Pathfinder Roleplaying Game: Bestiary 5 (OGL)

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Pathfinder Roleplaying Game: Bestiary 5 (OGL)
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Beyond the veil!

Creatures strange beyond imagining and more terrifying than any nightmare lurk in the dark corners of the world and the weird realms beyond. Within this book, you'll find hundreds of monsters for use in the Pathfinder Roleplaying Game. Face off against devils and dragons, deep ones and brain moles, robots and gremlins, and myriad other menaces! Yet not every creature needs to be an enemy, as whimsical liminal sprites, helpful moon dogs, and regal seilenoi all stand ready to aid you on your quests—if you prove yourself worthy.

Pathfinder RPG Bestiary 5 is the fifth indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Bestiary 5 includes:

  • More than 300 different monsters.
  • New player-friendly races like caligni dark folk, deep one hybrids, plant-bodied ghorans, and simian orang-pendaks.
  • Psychic creatures both benevolent and terrifying, from the enigmatic anunnaki and faceless astomoi to the howling caller in darkness and insidious, alien grays.
  • New familiars, animal companions, and other allies, such as clockwork familiars, red pandas, and many-legged wollipeds.
  • New templates to help you get more life out of classic monsters.
  • Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat.
  • Expanded universal monster rules to simplify combat.
  • Challenges for every adventure and every level of play.
  • ... and much, much more!

ISBN-13: 978-1-60125-792-5

Note: This product is part of the Pathfinder Rulebook Subscription.

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Average product rating:

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My Favourite So Far

5/5

Don't have really anymore to add beyond that, love all the eldritch and occult flavor being pumped in ^w^


The weakest of the bunch

2/5

On the one hand, there are a good couple of gems and some very inspired entries throughout this book and, in truth, two stars is somewhat unfair, especially for the PDF. But, personally, I feel they're warranted, as this book seems to signal a shift in Pathfinder's direction, and one that I'm not happy about in the least.

First off, while Occult Adventures is readily available for consultation online in the SRD, I did not like to see a sizable number of monsters using rules from that book. It's one thing to have spells or feats from, say, Advanced Player's Guide or Mythic Adventures, as those are books that complement the game as a whole and present options for all classes, whereas Occult Adventures is a very specific niche that not all players will want to incorporate in their campaigns.

Secondly, I did not like the muddled product identity Paizo is showcasing here, with monsters such as the Android, Gray (Roswell), Reptoid (Reptilian) and Robot. Even the Annunaki seems more at home as the antagonist of, say, a Legion of Super-Heroes comic book. It's one thing to want to provide the tools for varied and diverse fantasy campaigns - in which constructs, space aberrations and even clockwork creatures can easily work without sticking out like sore thumbs - but quite another one to insert borderline hard-SF or contemporary conspiracy theorist creatures on a lark. Expedition to the Barrier Peaks this is not, and let's endeavor to keep it that way, please.

Thirdly, snake-bodied weasels with boar tusks? Serpentine bulls? Shark-headed sea serpents? Wolf-headed sea serpents? A chinchilla with a bat wing on the tip of its tail? An octopus with three shark heads? Really? Unless you have an absolutely amazing hook or a compelling campaign seed, why bother putting out this silly, uninspired dross? You can do much better than this, Paizo.


Monsters Galore

4/5

Read my full review on Of Dice and Pen.

I like Bestiary 5 a great deal. On an initial look-through before reading it more thoroughly, there were numerous monsters that drew my attention, that made me want to know more about them, and screamed to be included in one of my games sometime down the road. There's a wide variety of monsters present, with every type represented and the spread between them being fairly even. Ooze is a monster type that is often under-represented, but there are quite a few new oozes in this book. Along with that there are lots of magical beasts, constructs, undead, vermin, fey, and so on. In addition, there are several mythic monsters, and Bestiary 5 is the first hardcover book to contain monsters using the occult rules from Occult Adventures. The monsters cover a wide variety of challenge ratings as well, from 1/6 to 24. The bulk of the creatures are in the low- to mid-CR range, but there are also a sizeable number of high-CR monsters as well.


Grim Reapers, Deep Ones, and Greys Oh My!

