
Quandary |

How's the info on Kurgess?
Why does such a strength based deity have a favored weapon based on dex (javelin)?I'm thinking of doing a thrown build that's not Kurgess based after all, and doing a more strength based Kurgess worshiper who just ignores the favored weapon.
Why? Javelin as sport is a test of strength in how far you can throw.
Within PRPG rules, Thrown weapons do automatically apply full STR bonus to DMG.IMHO focusing on melee is fine and dandy and probably what Kurgess likes the most...
But maybe isn't Kurgess ain't dumb and realizes that even melee specialists want a ranged option...
And Javelin is a very Strength-y ranged option, relying on sheer STR for it's range.
Within melee, just Grapple them to death as show of strength.
Within melee, it doesn't really matter what weapon you use, or if you use any weapon at all, you can be leveraging your STR with any weapon equally, so Javelin as Favored Weapon is about emphasizing STR in the one area where it would normally be dis-emphasized...
(Javelin as ranged weapon also is usable as melee weapon if need be, more Strength-y-ness)

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Fromper wrote:How's the info on Kurgess?
Why does such a strength based deity have a favored weapon based on dex (javelin)?I'm thinking of doing a thrown build that's not Kurgess based after all, and doing a more strength based Kurgess worshiper who just ignores the favored weapon.
Why? Javelin as sport is a test of strength in how far you can throw.
Within PRPG rules, Thrown weapons do automatically apply full STR bonus to DMG.IMHO focusing on melee is fine and dandy and probably what Kurgess likes the most...
But maybe isn't Kurgess ain't dumb and realizes that even melee specialists want a ranged option...
And Javelin is a very Strength-y ranged option, relying on sheer STR for it's range.
Within melee, just Grapple them to death as show of strength.
Within melee, it doesn't really matter what weapon you use, or if you use any weapon at all, you can be leveraging your STR with any weapon equally, so Javelin as Favored Weapon is about emphasizing STR in the one area where it would normally be dis-emphasized...
(Javelin as ranged weapon also is usable as melee weapon if need be, more Strength-y-ness)
Also Kurgess isn't the God of Strength, he's God of Bravery, Competition, and Sports.
If anything he's the God of Strength, Constitution, and Dexterity applied together as a coherent whole, which is what athletes in real life do.

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Kind of a weird paradox though.
The only people who would want/need a Revolution are those worshipping deities, right?
Well, if they are worshipping Shelyn or some other deity, then Milani worship doesn't apply.
So there seems a chicken and egg problem of Milani worshippers...
Well, how long ago was the Rahadoum revolution anyway? They could have helped with it, and then decided to stick around in the wake of religion being banned to keep an eye on things. It's easy to overthrow a government, running it's a whole nother matter.
Or they could be building up in an attempt to overthrow the current Law of Man, or helping out other religious folk who are there for whatever reason.

Franz Lunzer |

Quandary wrote:Kind of a weird paradox though.
The only people who would want/need a Revolution are those worshipping deities, right?
Well, if they are worshipping Shelyn or some other deity, then Milani worship doesn't apply.
So there seems a chicken and egg problem of Milani worshippers...
Well, how long ago was the Rahadoum revolution anyway? They could have helped with it, and then decided to stick around in the wake of religion being banned to keep an eye on things. It's easy to overthrow a government, running it's a whole nother matter.
Or they could be building up in an attempt to overthrow the current Law of Man, or helping out other religious folk who are there for whatever reason.
Laws of Men was 2555AR, so more than 2000 years ago.
I can see the revolution-angle of Milani to get her some worshippers in Rahadoum, but noting the country as a center of worship in the goddesses entry?

