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Andrew Mullen wrote:Dean HS Jones wrote:*sets google alert for Skeld posting*We were asked by Mr. Sutter in this thread to not be so detailed with our personal previews, so I wouldn't expect what had become the traditional treasure trove of mouthwatering info. Which is a little disappointing, sure, but I think totally understandable!
(Chris Lambertz also popped in later to clean up and ask that any discussion of that particular request/preview policy be discussed in Website Feedback, rather than a Product Discussion thread)
Right.
I got my shipping email a little over an hour ago, but I'm not going to be discussing the products. I'm not here to cause Paizo any problems or step on their toes with regard to sharing what's in their books. There have been a few posts like the ones above asking me/us to curtail our sharing and so I'm going to do as I've been asked.
-Skeld
Here is what James Sutter had to say to this subject:
Kalindlara wrote:Steve Geddes wrote:
I didn't take James to be requesting people not answer general questions about the book's contents (I think it's fine to say something like "there's two archetypes and a bunch of feats for rogues").
I think the point was more not to go into too many of the gory details (like not: "Here's a cut and paste of all the feats a rogue might be interested in").
This is my understanding as well. So when I get my copy, I might say "the angelfire apostle is good if you like Sarenrae's themes and want more channeling/greater versatility when channeling*"... but not a bulleted list of what it grants and replaces. (Things were getting kind of ridiculous there for a while.)
*Just an example; I don't actually know what it does yet.
It's an admittedly fuzzy line, but this seems like a great example of talking about the book without laying out every detail. Thanks!
So, i hope we can still get some not too detailed infos from you in the future, Skeld. :-)
Thanks for all the great stuff you revealed in the past, you made me buy a lot of books (mostly player companions), i wouldn´t had otherwise!
I wish you a great 2017!

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Folks, I don't care if you discuss/preview what's in the book.
If someone wants to talk about specific feats/traits, feel free. All I ask is that instead of giving every detail about it (this option gives you a +2 bonus to these six skills), you talk about it a little more generally (this option gives you a bump to CHA-based skills).
Essentially, if someone wants to use that option for their character, they should still need the book rather than being able to run it from a preview on the forum. :-)

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*rolls eyes*
Overreacting a bit much, everyone?
You can talk about the book. You just can't rattle off mechanics.
"This is great for people who use bastard swords" okay
"This replaces the Rage Power at level 2 and gives you a scaling bonus to Attack" Not okay

Artificial 20 |
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Can someone share the archetype list? I'm pretty sure Paizo would be fine with that.
Based on the above, it probably is. Here you go.
Angelfire Apostle (Cleric)
Arcane Physician (Wizard)
Benefactor (Shaman)
Disciple Of Wholeness (Monk)
Faith Singer (Bard)
Invigorator (Paladin)
Nature Priest (Druid)
Pei Zin Practitioner (Oracle)
Restorer (Druid)
Sacrament Alchemist (Alchemist)
Sacred Attendant (Cleric)
Solacer (Bard)
Stoic Caregiver (Cleric)
Wasteland Blightbreaker (Alchemist)
Wilderness Medic (Ranger)

donato Contributor |
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Eagerly awaiting my shipping notice so I can get the nitty gritty on that Angelfire Apostle myself! If it has anything to do with what I think it does, I may make my first Cleric EVER! I've been playing since '83 or so...it has been awhile.
Angelfire apostle focuses more on channel energy. It gives up some spell casting and proficiencies in favor of expanded channeling options. Eventually, it can give up some uses per day to get some healing themed SLAs as well as expending uses to damage enemies with cleansing fire while healing allies.
Very fitting for worshipers of Sarenrae.

Fourshadow |

Fourshadow wrote:Eagerly awaiting my shipping notice so I can get the nitty gritty on that Angelfire Apostle myself! If it has anything to do with what I think it does, I may make my first Cleric EVER! I've been playing since '83 or so...it has been awhile.Angelfire apostle focuses more on channel energy. It gives up some spell casting and proficiencies in favor of expanded channeling options. Eventually, it can give up some uses per day to get some healing themed SLAs as well as expending uses to damage enemies with cleansing fire while healing allies.
Very fitting for worshipers of Sarenrae.
That is indeed what I was looking for! Nice. Now where is my PDF?! ;-;
Thank you donato.

donato Contributor |

Disappointed that most of the archetypes are divine and all are casters.
Any new sorcerer bloodlines, rogue talents, rage powers, alchemist discoveries, etc?
Anything for kineticist?
There are new alchemist discoveries, warpriest blessings, bardic masterpieces, paladin mercies, kineticist wild talents, and more.

