Pathfinder Roleplaying Game: Adventurer's Guide (PFRPG)

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Pathfinder Roleplaying Game: Adventurer's Guide (PFRPG)
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Being an adventurer is a dangerous line of work, but the rewards are well worth the risk. The smartest adventurers never go it alone—they not only bring allies to help explore the dangerous reaches of the world, but also seek aid in the form of support, supplies, and secrets from powerful organizations. With such a group to serve as a guide, an adventuring party's chances for success have never been better!

Pathfinder RPG Adventurer's Guide presents several such organizations, each with its own suite of benefits and boons to grant those affiliated with it. Designed for the Pathfinder Roleplaying Game and drawing upon the rich traditions of the official Pathfinder campaign setting, this indispensable guide for adventurers provides a wealth of new character options for your game.

Pathfinder RPG Adventurer's Guide includes:

  • Details on 18 different organizations that use adventurers to further their goals, including the law-enforcing Hellknights, the sinister assassins of the Red Mantis, and of course, the world-renowned Pathfinder Society itself.
  • A wealth of new player options, including feats, spells, magic items, prestige classes, archetypes, and new abilities and powers for a wide range of classes.
  • Rules and advice on how to incorporate the new options found in this book into your own game, whether it takes place in the official Pathfinder campaign setting or in a world of your own choice or design.
  • Notes on the movers and shakers of each organization—nonplayer characters who can come alive in your game as allies and advisors for the player characters.
  • AND MUCH, MUCH MORE!

ISBN-13: 978-1-60125-938-7

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

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3.30/5 (based on 32 ratings)

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Solid overall

4/5

tl;dr: I think it's a good book with lots of options, but there are reasonable gripes about it. Some people think it's full of spoilers, but I tend to disagree.

Pros:
-Compelling write-ups for a significant number of Golarion organizations
-Huge number of character and NPC options to play with.
-Character options allow for diversified characters for each organization, such that you could build a primarily Bellflower character or similar.

Cons:
-Some of the reprints that could have used polish ended up being straight copy/paste.
-Not enough page space to devote to a number of other important factions, particularly factions that tend towards villainy.
-Very short for a hardcover - clocks in at 192 pages.

Mixed:
-There are a significant number of reprints. When I asked about this at PaizoCon, the response was that this inserts a huge number of options that previously were in campaign setting and softcover books into the "rules" line, where they will be added to the PRD (assisting scenario/module development by preventing reprints within the scenario/module) and have a more agile FAQ/errata process to fix any issues. I understand how this operates within Paizo's business structure, but still #FeelsBadMan.

-A lot of people are complaining that the organization write-ups effectively spoil certain APs, particularly Hell's Rebels, Council of Thieves, and Curse of the Crimson Throne. I tend to view the relevant entries as being canonized results within the rest of the world and, while it has some material that impacts the way players might engage with those APs, it presents relevant options for 2 of the 3 APs from what I can tell.


4/5

This is my first review; hopefully some folks find it helpful and not too scatter-brained.

My general conclusion is that the book should have had fewer factions or more pages. Some sections (like Council of Thieves and Gray Maidens) were phenomenal and left me wanting more. Others (like Hellknights and the Pathfinder Society) seemed excessively redundant and only compounded my frustration about the great sections not getting enough space. Factions I knew less about (especially the Al-Zabriti, Houses of Perfection, and Rivethun) really could have benefited from more in-depth discussion - there's a lot of potential in all three of those factions.

Down the road it would be great to see a book that meets this one and Villain Codex half-way: fewer but more fleshed-out factions, fully detailed NPCs, and a sprinkling of character options that feel more necessary to detailing the faction or updating old rules than just copy-and-pasting old material or adding one more archetype for the sake of adding an archetype.

All-in-all I think the PDF is still a must buy. I was really impressed by Council of Thieves and the Gray Maidens - especially their respective prestige classes. And the Al-Zabriti, Houses of Perfection, and Rivethun factions all have some really great flavor and potential.

Note: By no means think that by excluding other factions from praise that I don't think the quality of work wasn't good. The influence of personal flavor preferences really can't be understated in any review.


Lots of options for GMs and Players alike

4/5

I like this book.
While I understand that some people prefer setting neutral things, I feel that by using the Golarion names and adding a page with suggestions for setting neutral names makes this work well enough.

