Matthew Morris
RPG Superstar 2009 Top 32, 2010 Top 8
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Well, I have my pdf!
For Calistria-specific options, there are two feats.
One is the Trick Spell metamagic feat, that allows you to have single-target enchantment spells also cause the target to attempt to dirty trick itself.
The other is Wasp Familiar, which allows a worshiper of Calistria of any class to gain a cat-sized wasp as a familiar. It normally has statistics similar to a flying greensting scorpion, but if you could already normally gain a familiar and are at least 5th level, it instead has statistics similar to an imp (with an unnatural lust spell-like ability replacing the invisibility spell-like ability).
Gods I hope this is PFS legal, will tie up two of my bard's feats, but so worth it.
| DM Sothal |
For Your Character ... 2
Introduction ... 4
Contact and Injury Poisons ... 6
Ingested and Inhaled Poisons ... 8
Sneak Attacks ... 10
Ambushes ... 12
Dirty Tricks ... 14
Divine Trickery ... 16
Equipment Tricks ... 18
Tools and Equipment ... 20
Trickster Racial Options ... 22
Magic Armor and Weapons ... 24
Wondrous Items ... 26
Poison Spells ... 28
Dirty Trick Spells ... 30
Next Month! ... 32
Poisons of the Inner Sea ... Inside Front Cover
FEATS TYPE PAGE
Ambush Awareness Combat 12
Befuddling Initiative Combat 13
Dastardly Trick Combat, panache 14
Dedicated Adversary Combat 10
Dirty Critical Hit Combat, critical 14
Dirty Disarm Combat 14
Dirty Fighting Combat 14
Dirty Grapple Combat 14
Equipment Trick Combat 18
Expert Sniper Combat 10
Extra Impromptu Sneak Attack Combat 10
Flexible Foe Combat 10
Frightening Ambush Combat 13
Inspired Sneak Attack Combat 11
Kitsune Style Combat, style 15
Kitsune Tricks Combat, style 15
Kitsune Vengeance Combat, style 15
Master Sniper Combat 11
Poison Shot Deed Grit 9
Scurrying Swarmer Combat 23
Sneaking Critical Combat, critical 11
Superior Dirty Trick Combat 15
Terrifying Assault Combat 13
Toxic Spell Metamagic 9
Trick Spell Metamagic 17
OTHER RULES OPTIONS PAGE
Alchemist discovery 7
Armor special abilities 24
Catfolk racial options 22
Dirty trick spells 30
Equipment tricks 18
Gnome racial options 22
Kitsune racial options 23
Magic weapons 25
Poison rage powers 9
Poison spells 28
Ratfolk racial options 23
Tiefling racial options 23
Tools and equipment 20
Weapon special abilities 24
Wondrous items 26
I'll look into specifics, but I copied that straight from the pdf. (I hope that's okay to copy)
| DM Sothal |
- Deep toxin: poison and vital strike interaction - longer duration
- Powerful poisoning: poison and power attack - higher save DC
- Treacherous toxin: poison and sneak attack - higher save DC
- Poison shot deed: poison bullets for your firearm
- Toxic spell: use a poison as additional material component to poison one target of the spell.
- Unseen Poison: may prevent detection of poison in your possession
Gorbacz
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The feat 'Dirty Fighting' is worth the entire asking price of this book. I mean, it single-handedly solves one of the massive problems of martials, which is "I need some combination of Int 13, Dex 13, Combat Experise and IUS to qualify for anything cool /sadpandaface". I just really wish this feat makes its way into a hardcover book at later date, because gems like this one are easily to overlook.
| DM Sothal |
poison spells:
- Drain poison: 3rd level, you take the poison of a creature and put it on a weapon
- Garden of peril: 2nd level, you grow mushrooms that release poisonous spores on your command
- Invigorating poison: 2nd level, the target turns ability damage from a poison into a +4 alchemical bonus
- neutralize poison, greater: 6th level,
- poison breath: 7th level,
- sword to snake: 4th level, makes one item bite the user
- toxic rupture: 3rd level, you make a poisonous creature poison itself
- venomous bite: 2nd level, you make a targets bite poisonous
dirty trick spells:
- blend with surroundings: 1st level,
- body double: 2nd level, make one creature look/sound/smell like an other, causing an attacker to maybe attack the wrong creature
- grasping tentacles: 3rd level, black tentacles but different, causing blinded or deafened or entangled or shaken or sickened.
