Sir Holton

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Pathfinder Adventure Path, Companion, Lost Omens, Maps, Rulebook, Starfinder Roleplaying Game Subscriber. Organized Play Member. 22 posts. No reviews. No lists. 3 wishlists. 1 Organized Play character.


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Thanks to everyone who has posted info so far. My hype has achieved critical levels; levels I didn't think existed before!

One thing I'm desperate to know (and I hope isn't asking too much): are there any daemons in the bestiary?


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linkified, arcanist version

also linkified, regular spellcasting version


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Franz Lunzer wrote:

I hope we get archetype feats that can be chosen by different dedications.

Like a hypothetical "Iron Fists"-Feat (idk, 2 gauntlet attacks for one action) that can be taken as either Monk or Fighter multiclass-dedication. So a Rogue MC-Monk could take it, as well as a Sorcerer MC-Fighter.

Problem would be, where to put it, organisation wise. It would be a new category of "dedication-bridging feats"?

Couldn't that just be built as a feat available to the Fighter and Monk classes which you could then take as a MC-Monk or MC-Fighter via the corresponding class-feat-granting archetype feat?

Or am I reading too much into your example?


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I ain't much of a game designer but if the concern with making the Magus a focus power only class is that they wouldn't be able to use their powers every turn sure to a limited pool of focus points, is it possible to have the Magus just receive more than ordinary?

I think every feat (so far) that unlocks a focus power increases the pool by a number of points equal to the point cost of the power itself. What if the feats the Magus selects gives double the points instead? That way, by default, you can "cast" any given power at least twice.

Just a thought I had but I'm sure there is some angle I'm not considering right now, so feel free to point that out.


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Eshenesra wrote:
QuidEst wrote:
Feros wrote:
Master Pugwampi wrote:
Rysky wrote:
What are some fun things you can do with the Fireball trick?

Stuff!

:p

** spoiler omitted **

Ooh, interesting... some of those will depend on what you have to pick up as requirements, but these sound really neat.

I’d love to hear the generalities of Prestidigitation or Unseen Servant if someone doesn’t mind!

Seconded! if anyone can.

I'm hoping I've managed to successfully summarise these while still being understandable!

Prestidigitation:
Adjust Scent: double or halve the smell of object or creature, for the purposes of the scent ability.

Chromatic Savant: permanently colour an object or colour part/all of a person for a month. Make complex patterns with a craft check.

Lasting Changes: changes last for an hour per CL.

Minor Levitation: up to 1lb of material becomes weightless and you move it 5ft/round.

Repulsive Flavor: make a willing creature taste awful to give them bonuses against attacks/grapple checks involving mouths.

Thaumaturgic Aesthetics: while Prestidigitation is active, thematically change your spells (by changing their colour/shape/smell/etc.) to make it harder to identify.

Unseen Servant:
Phantom Decoy: the servant inhabits a suit of armour, wearing it and gaining its AC bonus.

Unfettered Servant: increase range to long without increasing spell slot.

Unseen Apprentice: you gain an untyped bonus to concentration checks when the servant is adjacent to you.

Unseen Assistant: the servant can automatically aid another you in any craft/perform/profession check you have 3 or more ranks. alternatively, it can make its own checks using half your total bonus.

Unseen Squire: the servant assists any character in donning armour you are proficient with and they can do this in half the usual time.

Unseen Warrior: the servant can aid another on combat checks, but reduces its duration to 1 round/level.


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Dαedαlus wrote:

AAAAAHHHHH. Why is this book so amazing?

So what does the wizard/cleric give up in exchange for their capstone ability?

Absolutely nothing! They are specifically called as being able to take the alternate capstone, despite not having one to begin with. (Thus, theoretically, there's literally no reason to not take it.)

Dαedαlus wrote:
Presumably, they just get another option for a Grand Hex, like the Alchemist gets a new Grand Discovery option. A little disappointing, yes, but I imagine the new option is quite nice.

Sorry, I overlooked the Witch, but this is essentially correct. No new capstone, but a new option for their capstone.

