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Beautiful art, wonderful presentationRysky —
My grumblings about how monsters are built aside (since the rules for such aren't included), the first Bestiary for Pathfinder Second Edition is a wonderful treat, even if you're not interested in playing it.
All of the art is brand new, with some monsters being scarier (the cover hydra, and the Otyugh, now a rather fierce sewer doggo) to adorable (I LOVE the Kobold redesign, they're like plushies!). I'm not entirely sold on the hobgoblin design although the General has some nice art, conversely I do really like the Ogre's new look, bulky powerbuilders more like. Michael Bay was consulted for the Leshies I believe.
The trans kitty Lamia and the John Carter of Mars snek Lamia were a nice sight as well.
As for presentation similar monsters are now grouped together more (such as Nymphs/Dryads) and their flavor, lore, and mindset are presented first before the statblock, which is much more pleasant to read as you go through the book.
As for statblocks I'm really impressed with the amount of new and unique abilities creatures get and how they are handled, a bunch that are also customizable.
Even if I don't really get into 2e, I will continue to enjoy these Bestiaries.
Pathfinder Campaign Setting: War for the Crown Map FolioPaizo Inc.
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Lovely unlabeled art. And OpparaRysky —
Don't know the art term for it but the first map is more painting than map, with a beautiful idealized illustration of Meratt surrounded by various other artistic depictions, definitely something you would see hanging up in a Taldor frame.
The second map is all map, a a basic outline of Oppara and its districts, which are labeled, with no flourishes.
Back to illustrations for the third we have the entire country of Taldor (and the isle of Kortos and Absalom, so bonus) lovingly painted.
If the first and last had a few more labels this would have been 5 stars, or if the Oppara map had been made like the other two. If the other two had been made like the Oppara one I'd be disinclined to buy the Folio, maps like that don't interest me that much.
Pathfinder Campaign Setting: Nidal, Land of ShadowsPaizo Inc.
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Beautiful and HorrificRysky —
Long shrouded with secrecy and terror this books finally dives into the shadowy horror that is Nidal. And it is wonderful.
The overview of the various areas and the art along with it are awesome, and an absolute treat for GMs and players who have long had/wanted characters to be from this dreadful place.
Warning: this book contains VERY disturbing themes and certain pieces of art, being, ya'know, the country of misery and torture. And now that you've been warned, enjoy ^w^
Pathfinder—Spiral of Bones #1 (Paizo.com Exclusive)Dynamite Entertainment
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Annnnnnnd I’m deadRysky —
Will write review when I recover.
I Got Memories on TapRysky —
You like cool bar write-ups? This has cool bar write-ups.
Somebody about to get smoteRysky —
It’s actually something else rather than just the Barbarian and Paladin smushed together, and rather nice at that. Will try to have a more in-depth review later.
Starfinder Adventure Path #1: Incident at Absalom Station (Dead Suns 1 of 6)Paizo Inc.
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Blast Off to NowhereRysky —
Before the review, an impromptu Player's Guide.
The AP opens with the PCs arriving at Absalom Station, most likely to join the Starfinder Society. While any races and classes are fine for this first adventure it does assume your characters are more than willing to work for the Eoxian Embassy midway through, so overtly Good characters, and followers of Iomedae, Pharasma, and Sarenrae will run into conflict with this development, and possibly many many more going off the synopses of later installments of the AP, to the point that these characters can not be enjoyed to the point they become unplayable. So fair warning trying to make a hero or crusader style character.
Ok now to the adventure. I love the beginning hook! That's a great way to moviate people, and the whole concept of a spooky derelict ship with mysterious cargo is a personal favourite of mine. That and even for the first adventure it comes with a rather climatic end! Or should I say beginning? There's still 5 more books...
The writeup on Absalom Station is informative, and I love the elected official in charge, Kumara, and her polices, it's a message needed right now. That and the Station itself is rather interesting... in that we don't really know what all it does...
The relics of Golarion chapter is a blast, with one very peculiar standout in the lineup...
And Alien Archives.
AKATAS!!!!! MOONDOGGOS!!!! WITH AWESOME ART!!!!
The two Drift creatures are VERY interesting. Speaking of the Drift, it's f&!~ed up. There's really no way getting around that, especially with the reveals of the extent of what it does and what occurs within.
