Is there a strong way to build for and use the Ranger 1 Monster Hunter feat? I like the idea of getting more out of my Hunt Prey actions in combat. But I'm having trouble feeling like it's worth investing in.
Has anyone tried Monster Hunter and had good luck with it? Do you think it's worth investing in any Lore or other mainline skills to back it up? Are there some skill feats that might make it cooler?
Animal Companion wrote:
When you Hunt Prey, your animal companion gains the action’s benefits and your hunter’s edge benefit if you have one.
Ranger: Hunter's Edge: Precision wrote:
The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage.
Your Animal companion's first hit per round is tracked separately from your first hit, right? Meaning Precision can trigger twice if you and your companion both hit the Prey.
I've been playing PF1 for years, and retrained class levels and feats a bunch. But I've been avoiding adding archetypes, because I'm not even sure how to read the rule.
The rule: wrote:
To gain an archetype that replaces standard class abilities you already have, you must spend 5 days for every alternate class feature you would add, subtract, or replace by taking that archetype.
I want to take the "Red Tongue" archetype on my Skald. It has 5 alternate class features: Great Orator, Seed of Discord, Rile, Rogue Talents, and Duplicitous Rhetoric. It replaces Bardic Knowledge, modifies Raging Song, and modifies the level 1 Versatile Performance, and replaces the other Versatile Performances.
How long does it take a level 14 Skald to retrain into this archetype?
I think it's just 5 days times 5 Alternate class features. All the modified/removes features are Standard Class features. But you'd never remove or replace an Alternate Feature, only add them. So I'm not sure what the actual intent is.
What do you think?
I normally love Bards and buff/support classes. But I'm really having trouble getting excited about the PF2 Bard. I thought they'd make some of the Inspire Courage class feats (Input Heroics and Lingering Performance) less clunky, but it doesn't look like the changed anything from the playtest.
Is there something awesome I'm missing that makes spending an action every round for a non scaling +1/+1 really compelling? Or worth spending feats on to make it into a random bonus that costs Focus? Is there some other gem in the Bard's abilities?
Will these be valid for use at Gencon? I may sign up for a few more games with these replays burning a hole in my pocket. :)
Also, will the existing GM recharge boon be fillable/usable every year going forward? Or is the Season 10 one I've got filled out the last recharge I'll have of my "real" GM stars?
I'm looking for as many "Traveler in an Unstable Timeline" as I can get.
S R, I assume your'e referring to This FAQ? Your answers don't match the FAQ.
Familiars don't start with *any* base slots, they have to use Extra Item Slot feats to use any slot based items:
By default, familiars do not have any magic item slots, but they can unlock magic item slots associated with their respective body shape. See below for a list of which body slots each familiar is eligible to unlock. To unlock a magic item slot, a familiar must take the Extra Item Slot feat...
Familiars don't start with Neck and Armor slots for free, that's a rule for Animal Companions:
An animal companion has access to the armor and neck magic item slots automatically, as long as its body shape is eligible for these slots.
If you haven't played Rasping Rebirth, SHOO.:
Soo, what kind of plans do people have for their new demi-gods?
Does anyone have any cool plans for a new character worshipping their old friend?
Does anyone else want to ask for the Boon to be modified to allow other players to worship you if they have a copy of your character's boon?
I'm trying to brainstorm an interesting follow-up character. Given my Rasping character (a Pharsman Fateful Channel Life Shaman based around re-rollls) I'm thinking of a Warpriest/Involutionist Shaman. But the actual domains from worshipping aren't that central in a build like this. I can't think of a particularly cool build that really highlights the worship of a weird Ex-Pathfinder deity.
Another round of kicking the can down the road.
John, I don't think you realize how big a deal this is for Paizo, the company certainly is not acting like you think it's important. I've already canceled my subscriptions because of this. At this point, I'm giving up on buying any Paizo product except scenarios I'm needed to run. In particular, Pathfinder 2 is a non-starter to me until I see some acknowledgement of the problem here and a commitment to addressing it.
I've been playing an Undine Sensei (+Ki Mystic and Qinggong) Monk that's been a ton of fun. Unfortunately, he was already level 11 when I played 9-24, so I didn't get to play him.
He's a low Strength Grappler (which wouldn't be limited underwater, and coud be neat for drowning air-breathers) :
Grappling possibly too effective, I try my best to only engage when attacked, or when I think someone could be in trouble.
I took Wisdom in the Flesh trait to get Wisdom on Swim checks instead of Str.
Blazing Rondo is a super effective Bardic Masterpiece, one of the only ones worth a feat. Throwing out a giant AoE Haste as a move action is super effective.
Level 1 sucks, because you haven't got Wisdom to hit yet.
Get a Ring of Ki Mastery as soon as you can, so that you can hand out re-rolls cheap from Ki Mystic.
I took True Strike, then Barkskin, then Gaseous Form for my Qinggong powers. Sticking with Wholeness of Body is probably fine as well. Giving True Strike to other people is very Sensei-y. Giving True Strike to your entire party is fun, if not overwhelmingly effective. Handing out +4 Natural Armor to the group for 100 minutes is great (and gets nonsensical when you're handing out +4 Dodge on top of that in many rounds.)
