Pathfinder Roleplaying Game: Bestiary 5 (OGL)

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Pathfinder Roleplaying Game: Bestiary 5 (OGL)
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Beyond the veil!

Creatures strange beyond imagining and more terrifying than any nightmare lurk in the dark corners of the world and the weird realms beyond. Within this book, you'll find hundreds of monsters for use in the Pathfinder Roleplaying Game. Face off against devils and dragons, deep ones and brain moles, robots and gremlins, and myriad other menaces! Yet not every creature needs to be an enemy, as whimsical liminal sprites, helpful moon dogs, and regal seilenoi all stand ready to aid you on your quests—if you prove yourself worthy.

Pathfinder RPG Bestiary 5 is the fifth indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Bestiary 5 includes:

  • More than 300 different monsters.
  • New player-friendly races like caligni dark folk, deep one hybrids, plant-bodied ghorans, and simian orang-pendaks.
  • Psychic creatures both benevolent and terrifying, from the enigmatic anunnaki and faceless astomoi to the howling caller in darkness and insidious, alien grays.
  • New familiars, animal companions, and other allies, such as clockwork familiars, red pandas, and many-legged wollipeds.
  • New templates to help you get more life out of classic monsters.
  • Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat.
  • Expanded universal monster rules to simplify combat.
  • Challenges for every adventure and every level of play.
  • ... and much, much more!

ISBN-13: 978-1-60125-792-5

Note: This product is part of the Pathfinder Rulebook Subscription.

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My Favourite So Far

5/5

Don't have really anymore to add beyond that, love all the eldritch and occult flavor being pumped in ^w^


The weakest of the bunch

2/5

On the one hand, there are a good couple of gems and some very inspired entries throughout this book and, in truth, two stars is somewhat unfair, especially for the PDF. But, personally, I feel they're warranted, as this book seems to signal a shift in Pathfinder's direction, and one that I'm not happy about in the least.

First off, while Occult Adventures is readily available for consultation online in the SRD, I did not like to see a sizable number of monsters using rules from that book. It's one thing to have spells or feats from, say, Advanced Player's Guide or Mythic Adventures, as those are books that complement the game as a whole and present options for all classes, whereas Occult Adventures is a very specific niche that not all players will want to incorporate in their campaigns.

Secondly, I did not like the muddled product identity Paizo is showcasing here, with monsters such as the Android, Gray (Roswell), Reptoid (Reptilian) and Robot. Even the Annunaki seems more at home as the antagonist of, say, a Legion of Super-Heroes comic book. It's one thing to want to provide the tools for varied and diverse fantasy campaigns - in which constructs, space aberrations and even clockwork creatures can easily work without sticking out like sore thumbs - but quite another one to insert borderline hard-SF or contemporary conspiracy theorist creatures on a lark. Expedition to the Barrier Peaks this is not, and let's endeavor to keep it that way, please.

Thirdly, snake-bodied weasels with boar tusks? Serpentine bulls? Shark-headed sea serpents? Wolf-headed sea serpents? A chinchilla with a bat wing on the tip of its tail? An octopus with three shark heads? Really? Unless you have an absolutely amazing hook or a compelling campaign seed, why bother putting out this silly, uninspired dross? You can do much better than this, Paizo.


Monsters Galore

4/5

Read my full review on Of Dice and Pen.

I like Bestiary 5 a great deal. On an initial look-through before reading it more thoroughly, there were numerous monsters that drew my attention, that made me want to know more about them, and screamed to be included in one of my games sometime down the road. There's a wide variety of monsters present, with every type represented and the spread between them being fairly even. Ooze is a monster type that is often under-represented, but there are quite a few new oozes in this book. Along with that there are lots of magical beasts, constructs, undead, vermin, fey, and so on. In addition, there are several mythic monsters, and Bestiary 5 is the first hardcover book to contain monsters using the occult rules from Occult Adventures. The monsters cover a wide variety of challenge ratings as well, from 1/6 to 24. The bulk of the creatures are in the low- to mid-CR range, but there are also a sizeable number of high-CR monsters as well.


Grim Reapers, Deep Ones, and Greys Oh My!