Artificial 20 |
Disappointed that most of the archetypes are divine and all are casters.
Any new sorcerer bloodlines, rogue talents, rage powers, alchemist discoveries, etc?
Anything for kineticist?
IMHO the new kineticist wild talents have some promise, and one of them is universal. The other class features are tied to classes with spells*.
*Including the alchemist as Donato says.

Artificial 20 |
How many wild talents?
Are there any feats related to channeling, lay on hands, mercies, and/or other healing/curative abilities/effects?
Any alternate racial traits?
Just the 2 wild talents mentioned. As far as feats go I believe there's only 1 class-specific feat, and it's for Samurai, unless I skimmed past one in a different section. I can go into the feats more if you like, but there's some decent new mercies, no feat required I believe.
I don't recall seeing any racial traits, mostly regional (other) traits.
What sort of options might be good for leading builds?
Sorry, my casual is showing. What's a leading build?
PS: Going into a game for 30ish minutes, just FYI.

Artificial 20 |
Any new magic items, alchemist items, and/or mundane items?
There's a decent quantity of new magic items. Personally I feel that the 4-digit options are overall stronger, while the 5-digit options are more specialist and expensive in a way that pushes them toward niche value. I might just be speaking from lack of experience at higher levels, though.

Artificial 20 |
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Is there anything in here that can be used to kill my enemies? With kindness, perhaps?
There's a few offensive elements. The Angelfire Apostle for example has a handful of flame-themed riders, such as dazzling on its channel energy or producing bursts of flame when casting healing spells. It has style IMHO.
I can give more details. Just trying to stick to what people ask above the bar set earlier in the thread.

jedi8187 |
Disappointed that only one of the archetypes is a non caster, only 1 of the remaining is a class who usually has very limited healing options,and so many are divine.
Is it asking too much if the Disciple of Wholeness Monk can heal others, or is it more focused on taking care of itself?
Are there good options for non casters to get into healing others?

Artificial 20 |
Disappointed that only one of the archetypes is a non caster, only 1 of the remaining is a class who usually has very limited healing options,and so many are divine.
Is it asking too much if the Disciple of Wholeness Monk can heal others, or is it more focused on taking care of itself?
Are there good options for non casters to get into healing others?
Yeah, I can't offer much solace to console your opening sentiment, sorry.
The Disciple of Wholeness Monk is... Capable of healing others. It has an alright pack of aiding abilities really, but it digs deep to pay for them.
There's some magic items for non-casters to step up their game in healing some. I'm not sure that matches the spirit of non-magical healing, though.
You can feel that item-driven influence in what I feel is one of the best offerings, which is Curative Mastery, an item mastery feat. It is still a gear-dependant option, but the character comes across as more credited in my view. Pretty much all the other martial feats focus on being healed or self-healing, but if the rest of the section went up in flames this alone would make publishing the book worth it to some players I think. It has a lot of cousins in PFS as is, so hopefully it'll make it into that as well.

Lanitril |
Anything to make healing in combat more viable? I can only assume so, But like, also efficiently? And not making it feel like you wasted a turn? I dunno how I mean this to sound. Not too many details, obviously. What donato was talking about with the cleric sounds cool for example. But anything besides that that you guys like?
Also, does anybody else completely support Skeld in spite of thinking they took it wrong? Like, feel free to not talk about it. That's very much a freedom they have, and as much as it feels like it, it's not required for them to reveal every detail of the book for us? As much as I like getting all the info early.

