A Pathfinder Society Scenario designed for levels 1–2.
More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years.
"The Wounded Wisp" is an evergreen, replayable scenario designed to help introduce players to the history of the Pathfinder Society and Absalom’s greatest sites.
Written by Thurston Hillman.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
Product Availability
Fulfilled immediately.
Are there errors or omissions in this product information? Got corrections? Let us know at
store@paizo.com.
Played this scenario this evening. Party was rogue 1 / ranger 1, thassilonian wizard 1, druid 2, gunslinger 2, gunslinger 1, and a sorcerer 1 / oracle 1.
This is a scenario perfectly balanced between role play and combat. Everyone had a great time. It is the sort of scenario style I would like to see more of in PFS even through to the more challenging levels. I would like to see more from this author.
The only thing that stopped me giving 5 stars was that it was stillt very bouncy from one set of clues to another. A straight progression would have been better.
An adventure that sets out to give the PCs and players a good grounding in both Pathfinder Society and Absalom lore - and succeeds.
The first reveal may leave PCs questioning whether they have been setup, even though it is to their advantage. A nice enigmatic start from Drandle. Then there are several clues to follow up on to piece together the solution.
There is quite a lot of investigation information and lore so you may need to pace it right to avoid overwhelming new players in one hit.
A tip: Redo the first two handouts in more readable format. As presented they are long with densely packed scratchy font.
The amount of info and lore you need to absorb is a lot for the GM to work with to make it flow well. Add to that the random elements adding several options and the multiple handouts - and you need to prep more than normal for a low level scenario.
I GM'ed this yesterday for a table of 5 (mesmerist 2, rogue 2, cleric 1, cleric 1 and cavalier 1). We had a blast.
I really liked the way the story allowed me to introduce several key concepts in Golarion history that not all players know about. The scenario contains a lot of role-playing opportunities, but needs a GM who is willing to cater to that and embellish the NPC's a bit.
Once you know the story a replay won't really give another experience (like Murder on the Throaty Mermaid does). There is replay value in role-playing another method to go about the problem at hand with another character. Compared to the first steps series this scenario (and the Confirmation) is a big step forward. It is a connected scenario and not just some errands and replaying will give you some different challenges every-time. I also liked the light connection with the Confirmation.
Final note: keep on making scenarios that allow GM's to tell the historic legends from Absalom / Golarion.
Great introduction for newer players, still enjoyable for others
I played this scenario last night and I didn't really know what to expect. All I knew beforehand, is that it is supposed to be a scenario that should serve as an introduction to the Society. To me this means a mixture of interaction, fighting and solving puzzles. When I look back, I have to say that this scenario not only delivers on all these fronts, but also completely and utterly blew me away. It far surpassed each of my expectations and, above anything else, was rather enjoyable too.
There was plenty of opportunity for interaction, be it with friendlies or with potentially hostile NPC's. New players should be shown there is a wide variety of social encounters as well as the fact that there are numerous ways of going about those particular instances. This scenario easily provides that lesson, while not being too 'easy' for veteran players either.
In my case one of the NPC's offended my character, a worshipper of Calistria, a few times too many. Needless to say, this quickly escalated out of control since neither wanted to back down, but it also made everyone on the table smile and laugh. It helped us crawl into the skins of our characters and showcase their personalities. In other words: this scenarios provides enough potential to role-play.
The fighting was pretty fun and challenging as well. In fact, I would say the optional fight is pretty lethal and should definitely not be underestimated. The other encounters are a bit of a mix and will look a bit random. Normally I would say this is a bad thing, but in this case it makes sense. You as a party go to completely different places, so naturally you'll meet different opponents. Seeing as this scenario is more or less an introduction for new players, it's a good representation of different ways you can end up in a fight. It also showcases that there is a wide variety of opponents you can potentially face, and that every fight can (and most likely will) be different. Seasoned players might find it a bit too random though.
Lastly there's the puzzle-solving. It's hard to comment on this topic without giving away too many spoilers, but I did like the puzzle. Instead of solving one puzzle at a time, you literally spend the majority of the session gathering (vital) clues to solve a single puzzle. It's not too hard, but also not too easy. I personally rather enjoyed it. It's nice having to go multiple places in order to find the solution to a problem you're facing. It's not as straightforward as is the case in other scenarios.
I do believe that this scenario is a good way to introduce new players to Pathfinder and more experienced players will still feel tested by the puzzle. It is an enjoyable scenario, but I'm not quite sure how much replay value it has. That is mostly due to me not knowing how much variation the scenario offers when it comes to puzzles and opponents, but I've been told there is some. I guess the only way for me to find out is to play this again at some point. While I now know what we're supposed to be doing, I also know that I'll certainly be having fun as well. And isn't that what a scenario should be all about?
