Pathfinder Player Companion: Chronicle of Legends

Pathfinder Player Companion: Chronicle of Legends

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Go Out with a Bang!

All great characters reach the point where their stories grow from heroic into something of legend. Deep in the archives of the Pathfinder Society are tales of legendary heroes who employed high-level class options, wielded magical relics once used by Golarion's greatest figures, trained in prestige classes with occult power, and cast magic in extraplanar battles too powerful or dangerous to unleash on Golarion. Whether you're wrapping up a campaign or just starting one, Pathfinder Player Companion: Chronicle of Legends offers everything you need to bring a legendary touch to your game!

Inside this book you'll find:

  • New abilities for all types of characters, including powerful traits that grow in strength with a character's existing traits, new ways to improve the versatility of your favorite spells, and feats to support characters with levels in a prestige class.
  • Potent magic items, including storied items that gain new abilities when brought together as a set and legendary relics that grow in power alongside their owners.
  • Powerful capstone abilities for 20th-level characters, including general capstones available to all classes and alternate capstones for every one of Pathfinder's character classes.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder Campaign Setting, but it can easily be incorporated into any fantasy world.

ISBN-13: 978-1-64078-136-8

Note: This product is part of the Pathfinder Player Companion Subscription.

Product Availability

Print Edition:

Available now

Ships from our warehouse in 1 to 5 business days.

PDF:

Will be available for purchase approximately 29 May 2019

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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2 people marked this as a favorite.
ErisAcolyte-Chaos jester wrote:

I have my book and those traits are very nice.

They are called exemplar traits and you can only hove one of them, but having an exemplar trait allows you to have multiple traits of the same type as the exemplar. The catagories for the exemplar traits are combat, region, magic, faith, and social.

the boosts come for every other 2 you have in the same type. also having an exemplar trait lets you pick the feat for additional traits more than once. however the power of an exemplar trait is not to be taken lightly. since it counts as 2 normal traits when you first pick it. so make sure you can handle it.

A slight correction on this: each of them counts differently. Curator of Mystic Secrets and Traveler of a Hundred Lands scale with every trait of their type, rather than every two.

If your campaign permits drawbacks, this is a way to start benefiting from those scaling benefits immediately. Plus whatever those other traits offer, of course. ^_^

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber
Isabelle Lee wrote:
ErisAcolyte-Chaos jester wrote:

I have my book and those traits are very nice.

They are called exemplar traits and you can only hove one of them, but having an exemplar trait allows you to have multiple traits of the same type as the exemplar. The catagories for the exemplar traits are combat, region, magic, faith, and social.

the boosts come for every other 2 you have in the same type. also having an exemplar trait lets you pick the feat for additional traits more than once. however the power of an exemplar trait is not to be taken lightly. since it counts as 2 normal traits when you first pick it. so make sure you can handle it.

A slight correction on this: each of them counts differently. Curator of Mystic Secrets and Traveler of a Hundred Lands scale with every trait of their type, rather than every two.

If your campaign permits drawbacks, this is a way to start benefiting from those scaling benefits immediately. Plus whatever those other traits offer, of course. ^_^

These are really interesting, will have to dive into them more over the coming days.


2 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber
Isabelle Lee wrote:
ErisAcolyte-Chaos jester wrote:

I have my book and those traits are very nice.

They are called exemplar traits and you can only hove one of them, but having an exemplar trait allows you to have multiple traits of the same type as the exemplar. The catagories for the exemplar traits are combat, region, magic, faith, and social.

the boosts come for every other 2 you have in the same type. also having an exemplar trait lets you pick the feat for additional traits more than once. however the power of an exemplar trait is not to be taken lightly. since it counts as 2 normal traits when you first pick it. so make sure you can handle it.

A slight correction on this: each of them counts differently. Curator of Mystic Secrets and Traveler of a Hundred Lands scale with every trait of their type, rather than every two.

If your campaign permits drawbacks, this is a way to start benefiting from those scaling benefits immediately. Plus whatever those other traits offer, of course. ^_^

I see these exemplar traits as almost the opposite of the capstones in terms of their effects. While the capstones are nice rewards to give characters at the very end of a campaign, these exemplar traits look like they provide an excuse to run one more 1st edition campaign from scratch, as I could imagine building characters around these traits from 1st level.


1 person marked this as a favorite.

THanks you for making great stuff paizo team. I really hope one days perhaps pathfinder 2.0 make mythic stuff beyond 10 level but any ways i like it.


Pathfinder Adventure Path, Roleplaying Game Subscriber

What is the Witch Capstone called?
What does the Shaman Hex Mastery grant?
And what does Arch Familiar and Great Beast do?
And more info on Deep Magic please?


Probably a vain hope, but...
Any chance that the wording allows characters that took prestige classes to get capstones?

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber
shaventalz wrote:

Probably a vain hope, but...

Any chance that the wording allows characters that took prestige classes to get capstones?

Aside from the ones like Witch's all the other's function like Archetypes so no, sorry.


2 people marked this as a favorite.
Prince Setehrael wrote:
What is the Witch Capstone called?

The Witch and the Alchemist already get a variable capstone, with grand hexes and grand discoveries, so rather than replace those I simply wrote one new grand hex and one new grand discovery.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber
Mikhail Rekun wrote:
Prince Setehrael wrote:
What is the Witch Capstone called?
The Witch and the Alchemist already get a variable capstone, with grand hexes and grand discoveries, so rather than replace those I simply wrote one new grand hex and one new grand discovery.

I like the Witch one.


3 people marked this as a favorite.

