Pathfinder Player Companion: Divine Anthology (PFRPG)

3.30/5 (based on 3 ratings)
Pathfinder Player Companion: Divine Anthology (PFRPG)
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Your Prayers Are Answered!

Those who devote their lives to the gods receive potent gifts from their patrons. Pathfinder Player Companion: Divine Anthology presents many of these powers, both sacred and profane, along with the holy books in which they're found. The secrets revealed in these pages are not limited to those who can cast divine magic, though—faith in the appropriate religion is the only requirement for using many of the revelations and ancient techniques hidden away in the prayer books detailed within.

Inside this book, you'll find:

  • Several new magic items, traits, feats, and spells, including a new category of magic: meditative spells.
  • A wealth of new options for characters from arcanists to bards and from clerics to paladins, including the mysteries of apocryphal subdomains and new paladin oaths.
  • New archetypes, new fighting styles, and additional information about a wide range of faiths and religions.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder Campaign Setting, but can easily be incorporated into any fantasy world.

ISBN-13: 978-1-60125-894-6

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Archives of Nethys

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3.30/5 (based on 3 ratings)

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Really good one

5/5

This book has a lot of great Traits, Archetypes, Domains, and to my surprise, Paladin Codes. Solid flavor and structure throughout, so even if you ditch the mechanics in the book, it can give great ideas.

Addition: combine the Medicine Sub-Domain (presented in this book) with Heal Skill Unlock Feat and the Battlefield Surgeon Trait, tons o fun.


1/5

It just doesn't live up to the Arcane Anthology. From premise to fluff to crunch I think that the authors just really missed the point. Almost the entire book revolves around what to me feels like a very lackluster in-setting manual with a heavy snowflaky sort of backstory. I didn't really check, but I'm pretty sure that the setting material used here is mainly something just made up rather than using existing material.

I was hoping more for either A.) some sort of Divine/religious themed artifacts or tomes or B.) maybe something like the religious teachings of the Godclaw, combining a few deity's tenets together. I don't know, I was hoping for a Divine version of Arcane Anthology, and this is nothing like it. While it does have some good stuff in it, I also feel like there is way too much that should have been put in other books, like the Paladin Codes, especially when the Patron's are not even otherwise touched on in any meaningful way. Perhaps I had my hopes up too much, but this one just doesn't really do much for me.


Great Addition to Religious Classes

4/5

Full disclosure, I purchase all Pathfinder books relating to the gods or religions as a matter of habit, and I'm a bit predisposed to like them.

When this book was first announced on the blog, the description led me to the impression this book would have actual quotes and excerpts from the holy books of the Inner Sea region, perhaps on interstitial pages. This is decidedly not the case, and while I was initially crestfallen this book really turned things around on my first read-through.

GMs interested in building a realistic world through inclusion of unique treasures will find a lot to love in the early sections of the book, which detail noteworthy theological texts outside the standard holy books (some of which are quite rare, or circulate in different editions with different uses). Plenty of related magic items are found there that would also make good crafting quests or unique gifts from servitor's of one's god.

Overall the flavor of the book, and the detail it adds to the setting, is tantalizing; so many new offshoots of major religions are introduced, as well as new points of contention among major sects. These 32 pages have made me want to play followers of deities I previously found uninteresting, thanks primarily to the apocryphal subdomains that help clerics specialize in a certain tradition of worship that might set them apart from the crowd.

Which leads me to my favorite thing about this book... NEW PALADIN CODES FOR EMPYREAL LORDS! I was over the moon about this, Chronicle of the Righteous is a top-5 book for me and this really compliments it in a great way. Dwarven gods and gods of the Dragon Empires also feature here in smaller share. In less than 5 pages the Paizo staff has here considerably opened up options for paladins, including some long-overdue codes (e.g., Ragathiel's). Additional details on who might become a paldin for these deities and how will help give players good backstory ideas.

