Pathfinder Roleplaying Game: Adventurer's Guide (PFRPG)

3.30/5 (based on 32 ratings)
Pathfinder Roleplaying Game: Adventurer's Guide (PFRPG)
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Being an adventurer is a dangerous line of work, but the rewards are well worth the risk. The smartest adventurers never go it alone—they not only bring allies to help explore the dangerous reaches of the world, but also seek aid in the form of support, supplies, and secrets from powerful organizations. With such a group to serve as a guide, an adventuring party's chances for success have never been better!

Pathfinder RPG Adventurer's Guide presents several such organizations, each with its own suite of benefits and boons to grant those affiliated with it. Designed for the Pathfinder Roleplaying Game and drawing upon the rich traditions of the official Pathfinder campaign setting, this indispensable guide for adventurers provides a wealth of new character options for your game.

Pathfinder RPG Adventurer's Guide includes:

  • Details on 18 different organizations that use adventurers to further their goals, including the law-enforcing Hellknights, the sinister assassins of the Red Mantis, and of course, the world-renowned Pathfinder Society itself.
  • A wealth of new player options, including feats, spells, magic items, prestige classes, archetypes, and new abilities and powers for a wide range of classes.
  • Rules and advice on how to incorporate the new options found in this book into your own game, whether it takes place in the official Pathfinder campaign setting or in a world of your own choice or design.
  • Notes on the movers and shakers of each organization—nonplayer characters who can come alive in your game as allies and advisors for the player characters.
  • AND MUCH, MUCH MORE!

ISBN-13: 978-1-60125-938-7

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3.30/5 (based on 32 ratings)

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Solid, if short.

4/5

My review is pretty much what Ixos and Serisan said. It's a solid book, but I'd love to see more flavour for each organisation and I'd likely shuffle them around a bit but hey, maybe there will AG2. Or maybe not, given the reprints outcry. Personally, I don't mind those, nor do I mind recycled artwork. But the book really could be longer.


Bring on the Golarion Specific Content!

4/5

Before I get into the meat of the review, I want to address the two contentious issues: the re-prints and the RPG line.

I don't precisely understand all of the pearl clutching about the reprints. It's not as if the developers didn't manage our expectations before hand. Nobody picked up the book and cried, "Reprints! I have been deceived!!" Which makes me feel that some of the low star reviews are a touch . . . disingenuous. Now, while I think new or substantively revised material is more fun than reprints, I also think that there is some value in collating older content for newer readers.

Secondly, I welcome the fusion of the campaign and core Lines. I buy or receive most of my Pathfinder materials via PDF. Paying ~$10 for a PDF is much better for my pocket book than the normal pricing structure. I want Pathfinder to remain economically viable, but the campaign line books -- besides for Inner Sea Gods (my favorite Pathfinder book ever. Please make more of these. I will buy them. Please take my money.) -- seem a touch anemic in terms of content versus price in comparison to the Core line. Paying ~$10 for ~200+ pages seems a much better idea than paying roughly the same price for far less material.

Now to the review:

I love Channel Energy. Anything that makes Channel Energy a more viable in combat choice wins my full throated approval. I love the feat Purifying Channel. It allows you to injure and slightly debuff an enemy excluded from the healing goodness by Selective Channel. If my current cleric were not a pacifist, I would be begging my GM to let me retrain to get this feat.

Speaking of channeling, I really like the Blossoming Light cleric. Though my approval is slightly more tempered than it is for Purifying Channel. Pathfinder has not yet created the perfect "white mage" archetype. All that is required is to leave the Domains and spell casting alone while removing armor and weapon proficiencies while decreasing BAB. The Blossoming Light cleric would be my favorite cleric archetype of all time if it lost a good save and or took a worse BAB progression instead of losing the Domain spell slots. Despite this disappointment, I still look forwards to some day casting Mass Sun's Disdain and then scouring the wicked with the love of the gods.

Due to my white-mage love, it should be no surprise that I find the Magaambyan arcanist delightful. I appreciate the lore and I like how the prestige class permits a wizard to cast curative and nature themed spells without losing any casting progression. My new substitute for a mystic theurge will definitely be a Pact Wizard with the Healing Patron who trains to become a Magaambyan arcanist. It also makes thematic sense to me since Old-Mage Jatembe looked to otherworldly sources for mystical might.