I'm happy to see there is a bloodrager archetype, and amazed at which organisation they belong. Awesomeness.

Love the headshots of three important members and a bit of their background. Wonder if they are or will become available as avatars for the forum.

That said, I'm less than happy with the amount of coverage the Pathfinders got, as that chapter felt like completely copied and toned down. I don't think it was necesary to change the lorewarden that hard, it was a very niche archetype, it feels like a big step backwards. Particularly the change to skills feels unnatural. The explanation in the product discussion that it was to make it futureproof while it already was feels odd. (From all intbased skills as class skills, to a small selection makes it futureproof? I don't buy it.)

Some chapters feel like they got a lot more love than others, not just in terms on content, but also in terms of quality. Magaambya, Red Mantis and Grey Maidens especially jumped out to me. Aldori Swordlords, Mammoth Lords, Storm Kindlers, Hell Knights (and the aforemented Pathfinders) less so.

The Al-Zabriti and Rivethun were the two factions I barely knew anything about. The options the Al-Zabriti give to mounted combats are awesome, and the Rivethun theme is very interesting.


So I'm weirdo who actually likes reprints, but..

4/5

So like, this ain't a perfect book, but I don't mind reprints as much as everyone else seems to do. I do like having everything in one book, its much easier to check than juggling through multiple pdfs. Though I do mind that it seems some of reprints have been updated while others haven't, I kinda would prefer that all of them would be somewhat updated especially since some of old options has some problems people here on forums have complained enough that one of my players who reads complains complains about same things to me :P

Anyhoo, I like all of articles on organizations and I do like articles on what become of organizations after APs. They could have bigger spoiler warning like what Xin-Shalast page in Lost Cities had, but yeah.

So umm, what else... Oh yeah, on the whole "campaign neutral or setting material on rpg line!" conversation, I do prefer having material that can be used in Golarion(Villain codex is hard to use on golarion if you want to use stuff besides the statblocks as it creates a setting generic setting(for example, there is kingdom, western part of kingdom has cruel musketeers, south & north of the kingdom used to be different kingdoms until rulers married each other. While that is really vague, it does create a "generic" setting) so unless you want to add new Kingdom to golarion, its kinda hard to use flavor ext sometimes. But on the other hand, I did love how Villain Codex created that setting generic setting, I found it fun way to practice creating my own world building by filling those unmentioned vague hles and I'm using it as basis for campaign I'm going to start running sometimes during june(I'm already running two APs, so having one of my own material is nice practice)

Soo um yeah. I like the book, it ain't perfect book. Not much else to say. Besides that I still want NPC Codex 2 or at least something like "Mythic Codex" or "Occult Codex". "Advanced Codex" for Advanced classes?*shrugs*


The Good, The Bad, and The *Spoilers*

3/5

The Bad
*This book contains a large amount of reprinted material. I mean a LARGE amount. Some chapters (such as the Hellknights) are as much as 85% reprinted from other source material.
*Some of this reprinted material that probably should have been updated for synergy with new materials since their original printing has not been so. For example, the reprinted Hellknight Signifier still requires either the Warrior Priest or Arcane Armor Training feats, neither of which have been updated either, thus meaning that psychic magic users and actual Warpriests still have issues getting into the PrC.
*organizations that have receive greater attention in the past (again, such as the Hellknights) receive less new material, and in some minor instances strait up reference other resources from which they take materials ("For more information, see Path of the Hellknight...," from which these spells are reprinted).

The Good
*Same high-quality publication that you've come to appreciate from Paizo.
*The new material is TOP NOTCH. New archetypes and PrCs are flavorful and fun, making you want to play them.
*Some of the old stuff that was reprinted was updated for better compatibility with newer options.
*New and expanded options for favored old organizations (The Hellkights *did* get two new archtypes).
*Compact resource with multiple options all in one book (The silver lining to the reprintings is that no longer do you need to cross reference multiple resources. Hellknight and Hellknight Signifier are only a page away from each-other).

The Ugly Spoilers
*Due in part to the decision to make each organization post Adventure Path, three organizations that were introduced in APs contain MAJOR SPOILERS. The Council of Thieves (Council of Thieves), The Gray Maidens (Curse of the Crimson Throne), and the Silver Ravens (Hell's Rebels) chapters all contain major plot details from their respective APs.
*Due to the way the organization stat blocks are arranged and the fact that the organizations are presented as post AP, many organizations contain minor spoilers for Curse of the Crimson Throne and Hell's Rebels.

