Being an adventurer is a dangerous line of work, but the rewards are well worth the risk. The smartest adventurers never go it alone—they not only bring allies to help explore the dangerous reaches of the world, but also seek aid in the form of support, supplies, and secrets from powerful organizations. With such a group to serve as a guide, an adventuring party's chances for success have never been better!
Pathfinder RPG Adventurer's Guide presents several such organizations, each with its own suite of benefits and boons to grant those affiliated with it. Designed for the Pathfinder Roleplaying Game and drawing upon the rich traditions of the official Pathfinder campaign setting, this indispensable guide for adventurers provides a wealth of new character options for your game.
Pathfinder RPG Adventurer's Guide includes:
Details on 18 different organizations that use adventurers to further their goals, including the law-enforcing Hellknights, the sinister assassins of the Red Mantis, and of course, the world-renowned Pathfinder Society itself.
A wealth of new player options, including feats, spells, magic items, prestige classes, archetypes, and new abilities and powers for a wide range of classes.
Rules and advice on how to incorporate the new options found in this book into your own game, whether it takes place in the official Pathfinder campaign setting or in a world of your own choice or design.
Notes on the movers and shakers of each organization—nonplayer characters who can come alive in your game as allies and advisors for the player characters.
AND MUCH, MUCH MORE!
ISBN-13: 978-1-60125-938-7
Other Resources: This product is also available on the following platforms:
I purchased the hardback version of this book through subscription. I'm reviewing the contents of the PDF which I assume are identical.
The book's title, premise and marketing are confusing. This appears to be a book for players full of options for players, but it goes out of its way to paint some very interesting pictures of the aftermaths of some adventure paths. Many of them are old, so that's an excuse that could be used - but even in old APs my players intentionally try not to expose themselves to deep knowledge of the AP because they prefer to... Play it!
I'm not sure how often this book will get used.
Much of the book's contents are reprints. This isn't something I mind too much, as I enjoy having these things collected into one space anyway. Quite a lot of the reprinted material has been tweaked or adjusted. Still, it feels weird to pay for stuff that, if you have the previous source material, you already bought.
The campaign setting material is compelling as usual, the art is fun.
Of all the hardcover RPG line books available, this one would rank at the very bottom or last of the books to get. If you have $40 to spend on a hardcover, get anything else. The PDF value is pretty astonishing for $10, so that earns it a second star.
I don't usually review products, but it makes me sad that so many other reviewers are overlooking all of the cool new stuff just because it isn't 100% new rules. This is a fantastic product.
First off, most of the other reviewers are exaggerating how much of the book is reprints from other sources. James Jacobs has said that no more than 1/3rd of the book comes from other sources, but I agree with Rysky's review in that it's probably more like 1/4th. I also don't see it as a problem, as printing rules in a hardcover book makes it much more accessible to most of the playerbase. Not everyone has the money to buy every Player's Companion, and it also makes those rules easier to find, rather than forcing you to go hunting through your many spatbooks.
As to the new content, this book has a bunch of cool stuff!
The Eagle Knights got the Golden Legionnaire, a prestige class that seems designed to fulfill the stereotypical "tank" niche found in MMOs - it's built to take aggro and incentivize enemies to attack you instead of your allies. To date, this has been a character concept that has been very difficult to build a viable character for, but this prestige class goes a long way towards making it possible. I definitely plan on making a character to see if this prestige class is as useful in practice as it seems on paper.
The Grey Maidens got showered with love in this book. It seems like everything they got is an option PCs can seriously consider taking, as opposed to just being something the GMs can use to add flavor to NPCs. Rysky's review covers the Grey Maidens pretty thoroughly, so I'll just refer you there for the sake of time.
The Houses of Perfection has the Student of Perfection prestige class. Monks are my go-to class, and any time they get an option worth considering I find myself practically leaping out the windows with joy. This prestige class is available to non-monks, but it's pretty obviously built to let Monks (and Brawlers, to a lesser extent) take levels in it without actively making them worse.
