my first Paizo contributions!

Silver Crusade

1 person marked this as a favorite.

Awesome!


I can hardly wait until there is more art shown.


9 people marked this as a favorite.
Dave A. Nelson wrote:
I see they added the freelancer names to the product page. Hope you all enjoy my first Paizo contributions!

Congrats!

I'm excited for my first Lost Omens work to come out.

Radiant Oath

3 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Syri wrote:
Ooh, new from Klaher! Here's art of Abadar himself.

I gotta say, that art makes Abadar look a LOT less generic, which can ONLY be an improvement! He's always kind of suffered being "the boring god" from my observation.

CorvusMask wrote:
(-1 for minus Folca since he isn't coming back as far as we all know :p)

AND GOOD RIDDANCE TO HIM! >:(


To be honest, most of the Golarion gods, in my opinion, are kind of meh. Only a few, in my opinion, have any interesting aspects to them.

Dark Archive

5 people marked this as a favorite.
Terevalis Unctio of House Mysti wrote:
To be honest, most of the Golarion gods, in my opinion, are kind of meh. Only a few, in my opinion, have any interesting aspects to them.

Eh its about tastes. I actually feel that way about D&D gods.

Liberty's Edge

Seriously. The Forgotten Realms equivalent of Shelyn is...not great. Not sure why she's even considered good aligned.


2 people marked this as a favorite.
Losonti wrote:
Seriously. The Forgotten Realms equivalent of Shelyn is...not great. Not sure why she's even considered good aligned.

In older editions (3rd and before) Sune was definitely good aligned. I have no idea what they did to her recently though.

Liberty's Edge

Oh yeah, she's still CG. Granted, it's been a minute since the last time I looked and can't exactly read my sources right now, but the characterization offered was just really petty and kind of mean.

Dark Archive

3 people marked this as a favorite.

Wow, another killer cover; I love it, a LOT, IMO that may even be the most gorgeous Paizo cover to date! :)


Asgetrion wrote:
Wow, another killer cover; I love it, a LOT, IMO that may even be the most gorgeous Paizo cover to date! :)

I agree.


1 person marked this as a favorite.
James Jacobs wrote:
Deadmanwalking wrote:
Cthulhusquatch wrote:
Desna as a Great Old One? Haha I like her.. but I'd like her even more then.

Desna is, by all the evidence, an ancient, alien, insectoid being from beyond the stars who visits people in their dreams.

She's never been technically stated as a Great Old One, and indeed she's among their greatest foes, but Alignments aside she has more in common with them than she does with most other Gods.

The 'friendly Great Old One' interpretation of her is really easy to buy into, and makes a whole lot of sense, even if it isn't 100% canonical.

Desna is indeed an alien entity who's kind of "adopted" the humanoid form in response to her delight in how we humans look and act. She's not from "outer space" even though she enjoys outer space—she pre-dates sapient thought/mortal life in the Material Plane, along with some of the other really REALLY ancient deities.

She's not a Great Old One, though. She's a full-fledged deity who doesn't get a stat block. Nor is she an Outer God, because she actively cares for and likes and wants to help us people.

If Desna were in Lovecraft's stories, she'd be classified along with Nodens as an Elder God, I suppose.

Is Desna older than the current multiverse?

I'm, huh... Asking for a friend.

Paizo Employee Creative Director

5 people marked this as a favorite.
Patrick C. wrote:
James Jacobs wrote:
Deadmanwalking wrote:
Cthulhusquatch wrote:
Desna as a Great Old One? Haha I like her.. but I'd like her even more then.

Desna is, by all the evidence, an ancient, alien, insectoid being from beyond the stars who visits people in their dreams.

She's never been technically stated as a Great Old One, and indeed she's among their greatest foes, but Alignments aside she has more in common with them than she does with most other Gods.

The 'friendly Great Old One' interpretation of her is really easy to buy into, and makes a whole lot of sense, even if it isn't 100% canonical.

Desna is indeed an alien entity who's kind of "adopted" the humanoid form in response to her delight in how we humans look and act. She's not from "outer space" even though she enjoys outer space—she pre-dates sapient thought/mortal life in the Material Plane, along with some of the other really REALLY ancient deities.

She's not a Great Old One, though. She's a full-fledged deity who doesn't get a stat block. Nor is she an Outer God, because she actively cares for and likes and wants to help us people.

If Desna were in Lovecraft's stories, she'd be classified along with Nodens as an Elder God, I suppose.

Is Desna older than the current multiverse?

I'm, huh... Asking for a friend.

Nope.


