Pathfinder Roleplaying Game: Book of the Damned (PFRPG)

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Pathfinder Roleplaying Game: Book of the Damned (PFRPG)
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Abandon All Hope!

As long as mortals have feared what awaits them after death, the threat of damnation has loomed. Powerful fiendish lords rule the deepest, darkest reaches of the Great Beyond: archdevils, demon lords, the Horsemen of the Apocalypse, and more. Such is the power of their evil that even angels cannot resist it—when one servant of Heaven cataloged all the evil in existence in the Book of the Damned, Heaven's judges doomed him to exile, appalled at what he had wrought. And now you hold those horrors in your hands!

Pathfinder RPG Book of the Damned explores the evil planes and their fiendish rulers as they exist in the Pathfinder Roleplaying Game. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Book of the Damned includes:

  • Descriptions for dozens of archdevils, demon lords, Horsemen of the Apocalypse, and other fiendish divinities, including the foul boons they grant to their most devoted followers.
  • Explorations of otherworldly fiendish realms, including the infernal reaches of Hell, the death-haunted expanses of Abaddon, and the nightmare depths of the Abyss.
  • Several brand-new monsters to fill out the ranks of all 11 of the fiendish races, from sinister classics such as demons and devils to new favorites like asuras and sahkils.
  • New blasphemous rituals, magic items, powerful artifacts, and spells to arm your villains with or for heroes to discover and defy.
  • Three fiend-focused prestige classes, ready to vex and terrify adventurers who dare stand against their plots.
  • An extensive collection of in-world excerpts from the sinister pages of the Book of the Damned itself.
  • ... and much, much more!

ISBN-13: 978-1-60125-970-7

Content Advisory
Pathfinder Roleplaying Game: Book of the Damned deals with many dark and intense concepts. The topic of demons and devils is not for everyone, nor is exploration of the themes these fiends embody and the practices they demand of their worshipers. You should make sure that your game group is comfortable with the contents of this book before using them in play—if even one player is uncomfortable with including some of the concepts in here, you should set those portions of the book (or the entire book) aside and focus on other plots for your game. Buyers should beware that the content of this book is not appropriate for all ages, and parents especially are encouraged to review the book before buying it.

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Rulebook Subscription.

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Five Evil Stars for a Five Star Evil Book!

5/5

Paizo's Book of the Damned does the nigh unthinkable in the increasingly politically correct gaming industry, in that it is filled with truly evil beings that commit hideous and offensive acts upon the universe. This book collects the best selling Book of the Damned series from Paizo and adds new parts here and there. If you have the previous books, it is still worth getting this for the new material, but your mileage may vary.

I absolutely love how much this book triggers people! I'd expect nothing less from a product called "Book of the Damned." The art is absolutely gorgeous, the lore is evocative and the evil contained within will help you unleash the hordes of heck on your unsuspecting players - and they'll thank you for it.

It's sold out now, so if you see a copy somewhere, snatch it up! This will be a much sought after collector's item for years to come.

Thank you for treating your customers like adults, Paizo. Every toolbox needs evil toys and this book helps fit that bill!


crappy overall

2/5

first 2chapters are horrid, the art is garbage. Last 3 chapters steadily grow better. I'd write more and have, but this stupid program keeps deleting my reviews! Therefore, PM me if you really want to know.


Mostly flavor for DMs, little use to players

1/5

I would not recommend this book to anyone except DMs who wanted a lot of deep flavor text on evil gods, evil planes and evil outsiders. The vast bulk of material is stuff that the DM can read in order to form a more coherent world view inside his head, but much of the material is such that it is not only useless to players mechanically, but even further, it is even difficult to convey to players flavor-wise.

