Pathfinder Roleplaying Game: Book of the Damned (PFRPG)

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Pathfinder Roleplaying Game: Book of the Damned (PFRPG)
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Abandon All Hope!

As long as mortals have feared what awaits them after death, the threat of damnation has loomed. Powerful fiendish lords rule the deepest, darkest reaches of the Great Beyond: archdevils, demon lords, the Horsemen of the Apocalypse, and more. Such is the power of their evil that even angels cannot resist it—when one servant of Heaven cataloged all the evil in existence in the Book of the Damned, Heaven's judges doomed him to exile, appalled at what he had wrought. And now you hold those horrors in your hands!

Pathfinder RPG Book of the Damned explores the evil planes and their fiendish rulers as they exist in the Pathfinder Roleplaying Game. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Book of the Damned includes:

  • Descriptions for dozens of archdevils, demon lords, Horsemen of the Apocalypse, and other fiendish divinities, including the foul boons they grant to their most devoted followers.
  • Explorations of otherworldly fiendish realms, including the infernal reaches of Hell, the death-haunted expanses of Abaddon, and the nightmare depths of the Abyss.
  • Several brand-new monsters to fill out the ranks of all 11 of the fiendish races, from sinister classics such as demons and devils to new favorites like asuras and sahkils.
  • New blasphemous rituals, magic items, powerful artifacts, and spells to arm your villains with or for heroes to discover and defy.
  • Three fiend-focused prestige classes, ready to vex and terrify adventurers who dare stand against their plots.
  • An extensive collection of in-world excerpts from the sinister pages of the Book of the Damned itself.
  • ... and much, much more!

ISBN-13: 978-1-60125-970-7

Content Advisory
Pathfinder Roleplaying Game: Book of the Damned deals with many dark and intense concepts. The topic of demons and devils is not for everyone, nor is exploration of the themes these fiends embody and the practices they demand of their worshipers. You should make sure that your game group is comfortable with the contents of this book before using them in play—if even one player is uncomfortable with including some of the concepts in here, you should set those portions of the book (or the entire book) aside and focus on other plots for your game. Buyers should beware that the content of this book is not appropriate for all ages, and parents especially are encouraged to review the book before buying it.

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Rulebook Subscription.

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Five Evil Stars for a Five Star Evil Book!

5/5

Paizo's Book of the Damned does the nigh unthinkable in the increasingly politically correct gaming industry, in that it is filled with truly evil beings that commit hideous and offensive acts upon the universe. This book collects the best selling Book of the Damned series from Paizo and adds new parts here and there. If you have the previous books, it is still worth getting this for the new material, but your mileage may vary.

I absolutely love how much this book triggers people! I'd expect nothing less from a product called "Book of the Damned." The art is absolutely gorgeous, the lore is evocative and the evil contained within will help you unleash the hordes of heck on your unsuspecting players - and they'll thank you for it.

It's sold out now, so if you see a copy somewhere, snatch it up! This will be a much sought after collector's item for years to come.

Thank you for treating your customers like adults, Paizo. Every toolbox needs evil toys and this book helps fit that bill!


crappy overall

2/5

first 2chapters are horrid, the art is garbage. Last 3 chapters steadily grow better. I'd write more and have, but this stupid program keeps deleting my reviews! Therefore, PM me if you really want to know.


Mostly flavor for DMs, little use to players

1/5

I would not recommend this book to anyone except DMs who wanted a lot of deep flavor text on evil gods, evil planes and evil outsiders. The vast bulk of material is stuff that the DM can read in order to form a more coherent world view inside his head, but much of the material is such that it is not only useless to players mechanically, but even further, it is even difficult to convey to players flavor-wise.

Of the 280+ pages, about 120 (so almost half the book) is spent on detailing evil gods that were too small to receive full writeups in previous products. Gods like Baphomet, Dispater, Kostchtchie, Lamashtu, Mephistopheles, Moloch, Nocticula, Orcus, Pazuzu and Szuriel receive two-page writeups -- about 50 in total, covering about 100 pages. The other 20 pages in this section offer two-page writeups for 10 groupings like "Asura Ranas" and "Daemon Harbringers", giving brief detail to groupings gods even smaller than those who merited full two-pagers per individual. This section is essentially useless to players, but the DM can make some use of it for players by building cults that worship these guys and positioning them as enemies that have some of their background fleshed out thanks to this book. Having said that, spending almost half the book to detail the obscure gods of the guys who are going to be sword fodder for the players in three combat rounds? I think a hardcover slot could have been used for something much more useful.

