Luthorne |
5 people marked this as a favorite. |
Kalindlara wrote:Which Know Direction was that? I've been meaning to listen to more of those...Kalindlara,
I think he's talking bout Know Direction 154, right David?
The shifter officially isn't a spell caster, but it seems to have an awesome set of abilities. At least that's what Mr. Jacobs has revealed.
A YouTube link for those interested.
Mjolbeard89 |
OMG! If that's the case, then my wildest dream of a Pathfinder version of the 4e Warden class seems like it might finally be coming! SQUEEE!!!
Also, re: wilderness-themed AP, seems like Ironfang Invasion, the current AP, is kinda fulfilling that role, especially in the first couple books. Guess the release of all these wilderness books gives me an excuse to wait on trying to get into a group or starting one up myself.
David knott 242 |
The Gold Sovereign wrote:A YouTube link for those interested.Kalindlara wrote:Which Know Direction was that? I've been meaning to listen to more of those...Kalindlara,
I think he's talking bout Know Direction 154, right David?
The shifter officially isn't a spell caster, but it seems to have an awesome set of abilities. At least that's what Mr. Jacobs has revealed.
That's the one!
The mp3 file probably won't show up at 35privatesancturary.com for a couple of weeks.
StarMartyr365 |
Now I finally get to play this guy!
I hope there will be an archetype that allows you to play an Shifter who isn't limited to just animals. I'd like something closer to a doppelganger in that they can shift into the shape of humanoids as well.
SM
Luthorne |
Yeah, we'll have to see what the end product is like. With the nature theme, it might only be able to turn into animals, plants, and vermin, though I'd say humanoids are possible since they're also more 'natural' creatures, though I would love something less restrictive, but if it is, I hope for archetypes or feats or other potential options that would allow aberrations, magical beasts, dragons, monstrous humanoids, oozes, and other such, as well as other 'out there' options like constructs, fey, outsiders, and undead, whether in this book or future expansions, but we will just have to see.
Robert Brookes RPG Superstar 2014 Top 4 |
14 people marked this as a favorite. |
I'm really eager to see what people think of the shifter. I had the opportunity to write the class' archetypes, and I tried to cover a pretty board gamut of concepts—some of which people are asking for in this thread!—so it'll be interesting to see what people think once this beast is in their hands.
That said, November is a long way off. If I was a betting man, I'd wager there'll probably be more official news at Paizocon. So, keep an eye out for that!
Luis Loza Rule and Lore Creative Director |
1 person marked this as a favorite. |
I'm really eager to see what people think of the shifter. I had the opportunity to write the class' archetypes, and I tried to cover a pretty board gamut of concepts—some of which people are asking for in this thread!—so it'll be interesting to see what people think once this beast is in their hands.
AHA!! I knew it!
QuidEst |
I'm really eager to see what people think of the shifter. I had the opportunity to write the class' archetypes, and I tried to cover a pretty board gamut of concepts—some of which people are asking for in this thread!—so it'll be interesting to see what people think once this beast is in their hands.
That said, November is a long way off. If I was a betting man, I'd wager there'll probably be more official news at Paizocon. So, keep an eye out for that!
Even if it's not my ideas that got written up, I'm really happy to hear that the archetypes aim to cover a wide range of options!
Joe Hex |
Very interested in this mesmerist archetype!
I’ve wanted to create a mysterious, mesmerist in the woods type character for a while, but never thought I’d have an archetype specific enough to help put it together. I hope the archetype is more based on nature-focused tricks, and fey-like enchantments than it is on controlling animals, or gaining an animal companion. There are already so many druid/ranger/hunter options to do the latter.
Luthorne |
1 person marked this as a favorite. |
Very interested in this mesmerist archetype!
I’ve wanted to create a mysterious, mesmerist in the woods type character for a while, but never thought I’d have an archetype specific enough to help put it together. I hope the archetype is more based on nature-focused tricks, and fey-like enchantments than it is on controlling animals, or gaining an animal companion. There are already so many druid/ranger/hunter options to do the latter.
Hmm, the fey trickster from Ultimate Intrigue sounds somewhat like what you describe?
Joe Hex |
2 people marked this as a favorite. |
Joe Hex wrote:Hmm, the fey trickster from Ultimate Intrigue sounds somewhat like what you describe?Very interested in this mesmerist archetype!
I’ve wanted to create a mysterious, mesmerist in the woods type character for a while, but never thought I’d have an archetype specific enough to help put it together. I hope the archetype is more based on nature-focused tricks, and fey-like enchantments than it is on controlling animals, or gaining an animal companion. There are already so many druid/ranger/hunter options to do the latter.
I am actually very fond of that archetype, but would like something more focused on fey-like enchantments. The fey trickster is almost completely illusion based with its “fey veils”. A real problem with the fey trickster I came across when I ran one as an NPC, is that the druid spell list does not work very well with any of the other mesmerist class features- Hypnotic Stare, and Mental Potency lost much of its usefulness with a spell list with so relatively very few will-save spells on it. The mesmerist’s spell list was always very important to making that class work. Still, fey trickster is cool, just not very effective overall.
