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Before I'm comfortable hurtling into the new elemental/mephit/panetouched/genie pool, I need there to be elemental planes to support them. Since we don't currently have void, metal or wood planes... it's not likely to happen anytime soon, if ever. It might, I suppose, since the Bestiaries are technically world neutral, but I prefer not to include monsters in Bestiaries that don't fit into our setting in some way.

demiurge108 |

demiurge108 wrote:What is the name of the five player race.If you look at the product description up there...
Quote:Strange new player-character-suitable races like the canine rougarou, the watery fey naiad, the crazed monkey goblin, and the Lovecraftian yaddithian, Darklands-dwelling munavri.So...
1) Monkey Goblin (reprint from Inner Sea Bestiary)
2) Munavri (reprint from Occult Bestiary)
3) Naiad
4) Rougarou
5) Yaddithian
Thanls for the respond. The Yaddithian is very intriguing me ? And occult race like Munavri ? And the Rougarou too.

The Gold Sovereign |

Void is from the negative energy plane, wood is from the first world, and metal would more then likely be from the elemental plane of earth or the material plane.
The thing is elementals were supposed to be creatures from the elemental planes, right?
Metal elementals and wood elementals could both be from the blane of earth.
Metal elementals could be from the deepest undergrounds in the plane of earth, while wood elementals are born the boarders of the water and earth planes, were the earth is more fertile and plants grow.

james knowles |

Personally, I've been done with the Bestiaries since #4, but that's just me. I've got tons of 3.0/3.5 monster books that are very easy to update to pathfinder, so New Paizo monster books are relatively useless to me.
However, since they seem determined to keep spewing them out...
There's already a precedent in the game for the metal/wood/void elementals to already exist in the game. Just look at the metal, wood, and dark tapestry (arguably another name for void) oracle mysteries; the void-touched sorcerer bloodline; and the metal and wood elemental wizard schools.
As for Mr. Jacobs statement that "I prefer not to include monsters in Bestiaries that don't fit into our setting in some way." , really? You've already included tons of them that have nothing to do with Golarion. Kaiju, the Cthulhu elder gods, If Paizo can justify those fitting into their setting, they can justify anything fitting into the same setting...if they choose to.
I get it that maybe Paizo just doesn't want those things in their version of the game, and that's fine with me. Just like they didn't want epic level stuff, or psionics (thank god for Dreamscarred press!).
So, long story short, if Paizo can't or won't include something that you want to see, look to 3pp, or older editions for what you want...or if you're talented enough, make it up yourself and have fun.

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Just to point out, Kaiju and the Great Old Ones ARE in Golarion :3
If your statement was that those things don't "fit" Golarion, well, that's just incorrect.
And I don't see having a Metal Or Wood Mystery for Oracles has anything to do with Elementals of those types, since they don't have anything to do with each other.

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Yeah, this is place that exists in Golarion. I'd assume you haven't read much about Tian Xia? Which is pretty understandable since there aren't many books about that continent
@Dragon: I think there is already magma, lightning, ice and mud elementals, no? .-.

Dragon78 |

Those are still variants/composites of the four elements.
I want to see elementals from the positive energy plane, negative energy plane, dimension of time, dimension of dreams, etc. Heck, time elementals are cannon, doesn't mean we will ever get stats for them, but they do exist in the campaign setting.

Luthorne |
I hope we get far more interesting creatures for those planes than filler creatures like elementals. They also need to be careful about adding elementals since they're automatically added to the summon monster and summon nature's ally options, as well as a familiar option, unless they move away from the usual size categories.

Luthorne |
Funny you feel that way about elementals, I feel the same about demons.
Well, I should specify I mean creatures like 'Large Water Elemental' and such...entities with the elemental subtype like ahkhats, belkers, casutic stalkers, comozant wyrds, crysmals, invisible stalkers, lava lurkers, magmins, mihstus, sandmen, thoqquas, and zhyens are perfectly fine by me.
Not sure what's funny about finding generic things generic, though...

Dragon78 |

I would also like more elemental creatures like those as well. I really liked the Anemos, hope to one day see earth, fire, and water based similar creatures around the same power level. I also like seeing elemental creatures with kineticist powers related to their element.
But I do feel sorry for wood and void kineticist being left out of two "universal" class options.

Luthorne |
I would also like more elemental creatures like those as well. I really liked the Anemos, hope to one day see earth, fire, and water based similar creatures around the same power level. I also like seeing elemental creatures with kineticist powers related to their element.
But I do feel sorry for wood and void kineticist being left out of two "universal" class options.
Well, I don't really want them making setting decisions based on class features...and void and wood are left out of more than that, can't forget draining infusion, elemental grip, the secondary aspect of skilled kineticist, as well as greater elemental whispers and spark of life. It's not just elementals, it's the subtypes that are missing. Well, I would rather instead have ways for wood to create plant creatures and void to temporarily animate the dead - or perhaps as a 7th-level infusion, create a sceaduinar since that's the same CR as a huge elemental, perhaps being able to create more of them at 16th and 18th levels, or adding on the advanced template, or something similar. But those would be class options, rather than stapling on creatures just for the sake of an option in a player's companion, as much as I enjoy my own chaokineticist.
Would much rather have cool creatures - elemental subtype or not - that would provide interesting encounters on other planes and help give a good idea of what the plane is like and what kind of ecologies and cultures dwell there than 'just a mass of elemental matter'.