The next 40 pages cover evil planes like Hell and Abyss. This, I think, is one of the more useful sections in the book, because at higher levels, players and campaigns are often going to be venturing into these environments, so getting more detail on them is very good stuff, and the DM can really use this as very concrete setting material for adventures. I actually wish that the art budget from the entire first section had been put into this section, because getting lots of cool images to use as visual aids to show players when they venture into a plane would have been extremely useful to me as a DM. Unfortunately, this is the smallest of the book's four sections, showing a big disconnect between what Paizo thinks we need and what I feel I need.

The third section is essentially the crunch section. Feats, domains, magic items, prestige classes and stuff like that. 95% of it is useless to players, and essentially exists just for the DM to build bad guy statblocks that the players are never going to see. There's a few occasional things that the players can use, like the Moon and Rivers subdomains, but by and large this section is useless unless you are the sort of DM who gets enjoyment out of building statblocks for your bad guys.

The fourth section is called a bestiary, but don't think it's like the Bestiary books simply presenting statblocks -- it has that too, but only about 14 of its 40 pages are statblocks for new monsters. The larger part of this section is flavor descriptions going over existing outsiders (like six pages for devils, six pages for daemons and six pages for demons) and giving them more flavor than existed previously. It's...not useless, I suppose. Some of the evil outsider flavor can be useful for DMs to flesh out encounters between evil outsiders and players. I guess this would be my second favorite section of the book, after the evil planes section.

Finally there's an appendix that presents excerpts from the in-world Book of the Damned in replica-like format as if you were reading the actual book. Kind of neat as a novelty but I didn't feel I got much use out of it.

So essentially there's five sections -- Gods, Planes, Crunch, Bestiary and Excerpts. Gods and Crunch are mostly only useful to build the bad guys of the campaign. Gods is more flavor side, Crunch is more crunch side. But I seriously question the decision to devote over half a hardcover to material that is mostly just useful to build the guys that might be dead in three rounds. My dislike for this decision is a big reason why I only give the book one star. Planes and Bestiary are more useful sections, but they are only about 80 of the book's 280+ pages. Bestiary is about as big as it needed to be -- I don't need any more flavor or statblocks that were presented there, so I wouldn't have wanted to see that section expanded further, but Planes could have and IMO should have been expanded far more. I could have used much, much more detail on the adventuring environments that I as DM could present to players.

Overall I just feel like this book was a big misstep and mis-gauge in what is useful. At least from my personal perspective -- other DMs may disagree. And it's miscategorized -- this book should have been in the DM-focused Campaign Setting line like Inner Sea Gods, to which it is sort of an evil sequel, rather than in the core line where, IMO, books should be more player-useful.

I should add one exception. This book could be really useful and worth its price if you are running an evil campaign. In that case, all the evil gods stuff and evil crunch stuff will actually be player-useful, which rockets the utility of this book upward. If you are running an evil campaign, I would actually consider this a four-star book.


Reprints and Bad Artwork

1/5

The best thing about the new Book of the Damned that can truly be said to be original to it, is the completed list of obediences. The rest of the material consists of reprints from the prior Books of the Damned, or retcons to that material that create new problems. As seems to be the usual case, the demons and the devils take the lion's share of the material, while the daemons, despite theoretically being among the Big Three of the fiendish races, are left to language in comparative obscurity; minor demon lords receive longer write-ups than in prior books, and Asmodeus' Queens of the Night get full write-ups for the first time, but among the deamons the Horsemen and the Horsemen alone receive any attention.

Perhaps the worst thing about the book however, is the artwork. While there are a few good, new pieces, usually marking the spaces between sections, most of the individual portraits of the archfiends are reprints from prior books or stunningly ugly (or in the case of the archdevil portraits from Bestiary 6, both).

I loved the prior Books of the Damned and wanted to like this book. In the end though, what little new material there cannot compensate for the book's faults, and the bad quality art makes it actively cringe-inducing to look on. Save yourself the money and buy something else.