And now for my favourite part, the World Codex. HEICORON IV is a lovely tropical planet almost completely covered in water concealing vast and very recent ruins (as ruins go anyway). It once was more, "temperate", but something occurred during The Gap that caused the polar ice caps to melt.
To Dance Among the StarsRysky —
Okay, first off, the art is absolutely gorgeous.
It's a lot to go through for the hwole book so I'm just gonna ramble.
The classes all look interesting, enough to pry me away from the Solarion or Soldier and maybe make try one of the others.
A lot of this stuff I was hesitant about but i'm liking what i see so far, we'll just have to wait and see if I actually like it in play but I'm hopeful. Themes instead of traits look really interesting, and the new way point buy is handled has my attention. The two universal archetypes presented are kinda meh but that's one of the few downers I've seen in this book so far.
Well, that and all magic being the same and alignment not looking like it matters much but this is a whole different system so it's not enough for me to hold it against it, being well, a whole new system.
I'm, still finding stuff I'm wary of and stuff I'm really excited for but haven't really found anything I hate outright so I think that''s pretty good ^w^
Pathfinder Adventure Path: Ruins of Azlant Player's Guide PDFPaizo Inc.
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Even if you aren't intending to play this AP I would recomend getting this (FREE) PDF just for the art alone, the border art by Francesca Baerald on the pages is absolutely gorgeous.
Letters from the Flaming Crab: Libraries (PFRPG) PDFFlaming Crab Games
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Like the books themselves, a veritable font of information and imaginationRysky —
(this product uses the Research rules from Ultimate Intrigue, just a head's up)
Okay, this was absolutely wonderful. Within are a numerous different types of Libraries (10, if i counted right), from colleges to state-run to private collections to lost antiquities to the otherworldly (you have one that connects to dreams and one made up memories), and what and how they are available to characters who wish to use them and what help (or opposition) they might receive from the curators of said libraries. As well as suggestions for making new ones, such as a lost library buried in a glacier to tattooed corpses in catacombs to the spirits of the Akashic itself.
My favourites are the traveling gnome who makes sure children have books to read, and which children (and some adults) are able to pierce the veil and travel to the realm of dreams while still awake, and a Nurn who trades information for stories (whether true or fictional) and memories, which, I think is a grand plot piece, you know something and some other people are after that information? Simple, give it to the Nurn until you can return and reclaim the information, if you wish.
Which is what I think is so glorious abotu this product, in that, just like the books themselves, it provokes so many ideas and plot hooks from which to build with or add to.
In addition to libraries this also contains an Oracle Mystery and Cleric Sub-Domain, and overview of books and libraries through the ages, as well as the forms "book" have taken, such as tablets from the earth to scrolls to the common books of paper and hardback to CDs to virtual tablets we use today more and more.
And the optional rules of Fluency, for if you want to add more depth to learning, understanding, and speaking languages rather than simply putting a point into Linguistics and DING, new language acquired.
There's also the neat Bookring, a cheap-ish (as far as magic items go) ring that lets you store books for later viewing for your eyes only.
On and there's also a neat chart listing various thematic suggestions from Pathfinder products for dealing with books and libraries, from Archetypes to Traits to creatures from Bestiaries.
Pathfinder Player Companion: Adventurer's Armory 2 (PFRPG)Paizo Inc.
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Butchering Axes and Dwarven tactical Fullplate and Poppets!!!!Rysky —
Actual review coming in the morning, sleepy time now.
Edit (nearly a year later)
Wow I dropped that ball there. *cough* anywho...
BUTCHERING AXE! I love this thing, especially with how the "prerequisites" are handled in how you are able to wield it.
Related I love the Hornbow (good Demon's Souls memories there), for when you want to impale a jackass to a wall and you left your ballista at the other keep.
Drow Razer gives me even more of a reason to play Drow, never have before, need to change that, while the sickle sword is lovely even as my brain wanders in how to picture it hehe.
The equipment packages are useful if you want to load up your players at the beginning or if you're starting at higher level and just want to grab a bunch of "essentials" without having to hunt everything down.
The Alkenstar Fortress Plate is nice, cause f* guns. So is the Erutaki Coat (it's fluffy and you can take it off fast), Spider Silk Bodysuit (swoon), and then you have the Varisian Dancing Scarves and Chain Coat, one I like more than the other.