Of the 280+ pages, about 120 (so almost half the book) is spent on detailing evil gods that were too small to receive full writeups in previous products. Gods like Baphomet, Dispater, Kostchtchie, Lamashtu, Mephistopheles, Moloch, Nocticula, Orcus, Pazuzu and Szuriel receive two-page writeups -- about 50 in total, covering about 100 pages. The other 20 pages in this section offer two-page writeups for 10 groupings like "Asura Ranas" and "Daemon Harbringers", giving brief detail to groupings gods even smaller than those who merited full two-pagers per individual. This section is essentially useless to players, but the DM can make some use of it for players by building cults that worship these guys and positioning them as enemies that have some of their background fleshed out thanks to this book. Having said that, spending almost half the book to detail the obscure gods of the guys who are going to be sword fodder for the players in three combat rounds? I think a hardcover slot could have been used for something much more useful.

The next 40 pages cover evil planes like Hell and Abyss. This, I think, is one of the more useful sections in the book, because at higher levels, players and campaigns are often going to be venturing into these environments, so getting more detail on them is very good stuff, and the DM can really use this as very concrete setting material for adventures. I actually wish that the art budget from the entire first section had been put into this section, because getting lots of cool images to use as visual aids to show players when they venture into a plane would have been extremely useful to me as a DM. Unfortunately, this is the smallest of the book's four sections, showing a big disconnect between what Paizo thinks we need and what I feel I need.

The third section is essentially the crunch section. Feats, domains, magic items, prestige classes and stuff like that. 95% of it is useless to players, and essentially exists just for the DM to build bad guy statblocks that the players are never going to see. There's a few occasional things that the players can use, like the Moon and Rivers subdomains, but by and large this section is useless unless you are the sort of DM who gets enjoyment out of building statblocks for your bad guys.

The fourth section is called a bestiary, but don't think it's like the Bestiary books simply presenting statblocks -- it has that too, but only about 14 of its 40 pages are statblocks for new monsters. The larger part of this section is flavor descriptions going over existing outsiders (like six pages for devils, six pages for daemons and six pages for demons) and giving them more flavor than existed previously. It's...not useless, I suppose. Some of the evil outsider flavor can be useful for DMs to flesh out encounters between evil outsiders and players. I guess this would be my second favorite section of the book, after the evil planes section.

Finally there's an appendix that presents excerpts from the in-world Book of the Damned in replica-like format as if you were reading the actual book. Kind of neat as a novelty but I didn't feel I got much use out of it.

So essentially there's five sections -- Gods, Planes, Crunch, Bestiary and Excerpts. Gods and Crunch are mostly only useful to build the bad guys of the campaign. Gods is more flavor side, Crunch is more crunch side. But I seriously question the decision to devote over half a hardcover to material that is mostly just useful to build the guys that might be dead in three rounds. My dislike for this decision is a big reason why I only give the book one star. Planes and Bestiary are more useful sections, but they are only about 80 of the book's 280+ pages. Bestiary is about as big as it needed to be -- I don't need any more flavor or statblocks that were presented there, so I wouldn't have wanted to see that section expanded further, but Planes could have and IMO should have been expanded far more. I could have used much, much more detail on the adventuring environments that I as DM could present to players.

Overall I just feel like this book was a big misstep and mis-gauge in what is useful. At least from my personal perspective -- other DMs may disagree. And it's miscategorized -- this book should have been in the DM-focused Campaign Setting line like Inner Sea Gods, to which it is sort of an evil sequel, rather than in the core line where, IMO, books should be more player-useful.

I should add one exception. This book could be really useful and worth its price if you are running an evil campaign. In that case, all the evil gods stuff and evil crunch stuff will actually be player-useful, which rockets the utility of this book upward. If you are running an evil campaign, I would actually consider this a four-star book.


Reprints and Bad Artwork

1/5

The best thing about the new Book of the Damned that can truly be said to be original to it, is the completed list of obediences. The rest of the material consists of reprints from the prior Books of the Damned, or retcons to that material that create new problems. As seems to be the usual case, the demons and the devils take the lion's share of the material, while the daemons, despite theoretically being among the Big Three of the fiendish races, are left to language in comparative obscurity; minor demon lords receive longer write-ups than in prior books, and Asmodeus' Queens of the Night get full write-ups for the first time, but among the deamons the Horsemen and the Horsemen alone receive any attention.