The two best additions to the game in this book are the sheer number and variety of traits (many of which could be used quite creatively by players), and the new archetypes related to the obedience feats. Ever since Paizo introduced boons and obediences I've always been on the lookout for new ways to use them other than prestiging, and this book delivers on that. If you're looking to snag some boons without prestiging, you need this book!

Now, for the downsides. Pharasma does not feature in this book, so those looking to find new options for her worshippers will be dissapointed. However, given the number of empyreal lords and lesser deities featured, I think it's to be expected one of the main pantheon wasn't going to make the cut, and Pharasma has plenty of mechanical support already. Secondly, meditative spells (while interesting) are somewhat limited in their utility, and probably won't become a universal feature in people's games in the short term. I like these spells, don't get me wrong, but I wouldn't buy the book just for them.

Overall, not what I expected, but still a real treat! This book is crammed full of great tools and inspiration, and makes a great addition to the Pathfinder line.


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Dark Archive

4 people marked this as a favorite.
Jem'Nai wrote:
I love have divine spell books for int based Cleric.

In some imaginary other world, it would be neat if Clerics (and Druids) had the same sort of spell acquisition schemes of sorcerers or wizards, *either* a small list of spells known learned automatically, *or* a potentially unlimited list of spells known, that must be acquired and recorded and paid for with character resources in some sort of prayer book. No 'I know every Cleric spell ever published automagically, and when a new book comes out, I retroactively always knew that spell, too!'

But that ship has burned down, fallen over, and sank into the swamp. :)


1 person marked this as a favorite.
Set wrote:
But that ship has burned down, fallen over, and sank into the swamp. :)

And the goblins that did it ran off with the pigs.

Shadow Lodge

Set wrote:
Jem'Nai wrote:
I love have divine spell books for int based Cleric.

In some imaginary other world, it would be neat if Clerics (and Druids) had the same sort of spell acquisition schemes of sorcerers or wizards, *either* a small list of spells known learned automatically, *or* a potentially unlimited list of spells known, that must be acquired and recorded and paid for with character resources in some sort of prayer book. No 'I know every Cleric spell ever published automagically, and when a new book comes out, I retroactively always knew that spell, too!'

But that ship has burned down, fallen over, and sank into the swamp. :)

Yah, I think Cleric is the only class that doesn't have an option to add any spells to their list (outside of Domains and other Level 1 only options), which is very annoying.

As for the Int based Cleric, to be honest, I'd much rather see other classes get an option to use Wisdom for casting instead, especially since it would help with multiclassing without breaking the system so easily.

Contributor

4 people marked this as a favorite.
DM Beckett wrote:
Yah, I think Cleric is the only class that doesn't have an option to add any spells to their list (outside of Domains and other Level 1 only options), which is very annoying.

Its tricky because cleric has one of the most subtly awesome spell lists in the game, combined with an average BAB, great armor and weapon options (because you're likely to pick a god with a weapon you want, if you want something that's not simple), and the game's only real AOE healing option combined with decent spell flexibility for a prepared caster.

In other words, one needs to be careful of not accidentally making a strong class an unstoppable powerhouse, because the potential is there with the cleric.

Silver Crusade

Pathfinder Adventure Path Subscriber
Alexander Augunas wrote:
DM Beckett wrote:
Yah, I think Cleric is the only class that doesn't have an option to add any spells to their list (outside of Domains and other Level 1 only options), which is very annoying.

Its tricky because cleric has one of the most subtly awesome spell lists in the game, combined with an average BAB, great armor and weapon options (because you're likely to pick a god with a weapon you want, if you want something that's not simple), and the game's only real AOE healing option combined with decent spell flexibility for a prepared caster.

In other words, one needs to be careful of not accidentally making a strong class an unstoppable powerhouse, because the potential is there with the cleric.

We're trying to get that message across to Becky for ages, but he still thinks Clerics were a barely viable 3.5 class that got hopelessly gutted in Pathfinder.

Shadow Lodge

2 people marked this as a favorite.