5/5

I have always loved Bestiaries and Paizo has yet to disappoint in department. Now with a 5th hardcover bestiary they continue with quality and variety. I will list the good and the bad of this fine product.
The Good
-Dragons, 5 great new true dragons, along with a variety of "lesser" dragons such as jungle drake, rope dragon, vishap, and awesome shen.
-Fey, a variety of ranging from low to high CR such as the house spirits and the glaistag.
-Giants, we finally get the Firbolg, been waiting to see this one for a long time.
-New 0HD races like the Astomi, Caligni, and Reptoid.
-Aliens such as greys and the Anunnaki.
-Elementals such as aether, the wysps and the awesome anemos.
-Interesting oozes such as animate hair, apallie, and living mirage.
-New clestials and aeons.
-Robots!
-Creatures from mythology.
-Old school monster such as moon dogs, muckdwellers, brain moles, and thought eaters.
-Some interesting undead like bone ship and death coach.

The Bad
-Some minor design issues.
-Some art issues.
-The Sahkil, another evil outsider group, could have used this space for Oni, Azura, or Rakshasa.
-Continued use of the mythic rules that to me should be a completely optional rule.


3 STARS?????

5/5

I can't agree with the below rating of 3 stars. (Read Below) This is on-par with any other bestiary piazo has produced. Although i cant speak of quality due to just buying a pdf, this bestiary has the best range of monster selection in my opinion. It adds some technology driven ideas, unique story driven monsters and my favorite: A BoneShip, literally the pcs can fight an undead ship!!!! The complaint of no new monster over CR25 is a lazy lie, using templates the Esoteric Dragons can be over CR25 with other CR20+ monsters utilizing templates provided can increase above CR25. This book contains ideas for familiars, companions, and constructs for many classes and pairs amazingly well with content from the Occult Adventures. I Love this book, and pathfinder in general due to the wealth of information it has for both a PC and a DM. Cant wait for more!!!


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I'll bet that the creatures from Inner Sea Bestiary that get included will be the Android, the Vetala, and the Thinman.
Androids are shoo-ins, based on the theme of the book.
The Vetala are the last major race of true Vampires not in a bestiary, and are psychic themed. They seem kind of important.
The Thinman seems to fit the theme really well, and I'm certain it will be included if we don't end up with Slenderman. Slenderman seems like a logical inclusion, but the fact that he hasn't been announced yet is a little odd, considering that he would be an enormous draw for a lot of people.
The robots from the Inner Sea Bestiary could be included, but I'd guess that we're going to get new robots instead, just like we got new Psychopomps last bestiary instead of preexisting ones.

Maybe the Oronci if we get more Fleshwarps.


From the Inner Sea Bestiary I hope some creatures escape from that book as they don't really fit with the others:

Hope bestiary 5 has:

Scarab Beetle / Ceru / Fungus Queen / Ghoran / Korir-Kokembe / Oronci (only with new awesome art, if not new art, better not) / Thin Man / Vetala / Whirlmaw

But I think it will be

Android / All Robots / Thin Man / Blighted Fey / Veiled Master / Monkey Goblin / Lashunta / Mana Waste Mutant / Spawn of Rovagug / Star Monarch / Syrinx and Vetala


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And now they found the Aeon niche, they are the lords of Karma.


1 person marked this as a favorite.

5 books in and still no Message Board Troll stats??? What's up with that???

Paizo Employee Developer

6 people marked this as a favorite.
Message board troll wrote:
5 books in and still no Message Board Troll stats??? What's up with that???

Flag it and move on. :D


Actually the Lords of Karma are a group of powerful Aeons.

As for the Inner Sea Bestiary I would just be happy with just the 0HD races. But I wouldn't most of the rest making it into B5 or a hardcover bestiary one day.


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Draco Bahamut wrote:
And now they found the Aeon niche, they are the lords of Karma.

Lords of Karma?

Who's the Satriani fan over there at Paizo? :D


Lords of karma are first mentioned in the esoteric plane section of Occult Adventures book.

Community Manager

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Cthulhudrew wrote:
Draco Bahamut wrote:
And now they found the Aeon niche, they are the lords of Karma.

Lords of Karma?

Who's the Satriani fan over there at Paizo? :D

Me...but I had nothing to do with the content of the book. :D

Silver Crusade

Pathfinder Adventure Path Subscriber

Ninjas saying they have nothin to do with a book is like me saying that I aim to behave.


Another month or two and the final cover art will be updated.