Perhaps the worst thing about the book however, is the artwork. While there are a few good, new pieces, usually marking the spaces between sections, most of the individual portraits of the archfiends are reprints from prior books or stunningly ugly (or in the case of the archdevil portraits from Bestiary 6, both).

I loved the prior Books of the Damned and wanted to like this book. In the end though, what little new material there cannot compensate for the book's faults, and the bad quality art makes it actively cringe-inducing to look on. Save yourself the money and buy something else.


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Yeah, honestly, I kind of want Folca to be statted up just to try and kill him sometime. Quite the horrific entity...kudos, Todd!


I don't know fellas. Folca seems like a pretty cool guy that likes candy and pulling pranks on children. He's basically Jack Skelelington, and everyone loves Jack Skelelington.


1 person marked this as a favorite.

Disregard my rambling, book was at the store today!

Kamicosmos wrote:

What's the actual street date of this book?

It looks like it's shipping from Paizo. The PDF is available today. But, online sources are saying Oct 10. My FLGS that I get my PF stuff from usually sets the books on the shelf the day they get it, even if it's before the street date, and when I inquired about it, they looked at me funny.

Anyway, my long winded point is, I have a business trip next week, and was hoping to see the book on the shelf so I could take it with me. So, now I'm wondering if I should plan a book hunt while on my trip (I'll have a rental car, whoooo!) or if I should just order direct and have it waiting when I get home in a week....

I suppose I could just snag the PDF for now, and can read it on the plane on my Surface...


Which two feats do people keep talking about?

Silver Crusade

1 person marked this as a favorite.

Favored Prestige Class and Prestigious Spellcaster from Paths of the Righteous. The former is really nice too.


The former really helps with those level thingies.


Rysky wrote:
Favored Prestige Class and Prestigious Spellcaster from Paths of the Righteous. The former is really nice too.

Thank you.

Silver Crusade

Np :3


I must say I love most of the new artwork. Not sure about some but on the whole, I thoroughly enjoyed this book.

Oh and Ravana is baller.

Silver Crusade

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Trying to decide if I want the PDF of this book. I'm running Jade Regent and I have some subplots involving Pazuzu. Is there much information on Pazuzu?

If I type Pazuzu three times do I-

THIS ONE BELONGS TO ME NOW


1 person marked this as a favorite.

Seriously though, what did they write about me?


1 person marked this as a favorite.

Lord of the Wind Demons,

They had a nice picture of you in fight mode.

Paizo Employee Managing Developer

6 people marked this as a favorite.

And a cute lil' altar and statuette!


1 person marked this as a favorite.

True that, Mister Daigle. I just figured he'd like to see his own image on display, not someone else's. :)


SOLD!


Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber
James Jacobs wrote:

And going forward, let's move on to other topics anyway, like discussing what's in the book.

I'll start!

How did people like what we did with the Kytons, be it the first reveal of their demigods or the revelation of the name of the entire race of them as "velstracks"? That new name is something I've been pushing for us to do for a long time, since what these monsters are in Pathfinder has diverged SIGNIFICANTLY from their much more limited role in D&D. They are, in many ways, a brand new caste of outsider, and now that they have their own name, I feel like they can finally move on.

Special thanks to Wes for finally coming up with a great sounding name in the first place after many years of me poking and prodding him to do just that! :-D

It was surprising, but not unwelcome. I will likely continue to refer to them as Kytons since that's what they are ingrained in my skull as, but it adds a bit more depth to the race, and makes Kaikyon a bit more noteworthy in the process,

James Jacobs wrote:
OH! One other thing! What did folks think about us putting a huge section of in-world excerpts from the Book of the Damned at the end of the book? That was a tough decision to make; it sets up a big swath of the text as flavor only, and we tried to make it easy to read while keeping the "in-world" look of it. I hope it works! I'm pretty delighted with how it turned out, in any event.