The Verdict
Solid book for those with few materials and hardcore collector-fans, probably better as a PDF for those with large libraries.
And I cannot stress this enough

***STAY AWAY FROM THE SILVER RAVENS CHAPTER IF YOU ARE PLANNING ON PLAYING HELL'S REBELS***


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Dark Archive

1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

I'm honestly okay with idea of them having rpg line in future just refer to Golarion, people use Golarion material anyway even without it being "generic" in their own settings so its really silly that there is essentially two settings, generic one nobody uses as is and Golarion.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Personally, I am OK with this being in the RPG line, but I still have to wonder why they decided to go for this experiment and not put this book in the Campaign Setting line, where, I think, given the information we have, it would be a better fit.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber
Zaister wrote:

Personally, I am OK with this being in the RPG line, but I still have to wonder why they decided to go for this experiment and not put this book in the Campaign Setting line, where, I think, given the information we have, it would be a better fit.

My guess? They were originally going to do setting generic "faction book", kinda like how Villain Codex is setting generic villain-group-for-campaign book, before figuring out that its just easier to do Golarion based info since setting generic factions player can be part of would be more incompatable with Golarion than any other rpg line books.

Liberty's Edge

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Fourshadow wrote:
graywulfe wrote:

At the end of the day, I will most likely purchase the pdf of this product.

That said I definitely am feeling a lot of cognitive dissonance between the title of the book and the described content. Obviously, we can not know what will be in the book at the time of publishing, that simply means the only thing we have to go on is the Product Description on the product page above. This is usually an incredibly solid indicator of what to expect from the content of the book. In this case, that description does not match the title, in my opinion.

I almost think something like Adventurer Guilds Guide or something like that would more evoke what we get from the description.

Still, what Rysky said immediately above your post is valid.

"in Pathfinder where Adventurer is borderline synonymous with Player Character the title is about as generic as it can get."
It's been addressed ad nauseam.

I would say I am sorry that me expressing my opinion bothers you but that would be disingenuous. I have a right and responsibility to express how I feel about the products that companies I appreciate produce. I have been polite in how I expressed myself and not violated any rules of the messageboards. I read Rysky's post and felt in disagreement with it but felt I could express my feelings without directly responding to it, apparently I was in error.

The title being that generic is not a good thing. If Ultimate Magic had been a book all about the Words of Power system and nothing else, that would be a poor choice for a title. The title would be too generic for such a specific set of content. The title should evoke the contents of the book, this title does not do that for me. When I read the title I did not imagine in any way that the books contents would be what is described in the product description. Even now, knowing the contents of the book and the title together it still creates a cognitive dissonance for me.

This is not a personal attack on anyone. I just disagree that the title works for this book.

One last thing, the contents, as described, are in no way undesirable. In fact, as I said in my first post I will almost certainly purchase this product, but that intent to purchase makes it all the more important that I voice my concerns regarding the choice of title, as I will not be "voting with my wallet."

I've said my piece, unless someone brings up something new I feel the need to respond to, I am done with this aspect of the conversation.

Shadow Lodge

6 people marked this as a favorite.
graywulfe wrote:
I would say I am sorry that me expressing my opinion bothers you but that would be disingenuous.

No one is bothered by your opinion.


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QuidEst wrote:
Ed Reppert wrote:
I've seen some pretty silly arguments on the internet. I won't say this one takes the cake, but it's right up there.
I know that taking forty cakes is terrible, but where does one cake rank?

Well if 40 cakes is 1 Tera-ble is 1 trillion bles, 1 cake would be 2 Billion 500 million Bles.

Dark Archive

CorvusMask wrote:
I'm honestly okay with idea of them having rpg line in future just refer to Golarion, people use Golarion material anyway even without it being "generic" in their own settings so its really silly that there is essentially two settings, generic one nobody uses as is and Golarion.

It seems to me that the 'setting adjacent' product line has never really embraced the idea of using rules elements (such as clerics of philosophy, available in the Pathfinder core rulebook, but not in Golarion) anyway, so this seems like a tacit admission of the way it's always been. If it ain't a comfortable fit with Golarion's setting specifics then it's not something that generally gets written up even in the non-Golarion-set rules books.

