
Feros |

... including the horticulturist, who specializes in harnessing alchemical power from plants.
._.
As a professional horticulturalist I would like to say that I have NEVER harnessed alchemical power from my plants.
Those that have done this are technically agriculturalists who are growing crops that are of "questionable legality" without many special permits in most of the U.S. and Canada. :P

Liz Courts Webstore Gninja Minion |

Liz Courts wrote:Product image and description updated to final.Excellent, the cover looks really nice! Lini and Droogami!
By the way, is there any particular reason why in some Player Companion product descriptions the authors and cover artist are mentioned, while in others they aren't?
Because I don't know who they are when they're initially set up on the site, and sometimes I forget to go back and update that information.

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That is an absolutely gorgeous cover...most Pathfinder publications have really good cover art but this one stands head and shoulders above most...it's the autumnal colours, the angle of the composition, the dynamicism of the scene - bravo to whoever the artist was...
The cover artist is Ralph Horsley. He's a master of the autumnal scene (and loads of other things as well).

Axial |
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We didn't focus on the Ekujae or their wildborn, but we did manage to give some information on Feyborn, members of all the core races who have alternate racial traits based on their fey heritage.
I am very intrigued by this. It seems like it will add new flavor to the game and make Gaelic mythology themes (think Aos Sidhe and Tuatha de Danaan) easier to integrate into the game. One could even have a separate empire or kingdom of Feyborn in their campaign setting.
What kind of alternate traits are these, combat or social focused?

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The default alchemist (and investigator)'s alchemy crafting kit is assumed to be filled by plants he scavenges. Interested to see how the archetype differs.
I'd imagine that would be expanded for a more 'nature' focus; probably not unlike the bramble brewer from the Advanced Race Guide. Making stronger poisons from plants, a stronger healing role, making or controlling plant creatures (leshies and such) would be cool!

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I am also excited about the fey heritage stuff but it also saddens me that this the closest to a fey blooded playable race we will ever get.
The Killoren, from 3.5, were pretty flavorrific, IMO. Shouldn't be hard to 'Pathfinderize' them (just add +2 to a stat, perhaps even a different stat, depending on your 'aspect!,' +2 Int (or Wis?) for Ancient, +2 Str for Destroyer, +2 Wis (or Dex?) for Hunter).

nighttree |

The Killoren, from 3.5, were pretty flavorrific, IMO. Shouldn't be hard to 'Pathfinderize' them (just add +2 to a stat, perhaps even a different stat, depending on your 'aspect!,' +2 Int (or Wis?) for Ancient, +2 Str for Destroyer, +2 Wis (or Dex?) for Hunter).
That's the approach I took in my homebrew/Pathfinder version....I need to re-visit the idea and clean it up a bit more ;)

John Kretzer |

I am talking about a fey blooded race basically a fey version of aasimar, tiefling, dhampir, etc. A race that is part human and part fey.
There is the Feytouched from Fiend Folio 3rd ed. It is exactly what you are asking for. I have converted it to PF because of a PC I had...if you want I can send to you via private message once I dig out my notes...though that was pre Advanced Race Guide...

John Kretzer |

I remember the 3.0/3.5, I want a fey touched race from Paizo, just like I want a giant-blooded race, dragon related race that is not a kobold or wyvern crossbreed, a chaos planetouch race, a law planetouch race, and a many other things I would like to see one day.
I would like a fey touched race also...though I figured I would make the offer so you could have something...

Owen KC Stephens |

Owen K. C. Stephens wrote:We didn't focus on the Ekujae or their wildborn, but we did manage to give some information on Feyborn, members of all the core races who have alternate racial traits based on their fey heritage.I am very intrigued by this. It seems like it will add new flavor to the game and make Gaelic mythology themes (think Aos Sidhe and Tuatha de Danaan) easier to integrate into the game. One could even have a separate empire or kingdom of Feyborn in their campaign setting.
What kind of alternate traits are these, combat or social focused?
They area bit of a mixed bag like the things all races get (darkvision for half-orcs, gnome magic for gnomes), but with a fey spin.

Dragon78 |

So you mean it will be something like fey magic instead of gnome magic, fey senses/sight instead of darkvision, etc.?
I am not saying I do not appreciate the help Kretzer, I just want something "official" that would get support from Paizo both crunch and culture/world building wise. I could easily make my own or use someone else's but I just want to see what the guys at Paizo would do with it.

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The Feyborn alternate racial traits are: Fey Magic (granting access to three 0-level and one 1st-level druid spell, each once per day), Fey Thoughts (granting two class skills selected from a list, one of which is UMD), and Low-Light Visions. In each case it gives the race point cost in case you are using Advanced race Guide, and otherwise tells you what it replaces for any of the core 7 races.

Elicoor |
I hope there will be cool and shiny thingies for feats and spells... Especially on the feat side, many interesting things could happen in the wild... (Unless what happens in the Wild stays there...)
And finally... Owen, Dragon78 asked for the racial traits only when someone gets his/her pdf, not when they wrote it themselves. (obviously joking of course)

Nate Z |

Gonna be a few days before I get my odf yet....anyone willing to spill some more beans? Anything you think is cool/interesting. I guess in Owen's case, anything he's particularly proud of. ;)
EDIT: And no sooner do I say that than I get my shipping notice. Ah well. It'll still be a while before I can download, so I'm still interested in spoilers. ;)

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I really like a lot of the new witch stuff. There's an herb witch, who both have an easier time brewing alchemical stuff and get access to a new herbal power called remedies, and five new patrons, which are a small thing, but I think witches with patron themes for mountains, plants, storms, summer, and thorns are all pretty cool.

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Anything nice for Bards in this?
I think the fey Performance feat is quite nice, and not nearly as situational as it sounds. And the nature's path and raven's flight spells are available to bards, and in my opinion raven's flight is a smart choice for your third or forth 3rd level spell known.

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and yes this makes it the second Wild Caller Summoner Archetype released.
Well that's just disappointing and personally embarrassing. My apologies to everyone for failing to catch that. It's my responsibility to prevent this sort of thing, and in this case I flubbed it.
I actually changed the name late in the process from First World Summoner, because I thought that was too close to the First Worlder archetype. I introduced this bad call late in the process, so no one else can be blamed for it.Since we reference anything that isn't from the core, there should never actually be an issue with knowing which archetype we mean, since Wild Caller (ARG) and Wild Caller (PC:HotW) are going to send you to the correct source in each case.
But this is still unacceptable for my own sense of the quality of work I should be doing in Paizo's name. Obviously I need to double check all archetype names, along with spells, feats, weapons, traits, and so on. I'll endeavor to be more rigorous about that going forward.
It is a different archetype (though it has some similarities), open to all races, and with its primary point of interest being a plant-creature eidolon.

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I was a little disappointed with the "focus classes" for this one not including the ranger or the hunter, but they (the hunter in particular) can benefit from some of the options presented. There's a surprising amount of support for the witch, which I wasn't excited about initially but ended up being really nice. It's also good to have more Green Faith stuff, although that origin story is kind of cheesy!
The art's nice, some of it very much so. My personal favorite's the witch (alchemist?) on page 11.

Barachiel Shina |
Well my first question is what are the new feat names and a one line summary of what it does?
My second is the same as the first only for the spells.
Third, what new rules are there? Like the concealing tracks part (which would be handy against high Survival rank trackers, although D&D did have it where the one being tracked could set the track DC according to their own Survival check).