It might be more convincing if there wasn't ways for Wizards, Sorcerers, and Druids (and even Paladins) to add Cleric spells to their list.

But it's not so much about power level, which I do disagree with, as much as a lack of cool and fun options on a thematic level. Basically all Clerics, regardless of theme, faith, deity, or even build have a nearly identical spell list. In the setting, occasionally there are small additional options, (such as priests of this deity add 2 or 3 spells to their spell list), and the main variation comes from Alignment restrictions, if any.

However, all of these options all kick in at level 1, and don't change thereafter. It also creates odd situations where, for example an Elven Cleric doesn't have access to something like Cat's Grace but is stuck with Bull's Strength.

Generally speaking, most Clerics, and this is also true for many Oracles and Druids as well, also have very similar Spells known or prepared, simply because there are some very good and generally useful spells and then there are a lot of spells that are not very good or very circumstantial.

I just don't really see it being devastatingly broken for, as an example, a Cleric of thunder and lightening to be able to add a few spells like Shocking Grasp, Jolt, and Lightningbolt to their spell list, and I don't believe that there are any Domains that grant these spells.

On the other hand, Pathfinder has gone out of it's way to take what was originally Cleric only options and grant them to other, (and sometimes many other classes), which has the side effect of making the class even less useful and fun to play. Note I didn't say not fun or useful, just less so, especially when the overall design philosophy is to open up things like that so that no one class is required for play and can cover a lot of other possible roles. The Cleric, pretty uniquely struggles to even have a role at all, with so many other classes taking aspects from it, and often doing so even better than the Cleric.


I'm pretty sure clerics can heal just fine. Now Life Oracle does it better, true, but that's only because it's an oracle. :P :)


2 people marked this as a favorite.

Favorite class is Bard. However, two of my favorite spells just happen to be Cleric: Daybreak Arrow and Searing Light...Clerics have it pretty good if you ask me.


My favorite is Deadly Juggernaut.

Shadow Lodge

Fourshadow wrote:
However, two of my favorite spells just happen to be Cleric: Daybreak Arrow and Searing Light...Clerics have it pretty good if you ask me.

I like the theme and idea of Searing Light, but in truth, it is a pretty bad spell. It's a single target, poorly scaling option. This is somewhat similar with Daybreak Arrow, mainly because there are lower level options (even for other classes) that do something similar enough.

Magic Stone, Scorching Ray, and Flame Arrow, for example kind of steal the thunder levels before hand, except in the case where you are fighting very circumstantial enemies, in which case generally the Cleric already has other built in options. The one major defining aspect that sets these spells apart, but I wouldn't say it's enough to make them worth it on a daily basis, (which is what you will kind of need to have the right spell at the right time), is that they deal "divine" or "radiant" damage rather than something like Fire.

Personally, on of my favorite spells, which admittedly is a little on the broken side would be Burst of Radiance, mainly for two reasons. It's such an iconic and thematic sort of spell so appropriate for a holy man, but also because it A.) has an effect even if the target makes the save, and B.) scales well early on, but drops off quickly too, making it not a must have option. Balance wise, though, I really don't think this should be a Long Range spell. It's also one of the only area effect spells the Cleric can get (to be able to affect a swarm), like Soundburst.

Another one I like is Admonishing Ray, basically the Cleric's Scorching Ray. I like it because it's strong up front, just like Scorching Ray, but not overwhelmingly so, but does scale with level over a longer time, meaning it remains relevant even at later levels, but not to the point of must have. Additionally, unlike Searing Light, it's not another option that you are already good at, but rather can only really target non-undead, (who are immune to Non-Lethal).

Dark Archive

DM Beckett wrote:
Another one I like is Admonishing Ray, basically the Cleric's Scorching Ray.

Yeah, that's a fun one. The last sentence makes me smile, though;

Quote:
The rays hit about as hard as a punch from a strong adult human, and can knock away unattended objects weighing up to 10 pounds if that amount of force could normally do so.

