Pathfinder Lost Omens: Gods & Magic

4.30/5 (based on 7 ratings)
Pathfinder Lost Omens: Gods & Magic

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No fantasy setting is complete without a pantheon of powerful deities for its characters to worship or fear. Whether you're a sneaky rogue asking the god of thievery for a blessing on your next heist or a valorous crusader calling the might of your patron down upon the forces of evil, faith and the forces behind it are key to every character's identity. Within this volume you'll find details on the gods and non-deific faiths of the Age of Lost Omens from the perspective of their clergy and lay worshipers. You'll also discover new domains, feats, and spells to customize your character, and an exhaustive index of hundreds of deities from the Pathfinder setting you can worship (and the mechanical benefits of doing so).

An indispensable 128-page resource for both players looking to flesh out their characters' motivations and Game Masters aiming to bring the evil cults, zealous evangelists, and holy warriors of their campaigns to life, Pathfinder Lost Omens Gods & Magic is an essential addition to any Pathfinder Second Edition campaign!

Written by: Robert Adducci, Amirali Attar Olyaee, Calder CaDavid, James Case, Adam Daigle, Katina Davis, Leo Glass, Joshua Grinlinton, James Jacobs, Virginia Jordan, Jason Keeley, Jacky Leung, Lyz Liddell, Ron Lundeen, Stephanie Lundeen, Jacob W. Michaels, Matt Morris, Dave Nelson, Samantha Phelan, Jennifer Povey, Jessica Redekop, Nathan Reinecke, Patrick Renie, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Shahreena Shahrani, Isabelle Thorne, Marc Thuot, Jason Tondro, and Diego Valdez

ISBN: 978-1-64078-202-0

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Best lost omens setting book to date

5/5

This is, by a fair margin, the best book in the Lost Omens setting line to have been released so far.

First, on the whole, the artwork is great. There are a couple exceptions (Besmara's and Milani's art looks a little funny), but on the whole the artwork is amazing (Urgathoa's is probably my favorite, but they're pretty much all fantastic).

Second, the flavor is amazing, especially for the "big 20". I wouldn't have thought it, but adding details like a list of common Worshippers goes a long way to helping give a feel for what the God is like (I wish they'd done this for all of the deities in the book). And the Aphorisms, and explanations of each, for each of the "big 20" is awesome -- perfect for giving devout worshippers of those gods a role-playing "hook" to help flesh out their character.

Third, and most importantly (from my perspective), there's a fair amount of crunch in this book, and pretty much all of it is great. The divine boons and curses for each God rain plot hooks like mana from heaven, the extra skill feats are intriguing and well-balanced with the skill feats in the CRB, there's a batch of flavorful and interesting deity-specific magical items, and best of all, the new spells (spell slot and focus) are really interesting and well-balanced -- almost all of the spells are one's I'd consider taking, at least for some builds, but none of them were "must haves" that clearly stood out as more powerful than the ones in the CRB.

All-in-all, a really great book.


Flashing Less Skin Then Jesus.

5/5

It's a great, well written and beautifully illustrated book with impeccable editing, though I am disappointed that there isn't as much skin as previous reviews led me to believe. Still, despite being less sexualized than certain other publications I'm incredibly impressed with all the hard work and love that everyone put into this book.

And at least there's an equal amount of beefcake (Kurgess and Grusathatha (sp?) I'm looking at you!) to balance the deities out.

I'm very impressed with the player options, especially more spells and all the deities included in the table at the back of the book.

I'd give it ten stars if they'd let me.


overall I recommend this book

5/5

Overall I recommend this book. I want to be clear, because I have seen it asked in various discussions/forums, that the "And Magic" part of this book does include spells and magical items; however, there should not be the expectation that those spells and magical items take up half the book. Those options are there, and they are good, but this book is largely a lore book on the various deities and then includes a chapter on the spells/items/feats/new domains (~22 pages).

Getting that out of the way, the lore itself is well written and I have enjoyed reading the aphorisms for the deities. I really like that this book provides more options for deities for characters to worship, or for world/campaign building.

As far as character options go, there are tons of new deities that can now be worshiped and 18 new domains which opens up a lot of customization that I look forward to utilizing in the future when building PCs (I'm largely a player since I'm still fairly new to TTRPG but look forward to GM'ing someday). One focus spell i really enjoyed was one that lets you summon a bunch of tiny, incorporeal dragons. Fun!