Hopefully we will get some megafauna since B4 was the first one to not have any.

I can't wait to find out what all 5 types esoteric dragons are called. We know Dream and Nightmare but still the other 3 are unknown.

Dark Archive

Dragon78 wrote:
I can't wait to find out what all 5 types esoteric dragons are called. We know Dream and Nightmare but still the other 3 are unknown.

Spirit/ectoplasm, Thought/memory and Kinetic/motion? That's just looking at the Occult classes for esoteric inspiration...

Ignoring those classes and their themes, Alchemy, Language, Mirror, Mutation or Time could make neat esoteric dragon types.

Contributor

DeciusNero wrote:
Set wrote:

Definitely would like to see more Proteans and Inevitables!

Never really 'got' the Aeons, 'though.

Seconded, on both accounts. Though to be fair, I was somewhat 'meh' on the ghirbitulus until Mummy's Mask. So maybe they need some more "spotlight" on them, like Dragon78 said.

They (aeons) actually get quite a fair bit of spotlight in Occult Adventures, where their cosmic role is clarified and focused. I would imagine more will happen with the aeons now that they have a direction.


Set wrote:
Dragon78 wrote:
I can't wait to find out what all 5 types esoteric dragons are called. We know Dream and Nightmare but still the other 3 are unknown.

Spirit/ectoplasm, Thought/memory and Kinetic/motion? That's just looking at the Occult classes for esoteric inspiration...

Ignoring those classes and their themes, Alchemy, Language, Mirror, Mutation or Time could make neat esoteric dragon types.

Well it can't be time. There are already time dragons.

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber
Milo v3 wrote:
Set wrote:
Dragon78 wrote:
I can't wait to find out what all 5 types esoteric dragons are called. We know Dream and Nightmare but still the other 3 are unknown.

Spirit/ectoplasm, Thought/memory and Kinetic/motion? That's just looking at the Occult classes for esoteric inspiration...

Ignoring those classes and their themes, Alchemy, Language, Mirror, Mutation or Time could make neat esoteric dragon types.

Well it can't be time. There are already time dragons.

Did I miss a Bestiary?


Kalindlara wrote:
Did I miss a Bestiary?

They're in bestiary 4, as a category of Outer Dragon. Purple with electricity breath weapons iirc.


Time dragons were one of the outer dragons from B4.

Some said that the esoteric dragons were based on the esoteric planes so maybe astral, ethereal, positive energy, negative energy(though we already have the Umbrel), etc..

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber

Can't believe I forgot about time dragons...

seppuku


Pathfinder Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Dragon78 wrote:

Time dragons were one of the outer dragons from B4.

Some said that the esoteric dragons were based on the esoteric planes so maybe astral, ethereal, positive energy, negative energy(though we already have the Umbrel), etc..

Umbral Dragon was from the Plane of Shadows, though, so it's still possible to have one from the Negative Energy Plane. I wonder if there will be an akashic dragon...


While the Umbral Dragon is from the plane of shadows most of it's abilities are negative energy based.

Negative energy/necromantic related
-Immune to energy drain and death effects.
-Healed by negative energy, harmed by positive energy.
-Negative energy breath weapon.
-spawns undead
-Energy drain power with claws and bite.
-Vampiric touch and finger of death as spell powers.
-Natural attacks count as ghost touch.
-Shadow Breath(the Str drain)

Shadow related
-Shadow breath(well the blindness part)
-Darkness, shadow walk, and shades as spell powers.

Yeah I think they have a good enough dragon for the negative energy plane already.

RPG Superstar 2015 Top 8

14 people marked this as a favorite.
Adam Daigle wrote:
Message board troll wrote:
5 books in and still no Message Board Troll stats??? What's up with that???
Flag it and move on. :D

MESSAGE BOARD TROLL CR 5

XP 1,600
CE Large humanoid (giant)
Init +6; Senses darkvision 60 ft., low-light vision, scent, sense bait; Perception +8

===Defense===
AC 16, touch 11, flat-footed 14; (+2 Dex, +5 natural, –1 size)
hp 63 (6d8+36); regeneration 5 (being ignored)
Fort +11, Ref +4, Will -1

===Offense===
Speed 5 ft.
Melee sarcasmic touch +8 (1d8+5 plus 1 Wisdom damage)
Space 10 ft.; Reach 10 ft.
Special Attacks create flamewar, monstrous baiting

===Statistics===
Str 21, Dex 14, Con 23, Int 6, Wis 5, Cha 6
Base Atk +4; CMB +10; CMD 22
Feats Improved Initiative, Intimidating Prowess, Skill Focus (Knowledge (computers))
Skills Intimidate +9, Knowledge (computers) +8
Languages bbcode, Common, Giant, L33T

===Ecology===
Environment any (dank basements)
Organization solitary, gang (2–4), or 4chan (countless)
Treasure None. There is never any value in encountering a message board troll.