5/5

I have always loved Bestiaries and Paizo has yet to disappoint in department. Now with a 5th hardcover bestiary they continue with quality and variety. I will list the good and the bad of this fine product.
The Good
-Dragons, 5 great new true dragons, along with a variety of "lesser" dragons such as jungle drake, rope dragon, vishap, and awesome shen.
-Fey, a variety of ranging from low to high CR such as the house spirits and the glaistag.
-Giants, we finally get the Firbolg, been waiting to see this one for a long time.
-New 0HD races like the Astomi, Caligni, and Reptoid.
-Aliens such as greys and the Anunnaki.
-Elementals such as aether, the wysps and the awesome anemos.
-Interesting oozes such as animate hair, apallie, and living mirage.
-New clestials and aeons.
-Robots!
-Creatures from mythology.
-Old school monster such as moon dogs, muckdwellers, brain moles, and thought eaters.
-Some interesting undead like bone ship and death coach.

The Bad
-Some minor design issues.
-Some art issues.
-The Sahkil, another evil outsider group, could have used this space for Oni, Azura, or Rakshasa.
-Continued use of the mythic rules that to me should be a completely optional rule.


3 STARS?????

5/5

I can't agree with the below rating of 3 stars. (Read Below) This is on-par with any other bestiary piazo has produced. Although i cant speak of quality due to just buying a pdf, this bestiary has the best range of monster selection in my opinion. It adds some technology driven ideas, unique story driven monsters and my favorite: A BoneShip, literally the pcs can fight an undead ship!!!! The complaint of no new monster over CR25 is a lazy lie, using templates the Esoteric Dragons can be over CR25 with other CR20+ monsters utilizing templates provided can increase above CR25. This book contains ideas for familiars, companions, and constructs for many classes and pairs amazingly well with content from the Occult Adventures. I Love this book, and pathfinder in general due to the wealth of information it has for both a PC and a DM. Cant wait for more!!!


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Paizo Employee Designer

Gisher wrote:
Mark Seifter wrote:
The OA planes stuff isn't even Golarion-specific; it's an occult take on the multiverse, and it actually conflicts with the arcane/divine take on transmigration in Golarion (see the River of Souls article in the back of Mummy's Mask, which is also a really great article). The intention was that it's not the truth on the planes, but it is a truth, and it's the one that some occult scholars believe to be a hidden underlying truth (that's why there's an awesome art of Enora and Rivani in a nerdrage argument about the way the planes work, which I really enjoyed). Giving the opportunity for multiple interpretations of the multiverse and underlying mysterious truths to reveal is part of the theme of OA, so that's what the book did. It also made the Boneyard available for naming, which before it had to be called Purgatory (as I know from writing a 3pp book that referenced it), which is pretty cool!
I really loved that part of OA. Among other things, it presented a worldview which offers a real alternative to the "but you have to worship a god because of the afterlife" arguments that have been around for a very long time. I've been toying with the idea of an Esoteric Magus who has chosen to follow the paths of the manasaputras. I think it would be interesting to have a character that views the gods merely as powerful allies or enemies rather than as beings which should be worshiped. I would expect there to many interesting roleplaying opportunities beyond just "nerdrage" arguments. (And I hadn't noticed the topic of conversation in that picture. That is hilarious.)

That's a cool concept! B5 should have some content to help you out with that (not that you should buy a monster book solely to find content that helps refine the philosophy of a PC, naturally, but I love when we find space to explore those things in monster entries and intro pages for a monster type).

Paizo Employee Creative Director

The Golux wrote:
Dragon78 wrote:
Panotti?
They were statted in the module Murder's Mark like I said, and their stats are on d20pfsrd. They're basically humanoids with a few racial hit dice that have ears big enough to serve as cloaks or wings. They're usually neutral good but don't take being made fun of for their appearance lightly. They really appealed to me as a semi-friendly weird humanoid race from exotic lands, which is backed up as their origin as one of the races allegedly from the land of Prester John.

They're not in Bestiary 5, and are unlikely to have much else going on with them anytime soon.


Well can't to find out everything that is in B5.

Liberty's Edge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
Dragon78 wrote:
Well can't to find out everything that is in B5.

Well its only 2 months away, so there is plenty of time to theorize and speculate on the Book's no doubt flavor-some collection of content.


James Jacobs wrote:
The Golux wrote:
Dragon78 wrote:
Panotti?
They were statted in the module Murder's Mark like I said, and their stats are on d20pfsrd. They're basically humanoids with a few racial hit dice that have ears big enough to serve as cloaks or wings. They're usually neutral good but don't take being made fun of for their appearance lightly. They really appealed to me as a semi-friendly weird humanoid race from exotic lands, which is backed up as their origin as one of the races allegedly from the land of Prester John.
They're not in Bestiary 5, and are unlikely to have much else going on with them anytime soon.

Aww... oh well.