Like the Golden Legionnaire, I'll have to actually play this to get a better reading on how good it is, but I have hopes. (At the very least, it's not worse than an unarchetyped chained Monk, although I realize that's not saying much).
If the Student of Perfection is the Monk prestige class, the Rivethun Emissary is the Shaman prestige class. My attention tends to gravitate towards martial options over spellcaster options, so I'm not really an expert on this topic, but at first glance this looks like a pretty reasonable prestige class. It's not out-of-control broken, but it looks like the options it gives you are solid and at the very least not awful. Like I said, I'm not an expert on spellcasters, but this prestige class seems worth looking at for your shaman-esque characters.
I only mentioned four of the 30 organizations in this book, but they all have interesting options and lore associated with them. Not all of them are viable for your average home game (the Mammoth Rider prestige class isn't technically bad, but it increases the size of your mount to Huge, which although cool and awesome and all that, has limited application in most games), but there's definitely something in here for everyone.
5/5 product, and I hope to see other hardcover books that follow in it's footsteps.
Okay, first to address the elephant in the room, yes, this book has some reprints from other Pathfinder lines. The key word being "some". At first glance I thought it 1/3 of the book that had been reprints, most of which are from products from several years ago (Inner Sea World Guide and Pathfinder Society Field Guide came out almost 6 years ago), but after rereading a few times and going over everything within, the Archetypes, the Prestige Classes, the Feats, the equipment, I'd say it's closer to 1/4 (maybe even less) reprints, most of which have gotten updates and overhauls. Nowhere even near 1/2.
As for the Organizations coming from Golarion? That actually doesn't bother me, since it allows for much more flavorful options rather than intentionally blank by design drag and drop groups or character, it gives these groups and the options they offer more gravitas. Even then, if you don't like the organization or flavor attached to a specific option I don't see it being that difficult to strip it (d20 does it all the time). No more difficult than trying to add flavor to blank option, regardless of what setting you use.
Now onto the good stuff, which there is plenty, because of how much is in here. No really, I went through Bestiary 6 faster than this, looking over all the character options which make up the bulk of the book (flavor and information on each organization as well as prominent members takes up 2 pages for each organization, the book is almost entirely options) and coming up with and being inspired with character concepts (both ones I already had in my head and new ones taking root) and planning and putting everything together is a very fulfilling experience for me.
Grey Maidens! I really loved them, such a sorrowful and broken lot, and the character options expand them, whether for Evil or Good, and make them great allies. Cool feats, their signature sword and shield style, the ability to, as immediate action, grant a bonus to their allies damage when they hit someone, or to grant an ally a bonus to their saves when they make their throw (of which their is no daily limit on) with words of encouragement, as well as an awesome level 1 feat that lets them pick from a wide range of bonuses to better shape them as a Gray maiden. And then there's Unbreakable, which, if the name didn't give a hint, Unbreakbale Fighters (as well as normal Fighters) are going to adore.
The Prestige Class is badass, which it should be, being powered by the Queens of Night from Hell in their service to Queen Abrogail. The Cavalier archetype is interesting, combining two Orders and gaining all the abilities from both, but with a slightly weakened challenge and loss of mount (the latter I know is going to be a love it or hate it option. I love it, I have no interest in mounted combat).
Then there's the Vigilante archetype, the Masked Maiden. Unlike the much maligned Brute archetype this archetype has a borderline dissociative (the opener even mentions most Maidens enter a fugue state when their indoctrination takes hold. Most, not all, it's not required) state that is much more well handled, both mechanically and as well as the depth of playing someone in that state of mind) and infinitely more player and group friendly. And Armor training. Which means Advanced Armor Training!
The magic items look fun, two even complimenting each other, and the Maiden's Promise is my favourite, cheap (as far as magic items go), and very flavorful, a split locket formed from jewelry taken from the vain Illeosa's hoard, most of which were distributed during her final days as a sign of sisterhood, that give two allies a bonus vs anything that would compromise their loyalty towards each other, as well as a damage bonus against anyone threatening the other wearer if they're helpless for whatever reason. If one should fall though, then the surviving wearer must brace themselves against despair. Which plays into the them of the Grey Maidens excellently, you and your sisters can achieve so much, whether for Good or for Ill, but at what cost to yourself?