Luthorne |
Luthorne wrote:I am actually very fond of that archetype, but would like something more focused on fey-like enchantments. The fey trickster is almost completely illusion based with its “fey veils”. A real problem with the fey trickster I came across when I ran one as an NPC, is that the druid spell list does not work very well with any of the other mesmerist class features- Hypnotic Stare, and Mental Potency lost much of its usefulness with a spell list with so relatively very few will-save spells on it. The mesmerist’s spell list was always very important to making that class work. Still, fey trickster is cool, just not very effective overall.Joe Hex wrote:Hmm, the fey trickster from Ultimate Intrigue sounds somewhat like what you describe?Very interested in this mesmerist archetype!
I’ve wanted to create a mysterious, mesmerist in the woods type character for a while, but never thought I’d have an archetype specific enough to help put it together. I hope the archetype is more based on nature-focused tricks, and fey-like enchantments than it is on controlling animals, or gaining an animal companion. There are already so many druid/ranger/hunter options to do the latter.
I don't know about that, I think it works pretty well. If you take the infiltration bold stare (from Occult Realms) or the Sluggishness bold stare, you can target CMD or Reflex saves, and the hunter spell list has a number of spells that target these, and one could argue that both getting a larger number of spells that target other saves and aren't mind-affecting, as well as a number of spells that ignore spell resistance, has a lot of advantages over a normal mesmerist. As for mental potency, I'll be honest, I think it's a pretty useless ability for a mesmerist...most of the spells it applies to are - at least in my opinion - pretty terrible, except at lower levels...
But still, interesting to hear your perspective! I think the vanilla mesmerist is pretty good at focusing on fey-like enchantments, they get most of the spells already, and their other class abilities can definitely help there, so I'm not sure what more you would from an archetype?
nighttree |
Luthorne wrote:I am actually very fond of that archetype, but would like something more focused on fey-like enchantments. The fey trickster is almost completely illusion based with its “fey veils”. A real problem with the fey trickster I came across when I ran one as an NPC, is that the druid spell list does not work very well with any of the other mesmerist class features- Hypnotic Stare, and Mental Potency lost much of its usefulness with a spell list with so relatively very few will-save spells on it. The mesmerist’s spell list was always very important to making that class work. Still, fey trickster is cool, just not very effective overall.Joe Hex wrote:Hmm, the fey trickster from Ultimate Intrigue sounds somewhat like what you describe?Very interested in this mesmerist archetype!
I’ve wanted to create a mysterious, mesmerist in the woods type character for a while, but never thought I’d have an archetype specific enough to help put it together. I hope the archetype is more based on nature-focused tricks, and fey-like enchantments than it is on controlling animals, or gaining an animal companion. There are already so many druid/ranger/hunter options to do the latter.
My experience was the same....I'm planning a Gnome/Vexing Trickster for Iron Fang.....hoping that will work more to my liking :P
Robert Brookes RPG Superstar 2014 Top 4 |
Alexander Augunas Contributor |
nighttree |
2 people marked this as a favorite. |
I am very interested to see what the Shifter end's up looking like. I would like to see both an Urban version/Archetype that is more of a Mystique/Doppelganger type, as well as a an Archetype that allowed for swarm forms right out the gate (with increasing sizes/types of swarms as they level).
Eagerly watching this one....
Dragon78 |
1 person marked this as a favorite. |
Since the shifter is a nature based shape shifter then animal, plant, and vermin forms makes sense. It might also get elemental and fey(if they make up those spells) as well.
As for archetypes, I hope to see a dragon based one, a humanoid(humanoid, monstrous humanoid, giant) based one, a magical beast based one, and maybe even an aberration based one.
Dean HS Jones |
Since the shifter is a nature based shape shifter then animal, plant, and vermin forms makes sense. It might also get elemental and fey(if they make up those spells) as well.
As for archetypes, I hope to see a dragon based one, a humanoid(humanoid, monstrous humanoid, giant) based one, a magical beast based one, and maybe even an aberration based one.
I'm kinda hoping for something that runs the gamut and gets weirder and weirder as it levels up until eventually it can shift into anything in the Bestiary, robots included.
Xethik |
QuidEst wrote:That is an awesome archetype.cartmanbeck wrote:Yeah! Probably my favorite 2016 archetype. The book is really good as a whole- check it out and make sure you didn't miss the other cool stuff, like ancestor eidolons.QuidEst wrote:Can't believe I've never seen this archetype! I'm gonna have to play one of these!Dean HS Jones wrote:That is certainly an option.Xethik wrote:Would be interested in seeing an archetype that transforms into a pack of animals (represented by breaking swarm rules?). Though that's mostly coming from Malazan love. Could never build proper D'ivers.You could play both a crazy cat lady AND her swarm of furbabies!
Well dang, that is pretty sweet. I've been falling behind on options, thanks for pointing that out.
Still, it would be AWESOME to turn into a small pack of wolves rather than one supped up Dire Wolf or what have you. But this definitely gets you 95% of the way there.
Grovestrider |
4 people marked this as a favorite. |
Something else that I would like to see in Ultimate Wilderness is a new spell descriptor such as 'Plant' or 'Wood', including a list of previously published spells that would have such a descriptor including: blight, entangle, spike growth, and warp wood.
There are a number of reasons why I want a 'Plant' or 'Wood' spell descriptor including: Simplifies the 'Resist Nature's Lure' class feature to simply state that it grants the save bonus against anything with such and such spell descriptor. It simplifies the creation of feats or traits for individuals who specialize in Plant-magic. With Phytokinesis as a new Element for Kineticists, I think it is about due.