If you made and entire book that was nothing up the in-universe excerpts of the Book of the Damned that we haven't seen, I'd be first in line to buy it. Excellent call.

Grand Lodge

If by in-world excerpts you mean the parchment-looking pages that discuss creation from Asmodeus' POV which we saw before in the three splatbooks but now expanded and all in one place, then yeah, that's one of my fave feature of this book.


1 person marked this as a favorite.

Diabolist feels like a bit of a nerf. The addition of boons is neat, though the alignment restriction, loss of spell level, and change of the imp from a companion to a familiar definitely feels weaker than the original...

It's gonna be a bit of a pain reworking Kaltessa Iyis...

Liberty's Edge

CorvusMask wrote:

Considering that spellcasters are bit of "game changers", I think its fair that spellcasting prestige classes give a little less spell levels :P I mean at max level they can still cast those level 9 spells anyway, it doesn't make them much weaker just because they can cast it one time less without a feat.

Basically I think you are making big deal out of something that not everyone even considers a problem.

The main problem I see with the lost level is that you access higher level spells one class level later. Considering the power curve of spells, that is a pretty big disadvantage

Which is why it takes 2 feats (not only one) to make up for it

I hope these changes will not make the new Diabolist a mostly NPC PrC when it was previously something of interest to many players, myself included

EDIT : no more Companion ? That was the selling point of this PrC to me. Losing that and the spell level means I will never envision playing one now :-(

Dark Archive

You guys do realize that fiendish boons are really really powerful right?

Also, like I said, at high levels one or two less spell levels/slots for level 9 casters doesn't really matter much, you still wreck the days of your enemies. I'd say its even more balanced than just non multiclassed caster :P


CorvusMask wrote:
You guys do realize that fiendish boons are really really powerful right?

No we don't. At 10th level they're really minor -- either one 3rd level spell, two 2nd level, or three 1st level. That's almost trivial for a 10th level caster.

The second and third rank fiendish boons *can* be good, but only sometimes -- often they're junk. And by the time you get them, you're 13th or 16th level, which means that even the good ones are usually pretty "meh" in the context of a high level character.

Doug M.

Liberty's Edge

1 person marked this as a favorite.
CorvusMask wrote:

You guys do realize that fiendish boons are really really powerful right?

Also, like I said, at high levels one or two less spell levels/slots for level 9 casters doesn't really matter much, you still wreck the days of your enemies. I'd say its even more balanced than just non multiclassed caster :P

If the option of playing a Diabolist becomes far less interesting (including but not limited to power level) than the standard caster, why not just play the standard caster ?

After all, even a standard caster can be fluffed as having sold his soul to devils for his power :-)

I loved the Companion of the old Diabolist because it opened so many opportunities (even beyond the Diabolist class itself, since the mechanism could be refluffed). I am sad to see such an interesting innovation disappear to join the rank and file of the Divine/Fiendish boons' mechanisms.

I have not yet been interested enough in the latter to envision playing one such class, as opposed to the old Diabolist

Silver Crusade

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Extra spells is always nice, and you're forgetting the boon you get for performing the obedience in the first place.

The lat I checked the fiendish boons were actually really good.


Is there any rhyme or reason to which lesser fiendish powers got 1/day boons and which got the 2/day boons. It seems weird that the weakest tier of devil grants more boons than the strongest kyton.

Silver Crusade

I believe with the Malebranche, which are tasked with conquering worlds, their whole thing is that they are meant to be worshiped, so there stuff would be more appealing. They may be weaker CR wise but they have more resources and empowerment from Hell in regards to their mission.

Dark Archive

Rysky wrote:

Extra spells is always nice, and you're forgetting the boon you get for performing the obedience in the first place.

The lat I checked the fiendish boons were actually really good.