The other chapter I cannot recommend highly enough is the Rivethun. The prestige class is great. It lets you make your spirit familiar to be much more combat relevant. The Geminate Invoker seems an interesting way to make a slightly more durable Barbarian. However, I do not know how crippling the loss of the Str. buff is. I also liked the Spirit Beacon feat tree. It seems flavorful. I wish its prerequisites were less intensive, but I understand for flavor reasons why those prerequisites exist. However, if you are looking for feats that have a strong combat effect this feat tree may not be for you. However, I can see Spirit Rebuke having some strong combat effect in its very narrow niche. A surprise possession could wreck an unprepared party.


Not as great as I hoped it would be

1/5

Well having read the book a few times and stewing on it a few days overall I have to say It's kinda disapointing feels kind of reprint heavy compared to many of the other hardback book lines (Much less of a problem if you dont collect the companion or setting books admitadly)

Also while I dont mind them advancing the timeline/background on most of these orginisations I really dont like the silver ravens being one of the orginisations in the book (Being a more Pc faction than NPC one there is very little chance it would advance the way it has in this book also feels kind of like they try to make the orginisation way more important than it is)So would really have preferd another group like the rift wardens or the lion blades instead or even used the extra pages to provide more background on the other groups mentioned in the book.


Some sections are worth it

2/5

Ignoring the fairly sizeable chunk of reprints, the book is fairly average. Some sections stand out more than others (The section on the Al-Zabriti is particularly good, and the Gray Maiden section is very well done), and it seems like the writers actually had a real interest in making something both flavorful and fun. Those sections really shine as something to read for, but other sections are completely lackluster, boring, or just bad. The sections for Hellknights and Magaambya, for example, might seem familiar to people reading through them, because most of those sections are completely reprinted material (apart from two archetypes in each which tend to meet a modicum of association with the section). The Aldori Swordlord section also sticks out as particularly bad, as the options contained within (which are about half new) just feel completely phoned in both flavor-wise and mechanically, as they’re all fairly poor options besides the Fighter archetype which is actually a reprint.

And that brings up the connection to the Golarion lore, which was a major point of contention prior to the book’s release. This book honestly feels like a strike against tying the rules to Golarion proper for a few reasons. First, it affects the writer’s interest in the material. The gap between the good sections and the bad sections are night and day, and while future core books would benefit greatly from an attachment to the lore from an inspired writer, the sad fact is that it won’t always happen. That’s something that’s better left to the campaign setting line, since those books can become shorter and more focused on what the writer wants without having to split that focus on something that they find uninteresting, causing it to become lackluster as a result. Second, the focus on the lore seemed to cause this book to become filled with reprinted material or basic material in what looks like an attempt to fill empty space. Stripped of the Golarion lore, the section on Hellknights and Gray Maidens could have been combined into one mega section called “Faceless Enforcers” or something, which would have been able to share classes and options between the two (since there are thematic similarities). Instead of having to fill a specific quota of 10 pages of Hellknights (of which only 2 are filled) and 10 pages of Gray Maidens (which seems to have had to cut out a dozen good ideas), there would instead be 20 pages to share between the two of them which could be filled with feats and abilities that could benefit both groups, or similar groups in a non-Golarion game.

tl;dr Minus the reprints the book is a solid middle ground, but the reprinted material (and even reprinted art? That just makes the book feel like a cashgrab) makes it less worth it. Tying it to Golarion lore, while possibly a benefit with the right material/writer matchup, does no favors to this book and instead seems to drag it down. At least it's only $10. Also, the book has some AP spoilers, which is something that should have been prefaced somewhere.


3/5

Overall, not a bad book. As mentioned, it does have a lot of reprinted material, and while it's nice that this means one has to look through less books to find some things, it also means that there is a lot less new stuff here.

Between the two, I'd much rather have more new things, such as a Spellcasting option for the Eagle Knights faction.

I'm also iffy on why some organizations where included here, or at least in detail. With Path of the Hellknight being a thing, why not devote some material to the Rift Wardens in this book instead? I'm not really sure why the Silver Ravens are in this book, (for multiple reasons, really), but it is lacking mention of Lastwall and Mendev Crusaders. Or the Concordance of Elements, for instance.