Would I recommend this book? Yes, unless you really, really don't like Golarion or the Organizations, but as I've stated this does not look to be that hard to change the flavor and information on the options presented. With all the talks of reprints I could see people being hesitant about that, but the new options far outweigh the reprints, most of which are from older books, some of which you can't get physical copies of anymore. And if you're still undecided the book is in the Core line so the PDF is only $9.99, so I'd say give it a try.
(I'll try to put up the other Organizations as well, I just went for my favourite first)
I would avoid this book, especially if you run your own campaign. Maybe if all you did was PFS, but even then, i'd not buy it. I paid as much for this book as I did for much larger much more useful books.
I'd been considering dropping my subscription for a while, this one made the decision for me. Silly you may think? Nah, just getting tired of bloat and re=printed stuff from other books compiled into a hard bound book.
Give us something new and exciting, not stuff like this
So much of this book is just reprinted from older books. There is some original stuff in there, but is it enough to justify the price?
Another issue, they nerfed some of the things they re-printed, specifically the Lore Warden Fighter Archetype. Terrible idea, as the disparity between martials and casters is already so wide, why make it worse? As the saying goes, martials cant have nice things.
I hope one of them is the Esoteric Order of the Palatine Eye.
They weren't on the list I was responding to, if it helps.
While I could take a stab at it, given the choice to work on the Esoteric Order in great depth (whether that was in this book or a future one)... I would choose not to.
This isn't because I don't favor the Esoteric Order, but because I know I don't have the background and depth of knowledge for such a topic. I'd rather see them in the capable hands of someone like Brandon Hodge, who wrote the original Carrion Crown article and is an expert on real-world occultism.
Sometimes it's important to know when one isn't the best fit for a given topic. ^_^
Factions, NPCs, monsters oh my! Keep up the good work, Paizo. There's a ton of great games on the market, but for my money and time I always go back to Pathfinder. I know what the expect and the product is quality through and through. I'm really looking forward to this book!
I would love to see more info on the Knights of Ozem, Brotherhood of Bones, & the White Witches of Irrisen. I mean anything that has to do CoCT, RoW, & Iomedae makes me squee like a little girl.
I can see why some including myself dislike the title. It is confusing imo. When I first saw the title I was expecting something along the lines of the APG. Unless oen reads the product description the title is imo misleading. I will still buy it but from now I'm on i'm carefully going to be reading the product descriptions from now on.
Speaking as a subscriber who is very on the fence about this:
Since this is an experiment, please please please get numerous previews out as early as possible. Most of the time, we subs are getting our auth spawns about the time preview 1 goes out and if the machines don't rebel, we often have our orders in process before preview 2. As others have mentioned, this hasn't really been covered much (I had no idea it existed til I checked the pre-orders tab of RPG to see when B6 was dropping). For those of us who play in our own worlds for whatever reason, getting a good feel for whether this will be too much golarion peanut butter in our RPG chocolate early enough for our subscriber wallets to speak loudest is paramount.
Perhaps its all the short content blurb's fault, and the final product description will fix everything. But the blurb feels like products I have already. I would just hope you guys give us enough information up front that we can make an informed decision with our subscription purchase.
I love where this is going. Will be buying this. I did have a question that I did not see answered. Will these prestige classes be new or will some be reprints i.e. For the hellknights will we be seeing the hellknight prc or hellknight signifier prc. Just wanted to know because out of the 11 groups named 10 have at least one PRC, a couple have more then one.
memorax wrote:
I can see why some including myself dislike the title. It is confusing imo. When I first saw the title I was expecting something along the lines of the APG....
I agree the title does seem confusing. most of the description talks more about the golarion aspect then rules for adventuring. But I am biased as I really like golarion.
Still sounds generic, but includes the group aspect.