Yeah, I'm not sure if they have actually checked them through <_< Like Beliel's 3rd sentinel book is uber great if you ask me.

And I don't really buy it that one more spellcasting levels is worth it more than abilities you get from prestige classes. Like I said, I've seen max level dragon disciple sorcerer and they still get tons of spells and are kind of horrifying at what they do. Heck technomancer is awesome even with losing one spellcasting level I can attest to that too after I allowed my IG party's wizard to retrain few levels to technomancer.


1) The first-tier fiendish boons -- the ones a Demoniac or a Diabolist would get at 10th level -- are all pretty useless. They all follow the same pattern (three 1st, two 2nd, or one 3rd level spell). For a 10th level character, that's legitimately underwhelming.

1-a) If you're a full caster, the least bad boonsets are those that include situationally useful utility spells of the sort that you wouldn't normally memorize or learn.

1-b) This is slightly less worthless for spell-starved classes like the sorceror and the oracle. It would also be less bad for non-full casters (bards, etc.) except that these classes would be crazy to take any of these PrCs to begin with, so never mind.

2) The second- and third-tier fiendish boons are ALL OVER THE G+$$%*N BOARD. Seriously. They range from almost completely worthless to really quite good. I'm not sure if there's some complex balancing going on here (this deity has an awesome second tier power but everything else is crap; this deity has weak higher tier powers but an easy Obedience) or... what, exactly. But comparing the higher tier powers against each other gives wildly divergent results.

3) That said, very few of the higher tier powers can be considered "good" in the context of "this is something you get at either 13th or 16th level". There are a few that are no kidding, hands-down good -- someone mentioned Belial's third Sentinel power and yeah, that would be on the list. But it's not that long a list.

Liberty's Edge

CorvusMask wrote:
Rysky wrote:

Extra spells is always nice, and you're forgetting the boon you get for performing the obedience in the first place.

The lat I checked the fiendish boons were actually really good.

Yeah, I'm not sure if they have actually checked them through <_< Like Beliel's 3rd sentinel book is uber great if you ask me.

And I don't really buy it that one more spellcasting levels is worth it more than abilities you get from prestige classes. Like I said, I've seen max level dragon disciple sorcerer and they still get tons of spells and are kind of horrifying at what they do. Heck technomancer is awesome even with losing one spellcasting level I can attest to that too after I allowed my IG party's wizard to retrain few levels to technomancer.

I did check them and I agree with Doug's take on them (ie, all over the place). I hope differing opinions are still allowed here

To get back the lost spellcasting level, you need to acquire 2 feats.

The first one brings some value but is not likely to be taken on its own IMO. I would put it in the same category as Combat Expertise

So this missing level is valued by the PDT somewhere around 1.5 feats. This does not sound inconsequential to me


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Now that it's out, I'm curious about people's favorite boons. As a category, I liked access to creature abilities- templates for werewolf and worm that walks, and specific abilities for succubus.

Dark Archive

The Raven Black wrote:
CorvusMask wrote:
Rysky wrote:

Extra spells is always nice, and you're forgetting the boon you get for performing the obedience in the first place.

The lat I checked the fiendish boons were actually really good.

Yeah, I'm not sure if they have actually checked them through <_< Like Beliel's 3rd sentinel book is uber great if you ask me.

And I don't really buy it that one more spellcasting levels is worth it more than abilities you get from prestige classes. Like I said, I've seen max level dragon disciple sorcerer and they still get tons of spells and are kind of horrifying at what they do. Heck technomancer is awesome even with losing one spellcasting level I can attest to that too after I allowed my IG party's wizard to retrain few levels to technomancer.

I did check them and I agree with Doug's take on them (ie, all over the place). I hope differing opinions are still allowed here

To get back the lost spellcasting level, you need to acquire 2 feats.