===Special Abilities===
Create Flamewar (Su): If a message board troll is able to create a flamewar with its monstrous baiting ability (see below), all targets able to perceive the argument begin taking Wisdom damage every round they are present for the argument, even if they have succeeded their Will saving throws against monstrous baiting, until they leave the conversation. If the Wisdom of any creatures affected by create flamewar are reduced to 0 in this way, they must save or become a message board troll, as described in the monstrous baiting ability. While this is a mind-affecting ability, this ability affects all sentient creatures (Intelligence 3 or greater) even if they would normally be immune to mind-affecting abilities.

Monstrous Baiting (Su): Message board trolls have the ability to draw a normally sane, sentient creature into an endless argument that drives the target into madness. The message board troll makes an inflammatory statement for one full round. All intelligent creatures who can perceive the message board troll's inflammatory statement must succeed on a Will saving throw (DC 19) or be drawn into a completely fruitless argument. Targets who fail this save take 1 Wisdom damage for each round the message board troll sustains monstrous baiting (an additional standard action each round) and can take no actions except engage in this argument. Their failing Wisdom is signaled by their increasing belief in the impossible notion that they can win the argument with troll with a scathing enough counterargument. A target whose Wisdom is effectively reduced to 0 via monstrous baiting must attempt another DC 19 Will save. If the saving throw succeeds, the target goes catatonic for 1 hour, and then, provided it survives the catatonia, comes to its senses and leaves the conversation. If the target fails, over the course of a 24 hour period, it transforms into another message board troll. An ally unaffected by monstrous baiting can say as a swift action to an affected target, "Flag and move on," granting the target another saving throw. Once a target succeeds on a saving throw, it is immune to monstrous baiting for that given argument only. If a message board troll has affected at least one creature with monstrous baiting for three consecutive rounds, it can then create a flamewar (see above). While monstrous baiting is a mind-affecting ability, this ability affects all sentient creatures (Intelligence 3 or greater) even if they would normally be immune to mind-affecting abilities.

Message board trolls are susceptible to other message board trolls' monstrous baiting, but unfortunately, when their Wisdom is reduced to 0, they simply remain upright, arguing all the more nonsensically.

Sense Bait (Su): Message board trolls can automatically sense a discussion ripe for argument, and will drop all other priorities to move toward that discussion immediately, where they will activate their monstrous baiting ability to perpetuate such a discussion, hoping to eventually turn it into a flamewar.

These bloated creatures spend all waking hours in ceaseless, fruitless argument, which is their only sustenance. They can never be convinced of other points of view; the tragically optimistic often believe this is untrue to their detriment and, often, painful demise. Painfully persistent, their daunting regenerative ability ceases to function if they are completely ignored by all present, in which case they go away to seek victims elsewhere.


2 people marked this as a favorite.
DeathQuaker wrote:


MESSAGE BOARD TROLL CR 5

I can't believe you forgot the most important feature of a Message Board Troll: unlike standard trolls, being Flamed heals a message board troll, as they have successfully provoked you into breaking the forum rules. Message Board Trolls eat fire. A fire attack which targets a Message Board Troll is referred to as 'feeding the troll', and heals the Message Board Troll for the amount of HP the attack would normally cause.


