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So does this mean that a 20th level alchemist can get two grand discoveries at that level? Or is grand discovery a default alchemist capstone that can be swapped out for something else?
You just get another new option to pick from as a Grand Discovery.
Do the Rogue/Cavalier/Paladin capstones support Ninja/Samurai/Antipaladin or are they forced to go with a generic one?
Is the wizard capstone nearly as cool as their current option of Immortality?
Ninja, Samurai, and Antipaladin all get their own, unique options for Capstones.
The new Wizard capstone is useful in gameplay, but nowhere near as flavorful.

Sharrakor |
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Could any kind soul list the spells that get Magic Trick feats?
Fireball
Mage Hand
Obscuring Mist
Prestidigitation
Shield
Unseen Servant
By the way -- What do they say on the last page of this player companion, where they formerly gave a preview of the next player companion?
The usual "Next volume" section is just not there. The "Would you like to know more?" just gets more room, but not necessarily more content.

Diego Valdez Customer Service Representative |
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Removed a post and the replies to it. Adam already gave a good explanation why.

QuidEst |

Andrew Mullen wrote:Could any kind soul list the spells that get Magic Trick feats?** spoiler omitted **
David knott 242 wrote:By the way -- What do they say on the last page of this player companion, where they formerly gave a preview of the next player companion?The usual "Next volume" section is just not there. The "Would you like to know more?" just gets more room, but not necessarily more content.
Heck Yes. My favorite two spells? That’s great.

Sharrakor |
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Any chance we can get a list of magic items, spells and/or feats?
Sure thing.
Bracers of Antiquity
Carved King's Band
Conqueror's Breastplate
Ring of Sealed Souls
Scimitar of Deliverance
Totemic Figurine
Trailblazer's Boots
Unyielding Aegis
Wayfinder of Cooperation
Rival's Weald
Song of Discord, Greater
Uncanny Reminder
Battle Planner
Collector's Boon
Expanded Enhanced Arrows
Explosive Weapon
Extra Hail of Arrows
Extra Spell Synthesis
Improved Collector's Boon
Lesser Spell Synthesis
Lingering Breath
Magic Trick (~technically~)
Mind Strike
Murderous Sniper
Secret of Magical Discipline
Shadow's Embrace
Storm of Arrows
Surprising Strategy

Sharrakor |
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Mmmmm...can we get a list of names of capstones?
Here you go.
Deep Reservoir (Arcanist)
Unstoppable (Barbarian or Unchained Barbarian)
Adoring Fan (Bard)
Empowered Bloodrage (Bloodrager)
Perfect Warrior (Brawler)
Tactical Genius (Cavalier)
Proxy (Cleric)
Home Ground (Druid)
Veteran of Endless War (Fighter)
Personal Armory (Gunslinger)
Huntmaster (Hunter)
Team Leader (Inquisitor)
Deadly Study (Investigator)
Unbridled Power (Kineticist)
Legendary Blade (Magus)
Hardened Soul (Medium)
Piercing Gaze (Mesmerist)
Old Master (Monk and Unchained Monk)
Slicing Wind (Ninja)
Collector of the Strange (Occultist)
Diverse Mysteries (Oracle)
Crusader Champion (Paladin)
Phrenic Mastery (Psychic)
Seen It Before (Ranger)
Masterful Talent (Rogue or Unchained Rogue)
Indomitable Spirit (Samurai)
Hex Mastery (Shaman)
Flexible Form (Shifter)
Great Kenning (Skald)
Against the Odds (Slayer)
Unique Bloodline (Sorcerer)
Potent Phantom (Spiritualist)
Grand Eidolon (Summoner and Unchained Summoner)
Incredible Luck (Swashbuckler)
Past Your Limits (Vigilante)
Hammer of God (Warpriest)
Well-Prepared (Wizard)
Arch-Familiar (Any class with a familiar)
The Boss (Any class)
Deep Magics (Any class with spells known)
Great Beast (Any class with an animal companion)
Ki Sage (Any class with a ki pool)
Old Dog, New Tricks (Any class that gains at least four bonus combat feats)
Perfect Body, Flawless Mind (Any class)
The Right Spot (Any class with sneak attack)
Soul Channel (Any class with channel energy)
Walking Library (Any class that prepares spells from spellbook/familiar)
With This Sword (Any class)
Won't Stay Dead (Any class)

Sharrakor |
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AAAAAHHHHH. Why is this book so amazing?
So what does the wizard/cleric give up in exchange for their capstone ability?
Absolutely nothing! They are specifically called as being able to take the alternate capstone, despite not having one to begin with. (Thus, theoretically, there's literally no reason to not take it.)
Presumably, they just get another option for a Grand Hex, like the Alchemist gets a new Grand Discovery option. A little disappointing, yes, but I imagine the new option is quite nice.
Sorry, I overlooked the Witch, but this is essentially correct. No new capstone, but a new option for their capstone.
From the names of the feats, I am guessing that many of them enhance particular features of particular prestige classes from the Core Rulebook. Are any of the feats more generic in regard to enhancing characters with prestige classes?
Unfortunately, this is the one thing I feel this book is lacking.
Looks like the alternate Capstones are still the most interesting thing about this book.
They are pretty cool but I honestly also really like the Magic Tricks section—and I say this as someone who generally doesn't like magic classes!