Artificial 20 |
How stoic is the Stoic Benefactor? :-p
Also, what is the Pei Zin that gets practiced by certain Oracles?
I'm guessing you mean Stoic Caregiver. Well, it has Midwife Training.
I'm serious, Midwife Training (Su). Seems to give up a domain for it.
Aside from that, it's good at weaponising positive energy, splitting the damage on positive channels and things like that.
The Pei Zin Oracle references the Alchemy Manual player companion, and is run on a strong Profession (Herbalist) basis and flavour. It's got a fair chunk of curative/removal skills packed in without giving up overly much, enough to become healbot 9,000 alongside Life mystery, which is suggested.

jedi8187 |
jedi8187 wrote:Disappointed that only one of the archetypes is a non caster, only 1 of the remaining is a class who usually has very limited healing options,and so many are divine.
Is it asking too much if the Disciple of Wholeness Monk can heal others, or is it more focused on taking care of itself?
Are there good options for non casters to get into healing others?
Yeah, I can't offer much solace to console your opening sentiment, sorry.
The Disciple of Wholeness Monk is... Capable of healing others. It has an alright pack of aiding abilities really, but it digs deep to pay for them.
There's some magic items for non-casters to step up their game in healing some. I'm not sure that matches the spirit of non-magical healing, though.
You can feel that item-driven influence in what I feel is one of the best offerings, which is Curative Mastery, an item mastery feat. It is still a gear-dependant option, but the character comes across as more credited in my view. Pretty much all the other martial feats focus on being healed or self-healing, but if the rest of the section went up in flames this alone would make publishing the book worth it to some players I think. It has a lot of cousins in PFS as is, so hopefully it'll make it into that as well.
Thanks, I'll have to check the feat out when I get it. And even if I can't heal matial I'm sure there are plenty of fun caster options here.

Artificial 20 |
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Anything to make healing in combat more viable? I can only assume so, But like, also efficiently? And not making it feel like you wasted a turn? I dunno how I mean this to sound. Not too many details, obviously. What donato was talking about with the cleric sounds cool for example. But anything besides that that you guys like?
Also, does anybody else completely support Skeld in spite of thinking they took it wrong? Like, feel free to not talk about it. That's very much a freedom they have, and as much as it feels like it, it's not required for them to reveal every detail of the book for us? As much as I like getting all the info early.
I dunno about Skeld myself, probably just trying to be courteous.
Healing in combat depends heavily where you look. They expanded the base list of paladin mercies for example, to give a hopefully not-too-spoilery specimen there's now a 9th level mercy to remove confused, which is handy.
Non-class options are... Competing with Godless Healing. I'm not sure any of them are winning, either. There's a second-tier feat that triggers off getting an attack of opportunity - it costs a swift action to use. That bar of quality probably sets the tone for the whole section for those people seeking a martial avenue into healing. Curative Mastery is really good, but it's like Excalibur's blade buried amongst dull stone.

Ixos |
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I'm guessing you mean Stoic Caregiver. Well, it has Midwife Training.
I'm serious, Midwife Training (SU). Seems to give up a domain for it.
Aside from that, it's good at weaponising positive energy, splitting the damage on positive channels and things like that.
The Pei Zin Oracle references the Alchemy Manual player companion, and is run on a strong Profession (Herbalist) basis and flavour. It's got a fair chunk of curative/removal skills packed in without giving up overly much, enough to become healbot 9,000 alongside Life mystery, which is suggested.
Thanks!
I will admit to giggling a little bit about supernatural midwifing. However, I've long thought that for a setting that has multiple fertility goddesses ranging from Folgrit to Lamashtu it was odd that nobody seemed to have specific fertility (or even natal) based powers. I know things like Regeneration get a bad rap for not having a robust mechanical benefit, but I like spells that have flavor. I would imagine that in world with curative magic, spells that help promote fertility or increase prenatal health would be in high demand from people who could afford such things.

Artificial 20 |
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Anything for Vigilantes?
Not a peep specifically. I could see some of the more distinctive magic items fitting a Vigilante though, depending on their individual focuses.
What are the new kineticist wild talents called?
What the new hexes called?
As for the magic itemns, are there any rings, rods, amulets(neck slot items in general), and/or gems/stones?
The universal talent is Kinetic Restoration, and the aether/water one is Kinetic Revivification, which needs training in Linguistics to say right.
The hexes are Ameliorating for normal, Major Ameliorating and Regenerate Sinew for major and Death Interrupted for grand hexes. The book generally has increased the supply of wedges for death's door, if that's your thing.
The magic items are mostly slotless and permanent, but there are 1 or 2 consumables. The neck slot has an transmutation-based vermin assistant to help with heal checks, and there's a (comparatively) poor man's ring of regeneration. The items get 4 pages in total and are one of the healthier sections IMHO. I can see the necklace and super healer's kit as popular.