No fantasy setting is complete without a pantheon of powerful deities for its characters to worship or fear. Whether you're a sneaky rogue asking the god of thievery for a blessing on your next heist or a valorous crusader calling the might of your patron down upon the forces of evil, faith and the forces behind it are key to every character's identity. Within this volume you'll find details on the gods and non-deific faiths of the Age of Lost Omens from the perspective of their clergy and lay worshipers. You'll also discover new domains, feats, and spells to customize your character, and an exhaustive index of hundreds of deities from the Pathfinder setting you can worship (and the mechanical benefits of doing so).
An indispensable 128-page resource for both players looking to flesh out their characters' motivations and Game Masters aiming to bring the evil cults, zealous evangelists, and holy warriors of their campaigns to life, Pathfinder Lost Omens Gods & Magic is an essential addition to any Pathfinder Second Edition campaign!
Written by: Robert Adducci, Amirali Attar Olyaee, Calder CaDavid, James Case, Adam Daigle, Katina Davis, Leo Glass, Joshua Grinlinton, James Jacobs, Virginia Jordan, Jason Keeley, Jacky Leung, Lyz Liddell, Ron Lundeen, Stephanie Lundeen, Jacob W. Michaels, Matt Morris, Dave Nelson, Samantha Phelan, Jennifer Povey, Jessica Redekop, Nathan Reinecke, Patrick Renie, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Shahreena Shahrani, Isabelle Thorne, Marc Thuot, Jason Tondro, and Diego Valdez
So this book gives you a quick glance over all of the deities, and that's about it. For that it's great. However when you pull out a lore book, you want to use it to create adventures, locations and NPCs.
For that, the presented lore is way too sparse. You get like 1 page of text for each major deity and some rarely usable spells. Similar to the Lost Omens World Guide, this book can be skipped. Just get Inner Sea Gods book from 1e.
It took about 600 pages to cover both the major and minor deities of the Inner sea in Pathfinder 1e. This book tries to accomplish that in 135. Needless to say, it did not do so.
First of all this book was a little mistitled. A better title might have been "Lost Omens: GODS (and magic)" as the vast majority of the book is taken up with 1-2 page spreads of major and minor deities, pages of paragraphs covering lesser deities and lords, and nearly a dozen or so 1-page spreads of various philosophies. There is no "fluff" content that is more about magic than faith in this book. That's fine, but it's something you should know going into it.
The crunch is also skewed towards content for religious characters (though Godless Healing is a great feat for characters that don't get mechanical benefits from a patron deity) with most of the feats and new items relating in some way to the deities in the book, and quite a few really cool new domains. The exception is the section on new spells, which features only a few new Divine spells, and a bunch of non-Divine spells.
As for the quality of the content itself, it's great:
As a GM you get a bunch of ideas for ways to bring the gods (or more likely, their servants) into your campaigns and flesh them out. I particularly liked the way the major deities all had a little sidebar with a few phrases commonly heard among their followers.
As a player of a religious PC, you can get a better idea of what their faith might mean to them in the game word from a roleplay perspective, and there are a bunch of mechanical options. There are cool feats for Champions and Clerics, but quite a few of the feats are skill feats for a Master in a given skill that relate that skill to the worship of a deity in a cool way. One of my favorites is Battle Prayer, which let's you deal alignment damage to a foe in sight as a single action by praying against them--available to *any PC* that follows a deity and is a Master in Religion. There is also a Monk and a Sorcerer class feat--one each.
There is art in almost every page, and it's all great.
As with most of the Lost Omens books, there is a lot more "fluff" than "crunch" in this book.
Overall to me this book is a 4.5/5 stars, so I'll round up to 5.
Overview
Like the two Lost Omens books before it I consider this to be a perfect sized expansion digest book for those who wish to get more out of the setting or direct their players to further information but don't want to overwhelm themselves or their players.
It won't provide the same sorts of deep dives that the Inner Sea series of 3 hardcovers do but it is a near essential book for those looking to run Golarion set games for the first time and who wish to really ramp up their players connection to the world.
Issues
Two main issues that keep this book from being a 5* for me
1. Index: it has one section called "gods of the inner sea" that covers all of the god entries and doesn't give a way to quickly search for gods by name. Made worse that the section isn't even alphabetical, it is two alphabetical lists. A minor pain but one that comes up when I have tried to search for something mid session.
2. Core Gods: Any god from the core rule book lacks the mechanical elements from the core rulebook, meaning that anyone trying to decide who they want to take has to look between both books. This includes integral information like edicts and anathema sadly.
Mechanics
The book contains a smattering of background(singular), extra feats, items, spells along side some new domains and a lot of god options.
All nice to have but not the real draw for this book and certainly not the primary focus.