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Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber
Robert Brookes wrote:

So, my copy hasn't arrived yet but I have a more (publisher-oriented) question about the new nomenclature for kytons:

Is velstracks an OGL term? Or is it specifically Paizo IP?

The PI statement in the book is as follows:

Book of the Damned wrote:

Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Game Content: All

trademarks, registered trademarks, proper nouns (characters, deities, locations, etc., as well as all adjectives, names, titles, and descriptive terms derived from proper nouns), artworks,
characters, dialogue, locations, plots, storylines, and trade dress. (Elements that have previously been designated as Open Game Content, or are exclusively derived from previous Open
Game Content, or that are in the public domain are not included in this declaration.)

Hope that helps! (Don’t have time to do more digging than that right now)


1 person marked this as a favorite.

James Jacobs has mentioned before that D&D is the highest profile game in the industry,* and so D&D doing well or doing poorly brings up or drags down the rest of the industry accordingly.

Pathfinder ever outselling D&D in the first place had at least as much to do with WotC's mismanagement of 4E D&D as it did with Paizo's excellent work with Pathfinder. It seems WotC finally got its s@+! back together with 5E, and so it's leading in sales again.

So I guess the key measure isn't whether 5E is outselling Pathfinder; it's whether Pathfinder's sales have actually gone down.

* As easily demonstrated by Stranger Things - they simply threw D&D into a show with no need to explain it. You couldn't really do that with Pathfinder or Call of Cthulhu or Warhammer - you'd need to at least introduce it to avoid losing people. But folks who've never even played a pencil and paper game before know what D&D is.


3 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
Rysky wrote:
The Raven Black wrote:
Is it a good idea for Paizo to hedge its bets so heavily only on the people who play in the Golarion-setting ? I think not
*looks at the Adventure Path line*

The adventure path line does well because it's a godsend to busy GMs: instead of spending precious time creating custom encounters, maps, and NPCs, there's an entire book of them already laid out with care. Not to mention that most things are self-contained enough that, with a few exceptions, you could jam them into any world and have the game continue running as normal. Doing so would require some adjustments of course, but generally speaking if I wanted to set Hell's Vengeance in my world of "Megalarion" where the gods are dead and zombie hordes roam the night in a world ruled by magitek corporations, I could. As long as all the story beats remain similar and the maps are the same, I still have a full adventure already written for me.

Plus, plenty of people use them as jumping points for other custom adventures. Besides just the high-level adventures that most books have hooks for at the end of the paths, I've heard of plenty of Reign of Winter groups who just stuck around on Earth and adventured around, or groups that jump from one AP to another to create a different narrative.

Zhangar wrote:
But folks who've never even played a pencil and paper game before know what D&D is.

Yeah, that's the thing that made Tom Hanks go nuts isn't it?


Ixos wrote:
Also, I don't entirely understand why some people would think that this content is Golarion specific. Much of the information in this book is not about how the fiendish demigods relate to one planet, but their respective histories in the planes which could apply to any world that uses the Core cosmology.

Golarion in this context refers to the setting, not the planet.

For example, this Book is far too specific to the Golarion Setting that I cannot use it in my games outside of a some of the feats, the monster stats, spells, and the rituals.

Silver Crusade

1 person marked this as a favorite.
Milo v3 wrote:
Ixos wrote:
Also, I don't entirely understand why some people would think that this content is Golarion specific. Much of the information in this book is not about how the fiendish demigods relate to one planet, but their respective histories in the planes which could apply to any world that uses the Core cosmology.

Golarion in this context refers to the setting, not the planet.

For example, this Book is far too specific to the Golarion Setting that I cannot use it in my games outside of a some of the feats, the monster stats, spells, and the rituals.

How so?

I think you've said before that you use a different sytem of Planes, correct?


There is a Core cosmology otherwise the forthcoming Planar Adventures wouldn't be a thing. But not everything from the Core line needs to be in every game.

Liberty's Edge

Ixos wrote:
There is a Core cosmology otherwise the forthcoming Planar Adventures wouldn't be a thing. But not everything from the Core line needs to be in every game.