---- May 18, 2015 Review as a GM ----
CURRENT RATING: 4 Stars
I GM'd this scenario yesterday as a CORE scenario for seven players. While not the ideal number of players, it was a fantastic group, ranging from experienced PFS players (some of whom had already played Wounded Wisp non-Core, two of whom were from my group in my below player review) all the way to a player who was playing his first Pathfinder game EVER. All PC's were level 1.
While this scenario needed quite a bit of prep work, I feel it was well worth the time put in. Now having read the scenario and worked with the content, I feel it does a much better job of making the players feel valued and putting them on an exciting and mysterious adventure than my own player experience let on.
I have a big problem with scenarios (whether it is in the writing or the GMing) that give the impression that the pathfinder PCs mean little to the VO NPCs involved in sending them on their missions. As a player, Dreng's task and Heryn Gale's reactions made it seem as if us "novices" were absolutely getting messed with, like the whole thing was a big joke or Pathfinder hazing prank.
After having run it as written, I can't really see how it could ever be run the way that I experienced as a player. The differences were minor and subtle in their execution, but by really paying attention to the actions, demeanor and written instructions for these two NPCs, I had my players feeling like they had been picked for something special rather than simply being screwed around with or messed with by Dreng and Gale.
The encounters, even with seven players, gave some measure of challenge. The mystery and clues felt much tighter, made more sense, and flowed from piece to piece more logically in this game than when I was a player.
By the end, a few of the players were excited to pursue Confirmations for their PCs, based on Dreng's glowing recomendations and words in the ear of Kreighton Shane (a nice touch, Thursty). A few more were eagerly seeking out slots in the scenario that Valsin promised their PCs, on our local PFS Warhorn schedule. Seeing them with smiles and noting their excitement after the end definitely made me want to come back here and update my review.
Overall, I still hesitate to give this scenario a full five stars. The main reason for this is that I still feel the scenario is INCREDBILY lore-heavy, especially for what will likely be among a new player's first couple of delves into PFS, this being an 'evergreen' level 1 to level 2 replayable scenario.
That being said, with careful prep and good storytelling, this one can absolutely be a winner and player-favorite. Well done, Thursty!
---- Jan 14, 2015 Review as a player ----
INITIAL RATING: 3 Stars
I was one of the players at Wakedown's table, from his posted review. Overall, I agree with what he wrote. In addition to playing the scenario, the group had a discussion afterward about the scenario itself with Wakedown.
Overall, I thought the story and lore presented in this scenario were extremely detailed. While I am impressed by this, I also feel that for an 'evergreen' scenario, the setting, objectives and details involved are hyper-specific to Season 6. Currently, I feel that much of the story is lost on anyone who isn't extremely well-versed in the current lore and storyline of PFS. In addition, I suspect this scenario will not age well, given how much of it is rooted in advancing Season 6 story, rather than providing a truly evergreen 'first outing/final exam' as in the Confirmation.
I think the only time I would choose to run this scenario over the Confirmation would be if I had a group of veteran players who were interested in getting their characters integrated into the current Season 6 storyline. For a random group, a group of new players or just for players interested in having a social game of PFS, I would absolutely choose the Confirmation instead.
Having covered the story and lore aspects, it is the game play itself that I really feel falls flat. There was nothing that grabbed me. The combat encounters felt forced and disjointed, especially the very last one. Also, while I understand the randomly-generated nature of the encounters has some influence on game balance, my own encounter-experiences in the scenario widely fluctuated from "this is silly and trivial' to 'this is frustrating for a level 1' to 'wow, that is far too strong for a fresh level 1'. Some more attention to the mechanics of the encounters and some balancing would be greatly appreciated.
Overall, I give the author credit for the rich story and lore elements which greatly enhance the CURRENT storyline. I just feel, however, that the wider player-base would be better served by having the effort that was put into the encounter/puzzle detail, reasoning and mechanics match that of the story writing.
The cover art is not final, and the mockup we have for this season's scenarios is the junkyard stylin' gargoyle that you see there—doesn't necessarily mean there's an Iron Gods connection.
The cover art is not final, and the mockup we have for this season's scenarios is the junkyard stylin' gargoyle that you see there—doesn't necessarily mean there's an Iron Gods connection.
Heh, sorry. I guess I just didn't notice it before and my group just fought him last week so it stuck out. Thanks for the quick reply Liz!
Alrighty, now that I've got that out of my system. I can't wait for everyone to get a chance to play this. I'm hoping it fills a niche similar to the Confirmation, but is different enough to let them compliment one another.
So did you all forget you were releasing this today and just went home early for New Years? I mean I like the bar as much as the next guy but come on now. :-(
@Duncan don't worry it will use at least 2-3 out of print flip mats
@slothsy Thanks haven't ever actually been waiting for a scenario before. Usually other PDF stuff I have looked for on day one (Ex: player companions) releases early to mid day (thus would be out by now). So it is good to know this "delay" on scenarios is normal.
That said my original comment was mostly tongue in cheek
Still it is a little disappointing. It's getting late over in my timezone and being New Year's Eve I have to be heading out soon. Not sure why but I really was looking forward to giving this scenario a glance today.