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Rysky wrote:Quandary wrote:Kind of a weird paradox though.
The only people who would want/need a Revolution are those worshipping deities, right?
Well, if they are worshipping Shelyn or some other deity, then Milani worship doesn't apply.
So there seems a chicken and egg problem of Milani worshippers...
Well, how long ago was the Rahadoum revolution anyway? They could have helped with it, and then decided to stick around in the wake of religion being banned to keep an eye on things. It's easy to overthrow a government, running it's a whole nother matter.
Or they could be building up in an attempt to overthrow the current Law of Man, or helping out other religious folk who are there for whatever reason.
Laws of Men was 2555AR, so more than 2000 years ago.
I can see the revolution-angle of Milani to get her some worshippers in Rahadoum, but noting the country as a center of worship in the goddesses entry?
Did you see the other places that are centers of her worship?
Cheliax - outlawed
Galt - probably not outlawed but they're probably trying to fix things come every revolution ever five weeks or so....
Irrisen - outlawed
Isger - not for sure but probably outlawed
Rahadoum - outlawed
Basically the major congregations of Milanites go where their NOt wanted by the ones in charge.

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So while we're talking about Milani, here's a question. Why would one of her worshipers join the Pathfinder Society?
I've been wanting to make a PFS member who worships her for a while, but I can't come up with a good story reason why they'd worship her, but not just go to an oppressed country and stay there until the job's done. Why would one of her followers become a wandering adventurer that way?

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So while we're talking about Milani, here's a question. Why would one of her worshipers join the Pathfinder Society?
I've been wanting to make a PFS member who worships her for a while, but I can't come up with a good story reason why they'd worship her, but not just go to an oppressed country and stay there until the job's done. Why would one of her followers become a wandering adventurer that way?
*shrugs*
Who can discern the will of the gods?
Maybe she sends you to the right place at the right time?
Maybe she wants you to help her allies?
Maybe you help that one oppressed curator against some Aspis agents shaking them down?
Maybe you make small excursions into oppressed countries from time to time when missions allow, there's more than one way to help besides outright rebellion.
There are many types of oppression, from single people to groups to countries.
Milani and her followers are heroes as much as they are rebels.

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So while we're talking about Milani, here's a question. Why would one of her worshipers join the Pathfinder Society?
I've been wanting to make a PFS member who worships her for a while, but I can't come up with a good story reason why they'd worship her, but not just go to an oppressed country and stay there until the job's done. Why would one of her followers become a wandering adventurer that way?
Pathfinders aren't just 'wandering adventurers,' but are actively seeking out relics and lore of the past. That sort of information likely includes lots of secrets about both present and past nations and governments and restrictive faiths that could be used to make them look bad, or to further Milani's creed about oppressive regimes. Suppressed information about sketchy stuff that happened in the early days of nations like Osirion or Taldor could help to reinforce the idea that governments need to be warily watched by their citizens, and information about current day excesses occurring even in Andoren (such as Lumber Consortium shenanigans) could help to highlight how vigilance can never be relaxed.
While Milanite focus might be on overthrowing oppressive states, it should logically also make room for educating the people as to the need to do so, and on monitoring even the less restrictive states to keep them from crossing the line and becoming totalitarian over time, and the sorts of missions that the Pathfinder Society sends it's agents on seems to turn up all sorts of 'dirt' that might be useful to these ends.

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Only one thing, just one...
Is Aspu supposed to grant profane bonuses to his sentinels? cause...um...yeah
Amanda covered this one Twitchi :3
Rysky wrote:You're correct. The bonus should be sacred.Axial wrote:What kind of cool things can Sentinels, Evangelists, and Exalted of Apsu do?Evangelists can temporarily give their weapons the dancing quality, and can gain a permanent animate object companion.
Exalteds can observe an area they just teleported from, and can teleport themselves and allies to designated safe places.
Sentinels gain an AC bonus vs Evil attackers and a a True Srike bonus* vs an evil target, or an auto-hit, auto-crit vs evil dragons.
*Typo... I believe, the bonus is classified as Profane.

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So while we're talking about Milani, here's a question. Why would one of her worshipers join the Pathfinder Society?
I've been wanting to make a PFS member who worships her for a while, but I can't come up with a good story reason why they'd worship her, but not just go to an oppressed country and stay there until the job's done. Why would one of her followers become a wandering adventurer that way?
You could have a worshiper focus on other aspects of the god besides uprisings.
Her portfolio is Hope, Devotion or Uprisings. Make somebody more focused on hope, and she joins PFS to gain experience and see the world? Would fit in well with Silver Crusade or Liberty's Edge.
Devotion - her sibling was a pathfinder and she joined to help out? Maybe have some sort of devotion to the society? Thinks that it can be a force for good and is trying to improve it from the inside?

