Rysky |
kevin_video wrote:I’d have to disagree. It’s a 1/day SLA that still uses your resources, and no matter what the spell, it’s a minimum of a full round. Taking it three times just makes it 3/day. Honestly, that’s a waste of three feats. And you still need to have access to that level of spell.The Spell Sage archetype sacrifices Arcane Bond and specialization to get a version of this power, and it's a fair and balanced trade. This lets you gain the Spell Sage's signature power for a single feat slot. Google up my Guide to the Spell Sage for an idea of just how abusable this can become.
Basically it turns you into an incredibly obnoxious super-utility caster with a spell for EVERY POSSIBLE OCCASION. Trust me -- if I played a mid- or high-level arcane caster with this spell IYC, with this feat taken a couple of times, you would soon come to hate me a lot.
Additionally, you can now do weird combinations that are normally impossible, like Contingency + Breath of Life, or Glyph of Warding + Fireball. Oh, and almost as an afterthought, you can now craft any magic item in the book no matter how obscure the spell required.
If this wasn't in their very-last-ever 1e Players' Companion, it would probably already have been Crane Styled by now. As it is, shrug.
Doug M.
Skalds have been doing this since the Advanced Class Guide. It’s Spell Kenning.
If a Loremaster wants to blow over half their character feats to simply do it more than Skald, okay.
kevin_video |
1 person marked this as a favorite. |
Douglas Muir 406 wrote:kevin_video wrote:I’d have to disagree. It’s a 1/day SLA that still uses your resources, and no matter what the spell, it’s a minimum of a full round. Taking it three times just makes it 3/day. Honestly, that’s a waste of three feats. And you still need to have access to that level of spell.The Spell Sage archetype sacrifices Arcane Bond and specialization to get a version of this power, and it's a fair and balanced trade. This lets you gain the Spell Sage's signature power for a single feat slot. Google up my Guide to the Spell Sage for an idea of just how abusable this can become.
Basically it turns you into an incredibly obnoxious super-utility caster with a spell for EVERY POSSIBLE OCCASION. Trust me -- if I played a mid- or high-level arcane caster with this spell IYC, with this feat taken a couple of times, you would soon come to hate me a lot.
Additionally, you can now do weird combinations that are normally impossible, like Contingency + Breath of Life, or Glyph of Warding + Fireball. Oh, and almost as an afterthought, you can now craft any magic item in the book no matter how obscure the spell required.
If this wasn't in their very-last-ever 1e Players' Companion, it would probably already have been Crane Styled by now. As it is, shrug.
Doug M.
Skalds have been doing this since the Advanced Class Guide. It’s Spell Kenning.
If a Loremaster wants to blow over half their character feats to simply do it more than Skald, okay.
Yeah, I'm basically on the same page. Spell keening skalds and wizard/cleric/mystic theurges. There's lots of ways to do it if you look for a way. Some more optimized than others.
I will say that Paizo needs to learn to not be so trusting of their players. Too many Pathfinder players, especially 1e ones, have to "win" with specific builds and not just play and have fun.
Douglas Muir 406 |
The Skald is a half-casting class. So, a 9th level Skald with Spell Kenning can use one of his slots to pick up a 3rd level Bard, Cleric or Druid spell. A 9th level Loremaster with this feat can use one of his slots to pick up a 5th level spell -- ANY 5th level spell, from ANY casting class.
Also, my beef isn't with the power itself. In the case of the Skald and the Spell Sage, it's integrated into a class or archetype, and you're trading stuff away for it in a way that makes sense. Here you're getting this super abusable power for just a single feat. That's not good game balance.
Doug M.
Douglas Muir 406 |
It is not just a single feat -- You have to be a Loremaster to qualify, and that prestige class has some rather steep feat prerequisites for anyone but a wizard to qualify for.
But for a wizard, dipping a level of loremaster is easy and almost painless.
TBC, my starting point here is the Spell Sage. The Spell Sage is a well balanced archetype! Since its introduction back in 2011, it's enjoyed a steady niche popularity with the kind of player who loves nerding out on all the available spells. It's challenging to play at lower levels, but it manages to be interesting, attractive and playable without being OP.
This lets a wizard gain an improved version of the Spell Sage's signature ability for a single feat. It's not game-breaking, but it's definitely OP and abusable. In terms of power it's roughly equivalent to... oh, say a feat that gives the Mesmerist's Stare ability: as a free action, slap a -2 penalty to all Will saves to a single enemy within 30'. Not everyone would take that feat -- not even all casters, perhaps. But most wizards sure would.
Doug M.
Bardess |
Necro because I am creating a bomb-based alchemist and am interested in Vast Explosions.
The usual alchemist capstone says that the character gains two normal discoveries AND one grand discovery. Since Vast Explosions replaces a capstone, am I right in assuming that selecting it, my character would not receive the 2 additional normal discoveries at 20th level?
David knott 242 |
1 person marked this as a favorite. |
Vast Explosions isn't listed as a capstone but as a grand discovery, so if I am reading it right, it would count as the grand discovery within the Grand Discovery capstone of one grand discovery and two normal discoveries.
They really should have given the capstone and the grand discovery within that capstone different names to avoid this sort of confusion.