- grease, greater: 5th level,
- hide weapon: 1st level, hide a weapon in your arm
| DM Sothal |
The feat 'Dirty Fighting' is worth the entire asking price of this book. I mean, it single-handedly solves one of the massive problems of martials, which is "I need some combination of Int 13, Dex 13, Combat Experise and IUS to qualify for anything cool /sadpandaface". I just really wish this feat makes its way into a hardcover book at later date, because gems like this one are easily to overlook.
You have not seen this feat in the blog?
| djones |
Well, I have my pdf!
For Calistria-specific options, there are two feats.
One is the Trick Spell metamagic feat, that allows you to have single-target enchantment spells also cause the target to attempt to dirty trick itself.
This one feat turns a ton of Arcane Trickster builds on it's head.
The other is Wasp Familiar, which allows a worshiper of Calistria of any class to gain a cat-sized wasp as a familiar. It normally has statistics similar to a flying greensting scorpion, but if you could already normally gain a familiar and are at least 5th level, it instead has statistics similar to an imp (with an unnatural lust spell-like ability replacing the invisibility spell-like ability).
This gets better and better.
I can't be too specific with Kitsune Style because at a certain point I may as well just copy-paste the feats. The style focuses on dirty tricks and staying maneuverable. It eventually grants the ability to apply two conditions with one dirty trick maneuver, which is rather nice. I've got a flowing monk who would love to get his hands on it.
And now I know exactly how I'm going to rebuild my Kitsune Vigilante for PFS, assuming that the contents of this book go PFS legal.
| Alexander Augunas Contributor |
| 1 person marked this as a favorite. |
This one feat turns a ton of Arcane Trickster builds on it's head.
I was SO happy to see that Luis took my suggestion and wrote up the arcane trickster-helping feat and the multiclass rogue-helping feat for the sneak attack section of the book. :D
And now I know exactly how I'm going to rebuild my Kitsune Vigilante for PFS, assuming that the contents of this book go PFS legal.
The nice thing about Luis's style feat is that unlike my oracle curse, its available to non-kitsune.
| Matrix Dragon |
QuidEst wrote:More racial options? I'd love to hear more about those as well!I've been WAITING for people to ask / talk about that section! WAITING!
Someone, DO THE THING! (Just make sure to do it within the standards and guidelines for previewing that Owen set up. ;-P)
I would ask... but I already have my pdf ;)
I have to say that I like the new traits and the oracle curse though!
| Luthorne |
While I wait for my copy to ship, anyone willing to tell me about poison rage powers and what tieflings get? I'm also curious about the new gear, but don't want to ask for too much...
Also, are any of these new spells antipaladin or mesmerist spells?
And are the poison feats and such compatible with unchained poisons?
| Alexander Augunas Contributor |
KitsuneWarlock wrote:Kitsune trait and oracle curse let's you get bonus tail feats. Another kitsune trait gives you a disguise bonus.Wow... I love this! Oracle VMC seems good for anything with spare feats. What's the catch on these- the trade off?
Department of Expectations Management here, the kitsune oracle curse is pretty terrible if you pick it with Variant Multiclass because Oracle VMC doesn't have oracle spellcasting.
| Alexander Augunas Contributor |
| 1 person marked this as a favorite. |
Also, are any of these new spells antipaladin or mesmerist spells?
I'm not looking at my copy at the moment, but Occult Adventures wasn't out when we (the freelancers) wrote Dirty Tactics Toolbox. That isn't to say that there aren't any psychic-equivalent spells in the book since Owen (the all-seeing master of crunch that he is) might have very well added compatibility during development.
Originally, however, this book was slated to come out during the same month as Occult Adventures, so I wouldn't get too hopeful about psychic / occult support.