David knott 242 wrote:

From the names of the feats, I am guessing that many of them enhance particular features of particular prestige classes from the Core Rulebook. Are any of the feats more generic in regard to enhancing characters with prestige classes?

Unfortunately, this is the one thing I feel this book is lacking.

Dragon78 wrote:
Looks like the alternate Capstones are still the most interesting thing about this book.

They are pretty cool but I honestly also really like the Magic Tricks section—and I say this as someone who generally doesn't like magic classes!


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Exodur wrote:
Mmmmm...can we get a list of names of capstones?

Here you go.

Capstones:
Tip of the Spear (Antipaladin)
Deep Reservoir (Arcanist)
Unstoppable (Barbarian or Unchained Barbarian)
Adoring Fan (Bard)
Empowered Bloodrage (Bloodrager)
Perfect Warrior (Brawler)
Tactical Genius (Cavalier)
Proxy (Cleric)
Home Ground (Druid)
Veteran of Endless War (Fighter)
Personal Armory (Gunslinger)
Huntmaster (Hunter)
Team Leader (Inquisitor)
Deadly Study (Investigator)
Unbridled Power (Kineticist)
Legendary Blade (Magus)
Hardened Soul (Medium)
Piercing Gaze (Mesmerist)
Old Master (Monk and Unchained Monk)
Slicing Wind (Ninja)
Collector of the Strange (Occultist)
Diverse Mysteries (Oracle)
Crusader Champion (Paladin)
Phrenic Mastery (Psychic)
Seen It Before (Ranger)
Masterful Talent (Rogue or Unchained Rogue)
Indomitable Spirit (Samurai)
Hex Mastery (Shaman)
Flexible Form (Shifter)
Great Kenning (Skald)
Against the Odds (Slayer)
Unique Bloodline (Sorcerer)
Potent Phantom (Spiritualist)
Grand Eidolon (Summoner and Unchained Summoner)
Incredible Luck (Swashbuckler)
Past Your Limits (Vigilante)
Hammer of God (Warpriest)
Well-Prepared (Wizard)

Arch-Familiar (Any class with a familiar)
The Boss (Any class)
Deep Magics (Any class with spells known)
Great Beast (Any class with an animal companion)
Ki Sage (Any class with a ki pool)
Old Dog, New Tricks (Any class that gains at least four bonus combat feats)
Perfect Body, Flawless Mind (Any class)
The Right Spot (Any class with sneak attack)
Soul Channel (Any class with channel energy)
Walking Library (Any class that prepares spells from spellbook/familiar)
With This Sword (Any class)
Won't Stay Dead (Any class)


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Thomas Seitz wrote:
Any chance we can get a list of magic items, spells and/or feats?

Sure thing.

Magic items:
All of these are Legacy Items, which working similarly to scaling items.

Bracers of Antiquity
Carved King's Band
Conqueror's Breastplate
Ring of Sealed Souls
Scimitar of Deliverance
Totemic Figurine
Trailblazer's Boots
Unyielding Aegis
Wayfinder of Cooperation

Spells:
Realm Retribution
Rival's Weald
Song of Discord, Greater
Uncanny Reminder

Feats:
Arcing Weapon
Battle Planner
Collector's Boon
Expanded Enhanced Arrows
Explosive Weapon
Extra Hail of Arrows
Extra Spell Synthesis
Improved Collector's Boon
Lesser Spell Synthesis
Lingering Breath
Magic Trick (~technically~)
Mind Strike
Murderous Sniper
Secret of Magical Discipline
Shadow's Embrace
Storm of Arrows
Surprising Strategy


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Andrew Mullen wrote:
Could any kind soul list the spells that get Magic Trick feats?

List of magic trick spells:
They are:

Daylight
Fireball
Mage Hand
Obscuring Mist
Prestidigitation
Shield
Unseen Servant

David knott 242 wrote:
By the way -- What do they say on the last page of this player companion, where they formerly gave a preview of the next player companion?

The usual "Next volume" section is just not there. The "Would you like to know more?" just gets more room, but not necessarily more content.