:-(

All the cool things get a hard nay from JJ... Drop Bears, Ravids, Almiraj and wolpertinger (which made it anyway) and now my favorite race from mythology the Panotti.

I wish JJ was so harsh on Elemental Drakes and environment Giants.

If it is because they are to "comical" I find Colour out of Space more hilaric, and every environment has evolved its own giant species less likely than a race that have evolved their ears and hearing abilities.


Myth Lord wrote:

:-(

All the cool things get a hard nay from JJ... Drop Bears, Ravids, Almiraj and wolpertinger (which made it anyway) and now my favorite race from mythology the Panotti.

I wish JJ was so harsh on Elemental Drakes and environment Giants.

If it is because they are to "comical" I find Colour out of Space more hilaric, and every environment has evolved its own giant species less likely than a race that have evolved their ears and hearing abilities.

Wait, he said no to ravids.... What possible reason could he have?


We have the Almiraj in a hardcover bestiary and the Wolpertinger was in a past AP. I would love to see the Ravid back or even a Drop Bear.

I never get tired of elemental/environmental drakes and giants. I hope we will get a colossal size Mountain Giant or a Crystal Drake or Storm Drake.


For me such elemental/environment stuff is cheap and becomes boring after book 2.

Im happy we got the bunnies. But I dont think JJ was very flatterend with them. :-p


I am really glad that the anunnaki are in Bestiary 5. I hope Pathfinder appropriated what I looked up on them.. some really weird stuff lol. I want to create some Campaign that involves them and the Greys. I really like how pathfinder takes weird urban legends and stuff and creates a cool backstory and stats, I want to see more of that. Example: Jersey Devil, Mothman, anunnaki, Greys, etc...


ariddrake wrote:
I am really glad that the anunnaki are in Bestiary 5. I hope Pathfinder appropriated what I looked up on them.. some really weird stuff lol. I want to create some Campaign that involves them and the Greys. I really like how pathfinder takes weird urban legends and stuff and creates a cool backstory and stats, I want to see more of that. Example: Jersey Devil, Mothman, anunnaki, Greys, etc...

Sewer Gators anyone?


Mark Seifter wrote:
Gisher wrote:
Mark Seifter wrote:
The OA planes stuff isn't even Golarion-specific; it's an occult take on the multiverse, and it actually conflicts with the arcane/divine take on transmigration in Golarion (see the River of Souls article in the back of Mummy's Mask, which is also a really great article). The intention was that it's not the truth on the planes, but it is a truth, and it's the one that some occult scholars believe to be a hidden underlying truth (that's why there's an awesome art of Enora and Rivani in a nerdrage argument about the way the planes work, which I really enjoyed). Giving the opportunity for multiple interpretations of the multiverse and underlying mysterious truths to reveal is part of the theme of OA, so that's what the book did. It also made the Boneyard available for naming, which before it had to be called Purgatory (as I know from writing a 3pp book that referenced it), which is pretty cool!
I really loved that part of OA. Among other things, it presented a worldview which offers a real alternative to the "but you have to worship a god because of the afterlife" arguments that have been around for a very long time. I've been toying with the idea of an Esoteric Magus who has chosen to follow the paths of the manasaputras. I think it would be interesting to have a character that views the gods merely as powerful allies or enemies rather than as beings which should be worshiped. I would expect there to many interesting roleplaying opportunities beyond just "nerdrage" arguments. (And I hadn't noticed the topic of conversation in that picture. That is hilarious.)
That's a cool concept!

Well, now I have to try it. :)

Mark Seifter wrote:
B5 should have some content to help you out with that (not that you should buy a monster book solely to find content that helps refine the philosophy of a PC, naturally, but I love when we find space to explore those things in monster entries and intro pages for a monster type).

I was going to buy the book anyway. I've found lots of inspirational material in the bestiaries, so I consider them well worth the price. But some info on the philosophy of the manasaputras would be particularly welcome. At the moment, the character is vague mix of Kwai Chang Caine and Aang in my head, but a little philosophical background will probably help bring his/her story into focus.

Silver Crusade

Pathfinder Adventure Path Subscriber
ariddrake wrote:
I am really glad that the anunnaki are in Bestiary 5. I hope Pathfinder appropriated what I looked up on them.. some really weird stuff lol. I want to create some Campaign that involves them and the Greys. I really like how pathfinder takes weird urban legends and stuff and creates a cool backstory and stats, I want to see more of that. Example: Jersey Devil, Mothman, anunnaki, Greys, etc...

