Pathfinder Adventure Path #115: Trail of the Hunted (Ironfang Invasion 1 of 6) (PFRPG)

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Pathfinder Adventure Path #115: Trail of the Hunted (Ironfang Invasion 1 of 6) (PFRPG)
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War Comes Unbidden

The Ironfang Invasion Adventure Path launches with "Trail of the Hunted," a tale of desperate survival set against the invasion of a ruthless hobgoblin army—the Ironfang Legion! As the Ironfang Legion begins carving out an empire of monsters, the heroes must flee their hometown of Phaendar as it burns, saving any lives they can. The heroes guard their band of survivors in the wilderness, challenge a troglodyte tribe for safe haven, and face the brutal bounty hunters dispatched to end their flight to freedom!

This volume of Pathfinder Adventure Path launches the Ironfang Invasion Adventure Path and includes:

  • "Trail of the Hunted," a Pathfinder adventure for 1st-level characters, by Amber E. Scott.
  • A detailed overview of the Ironfang Legion, including its history, membership, and tools, by Ron Lundeen.
  • A gazetteer on the expansive Nesmian Plains, a rugged wilderness of breathtaking vistas and tangled histories, by Crystal Frasier.
  • A bestiary containing new regional threats and allies, by Crystal Frasier, Amber E. Scott, Tonya Woldridge, and Linda Zayas-Palmer.

ISBN-13: 978-1-60125-926-4

"Trail of the Hunted" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (2 MB zip/PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

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The Ironfang Invasion will be considered a modern classic!

5/5

I thoroughly enjoyed going through this issue in preparation to run Pathfinder Adventure Path 117: Assault on Longshadow. This issue is packed with info on the Ironfang Legion, new troop types, wereraptors, leshies and a gazetteer on the Nesmian Plains.

It reminds me of the classic Paizo published Dungeon magazines in that they are packed with material that is not only integral to the adventure at hand, but useful to GMs and players outside of the context of the adventure.


Blood Will flow

5/5

I have GMed this.

What an excellent and brave way to start an AP. Lots of player freedom, and an endless supply of baddies to throw at the PCs. Make sure your players have family etc. in the starting settlement. This really suits a mounted and martial party.

My favourite AP by far was Kingmaker. Until now. May be a close call by the time we get to the end.

If you like lots player freedom, GM freedom, and adventure landscape style play this is for you.

Well done Paizo


Fresh Feel Guerilla Warfare

4/5

GOOD:
The art really shines: from the cover over the interior full body illustrations, to the headshots and half page scenes.
Also all encounter battle-maps are designed really evocative and fun to play on.
Lots of possible player decisions are covered.
Very informative sidebars.
Players can get their hands on a lot of cool gear.
The NPCs are solidly designed.
The two new Leshy and the Wereraptor.

BAD:
Managing the refugees and assigning each one a daily duty seems bothersome and most players i know won´t like it.
A "Refugees character sheet" would have been useful for an overview.
A bigger map of Phaendar on the inside front cover would have been more useful than the smaller than 1/4th page one on page 22 - it certainly is a nice map and the place where the entire first session takes place.
The "Southern Chernasardo" map on page 22 is much too small and would have been so much better as a hexploration map. At the size it is, it´s pretty much guesswork where the characters are going exactly.
"Part 2" is a little jumbled and would have benefited from a clearer structure or at least a timetable sidebar.
There is no mention of the settlements "Ecru", "Redburrow" or "Radya´s Hollow" from the inside front cover in the Nesmian plains section, which otherwise is solid.

UGLY:
The inside front cover map doesn´t line up with the one on page 66 in all details, especially #8 "Cavlinor" is in two different places.

This really feels like a classic fantasy adventure!


Solid part One

4/5

This adventure path gets back to the basics, and has a healthy dose of wilderness encounters. Lots of hobgoblins to fight, but there are other critters too. I like the art for the hobgoblins and bugbear, very nice.


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The fiction really is gone, folks. This was stated in a developer post in one of the Strange Aeons topics. It stayed for Strange Aeons only because the developers really wanted to pay homage to the Mythos with some good fiction. Debatable, since Chaosium offers this as well, and some of it's pretty good.

The Side Treks do actually still exist. What happened was they got rolled into the general adventure, since everyone ran them anyway, they weren't really considered optional.