Can my 'strong adult human' punch for 4d6 nonlethal? Pretty please? :)

Shadow Lodge

Set wrote:

Yeah, that's a fun one. The last sentence makes me smile, though;

Can my 'strong adult human' punch for 4d6 nonlethal? Pretty please? :)

Honestly, I always like to flavor it like the deity is pimp-slapping the faithless.


I don't think Cayden does much pimp slapping...


1 person marked this as a favorite.
Thomas Seitz wrote:
I don't think Cayden does much pimp slapping...

[Citation Needed]


3 people marked this as a favorite.
Thomas Seitz wrote:
I don't think Cayden does much pimp slapping...

Well, in Cayden's case, he break a metaphysical bar stool over the head of the faithless.


1 person marked this as a favorite.

DM Beckett: I understand your point, but I am very much a 'theme' person. If it seems cool to me, I like it. Not necessarily looking to max out damage. So, while those 2nd level spells you mention are very good, they can be situational also. I like "divine", "radiant" instead of "fire". Fire is resisted, divine/radiant not nearly as likely.

I had forgotten Burst of Radiance--fantastic spell, that one. Another great spell from a great book--Player Companion is my favorite product line from Paizo.

Shadow Lodge

Theme and flavor are just fine. Im not saying they are not, just explaining why i generally don't care for those specific spells.

I do however dislike when cool options, flavor, or thematic elements are mechanically poorer options, (which Im not claiming Searing Light to be, or not too much), when it is possible to create both. I do, wish however that there where more things like Searing Light at both higher and lower levels, but also options to boost it more, (like an archetype that focuses on holy/light/sacred energy or negative/profane).


Ventnor wrote:
Thomas Seitz wrote:
I don't think Cayden does much pimp slapping...
Well, in Cayden's case, he break a metaphysical bar stool over the head of the faithless.

Probably. But only the ones that started the brawl.


1 person marked this as a favorite.

Hope there are some archetypes for spellcasting in non-spellcasting classes like Arcane Anthology had.


Duex,

I'd imagine a few non-spellcasting classes will get a little love. Not sure they'll get spellcasting though.


1 person marked this as a favorite.

The moment of truth for this book could be just days away... Hope to have the PDF Tuesday or Wednesday of next week, though I have not checked the shipping thread to know that yet.


I am very excited about this to say the least. I'm wondering if there will be any faith based fighter or barbarian archetypes that my devout Gorumites can make use of.


I had expected my "Pending" email last week, but did not happen. Thought some might start getting their "Shipping" emails...perhaps tomorrow?


Pathfinder Starfinder Society Subscriber

If you didn't get your "Pending" e-mail yet, you need to contact Paizo. They completed the order spawning on Friday, and shipping starts today -- so you need for them to get your order "unstuck" from whatever is holding it up.

Customer Service Representative

1 person marked this as a favorite.

Hello Fourshadow,

Your order was generated on Thursday and we sent you an email that day about an issue with your order. I am resending you that email.

In the future you will want to create a new thread in the customer service forums for issues with your order as we may not see posts about order issues in the product discussion threads. We also like to keep product discussion threads about the products.

Silver Crusade

1 person marked this as a favorite.

HOLY CRAP that illustration on page 2 XD


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

You Have It!

What are the tomes? What are the Archetypes?

Silver Crusade

2 people marked this as a favorite.

LOTS of Paladin codes (including Ragathiel and Shizuru)

And a bunch of new subdomains.

Silver Crusade

1 person marked this as a favorite.
zergtitan wrote:

You Have It!

What are the tomes? What are the Archetypes?

Just got it a few minutes ago :3

A couple of tomes but they're Iomedaean Enforcer for Paladin, Divine Champion for Warpriest, and Divine Paragon for Clerics.

Silver Crusade

1 person marked this as a favorite.

Heh, page 9.

Samuel L. Jackson is tired of these motherf*+&inh grapple checks in this motherf*%!ing Anthology!

Liberty's Edge

1 person marked this as a favorite.