Overall I recommend this book, especially if you're looking to incorporate Golorian deities into a campaign or build a PC that worships a deity and want more options than what is found in the CRB.


An Essential book for Integrating Divine Power into a PF2 Campaign

5/5

For an explanation of how I use the five star review method, see my entry on So What's the Riddle Like Anyway? HERE.

Lost Omens: Gods & Magic is a Pathfinder 2nd Edition Campaign supplement covering religion on Golarion. It doesn’t cover all the gods that have been revealed in the setting so far: that would require a book much larger than this. It is designed to bring some of the concepts from the old Pathfinder 1st Edition Inner Sea Gods into PF2 as well as introducing new concepts that the new game system can handle better than the old one could.

The first chapter is the overview, covering the place gods and religion have in Golarion. This is a very concise and uncomplicated description, condensing the basics of religious life in the Lost Omens setting into two pages. Great for those just getting into it or those who have read articles spread out over the entire print run of first edition and would prefer a one stop reference.

Rules elements are included here for using alternate domains for the core 20 gods found in the Core Rule Book, incorporating the subdomain concept (after a fashion) and the separatist cleric archetype with a couple of feats. This shows the strength of the new system: if an old PF1 archetype only swapped out one thing, it could be represented by a class feat in PF2.

The overview covers rules for changing faiths, favored weapons for non-clergy and champions, a new background (Raised By Belief) available to a devout character of any class that is easily customized to each deity or philosophy, and a template structure for building opponents that thematically fit with a deity. All great stuff and very easy to implement.

The best part of the section are the rules for divine intercessions. Though the gods rarely interfere directly with the world, rules are given for the rare gift or curse from a pleased or displeased deity. The GM is advised to use them sparingly and only when role-play makes them appropriate, but this sort of story point is a great gift for story-oriented GMs everywhere. Having a god give a small temporary blessing for service rendered or a little zap for an insult adds flavor and consequence to the player’s choices. This is wonderful flavor and an excellent easy-to-implement tool.

The second chapter covers the basic information and description of the twenty core deities of the Lost Omens setting, adding to the brief overview given in the CRB, as well as brief descriptions of twenty other gods somewhat worshiped in and around the Inner Sea region. Not only do we get great new art for all forty deities, but we get information for use with the new Background, alternate domains for the core 20, the divine intercessions each of the core twenty usually use, their relationships with other gods, all amazing material. We also get a piece of art showing how one culture or another has depicted each of the twenty core deities in the setting itself. This conveys cultural values and aesthetics as well as the nature of veneration for each religion with a simple picture. I absolutely loved this!

Speaking about the art in the book, it is solid and all high quality. Though there is some sexy imagery of a few female gods, except for Calistria it is all less revealing than previous images of the deities. Calistria, as the goddess of lust, looks pretty much exactly like she should. The picture of Shyka the Many starting the third chapter is wonderfully representative: beautiful and eerie at the same time. So overall the art exceeds my expectations both regarding modern standards and wow factor.

The writers did work up the divine intercessions for the secondary twenty deities, but these were sadly unable to be included due to space constraints. So Paizo did a wonderful thing: they included the divine intercessions and more detail on their workings in a free web supplement! Be sure to download it, as it essentially gives you forty gods fully realized and ready to go with all the new rules.

The third chapter covers a brief and incomplete overview of the demigods and other deities of the setting. The chapter covers the highlights and explains the various groups and pantheons, but if you want all the deities written up so-far, you’ll have to look to the old Pathfinder Campaign Setting books. With so many deities, there is no way they could cover them all, but they do give you an idea of what is out there and how they relate to each other and the setting.

Chapter four is one of the more exciting ones for me as it covers pantheons and philosophies and rules on how to use them in game. They give three sample pantheons (Dwarves, Elves, and the Godclaw) and explain that you still have a patron deity within the pantheon whose edicts and anathema you must follow. But you also follow the edicts and anathema of the pantheon. Doing this allows you to select the pantheon’s domains, favored weapon, etc. More versatility and a way to expand on cleric and champion options.