Luthorne |
As-written, draining infusion would only work on creatures of the void subtype, which undead aren't, though I would personally allow treating undead as if they had the void subtype and plant creatures as if they had the wood subtype for draining infusion and elemental grip, but that's a houserule...
But yes, this is pretty off-topic at this point.
I would guess monkey goblin, yaddithian, rougarou, naiad, and munavri myself. But a lot depends on how they choose to stat these creatures up...looking forward to the rougarou and yaddithian the most, myself, but naiads also seem like they'll be cool as a water fey to go with the plant-themed gathlain.
And of course, definitely interested in seeing some of the other creatures we don't know anything about yet.

Lemartes |

Void can use the draining infusion on undead and other negative energy based creatures.
Anyway, back to the subject at hand...um...I know in what order of power, from least to greatest in power, do you think the new races will be.
My guess would be:
Monkey Goblin
Rougarou
Naiad
Yaddithian
Munavri
I would guess Munavri would be the most powerful for sure. They are insanely good.
Anymore info for Rougarou, Naiad and Yaddithian besides what's in the description?

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As for Mr. Jacobs statement that "I prefer not to include monsters in Bestiaries that don't fit into our setting in some way." , really? You've already included tons of them that have nothing to do with Golarion. Kaiju, the Cthulhu elder gods, If Paizo can justify those fitting into their setting, they can justify anything fitting into the same setting...if they choose to.I get it that maybe Paizo just doesn't want those things in their version of the game, and that's fine with me. Just like they didn't want epic level stuff, or psionics (thank god for Dreamscarred press!).
So, long story short, if Paizo can't or won't include something that you want to see, look to 3pp, or older editions for what you want...or if you're talented enough, make it up yourself and have fun.
Yes, really. And believe it or not, there were kaiju and Lovecraftian elements in Golarion before Bestairy 4. The two you specifically call out are only IN Bestiary 4 because I pushed for their inclusion because I like them but also because including them helps support Golarion.
I don't have the same passion for "fringe elementals." Frankly, I've always been kinda bored with the baseline elementals. I much prefer elemental creatures like salamanders and genies and xorns and the like that aren't just "animated stuff."
That said, I'm not the only person who builds Bestiaries, and in the future I'm sure things will pan out so that someone else is the primary architect behind a bestiary and I won't have much input at all since I'll be doing other things. That's what happened with Bestiary 5, for example. My preference for no void/wood/etc. elementals might not be shared by whoever does bestiary 7 or 10 or 39... ;-)

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james knowles wrote:
As for Mr. Jacobs statement that "I prefer not to include monsters in Bestiaries that don't fit into our setting in some way." , really? You've already included tons of them that have nothing to do with Golarion. Kaiju, the Cthulhu elder gods, If Paizo can justify those fitting into their setting, they can justify anything fitting into the same setting...if they choose to.I get it that maybe Paizo just doesn't want those things in their version of the game, and that's fine with me. Just like they didn't want epic level stuff, or psionics (thank god for Dreamscarred press!).
So, long story short, if Paizo can't or won't include something that you want to see, look to 3pp, or older editions for what you want...or if you're talented enough, make it up yourself and have fun.
Yes, really. And believe it or not, there were kaiju and Lovecraftian elements in Golarion before Bestairy 4. The two you specifically call out are only IN Bestiary 4 because I pushed for their inclusion because I like them but also because including them helps support Golarion.
I don't have the same passion for "fringe elementals." Frankly, I've always been kinda bored with the baseline elementals. I much prefer elemental creatures like salamanders and genies and xorns and the like that aren't just "animated stuff."
That said, I'm not the only person who builds Bestiaries, and in the future I'm sure things will pan out so that someone else is the primary architect behind a bestiary and I won't have much input at all since I'll be doing other things. That's what happened with Bestiary 5, for example. My preference for no void/wood/etc. elementals might not be shared by whoever does bestiary 7 or 10 or 39... ;-)
Now i know why i didn't like Bestiary 5, but loved B4.
I havn't used B5 a single time yet, but noticed book #5 of Strange Aeons/AP #113 uses some B5 creatures.
I am already very eager to read B6, so it seems you're doing a great job imo.

The Gold Sovereign |

While I'm sad for the "animated stuff" elementals, the elemental planes are indeed filled with other far more interesting creatures - not to mention the four lords of these planes. I would be willing to sacrifice the "true elementals" for new unique creatures.
Speaking of interesting creatures, Mr. Jacobs, can't you give us a hint about the Wild Hunt? We have been guessing if it is a powerful unique fey or if it's a group of fey. We would also like to have a hint about its CR. Stronger or weaker than the Erlking?

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Speaking of interesting creatures, Mr. Jacobs, can't you give us a hint about the Wild Hunt? We have been guessing if it is a powerful unique fey or if it's a group of fey. We would also like to have a hint about its CR. Stronger or weaker than the Erlking?
Still too early to start giving hints, but we're getting close to when we'll start doing previews I suspect. (I can't find out for sure today since most of us didn't head in to work today due to snow.)

AlgaeNymph |
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Things I'd be interested in seeing:
• More angels, ideally ones that are less churchy and more sensual
• More demigods: I like monsters that can do all kinds of things
• Shoggoth lords, a la Mr. Shiny
• Metamorphs, like the mezlan
• Youkai, which is admittedly a very bread category encompassing (native) outsiders, magical beasts, fey, and even aberrations.
• Aliens, assuming they're not all going to be in Starfinder
• Robots, because high tech and high fantasy have gone together since Final Fantasy 1
• Whatever the CR20 protean is
• Leftovers from Planescape