Conclusion
I have always found Gods to be one of the hardest elements of world building to handle personally, even in my own homebrew settings I tend to steal heavily from products like this.
As I said in the overview, I consider each of the first three lost omens books (world guide, character guide and gods and magic) to be essential digests of a perfect length for GMs or players who are getting into Golarion lore and want to add that bit of extra spice to the pot.
There are a lot of good things in this book, but there are also things that I found confusing or even contradictory to previous lore. And there are a few things I would have left out completely.
I love the new feats, some of them really make the most of the new action economy, and the Pantheon rules and Divine Intercessions rock! I also love the aphorisms, but I wish all the core gods would have received an equal amount of them (many only get 2). It would have been great if this book would have also listed at least the most common and/or daily rites for each faith, such as the "Bloodbinding" for Kuthites (mentioned by Jason Buhlman during an episode of Knights of Everflame).
It is a bit disappointing that most spells in the book are not for divine spellcasters, and there are no new Golarion-specific ritual spells. I see this as a wasted opportunity, even though it's likely due to page count. Yet it still feels underwhelming to me that quite a few of the new spells are for Bards, Druids, Sorcerers and Wizards.
Most of the new domains are good, although in my opinion they would have belonged in the Core Rulebook. There are also some domains which (at least to me) exist only to justify the presence of certain deities, and some are just plain weird or marginal, granting very niche-type spells that will rarely get used in an "average" campaign. I also wonder why certain deities don't grant ANY access to domains that belong in their portfolios, such as Urgathoa with Plague or Zon-Kuthon with Sorrow -- not even as Alternate Domains. These need errata, I think.
It is a bit sad there are only a couple of new domain-related feats and only one new background. Another missed opportunity, IMO, but it's another sacrifice that had to be made due to including as much "fluff" (lore) as possible into a modest page count.
Art is mostly fantastic, there are some really good illustrations in the book. However, that weird decorative "double-squiggly" on the background is both ugly and impractical, as it makes the borders of some holy symbols look smudgy.
Summa summarum, it's a good book that I feel had a lot of potential to be an EXCELLENT book, especially in the light of not being constrained by the needs of "non-religious" lore. I would have gotten rid of the faith-related magic items; I never liked them, not even in 1E, and it would have made it possible to expand on certain sections to make this book really shine.
I would also like to know the list of new domains presented in this book. Only the name is enough.
Oh, and what's the difference between the common domains and the new kind of domain? (I forgot the name. was it replacement domain?)
These are the new domains: Change, Cold, Decay, Delirium, Dust, Duty, Glyph, Lightning, Plague, Repose, Sorrow, Soul, Star, Swarm, Time, Vigil, Void, Wyrmkin.
Some deities list these domains with their standard domains, but some gods may list "alternate domains" that represent "lesser known aspects of the deity" and which might include new domains, e.g. Abadar has Duty as an alternate domain. Clerics can take the new Expanded Domain Initiate level 4 class feat to take such an alternate domain.
Does this alternate domain replace your initial domain or prevent you from picking Advanced Domain feat at 8th level? Ergo, do you get 2 domains -- one from Domain Initiate and another from Expanded Domain Initiate?
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Kyros731 wrote:
Anyone mind sharing the names of the new archetypes?
There are no new archetypes.
Rysky wrote:
*gasp*
Madgh and Ragadahn fused?! :3
Oops, I hope the Gods don't curse me for that typo. :D
Terevalis Unctio of House Mysti wrote:
Do the Core deities have any of these new domains?
Some, but not all core deities have new domains listed as "Alternate Domains". These can be taken via the new level 4 cleric feat Expanded Domain Initiate or as part of a "heretical" branch of a deity with the new level 1 cleric and champion feat Splinter Faith.
Asgetrion wrote:
Does this alternate domain replace your initial domain or prevent you from picking Advanced Domain feat at 8th level? Ergo, do you get 2 domains -- one from Domain Initiate and another from Expanded Domain Initiate?
No, it is in addition to any domains you might have taken before. The feat gives you access to the domain and an intiail domain spell.
Does this alternate domain replace your initial domain or prevent you from picking Advanced Domain feat at 8th level? Ergo, do you get 2 domains -- one from Domain Initiate and another from Expanded Domain Initiate?
No, it is in addition to any domains you might have taken before. The feat gives you access to the domain and an intiail domain spell.
Okay, that is great to hear! Thanks, Zaister! I can't wait to get my grubby dwarven hands on this book... on February 8th, when my FLGS reopens in new premises. *Sigh* :)
Do the Core deities have any of these new domains?
Some, but not all core deities have new domains listed as "Alternate Domains". These can be taken via the new level 4 cleric feat Expanded Domain Initiate or as part of a "heretical" branch of a deity with the new level 1 cleric and champion feat Splinter Faith.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Seventh Seal wrote:
Prince Setehrael wrote:
theWasp wrote:
Ooh, how many Outer Gods are in the appendix?