Core cosmology as in that found in the CRB is quite light

AFAIK BotD is the first book in the RPG line that brings so much detail to the planes and their powers that be

Also James Jacobs stated that Planar Adventures just could not happen (as in not in the RPG line) before the RPG-Setting fusion


Hi, all!

I've got the pdf copy of this, and a paper copy coming in the mail, but my quick review left me with a pretty big question that I really thought this book would answer.

Is there any spot, anywhere, that lists all of these evil creature types and gives their "role?" I know I can look up devil, or demon, or any of the others, individually. But there are close to a dozen of these things, and each fills a specific niche.

I think that's awesome, but I don't have the brainpower after work, family, and everything else to keep eleven different brands of evil straight.

I really thought this book would take one or two pages and give a quick blurb on what each one of these things is, and why it operates the way it does...

Am I missing it? Or is there something to that effect somewhere else?

My addled brain thanks you!!!

Paizo Employee Managing Developer

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Check pages 218–239. That might be what you're looking for.

Of course, the "big three" get more attention than the other fiends, but there's also hand tables talking about their niche and what offerings they prefer (for all fiends).


Adam Daigle wrote:

Check pages 218–239. That might be what you're looking for.

Of course, the "big three" get more attention than the other fiends, but there's also hand tables talking about their niche and what offerings they prefer (for all fiends).

I'll check it out! Thank you so much for responding, and so quickly!!!

Edit: That's pretty much EXACTLY what I was looking for. Thanks again!

Paizo Employee Managing Developer

2 people marked this as a favorite.

Yay! Glad to help!


See Mister Daigle DOES help people. Just you know, you have to know how to ask him.

Btw the artwork for each section is probably my favorite parts of the book.

Dark Archive

I have a question regarding Oni Daimyo, specifically the Empress of the World (who, btw, has my favorite art in the book).

As written it says that most Oni Daimyo are circumspect about their power, but everything about them seems to indicate that they would rule openly, including their grandiose titles. How do they acquire such wealth and standing by hiding away?

With Inma specifically, she is said to dwell in Chu Ye. Does Chu Ye's void yai shogun know she is there? If so does he pay tribute to her? Does he do it secretly or openly?


Does anyone know what Cixyron, Jakarkas, Uaransaph, and Zaigasnar are like, both physically and temperamentally? I'm honestly curious as to why a daemon would be a slaver (Jakarkas) or into body mods (Zaigasnar). Maybe as a way to get at Zon-Kuthon and his kyt- er, velstracs?


Rysky wrote:

How so?

I think you've said before that you use a different sytem of Planes, correct?

I use the same ruleset for the planes so that planeshift/shadow walk/astral projectiion/etc. type effects work and the names are generally the same as CRB planes so I can go Devils are in Hell, Yazata are in Elysium, etc. (though I did move Div to Elysium to pair with Yazata). But yes my setting's planes, reincarnation system, and outsiders works differently enough that this book doesn't really work for it (my setting even uses subjective morality so Fiend doesn't even equal Evil in my setting).

It's a planar setting with a lot of interaction with fiends so I was hoping the book would still be useful (since the rest of the RPG-lines stuff hasn't had any conflicts with my setting, though I haven't purchased Adventurer's Guide so I cannot say if there are any conflicts in it).

Paizo Employee Creative Director

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Creon Vizcarra wrote:

I have a question regarding Oni Daimyo, specifically the Empress of the World (who, btw, has my favorite art in the book).

As written it says that most Oni Daimyo are circumspect about their power, but everything about them seems to indicate that they would rule openly, including their grandiose titles. How do they acquire such wealth and standing by hiding away?

With Inma specifically, she is said to dwell in Chu Ye. Does Chu Ye's void yai shogun know she is there? If so does he pay tribute to her? Does he do it secretly or openly?

Yup, the void yai shogun knows and pays tribute openly. In the same way a priest of any faith would pay tithes or sacrifice to the gods.

As for how the oni daimyo gain their wealth and standing... it's by sheer virtue of the fact that they're immortal divinities who have been doing what they're doing in various ways for many many centuries, and have become very good at it. They function in the shadows and their "rule" is less of one akin to a king or queen on a throne and more like the god who inspires the king or queen.