I can say with 100% certainty that if I had seen Occult Adventures when I wrote the Trickster Races section, the kitsune oracle curse would have specifically granted the oracle possession (and probably greater possession at 15th level) instead of magic jar, since I personally find the possession spells to better worded and more in-line with what Japanese folklore said that the kitsune could do. At the same time, the flavor of using a kitsune star jewel as a soul reciprocal is pretty awesome too, so talk with your GM about it!
| QuidEst |
QuidEst wrote:Department of Expectations Management here, the kitsune oracle curse is pretty terrible if you pick it with Variant Multiclass because Oracle VMC doesn't have oracle spellcasting.KitsuneWarlock wrote:Kitsune trait and oracle curse let's you get bonus tail feats. Another kitsune trait gives you a disguise bonus.Wow... I love this! Oracle VMC seems good for anything with spare feats. What's the catch on these- the trade off?
Thanks! My expectations are content with the racial option, then.
| Luthorne |
Luthorne wrote:Also, are any of these new spells antipaladin or mesmerist spells?I'm not looking at my copy at the moment, but Occult Adventures wasn't out when we (the freelancers) wrote Dirty Tactics Toolbox. That isn't to say that there aren't any psychic-equivalent spells in the book since Owen (the all-seeing master of crunch that he is) might have very well added compatibility during development.
Originally, however, this book was slated to come out during the same month as Occult Adventures, so I wouldn't get too hopeful about psychic / occult support.
I can say with 100% certainty that if I had seen Occult Adventures when I wrote the Trickster Races section, the kitsune oracle curse would have specifically granted the oracle possession (and probably greater possession at 15th level) instead of magic jar, since I personally find the possession spells to better worded and more in-line with what Japanese folklore said that the kitsune could do. At the same time, the flavor of using a kitsune star jewel as a soul reciprocal is pretty awesome too, so talk with your GM about it!
Yeah, I'm not really expecting any, but figured it can't hurt to ask. And yeah, the possession spells are pretty fun...I like riding possession too.
| Eric Hinkle |
| 1 person marked this as a favorite. |
** spoiler omitted ** That's all I found quickly.
Those first three feats sound very, very useful for slayer poisoners. I do hope they've got a little something for their rogue and alchemist brethren.
And I just read about the new Kitsune oracle curse. One more reason to 'get this book ASAP'.
Reckless
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| 5 people marked this as a favorite. |
so about that monk archetype...
It adds sneak attack in exchange for a monk's bonus feats, adds some status effects which take place after stunning fist, with a late in the game ki ability to extend these effects, and can use quivering palm to k.o. as well as kill. It includes notes on how to modify Unchained monks with the archetype.
| Jinjifra |
christos gurd wrote:so about that monk archetype...It adds sneak attack in exchange for a monk's bonus feats, adds some status effects which take place after stunning fist, with a late in the game ki ability to extend these effects, and can use quivering palm to k.o. as well as kill. It includes notes on how to modify Unchained monks with the archetype.
That archetype sounds pretty solid, because the monk feats have always been somewhat lackluster. What kind of sneak attack progression does it get?
| John Kretzer |
Well, I have my pdf!
For Calistria-specific options, there are two feats.
One is the Trick Spell metamagic feat, that allows you to have single-target enchantment spells also cause the target to attempt to dirty trick itself.
The other is Wasp Familiar, which allows a worshiper of Calistria of any class to gain a cat-sized wasp as a familiar. It normally has statistics similar to a flying greensting scorpion, but if you could already normally gain a familiar and are at least 5th level, it instead has statistics similar to an imp (with an unnatural lust spell-like ability replacing the invisibility spell-like ability).
Great.
Was hoping to see a archetype but that is still nice.
Any added lore (or fluff) about Calistria and/or her followers?
Reckless
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Reckless wrote:That archetype sounds pretty solid, because the monk feats have always been somewhat lackluster. What kind of sneak attack progression does it get?christos gurd wrote:so about that monk archetype...It adds sneak attack in exchange for a monk's bonus feats, adds some status effects which take place after stunning fist, with a late in the game ki ability to extend these effects, and can use quivering palm to k.o. as well as kill. It includes notes on how to modify Unchained monks with the archetype.