The first one brings some value but is not likely to be taken on its own IMO. I would put it in the same category as Combat Expertise

So this missing level is valued by the PDT somewhere around 1.5 feats. This does not sound inconsequential to me

Well yeah, of course different opinions are allowed. We aren't getting here to "You aren't allowed to disagree with my disagreeing!" territory here, I hope? xD

Anyhoo, either way, I don't think its really much different from how you lose spell levels when you multiclass otherwise.(Like Eldritch knight isn't much affected from spell levels lost from fighter levels and such.) Heck it brings prestige classes more in line with other forms of multiclassing, 'cept that now you can spend feats for that too.


The Razor Princess' Sentinel 3rd boon is pretty awesome.


I do think that the change of the imp from a companion to a familiar is probably the biggest nerf. I mean, I don't really see the reason to tone it down. These tend to be NPC prestige classes rather than player prestige classes, so it makes sense to make it something that'd make for a boss fight. That's a bigger issue, I think, than just missing out on a spell level. I mean, an end boss NPC has probably got enough wishes to pick up that slack. I guess I'm just a bit annoyed because making Kaltessa Iyis current rules-compliant might take some work. I think I just react poorly to rule changes in general 'cause I get used to things being a certain way. That's a me thing more than anything else.

I also have some general confusion. Like, for the Fiendish divinities if we want to use the ISG classes, it's supposed to raise the entrance requirements... does that apply for the ones that already had ISG stuff? Asmodeus, Lamashtu, Mahathallah, Cyth-V'Sug, and whichever archdevils got them already? I dunno. I guess with Lamashtu I could figure that because she has two different sets of Evangelist boons you could have them be separate things. I dunno.

I do like the Soul Drinker changes, though. The boons are definitely a big plus and now they can be something other than spooky item factories.

Also, now that we have Trelmarixian's boons I can make a stat block for Malefactor Tryfilion!

Dark Archive

The imp companion of old was powerful but... cumbersome... rules wise. I think imp familiars are a better fit for what imp's roles should be, and now, you can make an imp mauler familiar that's medium sized... :P

(DHTBIFOM - if they come as regular familiars it's good to go for mauler archetype... if they count as improved familiars that lose 'speak with your own kind' then I guess we're out of luck on that one... :P)

Paizo Employee Creative Director

2 people marked this as a favorite.
PannicAtack wrote:

I also have some general confusion. Like, for the Fiendish divinities if we want to use the ISG classes, it's supposed to raise the entrance requirements... does that apply for the ones that already had ISG stuff? Asmodeus, Lamashtu, Mahathallah, Cyth-V'Sug, and whichever archdevils got them already? I dunno. I guess with Lamashtu I could figure that because she has two different sets of Evangelist boons you could have them be separate things. I dunno.

If you use the Inner Sea Gods boons and not Book of the Damned, use the rules as detailed in Inner Sea Gods.

If you use the boons detailed in Book of the Damned, use the Book of the Damned requirements, since the Book of the Damned boons skew more powerful (which was the original intent for boons, since you get them at higher level anyway).


In the hopes this does not cause trouble:

I am kind of surprised by the second Sentinel boon for Mestama's worshippers. I suppose I expected something more 'warrior-like' given that the sentinels are (un)holy warriors; and I thought that Mestama just plain loathed males in general, and wouldn't see fit to reward one by turning them female. I do like Mestama, she feels very 'Blair Witch' to me.

I am NOT complaining; the book is wonderful and I love near everything in it. The feats allowing non-sentinel or exalteds to get those boons from a deity are pretty amazing all by themselves. I can think of a lot of characters who can get use out of them.

Jezelda is another great one, I always loved werewolves. As is Haagenti, Mazmezz (ye gods! That art! Blast you people! Pity my ideas about a jorogumo-led spider cult of old Mazzy are down in flames though), Gogunta AKA the Innsmouth Frog, and - heck, just about everyone else.

Great ideas from some of the lesser fiend race write-ups as well. I now imagine an asura cult of monks, for one thing.

One last thing, where is this picture of Vorasha the Ophidian several people mentioned? I haven't found it.