The is a small handful of the Outer Gods.
Azathoth, Nyralethotep, Yog-Shoggoth
Hastur who is ascending from Great Old One to Outer God.
Xhamador.
Sorry for the miss spelling, at work and don't have my book with me.
Thank you.
...
No Shub-Niggurath or Nhimbaloth?
:(
Not even Outer Gods can escape conglomerations these days—with a common shoggoth! I’m just picturing what a Desna and Great Old One merger would look like now.
I’m also a little disappointed Bokrug isn’t in there. I liked my city-destroying revenge kaiju. And the Dreamlands are the best.
Could I have some info on Splinter Faith please? Does it only allow you to choose from alternate domains? Is it compatible with pantheons? What benefits does it entail beyond the domain?
Also if a kind soul could give me more details regarding the Godclaw, that would be fantastic. Much love to those who share early!
Could I have some info on Splinter Faith please? Does it only allow you to choose from alternate domains? Is it compatible with pantheons? What benefits does it entail beyond the domain?
Also if a kind soul could give me more details regarding the Godclaw, that would be fantastic. Much love to those who share early!
Could I have some info on Splinter Faith please? Does it only allow you to choose from alternate domains? Is it compatible with pantheons? What benefits does it entail beyond the domain?
Also if a kind soul could give me more details regarding the Godclaw, that would be fantastic. Much love to those who share early!
Thanks for pointing it out; I saw it. I was more referring to pantheons' interactions with this new Splinter Faith feat, rather than pantheons themselves.
also Question...are there any notable tales or stories centered around the Core gods included within? i hope there is at least one covering urgothoa...because there are a lot of questions i have to a degree about her. for example... what happens to those who arrive in her domain? Does anything she eats just fall through her? can she take on other forms? i cannot imagine she doesn't take on a form that is less skeletal lower torso from time to time?
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
Terevalis Unctio of House Mysti wrote:
Much Ragathiel love?
Ragathiel is in the Appendix, and has a few very brief paragraphs. No Picture of him sadly.
He is LG, only accepts LG Clerics. Divine Font is Heal or Harm. Weapon is Bastard Sword. Spells are True Strike (1), Haste (3), Fire Shield (4). Edicts and Anathemas make sense and are pretty spot on.
I think a Channel Smite Cleric of Ragathiel could be really powerful, can take Harm with Divine Font if not against Undead, and with True Strike + Haste, and using a Bastard Sword for versatility of hands "in use", you got a pretty solid build. Well, IMO at least.
Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Why does the Polytool, "a small metal rod" akin to a multi-tool, weigh in at a full 1 Bulk? How does that make sense?
If that blade is sword sized, those aren't pliers next to it so much as they are massive bolt cutters.
All these previews are making me anxious. I called in about my order and was told that they are behind because of inventory. Which is a real shame since I am all the way across the country from Paizo in NJ and at this point it looks like it won't ship until after release which kind of throws away some of the benefits of subbing when I could have just bought the book in store. But here is hoping it will ship today so I can at least have the pdf before release :(
While you might not get the physical book before street date you’ll still get as you note the PDF before street date and also for free, which are the main benefits for subscribing. Not so much getting the physical before street date.
While you might not get the physical book before street date you’ll still get as you note the PDF before street date and also for free, which are the main benefits for subscribing. Not so much getting the physical before street date.
Not necessarily, from what I understand the PDF doesn't become available until after the physical ships out. If it doesn't ship out til after street date, you're just SOL.
While you might not get the physical book before street date you’ll still get as you note the PDF before street date and also for free, which are the main benefits for subscribing. Not so much getting the physical before street date.
Not necessarily, from what I understand the PDF doesn't become available until after the physical ships out. If it doesn't ship out til after street date, you're just SOL.
Paizo lists your package as "shipped" when it is in the box with a label. So it could be "shipped" this afternoon but the post office might not pick it up until Monday afternoon, that means you have your PDF for 3+ days before your book is even in the mail.
While you might not get the physical book before street date you’ll still get as you note the PDF before street date and also for free, which are the main benefits for subscribing. Not so much getting the physical before street date.
Not necessarily, from what I understand the PDF doesn't become available until after the physical ships out. If it doesn't ship out til after street date, you're just SOL.
Correct, the PDF does not become available for download until the physical book ships. If the book ships a week after the release date, then the PDF becomes available a week after the release date (trust me, it's happened to me many times).
For the lucky people that have access to the book:
How many demigods are pictured in the book? All of the full deities in the book have some kind of illustration of them as far as I know, but how about the little guys?
If it's not too much effort, can you make a list of the demigods that have illustrations?