The book is similar in many ways to The Inner Sea World Guide and Inner Sea Gods, but probably not as useful at the table all around, more because of the nature of the material than the writing. If you pick an area, or even a general region to set a campaign in, roughly 75% of this book will probably not apply, or might show up once. Again, just the nature of the book's material, although there are also plenty of options for players that may still be useful, and perhaps not as limited to location. I don't believe the spells for instance are as strictly bound to a given organization or region.

An Al-Zabriti Cleric/desert priest or even dervish would have been awesome.

A few things I'd have liked to have been included:
More Religious factions (Erastil, Sarenrae, Ragathiel, etc. . .)
More Setting Neutral
More new material and less copy/paste or reprint
The Silver Crusade
Eagle Knight caster type
Shoanti


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Viriato wrote:
Steve Geddes wrote:

It seems to me people are focussing on the bit in the product blurb that says it details 18 organisations. It also says:

"...these groups offer specialized training, powerful magical items, specialized magic, access to unusual gear or mounts, and more!"

So it seems to me it will also offer as a guide to adventurers in that it provides info on gadgets, training and other such tools to boost an adventurer's effectiveness.

That doesn't really say much...

Yeah - you edited out the paragraph wher I said we weren't in a position to say much.

My point is, we don't know the makeup of what's in the book, just ithat it's thematically tied to organisations in golarion. so how on earth can we say it has a misleading title?

When I read the blurb, I imagined each organisation having a two page or possibly four page spread on its history, structure and goals with the rest of the book being mechanical options for adventurers and possibly a new subsystem or two. (So 36-72 pages of golarion flavor and 120-156 pages of mechanical options). Others seem to think the focus on each faction will be significantly more pronounced. We can't tell (yet) if it's well named or not - yet people are requesting it be changed??


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One issue with the name is that characters are often only called the generic title of adventurer when they aren't in an organisation like one of the above.... They aren't "adventurers", they're members of the Pathfinder Society, they aren't "adventurers" they're assassins of the Red Mantis, they aren't "adventurers" they're Hellknights.


Exactly, adventurers are rootless free agents, the opposite of what this book is about. These people don't adventure, they follow organizational goals and pursue agendas.

Grand Lodge

4 people marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Almost every one of my Pathfinder Society agents is an adventurer. I don't know what distinction you are trying to make, but I don't follow it.

Dark Archive

8 people marked this as a favorite.
Plausible Pseudonym wrote:
Exactly, adventurers are rootless free agents, the opposite of what this book is about. These people don't adventure, they follow organizational goals and pursue agendas.

Eh, maybe that's the reason this book *should* be called the Adventurer's Guide, to nuke into glass the notion that Adventurer *must* equal 'murderhobo.'


Adventurer's Employment Guide?


Looks very interesting.


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QuidEst wrote:
Adventurer's Employment Guide?

Adventure's Guide to Employment for life?


1 person marked this as a favorite.

You know, I can't put my finger on it, but something seems to rub me the wrong way about this. I dunno. Maybe I don't like reprints of stuff or something that makes me concerned that previous content will become obsolete. Maybe I'm wondering if the Blackfire Adepts are one of the factions and still not over a bad campaign experience...


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Milo v3 wrote:
One issue with the name is that characters are often only called the generic title of adventurer when they aren't in an organisation like one of the above.... They aren't "adventurers", they're members of the Pathfinder Society, they aren't "adventurers" they're assassins of the Red Mantis, they aren't "adventurers" they're Hellknights.

I don't really share that view, but I understand it.

My only real point in replying to Marco was that in my view it's premature to declare a book's title "misleading" when you don't really know what's in it but are just relying on the promotional blurb.

Grand Lodge

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Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

Let's rename the book to "Non-Generic Guide About People Who Go On Adventures, But Are Members of Golarion-Specific Organizations That Have Been Discused In Print Before, But Have Updated Game Rule and Campaign Flavor Information That Can Be Easily Customized For Non-Golarion Settings."

-Skeld

Grand Lodge

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Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

I'm on-board with this experiment. I'm looking forward to the content. In fact, I don't care what the title is called or which product line it's part of.