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Alexander Augunas wrote:
David knott 242 wrote:
Alexander Augunas wrote:

It's bittersweet to see the very last Player Companion that I will ever work on get released. T-T

I hope you guys enjoy the work I did for Luis and Eleanor on the Heroes of Tian Xia section! <3

The Phoenix sorcerer bloodline is in that section.

That section also has Kineticist talents keyed to specific races, such as the Nine-Tailed Kineticist.

Those are merely my favorites from that section -- there are some really good things in this book that I haven't mentioned.

Ah, I only contributed the kineticist content for this book. There is another, glorious evil genius who wrote the Phoenix bloodline + other stuff. (Not gonna mention their name in case they want to be anonymous.)

I just want to quickly, personally thank you for all the kineticist content in the book. I love it a lot and I have so many ideas I want to run away and test now.


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Are there any Occultist mythic options? What are they called?


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Kvantum wrote:

I've gotten my PDF. The bloodlines are, sadly, only for either Bloodragers (Medusa, Sphinx), or Sorcerers (Phoenix, Unicorn).

4 pages of Mythic options for Occult, though the Kineticist options are specifically for Champions and Guardians.

New archetype and aspect for Shifters from Vudra. Vigilante talents from the Mwangi Expanse.

Hi Kvantum,

Would you be willing to list what mythic options there are for kineticists and for occultists? Thanks either way :)


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As previously expressed, I'm grateful for mythic options that are available for occult classes, but will there be expanded options for any classes that were released since Mythic Adventures came out? Specifically, I'm thinking of the Shifter and the Vigilante but my question also applies to any of the Hybrid classes (though, less so, because they can usually rely on any options that gel well with their parent classes' abilities).


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Luis Loza wrote:
Dreams come true! Every core, base, hybrid, and occult class is getting a new capstone! Everyone is here!

That's great news! These last two player companions really are shaping up to be a great send-off. I'm positively excited.


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Having mythic options for occult classes is quite possibly some of the best news I've heard this week. Definitely opens up a bunch of classes for the WotR campaign I want to run!


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I rather hope we get new options and/or capstones for all classes, including base, alternate, hybrid and occult. It would be nice for no one to be left out!

But, pragmatically, that may make the book a bit too large. Oh well; a man can dream! ^_^


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Robert G. McCreary wrote:

High-level adventures (and Adventure Paths) tend to sell fewer copies than lower-level ones. As a result, we produce fewer high-level adventures.

One reason we're starting Signal of Screams at a higher level than usual for APs (7th level instead of 1st level) is to experiment with the AP format and see if people are interested in buying APs that start at higher levels. If Signal of Screams does well (i.e., there's a strong market for higher-level campaigns), we may look at more higher-level APs. If not, then we're unlikely to do so.

Lower-level adventures have everything to do with economics, and nothing to do with a lack of confidence in our rules.

I understand this post doesn't directly relate to the thread topic but this is the message I need to reply to so apologies in advance to the moderation team...

Anyway, I'm hoping you might be able to answer this Rob. I'm very interested in high-level (level 15+) content for Starfinder but I'm not so interested in the genre of the next adventure path. How else can I show my interest and support in high-level content without purchasing an adventure path I'm likely not going to use?


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Hi all,

Hoping someone might able to point me in the right direction here...

In PF1e, intelligence increases at later levels retroactively granted additional skill ranks.

Does a similar sort of logic still apply to PF2e? Does increase to intelligence give a character additional trained skills? Or does the character's intelligence score only factor in at first level and first level only?


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why not Pathfinder 2: Electric Boogaloo?


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39) Will PF finally be balanced for lean?


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I was interested in having a look at those examples but it looks like all the links are dead?


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I have to say that I had originally intended to cancel my subscription after the last set but this preview and most of the previous ones have convinced me to keep it going.

I really need to +1 the daemon suggestion. They're the one thing I'm missing from my collection that I can't get anywhere else. The deacons plus the astradaemon would be a great start, imo.

I'll also +1 the genie-kin suggestion, though it appears they're already under consideration (which I'm really excited about).

Can't wait to see what the future holds!