The title as it is now is so broad, that it appeals to a maximum number of people, which is understandable from a marketing pov, but sounds wrong somehow in context to the content.
Of course a character doesn't has to become a member of a group to pick up a feat, spell or item, but it has been developed by that group.
This should somehow be reflected in the title imo.
Otherwise the content could be anything with this title.
Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
I think I"m going to like this book. I'm certainly not put off by the idea of including Golarion-specific material in the RPG product line. The title doesn't bother me, although "Adventurer's Guide to Organizations" might be a bit better.
I agree the title does seem confusing. most of the description talks more about the golarion aspect then rules for adventuring. But I am biased as I really like golarion.
I don't mind the Golarion aspect. It just seems less like a adventurers guide and more a guide about Golarion organizations. It should be renamed imo though I doubt it will happen.
Still sounds generic, but includes the group aspect.
The title as it is now is so broad, that it appeals to a maximum number of people, which is understandable from a marketing pov, but sounds wrong somehow in context to the content.
Of course a character doesn't has to become a member of a group to pick up a feat, spell or item, but it has been developed by that group.
This should somehow be reflected in the title imo.
Otherwise the content could be anything with this title.
Personally, I think Ultimate Organizations would be a fitting title.
Might be a little late to change it at this point, though. In general, I'm perfectly fine with this book and look forward to it. Since its primary focus seems to be on character options instead of fluff, the RPG line seems like the best place for it. Should be interesting.
I'm wondering whether this book will unify the older Faction Points/Prestige Points systems with the newer Organizational Influence system, or address one and ignore the others, or skip them all.
I'm wondering whether this book will unify the older Faction Points/Prestige Points systems with the newer Organizational Influence system, or address one and ignore the others, or skip them all.
Nope; this isn't a book about joining a faction and gaining power in that faction.
I'm wondering whether this book will unify the older Faction Points/Prestige Points systems with the newer Organizational Influence system, or address one and ignore the others, or skip them all.
Nope; this isn't a book about joining a faction and gaining power in that faction.
That is fine with me! I would hate for my Faction Guide to become irrelevant...love that book! Of course, if I played PFS, it would be obsolete, I believe. Sad.
Hmmmm more info on Mammoth Lords?! That will be welcome.
I am still hoping there will be details on the Twilight Talons in that Eagle Knight info...
I moved my campaigns out of Golarion a couple of years ago but I'm still looking forward to this book.
Even if I was still using Golarion as my setting, it would be rare that every organization contained within this book would be implemented 100% as written. An oft-stated "best-practice" of GMing is that a gamemaster should adapt adventure modules to their characters and campaigns. I don't see adapting organizations as being any different. While I can appreciate a time-poor GM wanting to be able to "drag-and-drop" content straight from the book, in reality, most GMs are going to tweak here and there for their respective campaigns.
Additionally, Prestige Classes fall into a design space where the whole concept was for tailoring classes for organizations - at least that was the original intent. Much of the 3.x-era Prestige Classes tried to go the generic route either out of a desire for "broad appeal" or b/c 3PPs were restricted from creating organizations in WotC campaign settings.
Paizo has consistently stated from the beginning that when they approach Prestige Classes that they do so from the campaign-integration standpoint (aside from the ones in the CRB) and that archetypes were a better method of handling the setting-neutral customization options.
Finally, even if you don't want campaign setting material in your RPG-line books, these organizations should be able to provide inspiration and baseline examples of how a GM could build their own prestige classes for their campaign settings.
Bottom line, I see plenty of potential use & benefit to this book even if your individual campaigns aren't set in Golarion.
I'm wondering whether this book will unify the older Faction Points/Prestige Points systems with the newer Organizational Influence system, or address one and ignore the others, or skip them all.
Nope; this isn't a book about joining a faction and gaining power in that faction.
I don't think anyone is really saying that the book won't be useful. Just that the title is very misleading imo. Say I buy a book called the Complete Gardener. It turns out to be a book on how to include and cook garden vegetables into dishes. Well i'm not going to be happy. As the title has nothing to do with the material in the book. As Pluvia33 suggested a better name should be Ultimate Organizations.