I was very much thinking of Mussorgsky's Night on Bald Mountain when I wrote it.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber
Mikhail Rekun wrote:
I was very much thinking of Mussorgsky's Night on Bald Mountain when I wrote it.

Nice!

Paizo Employee Developer

13 people marked this as a favorite.

As a note, Chronicle of Legends had so much great material that we couldn't fit it all in. Rather than leave it on the cutting room floor forever, I made sure it was available on the blog post for the product. Check it out!


Pathfinder Adventure Path, Roleplaying Game Subscriber

Omg this looks amazing! Can anyone give a brief summary of the prestige classes?


1 person marked this as a favorite.
Pathfinder Campaign Setting, Companion Subscriber
The Painted Oryx wrote:
Omg this looks amazing! Can anyone give a brief summary of the prestige classes?

Spoiler:
Full-spellcasting progression prestige class focused exclusively on occult rituals.

Eldritch Knight, but it's for psychic classes and Kineticist. That's right, Kineticist PrC! It's got half-progression, like Eldritch Knight.

Prince Setehrael wrote:

What is the Witch Capstone called?

What does the Shaman Hex Mastery grant?
And what does Arch Familiar and Great Beast do?
And more info on Deep Magic please?

Spoiler:

- Witch's Dance
- Grants a Grand Hex.
- Improve intelligence and grant SLAs (Free Wish 1/day? Don't mind if I do.) for Arch Familiar. Improve physical stats and wisdom for Great Beast.
- Extra spell known of each level.


Excluding capstones, any options for the Kineticist?


Pathfinder Campaign Setting, Companion Subscriber
Doompatrol wrote:
Excluding capstones, any options for the Kineticist?

Spoiler:
A prestige class.

3 people marked this as a favorite.
Pathfinder Campaign Setting, Companion Subscriber

By the way, just wanted to mention my favorite thing in here from a section not yet covered: the vigilante talents.

Spoiler:
Shapeshifting vigilantes are possible now, regardless of race! There's a social talent to give your two identities different physical forms for your race. Not enough? There's a vigilante talent that gives you physical Disguise Self at-will (with reduced disguise bonuses). It comes with a couple other perks as well. You can follow that on with being able to shapeshift your body into weapons, allowing you to go full Clayface.


3 people marked this as a favorite.

Our campaigns never make it to 20th level, so the capstones aren't of much interest to our group. The exemplar traits are really cool, but I was expecting something that leveled with experience rather than the number of traits of a type a character had...still useful and fun. The prestige class feats are really cool, though I will have to search to find the PRC's they compliment.
I think my favorite part of this book is the Magic Trick feats, though. Weaponizing the Daylight spell is something I have ALWAYS wanted. This gets that started in a big way!
It is all fun stuff, even if I may not use it all so thanks to everyone who contributed as this is a really nice farewell to classic Pathfinder!


@QuidEst
On your favorite thing

Spoiler:
Sounds neat. One thing I have to ask about this: You say the talent gives "physical" Disguise Self and follows with physical changes while the social talent gives different physical forms? Does it change how Disguise Self is illusion based (like 3.5's Changeling did) or will a handshake destroy your disguise?

Scarab Sages

Pathfinder Adventure Path, Companion, Modules, Roleplaying Game, Starfinder Adventure Path Subscriber

For the archmage's vestments, there is both a staff and a shield. If a wizard were to be using the full five piece set he would not be able to cast spells since he would have no hands free.


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber
Raisse wrote:
For the archmage's vestments, there is both a staff and a shield. If a wizard were to be using the full five piece set he would not be able to cast spells since he would have no hands free.

"A light shield's weight lets you carry other items in that hand, although you cannot use weapons with it."

Assuming that you are not trying to use your staff as a weapon, you could hold the staff with the hand of the same arm that is carrying your shield.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber
deuxhero wrote:

@QuidEst

On your favorite thing
** spoiler omitted **

Spoiler:
Without quoting the full text of each talent, the best way I can think of to describe the talents in question is that the social talent makes you like Captain Marvel/Shazam while the vigilante talent makes you like Reed Richards/Mister Fantastic of the Fantastic Four.

Pathfinder Campaign Setting, Companion Subscriber
deuxhero wrote:

@QuidEst

On your favorite thing
** spoiler omitted **

Spoiler:
It works like Disguise Self without being an illusion. Lots of different forms, change whenever you'd like, and get other perks as well. (This even allows for cool things like playing a native outsider and turning into a medium-sized angel/devil/kyton/rakshasa, due to how Disguise Self Works.)

For the social talent, suppose you're playing a halfling. Your social identity can be a taller heavy-set male halfling who looks like they're from Cheliax, and their vigilante identity can be a shorter medium-built female halfling who looks like they're from Tian Xia. You can't change those two forms, though, and you can't have halfling and gnome. I won't go into how that works mechanically, though, because the book isn't out.


Thanks. The first sentence is what I was looking for.


What does Vast Explosions (Alchemist Grand Discovery) and Proxy (Cleric capstone) do?


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber
Exodur wrote:
What does Vast Explosions (Alchemist Grand Discovery) and Proxy (Cleric capstone) do?

Vast Explosions: Bombs do more damage.

Proxy: Closer connection to deity. I am not sure how to describe this one without totally giving away the mechanics.


Rysky wrote:
Mikhail Rekun wrote:
I was very much thinking of Mussorgsky's Night on Bald Mountain when I wrote it.
Nice!

This scene looks like something that would happen frequently in Ustalav. Although the middle 1/3 looks positively Chelaxian/Infernal . . . .

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