3 people marked this as a favorite.
DeathQuaker wrote:
Adam Daigle wrote:
Message board troll wrote:
5 books in and still no Message Board Troll stats??? What's up with that???
Flag it and move on. :D

MESSAGE BOARD TROLL CR 5

XP 1,600
CE Large humanoid (giant)
Init +6; Senses darkvision 60 ft., low-light vision, scent, sense bait; Perception +8

===Defense===
AC 16, touch 11, flat-footed 14; (+2 Dex, +5 natural, –1 size)
hp 63 (6d8+36); regeneration 5 (being ignored)
Fort +11, Ref +4, Will -1

===Offense===
Speed 5 ft.
Melee sarcasmic touch +8 (1d8+5 plus 1 Wisdom damage)
Space 10 ft.; Reach 10 ft.
Special Attacks create flamewar, monstrous baiting

===Statistics===
Str 21, Dex 14, Con 23, Int 6, Wis 5, Cha 6
Base Atk +4; CMB +10; CMD 22
Feats Improved Initiative, Intimidating Prowess, Skill Focus (Knowledge (computers))
Skills Intimidate +9, Knowledge (computers) +8
Languages bbcode, Common, Giant, L33T

===Ecology===
Environment any (dank basements)
Organization solitary, gang (2–4), or 4chan (countless)
Treasure None. There is never any value in encountering a message board troll.

===Special Abilities===
Create Flamewar (Su): If a message board troll is able to create a flamewar with its monstrous baiting ability (see below), all targets able to perceive the argument begin taking Wisdom damage every round they are present for the argument, even if they have succeeded their Will saving throws against monstrous baiting, until they leave the conversation. If the Wisdom of any creatures affected by create flamewar are reduced to 0 in this way, they must save or become a message board troll, as described in the monstrous baiting ability. While this is a mind-affecting ability, this ability affects all sentient creatures (Intelligence 3 or greater) even if they would...

YER MY NEW HERO!!!!

RPG Superstar 2015 Top 8

1 person marked this as a favorite.

Whoops, forgot to note the saves were Constitution-based (it's all about the troll's ability to remain in one spot and argue for as long as possible).

Grand Lodge

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Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Actually from what I hear, the Message Board Troll is actually a small humanoid of the giant subtype, making up for his lack of size with his volume of postings. (both in number and loudness of content)


We know were getting angels, devils, demodands, and two new outsider groups. I wonder what other outsider groups will get some love.

I do hope we will finally get some more types of giant roaches, they haven't gotten any love since B2.


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Since Occult Adventures talks about Aeons, I would expect new types either in this book or in the Occult Bestiary.


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Yeah, I agree there is a chance for them. Qlippoth would fit as well. I am hopeful for new Proteans and Inevvitables. I would like some more Azura, Oni, and/or Rakshasa.

I hope to see the bakeneko, nekomata, and/or the Cheshire cat.

I wonder if there will be any new Tane?


I hope there aren't Aeons in this bestiary, I don't mind them in the Occult Bestiary, hope they are in there.

Giant Roaches don't get love? Mantis don't get love from Bestiary 1... Roaches got love from the mimic-movie like creature in bestiary 4.


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I really hope for some more creatures from the positive energy plane especially non-outsiders such as magical beast, ooze, and plant types. Maybe even a dragon or fey that could be found there as well.

Lantern Lodge RPG Superstar 2014 Top 4

Occult Adventures mentions the manasaputra as inhabitants of the positive energy plane, and at Paizocon Erik name-dropped them as being in B5. As one of the designers of those outsiders, I can safely say you're getting some positive-energy plane outsiders! :)


Robert Brookes wrote:
Occult Adventures mentions the manasaputra as inhabitants of the positive energy plane, and at Paizocon Erik name-dropped them as being in B5. As one of the designers of those outsiders, I can safely say you're getting some positive-energy plane outsiders! :)

If manasaputra are good outsiders, and sakhil are evil outsiders, does this mean we will eventually be getting aasimar and tiefling variants of them?

Lantern Lodge RPG Superstar 2014 Top 4

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That's a very good question! I would be extremely excited to see that, and I think an aasimar manasaputra would be a really cool character concept. Keep asking for it and I'm sure it might find its way to print eventually (if it isn't already in the works somewhere.)

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber
Robert Brookes wrote:
That's a very good question! I would be extremely excited to see that, and I think an aasimar manasaputra would be a really cool character concept. Keep asking for it and I'm sure it might find its way to print eventually (if it isn't already in the works somewhere.)

It will be, the moment they show me a B5. ^_^


I am sure you guys will get aasimar/tiefling variants for those guys eventually. But I am still waiting for law and chaos based plane touched races.


Dragon78 wrote:

...

I can't wait to find out what all 5 types esoteric dragons are called. ...