-Skeld


I like Skeld's title for the book though there might be an organization or two in the book that might be new.


1 person marked this as a favorite.

Skeld,

I'm not sure that title would fit on the book.


7 people marked this as a favorite.
Skeld wrote:

Let's rename the book to "Non-Generic Guide About People Who Go On Adventures, But Are Members of Golarion-Specific Organizations That Have Been Discused In Print Before, But Have Updated Game Rule and Campaign Flavor Information That Can Be Easily Customized For Non-Golarion Settings."

-Skeld

People will still say that is misleading.


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Thomas Seitz wrote:

Skeld,

I'm not sure that title would fit on the book.

Merisiel's Guide on People to Stab and Not Stab, Vol. 1?


1 person marked this as a favorite.
Skeld wrote:

Let's rename the book to "Non-Generic Guide About People Who Go On Adventures, But Are Members of Golarion-Specific Organizations That Have Been Discused In Print Before, But Have Updated Game Rule and Campaign Flavor Information That Can Be Easily Customized For Non-Golarion Settings."

-Skeld

Yep. I'll cherry pick and customize the various organizations to fit my homebrew then add most if not all of the spells, feats, and magic items to it.


1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Skeld wrote:

Let's rename the book to "Non-Generic Guide About People Who Go On Adventures, But Are Members of Golarion-Specific Organizations That Have Been Discused In Print Before, But Have Updated Game Rule and Campaign Flavor Information That Can Be Easily Customized For Non-Golarion Settings."

-Skeld

I should have just pmed you.


Ambrosia Slaad wrote:
Thomas Seitz wrote:

Skeld,

I'm not sure that title would fit on the book.

Merisiel's Guide on People to Stab and Not Stab, Vol. 1?

That might actually work better Slaad.

Sovereign Court

Pathfinder Pawns Subscriber

That book looks awesome. Great idea!

Grand Lodge

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Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Thomas Seitz wrote:

Skeld,

I'm not sure that title would fit on the book.

It will barely fit in the book.

-Skeld


1 person marked this as a favorite.
Fourshadow wrote:
A lot of picking nits over the name and the contents of this book. I'm already sold. It cannot get here soon enough.

More power to you. Others may prefer to be a bit more thorough in evaluating whether a product deserves their money and will be useful to them.

Steve Geddes wrote:
My point is, we don't know the makeup of what's in the book, just ithat it's thematically tied to organisations in golarion. so how on earth can we say it has a misleading title?

You edited out the paragraph where I said that Paizo could be making a book about Golarion's monsters, say it also included "specialized training, powerful magical items, specialized magic, access to unusual gear or mounts" related to said monsters, and call it "Ultimate Adventurer". Because adventurers tend to fight monsters. And it'd still be a book about Golarion's monsters, with a misleading title.

RPG line books aren't thematically tied. That's kinda their thing. The 3rd edition PHB wasn't thematically tied just because it had sections on the Greyhawk gods or specific wizards' names in spells, for instance, because the rest of the content was setting-agnostic. It didn't become the Greyhawk Player's Handbook because of it. This, on the other hand, is a book specifically about Golarion's factions, with Golarion faction-themed options for character classes. And they presume to call it a neutral "Adventurer's Guide", a la the Complete line of 3rd edition fame, a title that does not in the least bit evoke setting-specific organizations... or organizations, period.


Agreed. While the impact remains to be seen, the name is clearly a negative to some (perhaps minor) degree from a marketing perspective. I want Paizo to succeed, so I hope they'll put a bit more thought into future product names to avoid losing the marginal sales of those confused, irritated, or bored by a generic, unfitting title.


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Viriato wrote:
Steve Geddes wrote:
My point is, we don't know the makeup of what's in the book, just ithat it's thematically tied to organisations in golarion. so how on earth can we say it has a misleading title?
You edited out the paragraph where I said that Paizo could be making a book about Golarion's monsters, say it also included "specialized training, powerful magical items, specialized magic, access to unusual gear or mounts" related to said monsters, and call it "Ultimate Adventurer". Because adventurers tend to fight monsters. And it'd still be a book about Golarion's monsters, with a misleading title.

Yeah, because I didn't have any comment to make beyond "You can't declare a book's content misleading until you know what's in it".