You can double down on Ki Channel if you want by taking the Aquatic trait for Undine and the Aquatic domain. You'll get a second set of channels. I found I didn't need that many Ki points, so I never actually did this. Also buy a bunch of Tea of Transference to get extra cheap Ki for emergencies.
Feel free to PM me if you have more questions.
I don't think it's fair to count the Bard's Muse feat against the Sorcerer, since it can't be used for Multiclass feats, and is more like the first level bloodline power. The second level class feat is also a little suspect since the only real choice is to Multiclass or take the only feat you qualify for.
It would be really nice if the 6th and 10th level bloodline powers were just turned into class feats, to give Sorcerers some build options.
I'll just throw in here that Triple Time could use a line about using it as a Exploration Tactic. Or Exploration tactics should have a different tactic for single-action spells like Compositions. I'm having a hard time trying to figure out a good use for it, unless you happen into the sweet spot where your enemies are 40' (or 80') away and you can save two allies actions.
Occult Evolution looks significantly better than Esoteric Scholar:
Sorcerer is dramatically more flexible here.
I'm concerned about some of the Compositions as well. Specifically, the skill checks for Inspire Heroics and Lingering Performance. Rolling skill checks every round to figure out basic things like what your attack bonus looks like it will slow things down dramatically. Having wildly varying bonuses to allies looks frustrating to track for everyone. I'm honestly not sure how someone who's played with PF1 bards could think having their bonuses change round to round would be anything other than annoying. Finally, spending Spell Point on buff abilities only to have them fizzle ~50% or more of the time looks completely un-fun.
Oops, sorry about the double-post. I thought Kvetchus' response was from the original thread, and edit/delete have timed out now. :(
Kvetchus, that seems like a plausible reading, even if I disagree with it. But is tehre any basis in the rules for it? Telepathy is typically described as "mind reading", which would be the *exact opposite* of way you've described (can only read minds, not send messages.) I don't think either version of "one way only" communication is supported by the rules but without any official information, the ability is basically unusable in SFS since rulings can wary wildly.
What's the duration of Bat Shape in PFS?
The Bast Shape feat for Skinwalkers and the Fox Shape feat for Kitsune both have similar wording and similarly ambiguous durations. I'd been assuming the Bat Shape lasts until you shift back, but realized last session that that wasn't explicit.
Fox Shape has an explicit Campaign Clarification:
Bat Shape only has clarification that you use Flying Fox stats.
Since it's ambiguous, I'm going to continue assuming it works like Fox Shape and lasts as long as you want to stay in bat form. But I'd like more opinions (and ideally an updated CC ;).)
For your first Rage power at lower levels, Lesser Spirit Totem is a nice boost to overall party damage. Later on, you can retrain it to Strength Surge, which starts off weak but scales well. I swapped to at 6th when I got Savage Dirty Trick. Letting all your allies Blind+Stagger, with a +6 to their CMB, goes a long way. At 9th, Unexpected Strike lets them Blind+Stagger when an enemy comes adjacent. Then I took Flesh Wound at 12th for damage mitigation.
Lesser Celestial Totem looks solid if it's legal for you.
I wouldn't worry about rage cycling until 7th level, when you can do it as a Move. But then it's solid. Rage Cycle+Attack w/Unexpected Strike is usually better than a Full Attack for you, as well as granting your allies piles and piles of AoOs.
Has there been any clarification on the costs of transfering Weapon Fusions in SFS?
Basically, I'm looking at getting a Item Level 4 Spellthrower Fusion on a weapon. Is buying an IL1 Fusion first (120cr) then transfering it to my level 4 weapon (340) the cheapest, legal way to do that, or has something dealt with this rules issue?
As things currently stand, even though changing from Scarab Sages costs 0 prestige, you'd have to follow the rules at the bottom of the first column of page 28, and lose all Scarab Sage prestige awards.
@Chess Presumably +2 Dex, +2 Int, -2 Str, 20' move as well?
Being specific, I think the stats would end up like this:
Are you saying I'd have a hulking Medium size Ratfolk with no racial modifiers?
Or that I'd need to take a Small Eidolon and get the racial mods?
Can we get a similar clarification for people using their free change faction option?
Thank you for the retraining clarifications. Is there *any* chance we can add PFS specific rulings for starting Traits and Favored Class?
Alignment: Lawful Good
Class: Monk (Sensei, Ki Mystic, Qiggong) 10
Description: Santiago is a wizened, blue veined old man with a healthy white beard wearing threadbare old robes. He has an extremely critical eye, but those who can bear his criticism see its value after the fact. He's mellowed some after becoming a sage, but still doesn't suffer fools lightly.
Can we get a little guidance on gem selection? Is there only one sage of each type? I was hoping for Pearl, but it looks like someone nabbed that.
Maybe Coral or Amber Sage for Santiago then.