Since Mr. Jacobs was nice enough to weigh in, I feel able to address this more effectively (although I still can't say too much).
Calling the book "Ultimate Organizations" or "Factions of Golarion" (or any other "Faction Guide, but bigger" title) would be even more misleading than Adventurer's Guide. This isn't a book about joining factions. It's not a book about how to join and serve the Hellknights, or how to advance in the Hellknights' ranks, or the in-depth mechanical details of how the Hellknights function as a faction or organization. And if I'm buying a book called "Ultimate Organizations"... and it didn't include any of that... I would feel legitimately misled by the title.
I look forward to hearing peoples' thoughts once they see what's in the book. I'm certainly excited for it. ^_^
It's a guide for adventurers. It has things they need/want to know about the world around them, as well as items, spells and the like. It seems like the title covers what the book is about. It's a guide. It's for adventurers.
Or perhaps Adventurers Organization Guide. Or Adventurers to the Organizations of Golarion. The title to me at least implies something along the lines of the APG or the Strategy Guide. I'm still buying it. I just think the title may confuse some buyers.
As for it being Golarion specific it makes sense. Just as 5E material is geared towards Forgotten Realms. It amkes sense for a rpg company to gear the new material towards their more popular campaign setting. Would it be nice for it to be setting neutral sure but it's not that big of a deal breaker for me at least
Folks; we're still way too early to start dropping significant information here on the book's contents beyond what we've revealed so far. I do understand that some folks feel that the title of the book isn't exactly what they'd like, but this isn't a democracy. The title of a book needs to serve many masters, especially for big releases like hardcovers. And high up on the list of those masters are the buyers and distributors of books who purchase them from us and sell them to retailers, be they Amazon, or a book store, or whatever... and if a book has a title with words that folks like this who are usually not gamers understand, that can result in them ordering fewer (or no) books, which means that fewer (or no) customers can purchase them.
So in a way... it might help to think of the contents of the book are for us gamers, while the titles are for those who allow the book to go from us to you.
In any event, as we get closer to the book's release next year, we'll certainly have more to say about the contents. I'm about 55% of the way through developing the book at this moment, and am hoping to finish that job by the time I head home for the holidays, which means I should get back to work!
Folks; we're still way too early to start dropping significant information here on the book's contents beyond what we've revealed so far. I do understand that some folks feel that the title of the book isn't exactly what they'd like, but this isn't a democracy. The title of a book needs to serve many masters, especially for big releases like hardcovers. And high up on the list of those masters are the buyers and distributors of books who purchase them from us and sell them to retailers, be they Amazon, or a book store, or whatever... and if a book has a title with words that folks like this who are usually not gamers understand, that can result in them ordering fewer (or no) books, which means that fewer (or no) customers can purchase them.
So in a way... it might help to think of the contents of the book are for us gamers, while the titles are for those who allow the book to go from us to you.
Cheers, James. That's a useful perspective it's hard to remember when you just want the one copy. :)
So if there's at least one new prestige class per faction, Hellknights are one of the factions, and we already have two prestige classes for Hellknights (Hellknight and Hellknight Signifier) then what could we be getting? I'm thinking we might get a stealthy/roguish Hellknight PrC based on assassinating heretics and lawbreakers, and/or a psychic-magic focused spellcasting Hellknight.
So my experience just for feed back purposes.
I ignored this thread the first 4 or 5 times I saw it. Based on the name of the book. However I was like ok hardback I'll give it a look. I clicked it and read the Description and It Immediately put me on the fence. I said to myself " hmm am i really gonna use a lot of Golarion specific content." This is from someone who owns all your guys hardback rpg line and a fair amount of your Campaign line.
However after reading Various posts about How a lot of the content will Not be as exclusive as the description had me believe It will probably be one I pick up as long as the options in the book are rumored as quality. I will say a line about how the options could be usable for people not of a faction could help people that don't read through the thread.
Kudos to Erik's posts that changed my mind about the book!