Paizo Employee Creative Director

6 people marked this as a favorite.
Reduxist wrote:
Does anyone know what Cixyron, Jakarkas, Uaransaph, and Zaigasnar are like, both physically and temperamentally? I'm honestly curious as to why a daemon would be a slaver (Jakarkas) or into body mods (Zaigasnar). Maybe as a way to get at Zon-Kuthon and his kyt- er, velstracs?

In cases where we have very little room to get into details explaining a deity, we often throw in tiny little bits of intriguing information like this. Back in the early days of the game, a great example of this was giving Pharasma the Water domain. Now that we've had time to explain that (it refers to her role as goddess of birth and death, for waters are important in birth, and legends like the River Styx and the River of Souls are basically the "water" in which souls travel from their bodies to the afterlife), it's all good, but at the time we only had one word to imply that information.

In time, we'll hopefully get to all of the fiend demigods and quasi-deities in one way or another and give out more info, but for now... that's all the room we've had to tease. Until then, feel free to run with those tantalizing hints however you wish for your home game, or to brainstorm other ideas with other GMs online!


Mister Jacobs (or anyone else), if you have the time and the inclination, perhaps you can be so kind as to explain something about the Oni and Rakshasa petitioners. They're inhabitants of the material plane, but where? I suppose they live close by their Oni and Rakshasa masters (In their lairs? As servants?) but are they something like undead or what?

I thought the material plane lacked all whatever it is the Hells and Abyss and Abaddon has that permits souls to be 'upgraded' into new fiends.

They just feel a little confusing to me.

Paizo Employee Creative Director

6 people marked this as a favorite.
Eric Hinkle wrote:

Mister Jacobs (or anyone else), if you have the time and the inclination, perhaps you can be so kind as to explain something about the Oni and Rakshasa petitioners. They're inhabitants of the material plane, but where? I suppose they live close by their Oni and Rakshasa masters (In their lairs? As servants?) but are they something like undead or what?

I thought the material plane lacked all whatever it is the Hells and Abyss and Abaddon has that permits souls to be 'upgraded' into new fiends.

They just feel a little confusing to me.

Oni and rakshasa petitioners are pretty rare in the grand scheme of things, because there's just not a lot of mortals who worship them overall. They are native outsiders who inhabit their deity's Material Plane domain. They aren't undead; they're prey petitioners (as detailed on page 241 of the Book of the Damned).

These petitioners generally do not ever ascend into the role of rakshasas or oni; those outsiders have their own methods of coming into being that bypasses the petitioner route. A petitioner of one of these divinities could, in theory, be ascended to a full on oni or rakshasa by their divinity, but that'd be very rare indeed.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

So they are basically people who worshiped demigods who live on material plane and as result got sent to material plane? ._. Cool


James Jacobs wrote:
Creon Vizcarra wrote:

I have a question regarding Oni Daimyo, specifically the Empress of the World (who, btw, has my favorite art in the book).

As written it says that most Oni Daimyo are circumspect about their power, but everything about them seems to indicate that they would rule openly, including their grandiose titles. How do they acquire such wealth and standing by hiding away?

With Inma specifically, she is said to dwell in Chu Ye. Does Chu Ye's void yai shogun know she is there? If so does he pay tribute to her? Does he do it secretly or openly?

Yup, the void yai shogun knows and pays tribute openly. In the same way a priest of any faith would pay tithes or sacrifice to the gods.

As for how the oni daimyo gain their wealth and standing... it's by sheer virtue of the fact that they're immortal divinities who have been doing what they're doing in various ways for many many centuries, and have become very good at it. They function in the shadows and their "rule" is less of one akin to a king or queen on a throne and more like the god who inspires the king or queen.

Would it be fair to presume that the Chu Ye Shogun rules with her blessing? A warped reflection of the Mandate of Heaven?


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My regards to whoever wrote the "Kiss of Gogunta" ability. You certainly shouldn't go around kissing frogs in hopes of finding your prince.


Not unless you want to turn into one. ;)


2 people marked this as a favorite.
Thomas Seitz wrote:
Not unless you want to turn into one. ;)

So I shouldn't want to turn into a Prince?

But what if I want the power of Purple Rain?


*prefers to turn into Orcus* He's my kind of prince. :p ;)


If I wrote a review of this book, it would not be glowing.