If anything, I'd not mind seeing the pendulum swing the *other* way, and for the non-Golarion-setting rules line to include some elements that explicitly *aren't* for Golarion, like the old Deities & Demigods, including all sorts of gods that weren't part of Greyhawk or the Realms, or a magic or psionic system that uses 'mana' or 'power points.'

But, from a business standpoint, that's probably a terrible idea, producing content that explicitly doesn't fit into the setting (and would be automatically ruled out for PFS). Much like TSR attempting to support multiple settings, it would probably just factionalize and decrease the customer base into ever-diminishing camps, rather than grow it.

So, logically, it makes more sense to abandon the notion of there being a product line with 'setting-neutral' content entirely, and stick to a more 'our way or the highway' model of Golarion or bust. It does seem like content that isn't incorporated into the setting, such as Words of Power, tends to wither for lack of support, so perhaps it's best to just stop producing said 'one and done' content, and stick to stuff that fits into the setting (or can be retroactively fit into the setting, as Summoners have been) and be supported in the future.

(That said, if Words of Power had caught on, I suspect that, like the Summoner class, it would have been integrated into the setting somewhere, perhaps on another continent, or among a specific culture.)

Liberty's Edge

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TOZ wrote:
graywulfe wrote:
I would say I am sorry that me expressing my opinion bothers you but that would be disingenuous.
No one is bothered by your opinion.

Off Topic:
Looking back after a few hours, probably not my best moment with that line.

That said I stand behind the rest of that post.

Shadow Lodge

3 people marked this as a favorite.

Understood. Happens to us all.


This looks fantastic.

I appreciate the use of Golarion-originated organizations rather than generic names (as in the Villain Codex) to represent similar concepts.


graywulfe wrote:
TOZ wrote:
graywulfe wrote:
I would say I am sorry that me expressing my opinion bothers you but that would be disingenuous.
No one is bothered by your opinion.
** spoiler omitted **

Not a problem at all. Sorry if you took offense at my post. Just very weary of the whole "this doesn't fit" argument that has dominated at least half of the thread.

As excited as I am about more Eagle Knights info (really hoping for Twilight Talons details!), I am also eager to know more of the Lantern Bearers--those dedicated foes of the Drow/Underdark (at least, if I understand the organization correctly...), "the light against the coming darkness"!


Pathfinder Starfinder Roleplaying Game Subscriber

Yeah, I still intend to get this, even if I think the name doesn't seem to reflect what the contents appear to be based on what's been said already. That's my feedback, and Paizo can, of course, choose to ignore it. In all honesty, I'm not sure how useful this will be to me, but I'm willing to at least see.


1 person marked this as a favorite.

I'm taking a wait and see til all the other unknown books are listed (and finalized and not shifted around as much, but I see how this happens at times) for 2017, BUT

Change the title please, its fairly obvious to many it just does'nt fit, especially for newer players not in the PF loop.

Next, I GM AP's mostly and a player of them, though not often enough, so I'm curious how these organizations can be "plugged into" specific APs.

From a GM PoV more than a player as the new stuff for players seems pretty good so far.

Tom


TRDG wrote:
Next, I GM AP's mostly and a player of them, though not often enough, so I'm curious how these organizations can be "plugged into" specific APs.

Well... I think you can guess which AP could benefit from the Gray Maidens' new content. ^_^

Hellknights play a part in at least 3 APs. In addition, Kingmaker takes place just south of Brevoy, and has an Aldori-related Campaign Trait, which might mean a PC swordlord (who will attract challengers!)

As a frequent GM myself, I definitely understand. I think you'll find this book quite useful.


Isabelle Lee wrote:

Kingmaker takes place just south of Brevoy, and has an Aldori-related Campaign Trait, which might mean a PC swordlord (who will attract challengers!)

As a frequent GM myself, I definitely understand. I think you'll find this book quite useful.

Being a big Kingmaker/River Kingdoms fan, anything Aldori-related definitely gets my notice.

I do hope one day we can get a book of some sort that covers the Poisoners and Assassins' Guillds of Daggermark, as well.


Sounds good Isabelle, What about the less known groups and popping them into other AP's, Reasonably and beleavably for the players, as well as myself (LOL).