Regarding the scenarios' time of release, scenarios typically release around the close of Paizo's business day, which ends up being somewhere in the 5–8 pm range, local time (Pacific Standard Time). This is how things have gone for virtually every release since I have worked here—and possibly before.
This month's scenarios are finished and should be showing up on the website shortly.
Thank you for all of your hard work. I plan on using this for my first GMing attempt.
“I’m sure you all know that in time travel, we work with the past, present and future. But you may not know that there are different verb tenses that can be used with each of these. Before we can tell a story about the past, we need to master the verbs in the present. And there are four different types of present tense verbs. How many types are there, recruits?”
The Restaurant at the End of the Universe (Hitchhiker's Guide to the Galaxy book series)
Douglas Adams
Regarding the scenarios' time of release, scenarios typically release around the close of Paizo's business day, which ends up being somewhere in the 5–8 pm range, local time (Pacific Standard Time). This is how things have gone for virtually every release since I have worked here—and possibly before.
This month's scenarios are finished and should be showing up on the website shortly.
Regarding the scenarios' time of release, scenarios typically release around the close of Paizo's business day, which ends up being somewhere in the 5–8 pm range, local time (Pacific Standard Time). This is how things have gone for virtually every release since I have worked here—and possibly before.
This month's scenarios are finished and should be showing up on the website shortly.
Re: Page 26 top left
A sincere thank you so very much for doing this. This should keep the evergreen fresh.
Regarding the scenarios' time of release, scenarios typically release around the close of Paizo's business day, which ends up being somewhere in the 5–8 pm range, local time (Pacific Standard Time). This is how things have gone for virtually every release since I have worked here—and possibly before.
This month's scenarios are finished and should be showing up on the website shortly.
Re: Top-most magic item on chronicle sheet
Thank you for taking the time to think this through. This particular aspect of the game can be a huge nuisance and this should help clear things up.
Alrighty, now that I've got that out of my system. I can't wait for everyone to get a chance to play this. I'm hoping it fills a niche similar to the Confirmation, but is different enough to let them compliment one another.
Thank you. From what I have read so far you have done an excellent job.
Reading through this it almost feels like First Steps and the Confirmation had a baby that inherited the best traits of both its parents. I'm really loving the potential for roleplay that this scenario seems to offer. I just hope I can do it justice when I run it next week.
I'm not sure I am as pleased with this as I was the Confirmation - some parts of this are just needlessly complicated and could have been drastically simplified and still be as re-playable. Especially part B - that's a lot of resource for very little table play time.
Is Onyeka Chaotic Good or True Neutral? Her stat block says one and her description says the other. Either one is legal (wouldn't have been in 3.5, which almost threw me for a second) but they're radically different in how they behave beyond the narrow confines of her description.
Edit: Also, I believe from context that Fimbrik has a cane in his hand, not a can. ;)
Is Onyeka Chaotic Good or True Neutral? Her stat block says one and her description says the other. Either one is legal (wouldn't have been in 3.5, which almost threw me for a second) but they're radically different in how they behave beyond the narrow confines of her description.
Edit: Also, I believe from context that Fimbrik has a cane in his hand, not a can. ;)
In Response:
Onyeka should be neutral--largely tied into her present low-pity/patience style of Sarenrae worship and past events.
Yeah, this needed a more thorough edit before getting put up. Hopefully that happens relatively soon. Otherwise our VC will have to add a few sticky notes to the pages as to what's what.
By the by, the cover page with all the layered images is such a huge file that the game shop's printer can't handle it; it's an older one that wants to cache the page before printing it and it's too big for its memory. XD Actually the file in general could be optimized to be a lot smaller than it is, I think; I'd try running it through Acrobat to shrink it down but I don't know if the security features would allow it.
Is there a reason why the taven that the Pathfinder Society was started in, in PFS 5-08 The Confirmation, is named The Pigs Paunch and not The Wounded Whisp as it is in this scenario?
Is there a reason why the taven that the Pathfinder Society was started in, in PFS 5-08 The Confirmation, is named The Pigs Paunch and not The Wounded Whisp as it is in this scenario?
A few other things that would be helpful. Only one is really an error though.
Error: Tomb moving?:
The map and Section C have the tomb of Arkath the Stonemason in the Eastgate, but the note the players find says Ivy district. It would be nice to get that fixed.
Where is Dreg?:
It would also be helpful to know where Dreng is (players ask this sort of thing). I stuck him in the Docks 'a street corner far from the Grand Lodge'. I guess he can move around and keep the ever green feel going.
Timing:
Is it anticipated that the whole adventure takes one day? Or that the team rests in the middle. It would be kind of nice to set expectations here. It first comes up in the Wisp when folk overhear about Sir Reinhart's intentions - I guess this is kept loose so the team can stop and heal if necessary? I just had the patrons reply with different times, as nobody is too sure about exactly when he's going to try. As this is a module that new GMs might want to run, extra guidance on this would be helpful.