1d6 @ 2nd and +1d6/4 levels after. I should note that it has a rider that you can only use it during a flurry of blows, which... }:(
The accomplished sneak attacker feat allows you to add 1d6 to your sneak attack, but no more dice than half your character level(rounding up.)
| QuidEst |
Jinjifra wrote:Reckless wrote:That archetype sounds pretty solid, because the monk feats have always been somewhat lackluster. What kind of sneak attack progression does it get?christos gurd wrote:so about that monk archetype...It adds sneak attack in exchange for a monk's bonus feats, adds some status effects which take place after stunning fist, with a late in the game ki ability to extend these effects, and can use quivering palm to k.o. as well as kill. It includes notes on how to modify Unchained monks with the archetype.
1d6 @ 2nd and +1d6/4 levels after. I should note that it has a rider that you can only use it during a flurry of blows, which... }:(
The accomplished sneak attacker feat allows you to add 1d6 to your sneak attack, but no more dice than half your character level(rounding up.)
Oh man, Sandman Bard Arcane Trickster entry five levels early! I love it.
| Matrix Dragon |
Reckless wrote:Oh man, Sandman Bard Arcane Trickster entry five levels early! I love it.Jinjifra wrote:Reckless wrote:That archetype sounds pretty solid, because the monk feats have always been somewhat lackluster. What kind of sneak attack progression does it get?christos gurd wrote:so about that monk archetype...It adds sneak attack in exchange for a monk's bonus feats, adds some status effects which take place after stunning fist, with a late in the game ki ability to extend these effects, and can use quivering palm to k.o. as well as kill. It includes notes on how to modify Unchained monks with the archetype.
1d6 @ 2nd and +1d6/4 levels after. I should note that it has a rider that you can only use it during a flurry of blows, which... }:(
The accomplished sneak attacker feat allows you to add 1d6 to your sneak attack, but no more dice than half your character level(rounding up.)
I didn't think of using that to get early Arcane Trickster.... that is amazing.
| QuidEst |
QuidEst wrote:I didn't think of using that to get early Arcane Trickster.... that is amazing.Reckless wrote:Oh man, Sandman Bard Arcane Trickster entry five levels early! I love it.Jinjifra wrote:Reckless wrote:That archetype sounds pretty solid, because the monk feats have always been somewhat lackluster. What kind of sneak attack progression does it get?christos gurd wrote:so about that monk archetype...It adds sneak attack in exchange for a monk's bonus feats, adds some status effects which take place after stunning fist, with a late in the game ki ability to extend these effects, and can use quivering palm to k.o. as well as kill. It includes notes on how to modify Unchained monks with the archetype.
1d6 @ 2nd and +1d6/4 levels after. I should note that it has a rider that you can only use it during a flurry of blows, which... }:(
The accomplished sneak attacker feat allows you to add 1d6 to your sneak attack, but no more dice than half your character level(rounding up.)
Yep! Single-class Sandman Bard, or do a one-level dip in anything with SA. Also means that Wizard can start at 5th unless the feat requires level 4 or something.
Reckless
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Oooooh, are there any new things for Grapplers?
There's a net equipment trick with improved grapple that negates penalty for not using both hands vs an opponent entangled in the net, adds +4 and lets you tie up a pinned opponent as a swift action. That's pretty boss, if a bit niche.
| Xethik |
Serious shout-outs to those who made Arcane Trickster buffs possible!
Another great thing about this feat is how well it works with VMC for a 0 caster levels lost Arcane Trickster build. Assuming this can be taken before level 4, you can do VMC Rogue Wizard 3/Snakebite Striker Brawler 1 with Accomplished Sneak Attack. Enter Arcane Trickster next level. Then, when you hit level 7 and gain 1d6 Sneak Attack from VMC Rogue, retrain Snakebite Striker into Wizard. You have a Wizard 4/Arcane Trickster 3 with 3d6 Sneak Attack.
I think there may be a level when the VMC Rogue + Arcane Trickster + Accomplished Sneak Attack cause Accomplished Sneak Attack to no longer function, but it will regain usefulness once you put some more levels into Wizard.
EDIT: Anyone mind sharing the prereqs for Accomplished Sneak Attacker? That way I can shatter my hopes and dreams when I see they are too high for this combo.
Luis Loza
Contributor
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| 2 people marked this as a favorite. |
Serious shout-outs to those who made Arcane Trickster buffs possible!