I used the sample pantheons and rules to create two pantheons for the Extinction Curse Adventure Path in this thread. It was very easy to do. You just take a group of deities that would be invoked in the practice of an occupation (like farming, for example) or culture (like forest goblins) and build edicts and anathemas that wouldn’t violate the various gods’ edicts and anathemas. Select appropriate domains and a favored weapon, skill, abilities, alignments, and cleric bonus spells. It took me very little time to complete.

The rest of the chapter details eight philosophies on Golarion, from the Esoteric Order of the Palatine Eye to the Laws of Mortality to Atheism. All but atheism and free agency have rules that work with the Raised by Belief background, as well as acceptable alignments, edicts, and anathemas. This means that someone raised with the Laws of Mortality can used the Raised by Belief background without worshiping a deity. Very cool!

The final chapter is about character options: feats, spells, new domains (with focus spells!), new weapons, and magic items tied to the deities and philosophies. The feats are quite varied, from the obvious—like being able to bless water—to faith and philosophy specific. As an example, Mortal Healing works with Godless Healing (from the Lost Omens: World Guide) and the Laws of Mortality to augment non-divine healing. There is even a feat—Charlatan—that allows someone to fake divine power through manipulation of magical items. This alludes to a faith that is not actually detailed in the book, and a wonderful addition to material ported over from PF1.

The spells are cool (I particularly like brand the impenitent, a curse that marks someone with an ethereal holy symbol of your deity and that only other followers of your faith can see, but they can see it even when the subject is concealed). The new domains and focus spells match up with the new gods presented in the book, giving a lot more faith-based options for clerics and champions as expected from a book called Lost Omens: Gods & Magic.

The items and weapons present cool new weaponry like a polytool (yes, the Swiss army knife now exists in Golarion), the bladed scarf, and the fighting fan. The magic items are all tied to the various faiths (yes, there is a bottomless stein from Cayden Cailean. Like you expected anything else).

The rest of the book is a list of the gods briefly described in chapter three so they can be used with the rules in the CRB and this volume. There are A LOT of gods listed here, covering everything from Empyreal Lords to the Outer Gods to Ancient Osirion Gods. In my opinion, 150 gods are enough to cover most campaign needs.

Final Thoughts: I love this book. It really covers everything you need to integrate the religious systems of Golarion into your campaign. If you want more information, you can find detail on all the gods on the Archives of Nethys, so this primer is really a great intro for new gamers and an aid for GMs learning to work religion rules into PF2. All in all, I consider this an essential book for GMs, with the sample rules systems being of use to even those developing their own deities and pantheons. Five out of five stars.


4/5

This book is great for those that like the deities in the setting. The rules for the included gods are thorough and cover everything you need to play clerics for each god. Granted, they don't cover everyone, like the Goblin Hero Gods or the Orcish Gods, but they cover a lot of ground for the size of the book.


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Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

If you want noble morals with your warfare, Iomedae is your grrrl. She's fantasy Erwin Rommel, chivalrous conduct, no collateral damage to civilians, treat POWs respectfully, try to mitigate the evil of war and battle as much as you can. I can see a Good person fighting under her banner.

Gorum is there just to fight with no regards to consequences. Granted, it's a step above of Szuriel and few other Evil entities, but only that.

Liberty's Edge

Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber

No CG for Iomedae though.

Liberty's Edge

2 people marked this as a favorite.
Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber

I wish to sincerely thank all posters on this for the care you took in countering my arguments. We may never see eye to eye on this matter. But you all are good folks.

Sovereign Court

Kelseus wrote:
Bagpuss wrote:
Rysky wrote:

(For all future inquiries)

Amazon does not make the book, and you can purchase it elsewhere, such as here from the people who do make it :3

Amazon actually list the "release date" as April 10th (after what they say is the release data for the GMG in March), which is very odd.
Amazon is terrible about getting RPG books out. My suggestion would be to just hit your local store or B&N. You should get it soon there. If you don't want to do that, buy the PDF.

I have never had their advertised release date be two months after the actual date, whether or not they get it late. I think that's just a date they grab automatically either from the publisher or the distributor(who presumably gets it from the publisher). I have bought RPG stuff from loads of publishers, from Amazon, and not had this problem (including from Paizo). I don't know what's going on with Paizo stuff and Amazon, but it seems worse for Paizo material then others.

I mean, obviously I can do without the book--there's non-Paizo stuff on which I can also spend money, and I will get round to God's and Magic eventually, I guess--so that I am more bemused than bothered

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