Rules Index:
Archetypes
Divine champion Warpriest
Divine paragon Cleric
Iomedaean enforcer Paladin

Feats
Bravery in Action
Crowd Control (Combat, Teamwork)
Diverse Obedience
Divine Communion
Divine Fighting Technique (Combat)
Minor Miracle
Reward of the Faithful
Unbound Bravery
Undaunted Bravery

Magic Items
Amulet of courage
Book of written whispers
Icon of order
Staff of Nethys

Spells
Enlightened step (Transmutation)
Firewalker’s meditation (Abjuration)
Medusa’s bane (Abjuration)
Rite of bodily purity (Abjuration)
Rite of centered mind (Abjuration)
See beyond (Divination)
Spirit bonds (Divination)
Visualization of the body (Transmutation)
Visualization of the mind (Transmutation)

Other
Apocryphal subdomains
Arcanist exploit
Bardic masterpieces
Divine fighting techniques
Paladin codes
Paladin oaths
Rogue talent
Spellbook
Traits


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

What is the Staff of Nethys?

Silver Crusade

1 person marked this as a favorite.

Oath of the Skyseeker.

For if you want your Dwarven Paladins to be EXTRA scary.

Silver Crusade

zergtitan wrote:
What is the Staff of Nethys?

A staff with spells that also acts as a ring of spell storing.

Silver Crusade

Followers of Sarenrae (and affiliated Magi) are gonna love her Divine Fighting Technique.


While I wait for mine, out of curiosity, who all gets divine fighting techniques this time around?

Silver Crusade

2 people marked this as a favorite.
Luthorne wrote:
While I wait for mine, out of curiosity, who all gets divine fighting techniques this time around?

Asmodeus, Desna, Erastil, Irori, Lamashtu, Sarenrae, and Urgathoa.

Grand Lodge

Rysky wrote:
zergtitan wrote:
What is the Staff of Nethys?
A staff with spells that also acts as a ring of spell storing.

When you cast the spell from the staff, does it act as if it was cast from a staff or from a ring of spell storing? Big difference! If the former, my wizard will be very, very interested.

Silver Crusade

GM Aram Zey wrote:
Rysky wrote:
zergtitan wrote:
What is the Staff of Nethys?
A staff with spells that also acts as a ring of spell storing.
When you cast the spell from the staff, does it act as if it was cast from a staff or from a ring of spell storing? Big difference! If the former, my wizard will be very, very interested.

It just says you just have to have the spells on your list to use them.

Dark Archive

Rysky wrote:
GM Aram Zey wrote:
Rysky wrote:
zergtitan wrote:
What is the Staff of Nethys?
A staff with spells that also acts as a ring of spell storing.
When you cast the spell from the staff, does it act as if it was cast from a staff or from a ring of spell storing? Big difference! If the former, my wizard will be very, very interested.
It just says you just have to have the spells on your list to use them.

Any Calistiran stuffz?

Liberty's Edge

GM Aram Zey wrote:
Rysky wrote:
zergtitan wrote:
What is the Staff of Nethys?
A staff with spells that also acts as a ring of spell storing.
When you cast the spell from the staff, does it act as if it was cast from a staff or from a ring of spell storing? Big difference! If the former, my wizard will be very, very interested.

It says, "similarly to a ring of spell storing" so I'd probably treat it as per the ring.

Liberty's Edge

NenkotaMoon wrote:
Any Calistiran stuffz?

Just that her holy book is called 'The Book of Joy' and she can grant the Captivation apocryphal subdomain.


Anything in there good for melee clerics? Like, say, that archetype or the divine fighting style or spells or magic items or subdomains? Even something that gave a couple of extra combat feats or bonuses to-hit or damage or even let them poach combat-enhancing spells via domains would be fine.


Woot, got my copy! ...also, holy **** Desna's Shooting Star.

Also some very nice fighter feats for Cayden worshipers...


What can the Divine Paragon do? Do we finally get an awesome caster cleric from it?

Also, what is special about the apocryphal subdomains?

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