For the record - if you were to judge your hypothetical monster book as having a misleading title before you knew what was in it, I'd also think you were making an error.

However, skeld made a much better point anyhow, so I wish I'd just raised his objection instead of suggesting that people on the internet wait until they have sufficient information before passing judgement.

Quote:
RPG line books aren't thematically tied. That's kinda their thing.

Well it has been - that's what makes this an experiment. You may not like it, but others will. Paizo will then have to make the difficult decision as to whether to repeat it going forward and how to walk the line between everybody's conflicting demands.

Quote:
The 3rd edition PHB wasn't thematically tied just because it had sections on the Greyhawk gods or specific wizards' names in spells, for instance, because the rest of the content was setting-agnostic. It didn't become the Greyhawk Player's Handbook because of it. This, on the other hand, is a book specifically about Golarion's factions, with Golarion faction-themed options for character classes. And they presume to call it a neutral "Adventurer's Guide", a la the Complete line of 3rd edition fame, a title that does not in the least bit evoke setting-specific organizations... or organizations, period.

I have no comment on this either (other than to raise my eyebrows at the irony of the word "presume" I guess). I still don't think you're in any position to judge how much of this book's content is setting specific and how much is content usable elsewhere. We don't know how much more Golarion content will be in this book than there was Greyhawk content in the 3rd edition PH3. Where the 'correct' amount is in order for the title to be appropriate is subjective and impossible to know until you have the book.

Sovereign Court

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Pathfinder Adventure Path, Companion Subscriber

Ironically, the Complete line put a certain amount of effort into creating organizations that were never followed up on. ^_^


1 person marked this as a favorite.
Steve Geddes wrote:
I have no comment on this either (other than to raise my eyebrows at the irony of the word "presume" I guess). I still don't think you're in any position to judge how much of this book's content is setting specific and how much is content usable elsewhere. It could have as much Golarion content as the 3rd edition PH had Grehawk content, it could have more.

The 3e PH's Greyhawk content was 1 image of a coin, 19 paragraphs on the greyhawk deities (one each), and a handful of spell names.

Considering the description above, there will be at least 18 paragraphs on golarion organizations, 18 golarion prestige classes, 36 golarion archetypes. And it's very likely that there will be more than one paragraph per organization and that many of the many character options mentioned which are listed to be themed to the organizations will be golarion content, so... no. We definitely know that this will have much more Golarion content than 3e PH had Greyhawk content.


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Okay, we do know that. We don't know how much more. I've edited my post.
The italicised part is the important bit:

"Where the 'correct' amount is in order for the title to be appropriate is subjective and impossible to know until you have the book."


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Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I've seen some pretty silly arguments on the internet. I won't say this one takes the cake, but it's right up there.


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Ed Reppert wrote:
I've seen some pretty silly arguments on the internet. I won't say this one takes the cake, but it's right up there.

I know that taking forty cakes is terrible, but where does one cake rank?


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Quid,

Above custard cream pie, below brownies.


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It's terribly misleading. If I were new to PFRPG and was looking for only it's RPG line of products because it's setting neutral, I'd be put off by an RPG book suddenly being a Campaign specific book.

When I think of "Adventurer's Guide", I think of something more along the lines of new generic prestige classes, archetypes, guidelines, new skill uses, items and spells adventurers take advantage of. I don't think of specific organizations and setting-related material, because I would expect things to appear in the book for me to simply tailor to my own campaigns. Basically what Advanced Player's Guide was only more, I guess.

Now a chapter devoted to rules mechanics and fluff for PCs and GMS to build their own adventuring guilds would fit just right and make a lot more sense.

The smart thing to do is to easily place this away from the RPG line and make it another Campaign hardcover book and title it Inner Sea Adventurer Guide. Done.


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I don't think of it as misleading. New or old to the game, one would expect that you'd read the back of the cover blurb, check the website (wherever you buy it from), and so on.

The company is allowed to stray from what is "expected", which is what they are doing now, to see if they can mix it up. As always, I suggest waiting to see what the actual product is before getting upset about it.


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Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I've always appreciated it when Paizo has tried new things, even if (at the time) I didn't always agree with them.

If you just spin your tires in one place you'll get stuck in a rut.