Thanks

Tom

Silver Crusade

Does this means I can have a Gray Maiden archetype and Prestige class?
Or will this have any new to the Shieldmarshals?
If it does it means a "Must Buy".


7 people marked this as a favorite.
Fenrirblackfire wrote:

Does this means I can have a Gray Maiden archetype and Prestige class?

Or will this have any new to the Shieldmarshals?
If it does it means a "Must Buy".

I can't give any details... but I highly recommend making room in your budget for this. ^_^

Sovereign Court

2 people marked this as a favorite.

Going through Villain Codex now... and while it's 'generic', it still uses the Core gods for NPCs i.e. cleric of Asmodeus, which are the same gods in Golarion. Basically it's not a huge stretch to make the 'generic' Villain Codex part of your Golarion campaign setting, and I'm willing to bet dollars to donuts that it won't be hard converting the 'campaign setting' Adventurer's Guide to something 'generic' enough for your pagan, godless and nondescript homebrewed campaign worlds out there... ;)


1 person marked this as a favorite.
Purple Dragon Knight wrote:
Going through Villain Codex now... and while it's 'generic', it still uses the Core gods for NPCs i.e. cleric of Asmodeus, which are the same gods in Golarion. Basically it's not a huge stretch to make the 'generic' Villain Codex part of your Golarion campaign setting, and I'm willing to bet dollars to donuts that it won't be hard converting the 'campaign setting' Adventurer's Guide to something 'generic' enough for your pagan, godless and nondescript homebrewed campaign worlds out there... ;)

If anything the fact that Villain Codex did so well with generic-setting organisations makes me think more why Adventurers Guide has to have such setting-tied organisations. It's obvious it doesn't have to be Golarion-tied for paizo writers to create interesting groups and yet...

Sovereign Court

3 people marked this as a favorite.
Milo v3 wrote:
Purple Dragon Knight wrote:
Going through Villain Codex now... and while it's 'generic', it still uses the Core gods for NPCs i.e. cleric of Asmodeus, which are the same gods in Golarion. Basically it's not a huge stretch to make the 'generic' Villain Codex part of your Golarion campaign setting, and I'm willing to bet dollars to donuts that it won't be hard converting the 'campaign setting' Adventurer's Guide to something 'generic' enough for your pagan, godless and nondescript homebrewed campaign worlds out there... ;)
If anything the fact that Villain Codex did so well with generic-setting organisations makes me think more why Adventurers Guide has to have such setting-tied organisations. It's obvious it doesn't have to be Golarion-tied for paizo writers to create interesting groups and yet...

Villain Codex *is* Golarion-tied... is what I'm saying. Look hard enough and you'll see. YOU'VE BEEN FOOLED!! MUHAHAHAHAH! THIS WAS ALL TO PREPARE YOU FOR 'FULL' OFFICIAL INDOCTRINATION TO GOLARION WITH ADVENTURER'S GUIDE! MUHAHAHAHAHAH!

Sovereign Court

...SORRy.... the darn LE social identity sometimes tries to take over... back to my regular PDK vigilante identity... :P

Edit: think of 'generic' products as social identity of Paizo, and the 'campaign setting' as the vigilante identity. Or the other way around, your choice. It's two sides of the same thing. Add the Beyond Morality (Ex) mythic ability, and stir until smooth and runny like pancake batter. Chill, serve and enjoy! :P


1 person marked this as a favorite.
Purple Dragon Knight wrote:
Villain Codex *is* Golarion-tied... is what I'm saying. Look hard enough and you'll see. YOU'VE BEEN FOOLED!! MUHAHAHAHAH! THIS WAS ALL TO PREPARE YOU FOR 'FULL' OFFICIAL INDOCTRINATION TO GOLARION WITH ADVENTURER'S GUIDE! MUHAHAHAHAHAH!

Heh.

It's not anymore tied to golarion than to be expected of the RPG-line, which is basically just "We put the gods in the CRB". Using material which are in the CRB isn't really any additional tie to the setting of Golarion.

Sovereign Court

[strokes white cat]"HMMM YES, [twirls mustache]YES... QUITE RIGHT SIR,[/twirls mustache] QUITE SO...[/strokes white cat]

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Speaking of core line gods, would be actually nice to get advice on how they are supposed to be used in non Golarion setting?