Another great thing about this feat is how well it works with VMC for a 0 caster levels lost Arcane Trickster build. Assuming this can be taken before level 4, you can do VMC Rogue Wizard 3/Snakebite Striker Brawler 1 with Accomplished Sneak Attack. Enter Arcane Trickster next level. Then, when you hit level 7 and gain 1d6 Sneak Attack from VMC Rogue, retrain Snakebite Striker into Wizard. You have a Wizard 4/Arcane Trickster 3 with 3d6 Sneak Attack.
I think there may be a level when the VMC Rogue + Arcane Trickster + Accomplished Sneak Attack cause Accomplished Sneak Attack to no longer function, but it will regain usefulness once you put some more levels into Wizard.
EDIT: Anyone mind sharing the prereqs for Accomplished Sneak Attacker? That way I can shatter my hopes and dreams when I see they are too high for this combo.
I wrote the section, but the true shout-out should go to Alex Augunas. It was his suggestion that some Arcane Trickster love would be appreciated.
As for Accomplished Sneak Attacker, its only prerequisite is the sneak attack class feature.
London Duke
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Does Accomplished Sneak Attacker bump the Sandman Bard to #1 entry for Arcane Trickster or is Snakebite Striker 1 / Wizard 3 still the better option (along with Magical Knack)?
If the Monk archetype gains Sneak Attack at lvl 1, and works with Unchained Monk at lvl 1, would Unchained (dirty fighting archetype) Monk 1/ Empyreal Sorcerer 4 possibly be a stronger option?
edit: I just noticed the post saying that monks get SA at lvl 2 and has a FoB rider attached. Boo
| Geramies |
Selena Halfblood wrote:How's the Dirty Grapple Combat feat?Terrible.
Full Round action, combine grapple and dirty trick using your worst CMB and your opponent's best CMD between the two maneuvers.
Wait, what...? Shouldn't that be using your BEST CMB against the opponent's WORST CMD between the two maneuvers? This feat is terrible...wow.
| Xethik |
Thank you to both you Luis and Alex! Reading comprehension probably would have helped me figure out who to thank earlier. :)
Does Accomplished Sneak Attacker bump the Sandman Bard to #1 entry for Arcane Trickster or is Snakebite Striker 1 / Wizard 3 still the better option (along with Magical Knack)?
If the Monk archetype gains Sneak Attack at lvl 1, and works with Unchained Monk at lvl 1, would Unchained (dirty fighting archetype) Monk 1/ Empyreal Sorcerer 4 possibly be a stronger option?edit: I just noticed the post saying that monks get SA at lvl 2 and has a FoB rider attached. Boo
I would say Snakebite/Wizard 3. You get in a level sooner and you have access to a better spell list. 9th level spells > 6th level Bard spells, even if you drop a spellcaster level for a martial dip. Bonus points if you do retraining shenanigans as I mentioned above, but I think the Wizard option is still stronger without that 'cheese'.
That being said, the Bard option is by no means terrible. You just lose/delay access to a lot of cool Bard goodies, where a Wizard gives up little between school powers and bonus feats. It's a super cool option and you have some spells the Wizard will never be able to snag.
Reckless
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Is there any Slayer specific stuff? (talents especially)?
The only slayer talent notes I saw were for Catfolk, who get to use the following rogue talents from the advanced race guide as slayer talents using their slayer level for any effect referencing rogue levels: deadly scratch, graceful faller, nimble climber, or vicious claws.
Reckless
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Can I get details on the Kitsune Curse?
You increase the duration of sickened, poisoned, and nauseated by 50% and substitute in magical tails for mystery spells (doesn't play nice with archetypes that also replace mystery spells), gaining a selected list of spells known (minor image, ventriloquism, magic jar, project image)
| David knott 242 |
Reckless wrote:Wait, what...? Shouldn't that be using your BEST CMB against the opponent's WORST CMD between the two maneuvers? This feat is terrible...wow.Selena Halfblood wrote:How's the Dirty Grapple Combat feat?Terrible.
Full Round action, combine grapple and dirty trick using your worst CMB and your opponent's best CMD between the two maneuvers.
Wait -- can you normally do a grapple and a dirty trick in one turn without this feat? If not, then how is this feat terrible?