I thought the art was good usually.

I found the text to be a lot of lists; I might enjoy that but I often did not know what they were lists of...because I do not own every bestiary.

I would have much preferred an greater expansion on the Infernal Dukes, Malbranche, Qlippoth Lords, Nascent Demon Lords and Daemonic Harbingers. I may not want my players to face Ardad Lili or Lamashtu but there are a number of lesser fiends that might better fit the campaign.

I would have loved an expansion of fallen fiends! What could be a better dungeon than a temple built for the deceased daemon, demon or devil? Aolar, Ibdurengian, Mharah, Lyutheria, Drulaema, Horeksim, and Ortaro would all be interesting entries.

As it is, I can only recommend buying the pdf.


I have not scanned the 970+ post about this book, but have any of you that have the Pathfinder Roleplaying Game Subscription, had any problems with this title? Like not being in their Subscription orders page, never getting the free download email or book, & it generally looking like its not part of the PRGS at all? I emailed CS about this a week ago but have not hear anything???


I bought this a few days ago, and I think I caught an error; aren’t the sakhils supposed to be NE? Why are they CE in this book?

Dark Archive

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Reduxist wrote:
I bought this a few days ago, and I think I caught an error; aren’t the sakhils supposed to be NE? Why are they CE in this book?

Where are you seeing this? The write-ups of the Tormentors on p 132 give them the Evil domain, but not the Chaos domain, and I'm not seeing anything right off about them being chaotic in the Xibalba write up on p 164.


Pathfinder Lost Omens, Rulebook Subscriber

Anybody else curious about the

Spoiler:
Rift between Nocticula and Socothenobeth socothbenoth? I wonder if it has anything to do with any potential alignment shifting of Nocticula?

Lantern Lodge

Noticed a sharp drop in quality for the newer artworks in the book.

Some of the artwork looked really rush or is meant to be just a sketch in photoshop and not the final artwork.

Given the past level of art quality in previous books, especially for flavor heavy books, this seems really weird.

What is happening?


1 person marked this as a favorite.
Secane wrote:

Noticed a sharp drop in quality for the newer artworks in the book.

Some of the artwork looked really rush or is meant to be just a sketch in photoshop and not the final artwork.

Given the past level of art quality in previous books, especially for flavor heavy books, this seems really weird.

What is happening?

Huh? There was a lot of really cool art in here, so I'm not sure what you're talking about.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Well, like I said earlier, Charon's entry picture looks like shading wasn't finished. I guess that is what he is talking about?

Lantern Lodge

QuidEst wrote:
Secane wrote:

Noticed a sharp drop in quality for the newer artworks in the book.

Some of the artwork looked really rush or is meant to be just a sketch in photoshop and not the final artwork.

Given the past level of art quality in previous books, especially for flavor heavy books, this seems really weird.

What is happening?

Huh? There was a lot of really cool art in here, so I'm not sure what you're talking about.

Have a look at one of the whore queens, the one with the green dress with white frills. I think its Ardad Lili.

That artwork and many of the non-recycled ones are much lower in quality then previous works.

They look like the midway point in a photoshop drawing, instead of the final work.
As CorvusMask said, shading is missing on them.

It is very jarring to read the book.

Silver Crusade

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While there is a couple of pieces I don't care for, Ardad Lilil, one of the Queens of Night, isn't one of them.


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This is going to sound kind of goofy, but...

When looking at the new Asmodeus art on page 27, his face absolutely reminds me of something Jack Black-ish.


1 person marked this as a favorite.

Ardad Lili, Charon, and Doloras looked unfinished to me as well. I wasn’t a fan of Orcus, either.

Also, Asmodeus’s and Dispater’s art were a little underwhelming. Like Dark Midian above me said, Asmo looked less like the undisputed ruler of hell and more like a late night comedy host lampooning him. Dispater, on the other hand, doesn’t look regal at all; his clothes are in tatters and his posture doesn’t give him any sort of elegance. I like how smug his face is, though.

Silver Crusade

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Dark Midian wrote:

This is going to sound kind of goofy, but...

When looking at the new Asmodeus art on page 27, his face absolutely reminds me of something Jack Black-ish.