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I spun the wheels on my bicycle once. It didn't work as well as I did riding them with copies of Bob Uckhurt's trading card in my spokes.


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I feel very luke warm about this release. I will be waiting to see the copy in my store before considdering a purchase. Im sure these factions are interesting but it seems like something that might be a bit to fluff heavy similar to the Inner Sea Race Guide. I also feel like this book should be re titled. Maybe something like Inner Sea Faction Guide/Codex or Inner Sea Organizations Guide/Codex. I just feel like the current title doesnt adequately describe what it is people would be getting.

Shadow Lodge

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Pathfinder Rulebook Subscriber
Skeld wrote:

Let's rename the book to "Non-Generic Guide About People Who Go On Adventures, But Are Members of Golarion-Specific Organizations That Have Been Discused In Print Before, But Have Updated Game Rule and Campaign Flavor Information That Can Be Easily Customized For Non-Golarion Settings."

-Skeld

So the NGGAPWGOABAMGSOTHBDIPBBUGRCFITCBECFNGS for short :-)


2 people marked this as a favorite.
Kieviel wrote:
Skeld wrote:

Let's rename the book to "Non-Generic Guide About People Who Go On Adventures, But Are Members of Golarion-Specific Organizations That Have Been Discused In Print Before, But Have Updated Game Rule and Campaign Flavor Information That Can Be Easily Customized For Non-Golarion Settings."

-Skeld

So the NGGAPWGOABAMGSOTHBDIPBBUGRCFITCBECFNGS for short :-)

So if we can get them to say its name backwards, will it get banished back to the fifth dimension?


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Cauthon1987 wrote:
I just feel like the current title doesnt adequately describe what it is people would be getting.

If you haven't looked through the book, how do you know what people will be getting?

It's fascinating to see people decide not only that they aren't interested in the contents of a book they've never read, but that they also know that the title doesn't accurately reflect the contents


CrystalSeas wrote:
Cauthon1987 wrote:
I just feel like the current title doesnt adequately describe what it is people would be getting.

If you haven't looked through the book, how do you know what people will be getting?

It's fascinating to see people decide not only that they aren't interested in the contents of a book they've never read, but that they also know that the title doesn't accurately reflect the contents

Either the description is correct, and the title isn't apropos, or the description is wrong. The latter would be the greater sin.

You don't need to see the full contents to decide if the title is wrong. There is only a tiny intersecting Venn diagram where what's appropriate for an Adventurers Guide overlaps with what the description allows, and that's not enough to fill this book.


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Tectorman wrote:
Kieviel wrote:
Skeld wrote:

Let's rename the book to "Non-Generic Guide About People Who Go On Adventures, But Are Members of Golarion-Specific Organizations That Have Been Discused In Print Before, But Have Updated Game Rule and Campaign Flavor Information That Can Be Easily Customized For Non-Golarion Settings."

-Skeld

So the NGGAPWGOABAMGSOTHBDIPBBUGRCFITCBECFNGS for short :-)
So if we can get them to say its name backwards, will it get banished back to the fifth dimension?

Or it becomes Welsh . . . ;)


A whole lot of rhetoric about a title...priorities?! Such a thing is really of no consequence in the grand scheme of things. Why waste rhetoric (and product discussion) on such? Dead horse been beat enough, IMO.

I am still hoping the Twilight Talons will get more traction/attention in this book. So eager to get it--May will not be here soon enough. In fact, I will be renewing my RPG subscription for this (if I haven't done so already for B6!).


1 person marked this as a favorite.
Fourshadow wrote:
A whole lot of rhetoric about a title...priorities?! Such a thing is really of no consequence in the grand scheme of things. Why waste rhetoric (and product discussion) on such? Dead horse been beat enough, IMO.

We get it, you don't care and you're going to buy this product no matter what. More power to you. Some of us happen to have misgivings with the content and the way it's being marketed.

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber
Tectorman wrote:
Kieviel wrote:
Skeld wrote:

Let's rename the book to "Non-Generic Guide About People Who Go On Adventures, But Are Members of Golarion-Specific Organizations That Have Been Discused In Print Before, But Have Updated Game Rule and Campaign Flavor Information That Can Be Easily Customized For Non-Golarion Settings."