Wyrmfoe |
Quick two questions that I think haven't been asked:
1: Does this book offer a list of suggested Inquisitions for the minor deities, similar to what was provided for the major deities in each Inquisition's original listing?
2: Does this book offer suggested archetypes for each minor deity, similar to the listings for major deities in "Inner Sea Gods"?
While I'm particularly interested in further info on Hanspur, I'm curious if all the deities received such treatment.

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Quick two questions that I think haven't been asked:
1: Does this book offer a list of suggested Inquisitions for the minor deities, similar to what was provided for the major deities in each Inquisition's original listing?
2: Does this book offer suggested archetypes for each minor deity, similar to the listings for major deities in "Inner Sea Gods"?
While I'm particularly interested in further info on Hanspur, I'm curious if all the deities received such treatment.
1) No, but it lists their Domains and Portfolio so that's easy enough to go off of.
2) No.

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Rysky wrote:Well who doesn't love void zombies? :D"Formal" colors tend to be light grey with trims of pale blue, though the exact shade varies.
And while he doesn't have a favored animal you can summon Akatas if you worship him so there's that ^w^
Also a good selling point, though I just love my blue moondoggie lions :3

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Rysky wrote:Gosh it would be awesome to play a Hunter with a blue tentacled liondoggy pet. The adorable licking is well worth the void zomble larvae!Xethik wrote:Oh my moon-god summon Akatas? NeeeeeeeeeeeeeeeeeeeeedYep!
Well with Strange Aeons coming up who can say what all would be in the supplementary material accompanying it :3

Feros |

I'm running Skull and Shackles right now, so it'd be cool if someone filled me in on Besmara's Obedience and Boons.
2) You recount your most impressive or recent act of piracy to someone who doesn't know about it. You don't have to let on that it was you who did the deed.
For this you gain a +2 sacred or profane bonus to AC against attacks of opportunity. If you are good, it is sacred; if you are evil it is profane. If you are neither good nor evil, you select which type of bonus it is the first time you do the obedience and this choice can’t be changed.
Exalted Boons(also for everyone who doesn't have the exalted, evangelist, or sentinel prestige classes)
1: Captain’s Bluster: command 3/day, aggressive thundercloud 2/day, or wind wall 1/day
2: Treacherous Mirage: Use false vision or mirage arcana once per day
3: Rally Crew: Once per day you can inspire all allies within 60 feet to get a 10-foot bonus to their speed and the benefits of heroism. On all attack rolls, saving throws, or skill checks benefiting from this morale bonus, your allies don't take penalties from the effects of water or weather. The bonus lasts for 1 hour/hit die you have.
Evangelist Boons
1: Tricky Adversary: illusion of calm 3/day, daze monster 2/day, or twilight knife 1/day
2: Coerce Service: Once per day, when you use a Diplomacy check to bribe a target or an Intimidate check to coerce a target, you gain a +4 sacred or profane bonus (of the same type as that provided by your obedience) on the Diplomacy or Intimidate check. If successful the target is immediately subject to a geas/quest effect.
3: Bribed Sea Monster: Once per day you can summon one monster from the following list: adult sea dragon, sea serpent, or vouivre. The monster appears as if summoned via summon monster, and you must summon it
into an appropriately watery environment. It follows your commands for 1 round/hit die you have.
Sentinel Boons
1: Fearsome Boast: monkey fish 3/day, slipstream 2/day, or water breathing 1/day
2: Doom of Sailors: Once per day, you can cast either control water or control winds.
3: Pirate Queen’s Curse: 3 times per day, you can channel a curse through your weapon. On a hit, the target is cursed unless it makes a Will save(DC = 10 + 1/2 your Hit Dice + your Charisma modifier). The curse causes the target to be sickened for a number of days equal to your Hit Dice; on top of this, for the entire time it is sickened any creatures flanking the target or against which it loses its Dexterity bonus to AC deal an additional 1d6 points of damage with every hit. Also all creatures with a swim speed have a starting attitude of hostile toward the target.
There is a bit more detail in the book, but that's the overall gist.