I really want to see hobgoblins and bugbears come into their own in this one. Classic Monsters Revisited and some revolutionary art really makes them look creepy. I also think this would be a great opportunity for some hex crawl. Then we can have some "side quests" and random encounter tables in the new section. History, rumours, environmental descriptions, some minor but atmospheric items, a new magic item or two... I'd love to see something like Raging Swan does in their weblog or "so what's it like" series for the new section.

What I'd really like to see gone is the editorial. While fun at the time, so much of it becomes dated when you pull back issues to read. If you want to do current affairs, use the weblog. Keep the section, but do "designer's notes" like in the first adventures, little behind the scenes notes or real-world background that inspired the adventure or whatever.


Great Khan,

1) We saw that last week.

2) I like the editorials. Gives us greater insight to the writers' mind.

Also She will be awesome villain. :)

Sovereign Court

Nirmathas and Molthune have long been my favorite region in Golarion, one of the few places where two nations really feel like they're interacting with each other in a relatable way. This is why I'm kinda disappointed that this is about a third party invading rather than the ongoing war. It's like Fangwood Keep all over again, except maybe worse. Pity, because the gimmick of leading a group of survivors really appeals to me.

Grand Lodge

Apparently this adventure path has a belic flavour: a hobgoblin invasion, talk about military units, etc. Will there be some big battles with thousand of warriors, using Ultimate Campaign rules?


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

What do you mean by "belic flavor"?


"Bellic" perhaps. As in the latin for war - "bellum."

So "warlike?"


Zaister wrote:
What do you mean by "belic flavor"?

Warlike


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Ah that makes sense, thanks.


WAR! Huh. What is good for? Blowing up bridges!


I look forward to this adventure. The location (Nirmathas & Molthune) appeals to me greatly, plus the fact that this adventure features Hobgoblins, who were said to be a major threat to the inner sea region, all makes it interesting.

Hobgoblins have been said to be a major threat to the region, but so far they've never really posed an issue.


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Major,

I'm sure they were just waiting for the right leader.


1 person marked this as a favorite.

The fact that Hobgoblins' leaders are chosen through duels to the death probably means that a lot of them don't rule for long and many "officers" are cycled out before a truly worthy one emerges. Natural selection, really.


Well, I would rather paizo give the opportunity to play as hobgobs in an AP due to Molthune recruiting them like crazy (along with lycanthropes, centaurs, and any other monstrous race that can take orders).

In home game fluff, we've even set up hobgoblin orphanages in Braganza, in part so that city's population grows in size, and in part because hobgoblins aren't big into parenting.

A green dragon who runs the mage college also experiments with the hobgoblin bloodline in an effort to create varied species or even more suitable soldiers. As a result, my personal character is a vanguard slayer hobgoblin who is of alchemical altered blood, a mix of bugbear and hobgoblin. Makes him stronger (+2 to strength instead of dex) but he was so unruly as a child he was placed in the infamous Redwall Reformatory for Troubled Youths.

Because of this stuff our group has done, I'm taking such an interest in this particular AP.


Where is the town of Phaendar ?


I guess it's a settlement which was created or at least newly fleshed out for this AP.
Appearently, it lies in the Nesmian Plains as stated in the introductory text of this installment.
I'd put it somewhere north of Kraggodan and south of the Deepcut river.

But let's wait for the gazetteer and the upcoming Lands of Conflict.

Ruyan.


Will there be rules for player characters to from Phaendar? It would be cool if it detailed for that.


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What I can imagine is that there'll be traits to choose from for the players which will tie them to Phaendar--similar to what was done in Rise of the Runelords, Curse of the Crimson Throne etc.

The rest will be up to you and your GM.

Ruyan.


Any new info? I am thinking of making my PCs into militia (plus they will have the trait) so the reason PCs are together.

Silver Crusade

Probably won't be any new info for awhile.


Do we know when the cover will be updated?


Tervelais,

Probably some time in February.

Community & Digital Content Director

Updated with final cover image and description!

Dark Archive

The iconic Swashbuckler & Huntress in the back illustration look good, but i don't like the goblinoid art in the forefront at all.


1 person marked this as a favorite.

I actually like the cover art including the hobgoblin(or is it a bugbear).

Silver Crusade

With all the fur/hair and the ears they are definitely a Bugaboo.