Both Jersey Devil and Mothman were already described in Pathfinder bestiaries, respectively as Sandpoint Devil and, uh, Mothman.


I wonder what other urban legends or cryptids made it into B5.

Has it been stated wich AP is the cut off point for reprints?


Dragon78 wrote:

I wonder what other urban legends or cryptids made it into B5.

Has it been stated wich AP is the cut off point for reprints?

I cant find the exact post but I seem to remember James Jacobs saying that Hell's Rebels might be the cutoff point for it. Failing that, I imagine it would be Giantslayer.


Pathfinder Adventure Path, Rulebook Subscriber

Usually the Bestiary lags 2 APs behind in regards monster inclusion. I would guess Mummy's Mask might be the cut off.

Paizo Employee Developer

I'm pretty sure that Iron Gods was the most recent AP we pulled monster from.

Paizo Employee Designer

Adam Daigle wrote:
I'm pretty sure that Iron Gods was the most recent AP we pulled monster from.

Confirmed.

Paizo Employee Developer

Thanks, Mark.


1 person marked this as a favorite.

Orang-Pendaks, Vanaras, and Humans....eck to many monkeys...would of been nice to get a wolf and bunny anthro (since there is that harrow card) PC races. /slight joke but serious about more anthro races.

I am really happy to hear more familiars though.


Cool, the cut off AP is Iron Gods, plenty of aliens and robots in that one to choose from.


KingmanHighborn wrote:

Orang-Pendaks, Vanaras, and Humans....eck to many monkeys...would of been nice to get a wolf and bunny anthro (since there is that harrow card) PC races. /slight joke but serious about more anthro races.

I am really happy to hear more familiars though.

Yes! And some are Clockworks!


I wonder if the clockworks require I. Familiar feat.


damn! its already done?
i need to ask for a version of Living Wall (Ravenloft), and Carrion Hound (Scarred Lands)


KingmanHighborn wrote:
I wonder if the clockworks require I. Familiar feat.

I'm assuming they will. The earlier version did.

Paizo Employee Developer

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We did a living wall for Bestiary 4.


Adam Daigle wrote:
We did a living wall for Bestiary 4.

Thank you, im at half way from my petitions :3

i have B4, even Pawns, but im still stuck in b3. Need to read them, and make my homework to know which i like and will use.

Also, a Mindflayer and Displacer (yes, i know, i drop some salt in the wounds... but still im pretty sure that Paizians would make a greater and better job interpretating those creatures at their bestiaries than D&D did, does, and will do).

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Companion Subscriber

Still holding out hope for finally getting tiny elementals for level 1 familiars.


I hope there aren't too much critters from Iron Gods in this bestiary though, that anemone monster is one of the only ones I wanna see, and the porcupine, but probably all the robots make it in.

Mummies Mask on the other hand, I hope most monsters make it in.

The living wall, does that mean we never get a Japanese Nurikabe in a bestiary?

But then again, we also have fire drake and fire dragons, so why not two living wall creatures.

Dark Archive

Pathfinder Adventure Path Subscriber
Juda de Kerioth wrote:


Also, a Mindflayer and Displacer (yes, i know, i drop some salt in the wounds... but still im pretty sure that Paizians would make a greater and better job interpretating those creatures at their bestiaries than D&D did, does, and will do).

Until they become OGL (unlikely), Paizo can't use certain properties like beholders and illithids.

Silver Crusade

Pathfinder Adventure Path Subscriber

And the proto-displacer beast, coeurl, was already stated in Pathfinder. You just need to hunt down the book it was in, because it is one of few monsters Paizo published that are not OGL.

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber
Gorbacz wrote:
And the proto-displacer beast, coeurl, was already stated in Pathfinder. You just need to hunt down the book it was in, because it is one of few monsters Paizo published that are not OGL.

For anyone interested: Pathfinder Adventure Path #22: The End of Eternity. ^_^


Coeurl is on the Archives of Neythys. Are you sure it's not OGC?

Silver Crusade

Pathfinder Adventure Path Subscriber

Well, the fact that it is there does not mean it should be there ;) Here's some more official info on that.


I really wish the coeurl was OGC, I would love to see it in a hardcover bestiary. Also it would be a great fit for ether Castrovel or Akiton.


DeciusNero wrote:
Juda de Kerioth wrote:


Also, a Mindflayer and Displacer (yes, i know, i drop some salt in the wounds... but still im pretty sure that Paizians would make a greater and better job interpretating those creatures at their bestiaries than D&D did, does, and will do).
Until they become OGL (unlikely), Paizo can't use certain properties like beholders and illithids.