-Skeld

So the NGGAPWGOABAMGSOTHBDIPBBUGRCFITCBECFNGS for short :-)
So if we can get them to say its name backwards, will it get banished back to the fifth dimension?

Is that the current continuity?

Silver Crusade

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Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Viriato wrote:
Fourshadow wrote:
A whole lot of rhetoric about a title...priorities?! Such a thing is really of no consequence in the grand scheme of things. Why waste rhetoric (and product discussion) on such? Dead horse been beat enough, IMO.
We get it, you don't care and you're going to buy this product no matter what. More power to you. Some of us happen to have misgivings with the content and the way it's being marketed.

You don't want information on various thematic organizations?

As to the name, in another game Adventurer may have been used for something more specific but in Pathfinder where Adventurer is borderline synonymous with Player Character the title is about as generic as it can get.

Liberty's Edge

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At the end of the day, I will most likely purchase the pdf of this product.

That said I definitely am feeling a lot of cognitive dissonance between the title of the book and the described content. Obviously, we can not know what will be in the book at the time of publishing, that simply means the only thing we have to go on is the Product Description on the product page above. This is usually an incredibly solid indicator of what to expect from the content of the book. In this case, that description does not match the title, in my opinion.

I almost think something like Adventurer Guilds Guide or something like that would more evoke what we get from the description.


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graywulfe wrote:

At the end of the day, I will most likely purchase the pdf of this product.

That said I definitely am feeling a lot of cognitive dissonance between the title of the book and the described content. Obviously, we can not know what will be in the book at the time of publishing, that simply means the only thing we have to go on is the Product Description on the product page above. This is usually an incredibly solid indicator of what to expect from the content of the book. In this case, that description does not match the title, in my opinion.

I almost think something like Adventurer Guilds Guide or something like that would more evoke what we get from the description.

Still, what Rysky said immediately above your post is valid.

"in Pathfinder where Adventurer is borderline synonymous with Player Character the title is about as generic as it can get."
It's been addressed ad nauseam.


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Kieviel wrote:
Tectorman wrote:
Kieviel wrote:
Skeld wrote:

Let's rename the book to "Non-Generic Guide About People Who Go On Adventures, But Are Members of Golarion-Specific Organizations That Have Been Discused In Print Before, But Have Updated Game Rule and Campaign Flavor Information That Can Be Easily Customized For Non-Golarion Settings."

-Skeld

So the NGGAPWGOABAMGSOTHBDIPBBUGRCFITCBECFNGS for short :-)
So if we can get them to say its name backwards, will it get banished back to the fifth dimension?
Is that the current continuity?

Don't ask me. Last time I collected anything DC, Kyle Rayner was the only Green Lantern and he was traveling from city to city getting pointers from other heroes on being a hero.

Shadow Lodge

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Pathfinder Rulebook Subscriber
Tectorman wrote:
Kieviel wrote:
Tectorman wrote:
Kieviel wrote:
Skeld wrote:

Let's rename the book to "Non-Generic Guide About People Who Go On Adventures, But Are Members of Golarion-Specific Organizations That Have Been Discused In Print Before, But Have Updated Game Rule and Campaign Flavor Information That Can Be Easily Customized For Non-Golarion Settings."

-Skeld

So the NGGAPWGOABAMGSOTHBDIPBBUGRCFITCBECFNGS for short :-)
So if we can get them to say its name backwards, will it get banished back to the fifth dimension?
Is that the current continuity?
Don't ask me. Last time I collected anything DC, Kyle Rayner was the only Green Lantern and he was traveling from city to city getting pointers from other heroes on being a hero.

Aside from dumping is girlfriend in a fridge because Kyle just HAD to have a tragedy that early Rayner story was pretty good :-)


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Rysky wrote:
You don't want information on various thematic organizations?

Heh, no. I want a book on character options and assistance to playing in a certain theme of game, or a book full of NPC/Monster stats. You know RPG-line :P

Quote:
As to the name, in another game Adventurer may have been used for something more specific but in Pathfinder where Adventurer is borderline synonymous with Player Character the title is about as generic as it can get.

Brilliant move of them to take one of the most generic titles they could, and still end up sticking it on one of the RPG-line book concepts where it wouldn't fit.

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