The weapon and armor modifications are also a nice breath of fresh air, for everyone who was tired of their character wearing and wielding the same types of armor and weapons.
(I'm surprised it took this long to get a treasure chest into the game)
And possibly my favorite item, the Mirror Ball. It's a mirrored ball. You can roll it. Or throw it at someone's head if the fancy strikes you (and then them).
I am glad that crutches and wheelchairs have finally been statted out as well ^w^
Wing Sheaths are neat, as well as the Thief Trainer, which i can see plenty of people picking up even if they're not thieves.
(That Pharasman lantern is fancy as all f+%~ and I want one)
Bear traps, yay! Moving on.
Corsets! Stiletto boots 9yes you can use them as improvised weapons)! Courtesan outfits! Squeeeeeee!
The expanded improvised weapon effects list is nice and something I had been interested in for awhile.
CONCOCTIONS! Who loves pretty and delicious drinks? Who loves miscibility tables?
and finally, POPPETS! Who wants to make their adorable little friend to help them out? No really, I about died when I saw them, they're beyond cuddable.
This was just some stuff that stuck out to me on a long overdue reread through, but it's not even a 1/3 of all the neat and useful things that are in this book. Well worth the money and highly recommended.
Forgot to write a review when I got them two years ago...Rysky —
These are absolutely gorgeous, and not actually that hard to read if you're the one rolling, further away and they are a little difficult to discern.
7 years worth of monstersRysky —
And it's now in glorious color!
This is a truly beautiful product made by a wide assortment of wonderful people, both writers and artists, some who were able to break into the RPG market because of Wayfinder giving a spotlight on their creativity and dedication.
Collecting from 15 issues of Wayfinder there is no rhyme or reason here, similar to Paizo's Bestiarys, just a whole f++*ton of cool monsters to throw at your players and to help you shape adventures. And even better, it's free.
Pathfinder Roleplaying Game: Adventurer's Guide (PFRPG)Paizo Inc.
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And Adventurer is YouRysky —
Okay, first to address the elephant in the room, yes, this book has some reprints from other Pathfinder lines. The key word being "some". At first glance I thought it 1/3 of the book that had been reprints, most of which are from products from several years ago (Inner Sea World Guide and Pathfinder Society Field Guide came out almost 6 years ago), but after rereading a few times and going over everything within, the Archetypes, the Prestige Classes, the Feats, the equipment, I'd say it's closer to 1/4 (maybe even less) reprints, most of which have gotten updates and overhauls. Nowhere even near 1/2.
As for the Organizations coming from Golarion? That actually doesn't bother me, since it allows for much more flavorful options rather than intentionally blank by design drag and drop groups or character, it gives these groups and the options they offer more gravitas. Even then, if you don't like the organization or flavor attached to a specific option I don't see it being that difficult to strip it (d20 does it all the time). No more difficult than trying to add flavor to blank option, regardless of what setting you use.
Now onto the good stuff, which there is plenty, because of how much is in here. No really, I went through Bestiary 6 faster than this, looking over all the character options which make up the bulk of the book (flavor and information on each organization as well as prominent members takes up 2 pages for each organization, the book is almost entirely options) and coming up with and being inspired with character concepts (both ones I already had in my head and new ones taking root) and planning and putting everything together is a very fulfilling experience for me.
Grey Maidens! I really loved them, such a sorrowful and broken lot, and the character options expand them, whether for Evil or Good, and make them great allies. Cool feats, their signature sword and shield style, the ability to, as immediate action, grant a bonus to their allies damage when they hit someone, or to grant an ally a bonus to their saves when they make their throw (of which their is no daily limit on) with words of encouragement, as well as an awesome level 1 feat that lets them pick from a wide range of bonuses to better shape them as a Gray maiden. And then there's Unbreakable, which, if the name didn't give a hint, Unbreakbale Fighters (as well as normal Fighters) are going to adore.
The Prestige Class is badass, which it should be, being powered by the Queens of Night from Hell in their service to Queen Abrogail. The Cavalier archetype is interesting, combining two Orders and gaining all the abilities from both, but with a slightly weakened challenge and loss of mount (the latter I know is going to be a love it or hate it option. I love it, I have no interest in mounted combat).