Heck if we can live another what, 50 years, all that will be public domain...maybe.

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Companion Subscriber

Not if Disney keeps using money. And they have a lot of money.


Samy wrote:
Not if Disney keeps using money. And they have a lot of money.

imagine a Queen Ileosa as one of the evil queens or the mother of darth vader (yes, in my imagination, episodes I to III doesn´t exist)

Liberty's Edge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Phantoms and spirits will undoubtably be in this.

What is funny to me is no body seems to have noticed that the spiritualist class has a pet that can walk through walls, become immune to anything except magical attacks and other things that actually can affect intangible enemies. Drop a phantom against a room of mundane, non magical enemies, and watch as they either flee the room to get help, allowing you time to open the door from the inside, all die trying to kill the intangible phantom that is probably strangling the life out of each one in turn, or unlock the door you are behind and open up the way to your party to continue into the dungeon.

Liberty's Edge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

BRAIN MOLES!!!! Now even the mammalitics are wanting in on the parasitic brain eating shtick. Is no where safe???


ErisAcolyte-Chaos jester wrote:

Phantoms and spirits will undoubtably be in this.

What is funny to me is no body seems to have noticed that the spiritualist class has a pet that can walk through walls, become immune to anything except magical attacks and other things that actually can affect intangible enemies. Drop a phantom against a room of mundane, non magical enemies, and watch as they either flee the room to get help, allowing you time to open the door from the inside, all die trying to kill the intangible phantom that is probably strangling the life out of each one in turn, or unlock the door you are behind and open up the way to your party to continue into the dungeon.

People did notice this, it's why the final version has more limitations on its movement than the playtest version.


The Brains moles will be different from there classic version we know.


Dragon78 wrote:
The Brains moles will be different from there classic version we know.

Yes, but I hope they are a little bit similar.


Why? The D&D Brain Moles were terrible. I hope they turn out extremely different.


4 people marked this as a favorite.
Myth Lord wrote:
Why? The D&D Brain Moles were terrible. I hope they turn out extremely different.

I'm sure you do.


6 people marked this as a favorite.
Gisher wrote:
Myth Lord wrote:
Why? The D&D Brain Moles were terrible. I hope they turn out extremely different.
I'm sure you do.

Brain Moles:

Not directly related to a mythical creature
You can pronounce their name
More than 50 people in the world have heard of them

They don't fit any of the criteria for Myth Lord to like them

Liberty's Edge Assistant Developer

2 people marked this as a favorite.
ErisAcolyte-Chaos jester wrote:
BRAIN MOLES!!!! Now even the mammalitics are wanting in on the parasitic brain eating shtick. Is no where safe???

We also introduce a bigger, meaner brain mole alongside them <_<


Crystal Frasier wrote:
ErisAcolyte-Chaos jester wrote:
BRAIN MOLES!!!! Now even the mammalitics are wanting in on the parasitic brain eating shtick. Is no where safe???
We also introduce a bigger, meaner brain mole alongside them <_<

a psychic buggane?


Lord-of-Boggards wrote:
Gisher wrote:
Myth Lord wrote:
Why? The D&D Brain Moles were terrible. I hope they turn out extremely different.
I'm sure you do.

Brain Moles:

Not directly related to a mythical creature
You can pronounce their name
More than 50 people in the world have heard of them

They don't fit any of the criteria for Myth Lord to like them

Phthisic, Intellect Devourer, Mind Flayer, Crysmal, Cerebrilith:

Not directly related to a mythical creature
You can pronounce their name (at least if you are European it seems)
More than 50 people in the world have heard of them

They fit any of the criteria for Myth Lord to like them.

If you can't pronounce Karkadann, Cherufe, Kamaitachi or Batibat, that is your loss.

But free favorites is always nice, more people play that game.

Brain Moles were together with Disenchanters the creatures from D&D that desperatly needed a change. They are in every list of worst/most bizarre D&D creatures I see out there.

I always liked my own version of the Brain Mole more, never cared for real world animals in fantasy world (I love animals beside the fantasy world though) so normal looking moles with psychic hunger are boring for me yeah, give them a better look and i'm in love with them.

And I can't wait to see the bigger meaner Brain Mole.

Silver Crusade

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Pht...Ffft...Psht..isic...screw you, English language, and all your "ph, th, dh"
Cerber...ceberee...lirilith...
I give up, and I am European. ;-)

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