Spoiler:

Posh dragon
Baby dragon
Sporty dragon
Ginger dragon and
Spice dragon

;)


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DM Sothal wrote:
Dragon78 wrote:

...

I can't wait to find out what all 5 types esoteric dragons are called. ...
** spoiler omitted **

Does someone read xkcd?


That is a disturbing image DM Sothal but then again the way they look now you might be on to something....


Dragon78 wrote:
I am sure you guys will get aasimar/tiefling variants for those guys eventually. But I am still waiting for law and chaos based plane touched races.

I always found it weird that there are always Good and Evil touched races but almost never Chaos and Law based races. But hey lots of possibilities for new races with a new bestiary.

Personally hoping for 0-HD : Insect race, some sort of reptilian race(Crocfolk,geckofolk, turtlefolk), a new aquatic races, and my ultimate dream would be a fungus race but thats never going to happen.


I would be down for all those ideas Lord-of-Boggards along with a fey blooded race, giant-blooded race, dragon-blooded race, rabbit race, squirrel race, wold/dog race, and more alien races. Were are the green skinned alien woman or the small alien with high molecular density that has a racial bonus to str, maybe an alien race that can roll up into a ball like Metroid, etc. I would love to see ooze, undead, and aberration 0HD races. One tiny size race would be cool, preferably fey. A playable centaur like race maybe with a small size humanoid as the base so it would medium size. I would like a small size burrowing race akin to the mole people from old sci-fi movies and comic books. I could see more types of plant based races as well. More fey races would be nice such as playable water sprite/nixie like race or satyr(what the faun could have been), also a 0HD gremlin race would be interesting.


USUALLY they use the Bestiaries to compile the 0HD races that have appeared in APs and similar books. So those are going to take up a lot of the space in the Bestiary, especially if the Inner Sea Bestiary races get slotted in.


Technically B2 and B3 were all new races that had not appeared in any book before except the Suli and B4 was all reprints. We already know that we will be getting at least 2 new 0HD races in this book with a good chance of reprints as well.


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I like the way you think Dragon! Now that you say it I would love if they added a Coyote race. That way one day when they detail Arcadia we can have mesa top cities of magical trickster coyotes!

Also I had almost put molemen on my post. I keep thinking of the Moloids from Marvel comics. They kinda look like they would be some kind of neutral and intelligent goblinoid if you ported something like them to pathfinder

But now that you mentioned it my personal list for races should also include Aberrations, oozes(They don't do enough with oozes), and undead(I would love a ghoul-like race)

And i would love a playable centaur like race! And I love the sci-fi stuff so more aliens would always be great... and pretty much everything you listed...

I feel like if they did another dragonish race they would make it pretty unique

I'm not a big fey person but I hope they have at least one new fey for you in this bestiary.

They really need to just play with the typing more. some more monstrous humanoids really wouldn't hurt.

Still I think even a handful of new races would make both of us happy!


Lol. How much 0HD races does one need?


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Myth Lord wrote:
Lol. How much 0HD races does one need?

As many as possible, since I don't think we're gonna get another ARG.

Liberty's Edge

Pathfinder Companion Subscriber

Considering that I feel there are only about half a dozen ones that I actually *like*, there's room for a *lot* more.

500 0HD races isn't going to sate my appetite if they are all lame.


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Dragon78 wrote:
rabbit race, squirrel race, wold/dog race ...

A single double-page entry for anthropomorphic animals should be enough to cover everything with a table of stat modifiers by animal.

That way you could play Bugs Bunny, Porky Pig, Micky Mouse, Scooby Doo, Donald Duck, Wily Coyote and any other cartoon character your heart desires.


Dragon78 wrote:
Technically B2 and B3 were all new races that had not appeared in any book before except the Suli and B4 was all reprints. We already know that we will be getting at least 2 new 0HD races in this book with a good chance of reprints as well.

Well I presume...we will get skinwalkers at least in the next bestiary. There are five races in the Inner Sea Bestiary (Android, Ghoran, Monkey Goblin, Lashunta, and Syrinx).

From the AP's, post Shattered Star there are Shabti and Triaxians.

I don't think all of those are going to be in the book, but they probably will take up some new race space.


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Myth Lord wrote:
Lol. How much 0HD races does one need?

Dozens if not hundreds. Players love to have options. Fighting something is cool. Being it is another matter entirely.

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