Contributor

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Eric Hinkle wrote:


One last thing, where is this picture of Vorasha the Ophidian several people mentioned? I haven't found it.

Medusa-Mutt is on page 151


I still can't find Tabris though...

Silver Crusade

1 person marked this as a favorite.

p. 255


Thank you Rysky! :)

Silver Crusade

Np ^w^

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Couple of Subdomain questions:
1) Why do none of the Kyton Demagogues have the Kyton subdomain (from Champions of Corruption)? I can't think of quasi-deities more likely to give it out.

2) Why isn't the Corruption subdomain (Also from Champions of Corruption) included in the reprinted subdomains?


And a clarification question: in the Diabolist description, it says "must worship an Archdevil, Duke of Hell, or Malebranche". Does that list include the four Night Queens?

Doug M.

Dark Archive

So there is one thing I really wonder about: So much has been told about how Tabris was banished for doing too good at his job, but considering that Chronicles of Righteous and Concordance of Rivals aren't apparently self updating books like Book of the Damned is, doesn't that imply its actually more fault of Tabris?

I mean, unless in Pathfinder's cosmology, evil is unending thing that can't be published in book without it becoming outdated while good is limited thing you can sum up in one book :P


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It does seem that evil is more effective at being evil in the Pathfinder cosmology than good is at being good. Falls from grace are shockingly common compared to rises to glory. Rescuing souls from the daemons seems like a bad call. In general, good seems to be fighting a loosing battle with fewer resources and worse personal (from a power stand point not a moral one).

But, hey evil is a growth industry (TM).

Dark Archive

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Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Ixos wrote:

It does seem that evil is more effective at being evil in the Pathfinder cosmology than good is at being good. Falls from grace are shockingly common compared to rises to glory. Rescuing souls from the daemons seems like a bad call. In general, good seems to be fighting a loosing battle with fewer resources and worse personal (from a power stand point not a moral one).

But, hey evil is a growth industry (TM).

What, one in a thousand celestials fall, but one in a million fiends rise? Yeah, growth industry.


Rysky wrote:


I can see Devils having a high rate of body Dysphoria, moreso than any other Outsider, with all them being made with male bodies whereas other Outsider's genders run the gamut, in addition to misogynistic and oppressive system they live in.

I would assume that devils being depicted as primarily male is more to do with art design than the actual sex of most devils.

You can get some monstrous looking female characters, example hag but making something feminine tends to take the aggressive edge off. Most humanoid monsters are depicted as male.

A lot of art and entertain involves exploiting primal instincts and fears, it's why horror movie villains are almost exclusively male and the point of view character is a woman.

Paizo Employee Creative Director

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Paul Watson wrote:

Couple of Subdomain questions:

1) Why do none of the Kyton Demagogues have the Kyton subdomain (from Champions of Corruption)? I can't think of quasi-deities more likely to give it out.

2) Why isn't the Corruption subdomain (Also from Champions of Corruption) included in the reprinted subdomains?

1) Because I didn't realize that subdomain existed, alas. And even then, I'm not sure I would have included it... I'm not a HUGE fan of the outsider race domains since I think they're too limiting. I like the domains the kyton demagogues have as is; it's more flavorful than repeating kyton over and over and over. Feel free to let all of them have access to that subdomain anyway if you want.

2) Also wasn't needed, really. I think that there's enough subdomains as-is, and often for a hardcover it's important to make some tough choices on what should and shouldn't be reprinted.

Paizo Employee Creative Director

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Douglas Muir 406 wrote:

And a clarification question: in the Diabolist description, it says "must worship an Archdevil, Duke of Hell, or Malebranche". Does that list include the four Night Queens?

Doug M.

It sure does!


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Eiseth is cool. :)


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Thomas Seitz wrote:
Eiseth is cool. :)

With you there, Thomas. Eiseth is a contender for the top spot in my Top 5 archdevils list.

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