Then there's the Vigilante archetype, the Masked Maiden. Unlike the much maligned Brute archetype this archetype has a borderline dissociative (the opener even mentions most Maidens enter a fugue state when their indoctrination takes hold. Most, not all, it's not required) state that is much more well handled, both mechanically and as well as the depth of playing someone in that state of mind) and infinitely more player and group friendly. And Armor training. Which means Advanced Armor Training!
The magic items look fun, two even complimenting each other, and the Maiden's Promise is my favourite, cheap (as far as magic items go), and very flavorful, a split locket formed from jewelry taken from the vain Illeosa's hoard, most of which were distributed during her final days as a sign of sisterhood, that give two allies a bonus vs anything that would compromise their loyalty towards each other, as well as a damage bonus against anyone threatening the other wearer if they're helpless for whatever reason. If one should fall though, then the surviving wearer must brace themselves against despair. Which plays into the them of the Grey Maidens excellently, you and your sisters can achieve so much, whether for Good or for Ill, but at what cost to yourself?
Would I recommend this book? Yes, unless you really, really don't like Golarion or the Organizations, but as I've stated this does not look to be that hard to change the flavor and information on the options presented. With all the talks of reprints I could see people being hesitant about that, but the new options far outweigh the reprints, most of which are from older books, some of which you can't get physical copies of anymore. And if you're still undecided the book is in the Core line so the PDF is only $9.99, so I'd say give it a try.
(I'll try to put up the other Organizations as well, I just went for my favourite first)
Oh here we goRysky —
This book is AWESOME.
It's almost too much to go over with two new awesome player races to homicidal flying weasels that work very well as BBEGs to the all the demigods... I'm going to get so much mileage out of this bestiary.
Pathfinder Player Companion: Monster Hunter's Handbook (PFRPG)Paizo Inc.
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It's a book about fighting different types of monstersRysky —
This book is either gonna be a love it or hate it item, and for me I love it. It contains numerous options for going after different types of creatures as well as advice on how to handle said creature types. Are these options "niche"? For the most part they are but that isn't necessary a bad thing, and the family of feats that gives you a lot of incentive to take a Favored Enemy other than Human are nice.
A feat that lets you track with Perception.
A feat that lets you use Knowledge skills against their corresponding creatures' stealth and disguise rolls and to track them.
I f~**ing love the Cavalier archetype because it is badass and gets rid of the horsey. I like Cavaliers, but I hate mounted stuff, so this is perfect for me, I can finally play a badass knight that hunts monsters.
There's a feat chain that let's you be a skinwalker (not the race, this is more of the I wear your skin to gain your power kind of thing).
A magical necklace that alerts you to the presence of the type of creature it is made from and gives different bonuses and abilities against depending on which body part it is made from.
A cheap magical whetstone that lets you bypass a certain amount of natural armor and makes your weapon deal more damage.
Letters from the Flaming Crab: World Tree (PFRPG) PDFFlaming Crab Games
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It's a BFTRysky —
Pretty nifty one at that.
So this books goes into a good amount of detail about the history and society of said BFT as well as the treehouse city of Portokali, the Dryad Goddess Endainne who inhabits the BFT (there's a deity write-up for her, as well as an Obedience and Boon!) as well as the all female amazonian race that dwells there the Daphanie, who can either get a cool vine that grows form them that can be used to fetch items or used as a whip or membranes that let them glide and avoid fall damage, VERY useful when you live in a BFT.
I do like that they included altitude rules for the higher up you get into the tree, as well as climb checks for actually exploring, there's also the ecology, with even random encounter tables for the different areas of the BFT, from the treetop (some Celestials filter in) down to the roots (said roots have unfortunately broken down into the lower planes) as well as other threats (Dragons don't like the tree) and the adorable Rattatoskir, awakened dire squirrels that serve as messengers, and also the Hyeorai, unique golems formed from splinters of the BFT.
There's also the awesomely named The Unkindness, a large swarm of ravens that operate as one creature and serve as a sort of Herald for the Dryad Goddess.
Sorry if the review is a bit disjointed, I'm pretty sure I'm just rambling.
Pathfinder Campaign Setting: Qadira, Jewel of the East (PFRPG)Paizo Inc.
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Now Witness the Solarpower of this fully Armed and Operational EditrixRysky —
I love the Setting line, it just keeps giving me such wonderful things to play with.