Feros |
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Rysky wrote:What are some fun things you can do with the Fireball trick?Stuff!
:p
Cluster Bomb: becomes a series of small fireballs instead of one big one, with different targets that have to be close together.
Concentrated Fire: decrease radius to increase damage up to maximum.
Sculpt Flames: change the spaces the fireball affects.
Where There’s Smoke: use a smokestick as a component and leave behind a mass of smoke after detonation.

QuidEst |

Master Pugwampi wrote:** spoiler omitted **Rysky wrote:What are some fun things you can do with the Fireball trick?Stuff!
:p
Ooh, interesting... some of those will depend on what you have to pick up as requirements, but these sound really neat.
I’d love to hear the generalities of Prestidigitation or Unseen Servant if someone doesn’t mind!

Eshenesra |

Feros wrote:Master Pugwampi wrote:** spoiler omitted **Rysky wrote:What are some fun things you can do with the Fireball trick?Stuff!
:p
Ooh, interesting... some of those will depend on what you have to pick up as requirements, but these sound really neat.
I’d love to hear the generalities of Prestidigitation or Unseen Servant if someone doesn’t mind!
Seconded! if anyone can.

QuidEst |
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Is the new Mesmerist capstone less blatantly evil than the last one?
I don't have the book yet, but based on what was posted earlier:
"Piecing Gaze" is pretty much guaranteed to be less controlling than "Rule Minds".
In the unlikely event that it isn't, you can also choose from The Boss, Deep Magics, With This Sword, Won't Stay Dead, and Perfect Body, Flawless Mind.

Sharrakor |
3 people marked this as a favorite. |

QuidEst wrote:Seconded! if anyone can.Feros wrote:Master Pugwampi wrote:** spoiler omitted **Rysky wrote:What are some fun things you can do with the Fireball trick?Stuff!
:p
Ooh, interesting... some of those will depend on what you have to pick up as requirements, but these sound really neat.
I’d love to hear the generalities of Prestidigitation or Unseen Servant if someone doesn’t mind!
I'm hoping I've managed to successfully summarise these while still being understandable!
Chromatic Savant: permanently colour an object or colour part/all of a person for a month. Make complex patterns with a craft check.
Lasting Changes: changes last for an hour per CL.
Minor Levitation: up to 1lb of material becomes weightless and you move it 5ft/round.
Repulsive Flavor: make a willing creature taste awful to give them bonuses against attacks/grapple checks involving mouths.
Thaumaturgic Aesthetics: while Prestidigitation is active, thematically change your spells (by changing their colour/shape/smell/etc.) to make it harder to identify.
Unfettered Servant: increase range to long without increasing spell slot.
Unseen Apprentice: you gain an untyped bonus to concentration checks when the servant is adjacent to you.
Unseen Assistant: the servant can automatically aid another you in any craft/perform/profession check you have 3 or more ranks. alternatively, it can make its own checks using half your total bonus.
Unseen Squire: the servant assists any character in donning armour you are proficient with and they can do this in half the usual time.
Unseen Warrior: the servant can aid another on combat checks, but reduces its duration to 1 round/level.

Mikhail Rekun |
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Greetings all and sundry! This is Mikhail Rekun, your humble author and writer of the capstone section. A great big thank you to Eleanor and Luis for tossing this my way - it was fun to really stretch my wings with high-power, high-level stuff.
A few miscellaneous notes and comments below. Standard disclaimer, this is me in my civilian hat, and is no way, shape, or form official.
1) My balance guideline was 1 capstone = 4 feats, leaning towards more powerful and dramatic effects out of the principle of ending the campaign, and the edition, with a bang.
2) I dearly, dearly wanted to call the Wizard capstone 'Schrodinger's Wizard', but this would have been too meta. The thought, however, is there.
3) My own personal favorite capstones are 'The Boss', 'With This Sword' and 'Won't Stay Dead,' for their ability to spark new stories or roleplaying moments ("How did you survive that broken neck?" "Special trousers.") Arch-Familiar gets an honorable mention because I love familiars.
Finally, I note that the narrator of this section, Kallixeina Nyx, is a character from my Planescape campaign, and is the sister of Kharmione Nyx from the Half-Dead article intro in AP 139: The Dead Roads. You can see what Kalli looks like here.
Hope everyone liked the capstones!

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I have my book and those traits are very nice.
They are called exemplar traits and you can only hove one of them, but having an exemplar trait allows you to have multiple traits of the same type as the exemplar. The catagories for the exemplar traits are combat, region, magic, faith, and social.
the boosts come for every other 2 you have in the same type. also having an exemplar trait lets you pick the feat for additional traits more than once. however the power of an exemplar trait is not to be taken lightly. since it counts as 2 normal traits when you first pick it. so make sure you can handle it.

UnArcaneElection |
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Dαedαlus wrote:AAAAAHHHHH. Why is this book so amazing?
So what does the wizard/cleric give up in exchange for their capstone ability?
Absolutely nothing! They are specifically called as being able to take the alternate capstone, despite not having one to begin with. (Thus, theoretically, there's literally no reason to not take it.)
{. . .}
Actually, Wizards except for Univeralists and archetypes that replace Arcane School did already have a small capstone before this book, apart from the Arcane Discoveries that require you to be 20th level -- it's just buried in the text of the Arcane School Powers. For instance, Conjuration says "At 20th level, you can change the duration of all summon monster spells to permanent".