CrusaderWolf |
So in the description of the Kraggodan Castaway trait, there's reference made to a siege of Kraggodan by Molthune. Does Trail of the Hunted include a timeline or other information about this? I'm making a dwarven warpriest and a siege of his home would be germane to his motivations.
doc the grey |
So, after reading through the information on Hobgoblins presented here and in the Ironfang Invasion in the back are we going to get a rewrite of the height & weight tables for hobgoblins in the ARG? As it stands the average heights we get in there are listed at somewhere around 4'8" or so at best and their tallest barely beats 5'6".
Crystal Frasier Developer |
3 people marked this as a favorite. |
So in the description of the Kraggodan Castaway trait, there's reference made to a siege of Kraggodan by Molthune. Does Trail of the Hunted include a timeline or other information about this? I'm making a dwarven warpriest and a siege of his home would be germane to his motivations.
It's not detailed until Pathfinder 118: Siege of Stone, but the long as short of it is that an elite Molthuni commando team allegedly broke into one of Kraggodan's most sacred historical vaults and stole one of the most revered artifacts of the Sky Citadel's history. Kraggodan dispatched ambassadors to demand the artifact's return and an apology, and Molthune imprisoned them. Kraggodan retaliated by sending soldiers to free their ambassadors, and Molthune escalated in response to the attack by assaulting the city.
Franz Lunzer |
Franz Lunzer wrote:He is in the correct thread. The wereraptor appears in this issue's bestiary sectionGuy St-Amant wrote:Wereraptor: You are asking in the wrong product thread.Can I get a bit more info on the WereRaptor, like, what kind of bird of pray? Size in Animal Form? Do they get Talons attacks? etc...
@ Axial: maybe that scene "has yet to happen".
Many apologies.
I somehow had it in my head that the Wereraptors appeared in the Monster Hunter Handbook.GeraintElberion |
I haven't seen this mentioned so I'll assume I'm the first to bring it up - the Strength Check on Page 13 looks to have a typo in the DC. Unless players are meant to fish for natural 20's.
Crystal Frasier Developer |
1 person marked this as a favorite. |
It's the standard DC for a locked wooden door, as per the Core Rulebook. PCs are more meant to find alternative solutions, like convincing the people inside to open it or putting the fire out. If you would like the PCs to simply have a good chance of kicking the door in, simply lower the DC for your table.
Axial |
1 person marked this as a favorite. |
So the adventure ends with you fighting an "army of Troglodytes"?
What do you fight after that, the Demogorgon?
Steve Geddes |
Just got my books. I really love the look of it - kudos to whoever did the design/art direction.
I can't read the adventure since I've bullied someone else into running it for me, so what I can read is more tantalising than ever. Loved the back matter. And I really loved the foreword! Made me chuckle. Sadly, this isn't on our schedule until December 2018. :(
I may need to bail on my next campaign so I get to be in this one sooner..
Ron Lundeen Contributor |
6 people marked this as a favorite. |
One thing that really stuck with me from the outline, was that the authors had to make every scene in their adventures 'work with a bear', as in, you should assume the PCs have a bear companion in each of the encounters.
Uh, oh...I assumed that meant we needed to plan for PCs that were awakened bears. So just ignore my second adventure of salmon catching, honey eating, and hunting pick-a-nick baskets!
Iammars |
3 people marked this as a favorite. |
Thursty wrote:One thing that really stuck with me from the outline, was that the authors had to make every scene in their adventures 'work with a bear', as in, you should assume the PCs have a bear companion in each of the encounters.Uh, oh...I assumed that meant we needed to plan for PCs that were awakened bears. So just ignore my second adventure of salmon catching, honey eating, and hunting pick-a-nick baskets!
Oh bother.
Iammars |
1 person marked this as a favorite. |
Yes, if you buy an AP as a pdf (at least, the newer ones), there is a second pdf in the downloads called "Interactive Maps". This allows you to turn the map tags off (and the grid iirc) so you can screenshot them/extract them as player-friendly images and upload them into Roll20.
Canadian Bakka |
Gashmaw's illustration has two things that makes me shake my head in slight annoyance.
Other than that, what I have read so far is cool and engaging. Even if I cannot run this adventure path in its entirety, it seems like I can take pieces of it to incorporate into my Kingmaker campaign. Kudos to all involved in this adventure path; it is off to a good start!
Cheers!
CB
The Golux |
Sorry to ask about this more, but can I bother you guys about the animal used for the wereraptor/what its animal form ability scores would be and the way the ability scores were derived in hybrid form? I've run into trouble with this for other lycanthropes before but I'm particularly interested in this one. Normally I prefer lycanthropes/therianthropes to be kept to mammals, but this one is especially well handled (way better than the werebat, for example).
Edit: Also, Talon Attacks are usually with Feet, right?
Captain Morgan |
I'm loving this so far, and am really excited to run it next week. Three questions.
1) Anyone have thoughts on how to best schedule out the various events? I think I'm going to do what I did for the Haunting of Harrowstone and map myself out a calendar. I recognize that it should probably vary depending on desired difficulty and pacing, but I'm curious if anyone has opinions.
2) How do people handle moving your "camp" and generally dealing with direction and distance? Do you try and map out the direction's the party or their followers travel and factor in the map on page 22, or do you just sort of do whatever you want and ignore the map?
3) This adventure is chalk full of wild animals you can charm or wild empathize with or even raise as a baby. I've got a ranger and cavalier in my party, and I think it would make sense if they had the potential to turn these things into mounts or animal companions. Obviously it's easy to figure out how to do that with the wolf cubs and the standard rules. But what about Gashmaw or Fahrak's dire wolf? How would one adjust stats in those cases?
Joana |
Captain Morgan, you should check the GM reference thread for this book, which is frequented by other GMs running the adventure.
Captain Morgan |
Captain Morgan, you should check the GM reference thread for this book, which is frequented by other GMs running the adventure.
Thanks! Couldn't find it.