I don't think I could go over everything but I will state that you'll notice a definite difference when these are the love and sweat and angry jumbled curse words of a single person, the whole book just seems to flow together effortlessly in its depictions of Qadira and Kelsey culture and history, of which there is plentiful. From the kings to the couriers every delicious little bit of info you never asked for but always wanted has been laid out, or as much of it as can be in a book this size.
From the mechanics side of things the Ashiftah, or "Battle Witch" is now my absolute favourite Witch archetype, beating out the Wyrmwitch. Going invisible when you Hex someone? Casting touch spells at range? And extending the range of Hexes with nasty fog of war as well. And like the Hexes themselves, you can do this all day.
The Solar Sorcerer bloodline and Sun Totem Rage Powers are also cool (the former helps people with Fire, the latter ends them with Fire).
And there's also a bunch of cool stuff for mounted characters (would you like a second attack on your Ride by Attack?) including Geniekin horsies!
Tangent: for those who have been looking, there's some absolutely kickass art of a Qlippoth-descended Tiefling in this (as well as a rather lovely Harpy).
Sorry, I'm crap at writing reviews.
Letters from the Flaming Crab: Murder Bunnies (PFRPG) PDFFlaming Crab Games
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Flippity, Floppity, here comes the CHOPPITY!Rysky —
Let me repeat that. Bunnies. Of. MURDER.
I absolutely love them and how they're designed, good for sneaky types and frontliners. Wizard? Not so much. And with their racial bonuses and abilities they're damn good at it, removing the things that have kept me from playing a small race for the longest time, either a hit to Strength, or having to use smaller weaponry. Not an issue for the Homicidal Bun-buns.
And that's without even getting into their cool alternate racial traits and race specific items. Abduction rope is sweet, also, LUCKY HALFLING FOOT! THAT'S ACTUALLY LUCKY.
If you like playing a smol but swol fuzzy bundle of adorable death I can't recommend this supplement enough.
While the art is enticing having a racial slur used as the title and class name completely removed any interest I had in this product.
Pathfinder Player Companion: Legacy of Dragons (PFRPG)Paizo Inc.
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Okay, now that I got that out of my system a bit of expectation management, no actual Linnorms in this book, but a nice trait concerning their curses, feat abilities covering more cursing, Bloodline abilities, and Linnorm Style is nasty, getting AoOs when you're attacked, when you're dropped, and finally being able to stun your dropper.
While there's plenty of stuff for the standard "True" Dragons this book also does a good job for giving options (both thematic and mechanical) for the other dragon types.
The Wyvaran race also gets a lot of love, with alternate racial traits, FCB, feats, and their history upon Golarion.
The Drake Companions for certain classes is also very interesting, and opens up a bit of new playing styles with them as well.
Definitely a book I'd recommend.
Will there still be a flickering light in the darkness?Rysky —
That's up to you.
While this book (which is awesome) gives you plenty of options for how to make monsters out of people (and PCs) there are still spots for heroes to be a beacon when all is the lost.
The Tortured Crusader archetype for Paladins for example, ACTUALLY makes me want to play a Paladin (Psssst, Paladins with 4 skill points and Perception and Stealth as class skills just for starters).
The Corruptions are wonderfully and horrifically well done, and no need to worry, cautious GMs, there is more than enough bad to go with the power to make most actually think twice before they let their characters devolve into monsters.
And that's only two small parts of the book, you still have the rest of thing to go through with!
My Favourite So FarRysky —
Don't have really anymore to add beyond that, love all the eldritch and occult flavor being pumped in ^w^
Came up in a The Skinsaw Murders game I'm playing in. Instead of two NPCs dying flat out these rules allowed one of them to be saved!
It was a tense and grizzly and awesome moment.
Pathfinder Roleplaying Game: Ultimate Intrigue (PFRPG)Paizo Inc.
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Surprisingly AwesomeRysky —
I actually didn't have high hopes for this book, and so I didn't really bother with the Vigilante playtest.
But I like Paizo and what they produce so I kept my subscription, especially since I really liked Unchanined and Occult Adventures.
I was not disappointed.
Verbal Duels and the Vigilante class both look like they're gonna be a lot of fun, can't wait to try them out. Also hey, parkour stuff!