I know, I don't hate the art, but I can't get the idea of AsBROdeus out of my head >_<


QuidEst wrote:
Secane wrote:

Noticed a sharp drop in quality for the newer artworks in the book.

Some of the artwork looked really rush or is meant to be just a sketch in photoshop and not the final artwork.

Given the past level of art quality in previous books, especially for flavor heavy books, this seems really weird.

What is happening?

Huh? There was a lot of really cool art in here, so I'm not sure what you're talking about.

The only one I thought looked bad was Doloras. Apollyon had a weird soft focus coloration issue that made him a bit cartoonish, but overall he looks good.

Charon is pretty meh in design, but the implementation isn't actually bad.

Silver Crusade

Reduxist wrote:

Ardad Lili, Charon, and Doloras looked unfinished to me as well. I wasn’t a fan of Orcus, either.

Also, Asmodeus’s and Dispater’s art were a little underwhelming. Like Dark Midian above me said, Asmo looked less like the undisputed ruler of hell and more like a late night comedy host lampooning him. Dispater, on the other hand, doesn’t look regal at all; his clothes are in tatters and his posture doesn’t give him any sort of elegance. I like how smug his face is, though.

I will point out that all of Dispater's depictions have had his clothes depicted that way.


Set wrote:
Reduxist wrote:
I bought this a few days ago, and I think I caught an error; aren’t the sakhils supposed to be NE? Why are they CE in this book?

Where are you seeing this? The write-ups of the Tormentors on p 132 give them the Evil domain, but not the Chaos domain, and I'm not seeing anything right off about them being chaotic in the Xibalba write up on p 164.

The sakhil tormentors are all considered chaotic evil in BotD, but the regular sakhil monsters (including the one introduced in BotD) are listed as NE.

Silver Crusade

Reduxist wrote:
Set wrote:
Reduxist wrote:
I bought this a few days ago, and I think I caught an error; aren’t the sakhils supposed to be NE? Why are they CE in this book?

Where are you seeing this? The write-ups of the Tormentors on p 132 give them the Evil domain, but not the Chaos domain, and I'm not seeing anything right off about them being chaotic in the Xibalba write up on p 164.

The sakhil tormentors are all considered chaotic evil in BotD, but the regular sakhil monsters (including the one introduced in BotD) are listed as NE.

Ah, just saw it. It's the only occurence I could see, so just a typo.


Orcus told me he likes his new look. Way better than 4th edition.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Orcus' design is cool, but art does have weird proportions and shading going on. Like his staff mace thing looks bit small and kind of... Plastic-y? Anyway, like I said, weird shading


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Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber

If anyone is want to make use of the Deinochos Qlippoth and has access to a 3D-printer, here you go.

Paizo Employee Creative Director

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Rysky wrote:
Reduxist wrote:
Set wrote:
Reduxist wrote:
I bought this a few days ago, and I think I caught an error; aren’t the sakhils supposed to be NE? Why are they CE in this book?

Where are you seeing this? The write-ups of the Tormentors on p 132 give them the Evil domain, but not the Chaos domain, and I'm not seeing anything right off about them being chaotic in the Xibalba write up on p 164.

The sakhil tormentors are all considered chaotic evil in BotD, but the regular sakhil monsters (including the one introduced in BotD) are listed as NE.
Ah, just saw it. It's the only occurence I could see, so just a typo.

That is indeed an error. Sakhil tormentors are Neutral Evil. Sorry about that.

Sovereign Court

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Pathfinder Starfinder Society Subscriber
Reduxist wrote:
Ardad Lili, Charon, and Doloras looked unfinished to me as well.

That artist's style is not as detailed as I would prefer for some depictions, but I really like the look on Ardad Lili.

Silver Crusade

KingOfAnything wrote:
Reduxist wrote:
Ardad Lili, Charon, and Doloras looked unfinished to me as well.
That artist's style is not as detailed as I would prefer for some depictions, but I really like the look on Ardad Lili.

Agreed, I really liked how she turned out.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

I'm on fence since I do like the design, but I'm bit bothered by shading in that one as well ._. Though out of the weird shading pics, its the best one easily.


Shade is all in the eyes of the people casting it.

Also Orcus told me his wand changes all the time.

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