Curious. I'd assumed Mythos-adjacent creatures were the ones Outside.

Paizo Employee Creative Director

7 people marked this as a favorite.
Patrick C. wrote:
Curious. I'd assumed Mythos-adjacent creatures were the ones Outside.

Outer Gods and Great Old Ones exist apart from the cycle, yes, but Desna is neither. She's ancient and wasn't human shaped at the start, but she's not an Outer God or a Great Old One. That's mostly a (very amusing but inaccurate) theory is all.

In any event, the Windsong Testament entry I wrote a few weeks back locks in her as being one of the first 8 deities in this iteration, so that by definition means she's not older than that.


Got that. Last question about the subject: Are Great Old Ones and Outer Gods the only creatures to exist apart from the cycle? Your words earlier indicate that all Outer Gods are somewhat inimical to human(oid) life (or noxious, to use a term that doesn't imply conscious malice), and I want to know if they are the only ones who keep going from one multiverse to the next.

Manasaputras theoretically also do, but I think there was never any confirmation of their pre-multiversal incarnations in-setting, only in the "general" rules.

Dark Archive

Patrick C. wrote:

Got that. Last question about the subject: Are Great Old Ones and Outer Gods the only creatures to exist apart from the cycle? Your words earlier indicate that all Outer Gods are somewhat inimical to human(oid) life (or noxious, to use a term that doesn't imply conscious malice), and I want to know if they are the only ones who keep going from one multiverse to the next.

Manasaputras theoretically also do, but I think there was never any confirmation of their pre-multiversal incarnations in-setting, only in the "general" rules.

They are at least not the only creatures from outside the multiverse, I think?

Paizo Employee Creative Director

4 people marked this as a favorite.
Patrick C. wrote:

Got that. Last question about the subject: Are Great Old Ones and Outer Gods the only creatures to exist apart from the cycle? Your words earlier indicate that all Outer Gods are somewhat inimical to human(oid) life (or noxious, to use a term that doesn't imply conscious malice), and I want to know if they are the only ones who keep going from one multiverse to the next.

Manasaputras theoretically also do, but I think there was never any confirmation of their pre-multiversal incarnations in-setting, only in the "general" rules.

There are others, like the manasupturas, yes. Not many though.

Lantern Lodge RPG Superstar 2014 Top 4

13 people marked this as a favorite.

Curiosity has gotten the better of me. Since the cover focuses on the Starstone deities, will this address the mystery of the 12 seals on the entrance of the Starstone Cathedral (of which only 3 are fulfilled)?

Silver Crusade

Robert Brookes wrote:
Curiosity has gotten the better of me. Since the cover focuses on the Starstone deities, will this address the mystery of the 12 seals on the entrance of the Starstone Cathedral (of which only 3 are fulfilled)?

Ooo...


1 person marked this as a favorite.
Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Now that raises an interesting question or two. Was Starstone Cathedral moved to Absalom Station, or just the Starstone itself? If the latter, what happened to the twelve seals? If the former, how many of the seals have been fulfilled by the time of Starfinder?


3 people marked this as a favorite.

I think the explanation is obvious enough. 12 mortals were fated to ascend using the Starstone (sans Aroden), but the death of prophecy *might* have messed that up.


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Or it might not have. My questions stand.


Ed Reppert wrote:
Or it might not have. My questions stand.

It's nevertheless obvious enough for most, and some of your questions are answered in the write ups of Absalom Station.


I am enjoying reading this thread.


1 person marked this as a favorite.

Out of curiosity, is this book only going to have Divine spells and feats, or will it include spells and feats from all the traditions of magic? Even if it's only Divine stuff in this book, that would still be cool, since the Divine list needs the most help by far.


HeHateMe wrote:
Out of curiosity, is this book only going to have Divine spells and feats, or will it include spells and feats from all the traditions of magic? Even if it's only Divine stuff in this book, that would still be cool, since the Divine list needs the most help by far.

I watched the Know Direction interview with James, and it looks like this book is pretty much about Gods, with a minimal input on the magic side. I could be wrong, and it could have just been the dino geeking out over pantheonic systems (which I understand), but I wouldn't expect there to be any needle-moving magic. Maybe a few rituals.

Paizo Employee Developer

8 people marked this as a favorite.

There are spells for all four traditions of magic in this book. They are in the form of new spells for general use and new focus spells from the new domains featured in this book.


I like new spells! Will there be deity specific spells now?


Luis Loza wrote:
There are spells for all four traditions of magic in this book. They are in the form of new spells for general use and new focus spells from the new domains featured in this book.

Thank you for the clarification!

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