I mean seriously, generic line books have never addressed how to use Cayden Cailean who doesn't really make sense outside of Golarion without heavy rewrites to his backstory .-.


1 person marked this as a favorite.
CorvusMask wrote:
Speaking of core line gods, would be actually nice to get advice on how they are supposed to be used in non Golarion setting?

Not really. Even ignoring my views on mixing Golarion with RPG-line. Does it sort of remove the whole point of using them without Golarion-fluff if you just want to use them as whatever Paizo says... since then you may as well just use what Golarion has them as.

As it is now in Pathfinder, they give the option of using their fluff from Golarion, or making up the details as you need for your campaign using the mechanics given as the basis. So there's not much reason to make up non-golarion fluff for the golarion gods.

That said, I can picture a RPG-line book with a focus on religion that had a section on making gods and non-standard interpretations of domains (like a good god of death or something) which used a reflavoured golarion deity as an example.

Quote:
I mean seriously, generic line books have never addressed how to use Cayden Cailean who doesn't really make sense outside of Golarion without heavy rewrites to his backstory .-.

Cayden Cailean doesn't have any aspects in the RPG-line that don't make sense for RPG-line since the RPG-line doesn't have his backstory.... So that's trying to fix an issue that doesn't exist.


5 people marked this as a favorite.
Milo v3 wrote:
If anything the fact that Villain Codex did so well with generic-setting organisations makes me think more why Adventurers Guide has to have such setting-tied organisations. It's obvious it doesn't have to be Golarion-tied for paizo writers to create interesting groups and yet...

I don't think anyone says it has to. My impression is not that paizo felt forced into the experiment but that they wanted to.

Presumably it's based partly on the idea that taking out flavour you don't like is pretty easy whereas making up canonical golarion flavour is pretty hard. I presume the thinking also was something along the lines of: "All these villain codex entries would be much more usable for people using golarion if they were set there. For people who don't use golarion, they'll either like our flavour material and use it in their chosen setting, modify our flavour material or discard it completely and just take some mechanical gizmos. Irrespective, it doesn't really matter if it's generic fantasyland flavour or golarion flavour they're sorting through".

Silver Crusade

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Pathfinder Adventure Path Subscriber

If I pay 40 USD for a collection of NPC statblocks by Paizo, I don't want to put additional work into hammering them onto the setting of my choice. There are more than enough setting-neutral 3PP NPC collections out there for folks who don't do Golarion.

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

The Gray Maidens are fairly new. They only began a few years ago as the personal bodyguard of Queen Ilosea. They got organized very quickly.
I think they may be the most mysterious of the group.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber
Milo v3 wrote:
CorvusMask wrote:
Speaking of core line gods, would be actually nice to get advice on how they are supposed to be used in non Golarion setting?

Not really.

Quote:
I mean seriously, generic line books have never addressed how to use Cayden Cailean who doesn't really make sense outside of Golarion without heavy rewrites to his backstory .-.
Cayden Cailean doesn't have any aspects in the RPG-line that don't make sense for RPG-line since the RPG-line doesn't have his backstory.... So that's trying to fix an issue that doesn't exist.

Hush, don't speak for me and my lack of creativity when it comes to adapting material from other people xD

That said, book that gives on advice on creating interesting gods and interpretation of domains would be nice indeed


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I never thought of the Grey Maidens as mysterious so much as "Wow. Ilosea must have some torturers on retainer to get that many pumped out before year's end."


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Thomas Seitz wrote:
I never thought of the Grey Maidens as mysterious so much as "Wow. Ilosea must have some torturers on retainer to get that many pumped out before year's end."

That, and she found a surprising number of attractive, physically fit women of the right age who were willing to volunteer, especially accounting for training attrition failures.


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The b$+** gets shit done!

A credit to feminine despots everywhere!


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"Volunteer" is such a... flexible word. ^_^

Silver Crusade

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Isabelle Lee wrote:
"Volunteer" is such a... flexible word. ^_^

Just like the volunteers!

RPG Superstar 2015 Top 8

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The Sleepless Agency could also use some support, though I'm not very hopeful for them to be included in this book.

