![]() Sign in to create or edit a product review. Take all the worst elements of adventure writing
Even a sterling effort by a well organised GM couldn't save this nonsense
Backgrounds not quite 100% contrast with the text
Other than that
Fight, Win, Prevail![]() ![]() ![]() ![]() ![]() I have GMed this If you turn Fort Ristin into the 'social' part of the early parts of the AP, then it is lots of fun. There are quite a few errors and I have struggled getting the various land maps to match up, but it doesn't stop the enjoyment. If you like a loose plotted sandbox, with players able to make choices , and the GM can tweak to suit, then this is for you. Basically if you loved Kingmaker, you should try this. The party is very martial, and all human My group are thoroughly enjoying this AP thus far. Blood Will flow![]() ![]() ![]() ![]() ![]() I have GMed this. What an excellent and brave way to start an AP. Lots of player freedom, and an endless supply of baddies to throw at the PCs. Make sure your players have family etc. in the starting settlement. This really suits a mounted and martial party. My favourite AP by far was Kingmaker. Until now. May be a close call by the time we get to the end. If you like lots player freedom, GM freedom, and adventure landscape style play this is for you. Well done Paizo I love urban adventures. I love them with waterside involved. I love these maps Brilliant art
I don't often gush on my reviews This is an excellent set.
Only issue is you are 1 or 2 dice short of being able to fully play? As an introductory game it is perfect. I have now used it this way for 4 groups, and will again. I can think of no better intro game to someone willing to try roleplaying for the first time 5 stars for the bridge side, this is awesome Other side should come in pretty useful too, though too much is taken up by the bits on the ridges I think. More ambush than battlefield Set up and challenge area all good as other have said, but the premise didn't work for me horrible metagame spoiler / point Spoiler:
incorporeals wipe the floor against dragons...really surprised the ghost needs any help maybe its just me Very good . When I finally got my printer to play nice churned out Brachis, T Rex, Rocs etc and they all look rather cool.... and helped win the final fight in Serpent Skull 6 Recommended Dull as a premise, but quite challenging in a mechanical sense / numbers game plus the Spoiler:
who are you moment at the end Good to run on those low energy evenings when you need some good rolls to keep you going and want some touch and go encounters this mod can run very quick This would make a good 32 page 'module' you play over 2-3 sessions with a party somewhere 'in the middle' Unfortunately its another...go and make first contact with a culture and either rob them, diminish a holy work, kill some, kidnap some, Spoiler: ...and make a great impression!!
poison some It also threatens to be rather short, and is that wonky that Spoiler:
five faction mission are just about fuliflled by chatting to a farmer in the first encounter I just feel the mission is not what pathfinders should be doing Really enjoyed this scenario have run it in both a home game and a CON. Both ran quite differently, but where equally entertaining If you wanna get out the dungeon, but still live in fear of dying, in a 'non-combat' way, then sign up for this very refreshing excellent chronicle with nice use of items/boons/banes etc. well done Mark M. |