Shadow Lodge

Adventure Path Charter Subscriber

Yeah bugbear for sure.

As a complete surprise I'd like a mini of this guy...Erik?


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Nice color scheme!


Is this a first for the Huntress iconic? Just curious.

Hey, this AP is becoming GIRL POWER with the Swashbuckler, Huntress and Witch...I must have missed/forgotten the other. That is really cool.

Dark Archive

Girls (a)´gainst goblinoids! ;-)

Dark Archive

The big bad hobgoblin general is a female too.

I find the idea of an all-female party in this AP pretty intriguing.


Fourshadow wrote:

Is this a first for the Huntress iconic? Just curious.

Hey, this AP is becoming GIRL POWER with the Swashbuckler, Huntress and Witch...I must have missed/forgotten the other. That is really cool.

Witch? where?

Also, Lini the Druid.

Edit: nevermind, just saw the cover of book 3.


Very nice!

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber

great art.


*Casually about to go debate with himself whether he should by himself more Pathfinder books or wait until after Christmas and then get himself more Pathfinder books*

Malefactor: Well you know, Iron Gods is supposed to be a real nice campaign, and I am looking for something to tide me over 'til Starfinder comes out so mayb- HOLY SALAMANDER CUTTLEFISH! NEW ART FOR IRONFANG INVASION! I HAVE NO IDEA WHO THE ICONICS ARE SUPPOSED TO BE SO THAT PROBABLY MEANS THAT IS FROM THE ACG! I SHOULD PROBABLY GET THAT ONE OF THESE DAYS!

*Passes out from excitement, doesn't even get a chance to read text*


Sooo... are most the hobgoblins kineticists?

I am hoping that there will be a lot of hobgoblin kineticists.


*gawks at the new final covers' art and colour scheme*
Ooooo... Shiny. I'm more and more hyped by the possibilities of hobgoblin centralised, war infused fantasy campaigning. This has a potential of including some very good times indeed!


Adventure Path Charter Subscriber

LOVE all of the art work that I have seen so far the covers of the AP's, if WAR is doing the art work it is some of his best work yet! Keep the GREAT WORK!


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kevin bienhoff wrote:
LOVE all of the art work that I have seen so far the covers of the AP's, if WAR is doing the art work it is some of his best work yet! Keep the GREAT WORK!

The cover artwork is done by another talented artist named Remko Troost.


Adventure Path Charter Subscriber

Guess I should of asked before posting, I stand corrected. Anyways, its still GREAT ART WORK! Keep up the great work Remko Troost!


Heine Stick wrote:
kevin bienhoff wrote:
LOVE all of the art work that I have seen so far the covers of the AP's, if WAR is doing the art work it is some of his best work yet! Keep the GREAT WORK!
The cover artwork is done by another talented artist named Remko Troost.

Ooh, the same person who is doing the Starfinder Iconics.

The Exchange

I noticed that this volume and the next one in the series are both scheduled to release in March now. Are we getting 2 volumes of this AP in March, or will the other releases be pushed back?


Who are the authors for the backmatter?

Jon Brazer Enterprises

Is it mid-March yet? I've been waiting for this one since its announcement.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

Super excited for this one! I love goblinoids. Is this the first AP to feature them?


As primary antagonist, yes I believe so.


Crystal Frasier wrote:
ErisAcolyte-Chaos jester wrote:
Also we totally have a reason for why we cannot just fight the big bad at early levels. He* has an army with him and is probably a badass. That and your a low level Adventurer being attacked by a very old dragon. In short, you know who this bastard is, You want to kill him, but cannot, and the only thing you can do is save what you can and run. After you are safe, then you can start forming a plan to make this general Azaersi pay for stepping on your town... And probably others, but mostly your town.
She. She has an army. :)

WAIT WHAT ? That is .... JUST AWESOME 8D!!!! An Female Hobgoblin Commander. I am curious how she looks like

Dark Archive

To me it seems, like the description has been updated, because the
.
.
.
is now there.

The same is the csse with #2 & #3.


Interesting that the bestiary description says new regional threats and allies.

Silver Crusade

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Dragon78 wrote:
Interesting that the bestiary description says new regional threats and allies.

Which likely means at least one monster will be an animal companion, familiar, or non-Evil and inclined towards helping adventurers.

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