I'm somewhat disappointed by the anachronistic paradigm shift regarding the release of new prestige classes. I think there were several good reasons to turn away from prestige classes in favor of archetypes. The arguments SKR made in this video a while ago are still valid. Also, unlike real classes, most prestige classes lack additional support and have less build diversity/customizability, making them less desirable as player options. I hope this is not a trend that will continue in future products.

The Exchange

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I'm with graywulfe as far as the disconnect thing goes, because when I took a look at the product, I wouldn't have expected what I would see there.

BUT ( and yeah, that's an intentional use of majuscules) I really, really like the concept. I may have said it before but I am a setting guy at core, and generic rule books do not really do much for me. I mean, I don't mind having all those new options to chose from, but generally speaking, I wouldn't miss them if I hadn't. And most of the time I do not even look them up if they don't come up in an official adventure or if a player won't choose the option for their character.

On the other hand I have much more interest in setting related rules material (for example as shown in the companion line), because this stuff makes me immediately think about using them in my (Golarion) game. And interestingly enough, even when I'm working on my own setting, I get more inspiration from world specific stuff than from generic stuff.

Meaning that so far, the official Paizo line of generic rules stuff was as interesting to me as the generic rules stuff written by 3PPs (sometimes even less, because small publishers can go crazier with their ideas because they don't need to appeal to as large an audience than Paizo does). I repeat, it's not about the quality , it's simply that I'm more interested in other things.

So I expect that this book will deliver me rules in spades and still does more to inspire me than the normal rules stuff exactly because it's better connected to the setting. And yeah, I still intend to steal a lot of it for my own setting. Probably more than I'll use in Golarion context.


Amanuensis wrote:
The Sleepless Agency could also use some support, though I'm not very hopeful for them to be included in this book.

Based on the info from Strange Aeons, the Agency's membership is quite sparse. This book seems to be focusing on the big movers and shakers as opposed to tiny niche organizations.

On my end, I so want the Night Heralds or an Old Cult to be among the groups detailed. Also, so resigned to the fact that it probably won't be.


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GV,

I'm wondering if the Esoteric Order of the Palatine Eye will be featured or not...


Thomas Seitz wrote:

GV,

I'm wondering if the Esoteric Order of the Palatine Eye will be featured or not...

Yeah good question. My gut says yes. They're a fairly prolific group with a lot of reach, plenty of members, and tons of cool lore.


Well I wouldn't mind seeing that again, plus it might help now that there's more classes for them to work their way in (IE psychics for example.)


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I hope the other eight organizations include some of the following: the Knights of Ozem‎, the Eagle Knights, the Night Heralds, the Whispering Way, the Arclords of Nex, the Shackles Pirates, the Riftwardens, and the White Witches of Irrisen. :D


Berselius wrote:
I hope the other eight organizations include some of the following: the Knights of Ozem‎, the Eagle Knights, the Night Heralds, the Whispering Way, the Arclords of Nex, the Shackles Pirates, the Riftwardens, and the White Witches of Irrisen. :D

The Eagle Knights are noted in the product description, so you're getting at least one of these for sure.


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There's at least two in that list that I would love to write, if a follow-up to this product happens. ^_^


Rysky wrote:
Isabelle Lee wrote:
"Volunteer" is such a... flexible word. ^_^
Just like the volunteers!

When I enlisted in the Army in '87, I "volunteered," for anything and everything.


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Isabelle Lee wrote:
There's at least two in that list that I would love to write, if a follow-up to this product happens. ^_^

Gods if only I could pay Paizo to have you do a manual expanding on Magnimar's mystery cults (including a large entry on Arshea's clergy) Belle hun. :D


Isabelle Lee wrote:
There's at least two in that list that I would love to write, if a follow-up to this product happens. ^_^

I hope one of them is the Esoteric Order of the Palatine Eye.


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I hope to the Wasp Queens...if nothing else it would give use some support for rogue/cleric concepts.


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I'll be keeping an eye out for how the handle the Lantern Bearers. I remember reading the Faction Guide and going "Good-aligned and also genocide. Uhhhhhhhhhhhhh."

But I dunno. That's kind of one of those weird things that gets implied in a lot of fantasy fiction. I've annoyed one of my GMs by being too "real-world ethics."


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The Lantern Bearers' previous depictions were definitely problematic in various ways.

I hope you'll be very pleased when you see how things turned out, PannicAtack. ^_^

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