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Thanks for the quick responses.


In The Extinction Curse Adventure Path (The Show Must Go On) there is an animal companion substitution available. Once this adventure is over can a character use (substitute) this animal companion in other PFS adventures? Would this be written on the chronicle?

Spoiler:

Page 43 of The Show Must Go On (Extinction Curse Adventure Path #1)
Blood Wolf
"A hero with the ability to take an animal companion
can select this wolf (replacing any existing animal
companion the hero has)"


Arazni is a deity described in Lost Omens Gods & Magic (page 54). She is neutral evil but allows for chaotic good followers. Would a champion (Liberator) of Arazni be PFS legal?

The Core Rulebook (page 106) states that the champion's deities should be chosen from pages 437 through 440 of the Core Rulebook. I do not know if this has been expanded upon to allow champions to select deities from Gods & Magic. I know that players can worship these deities but I do not know if they allow for champions.

Thanks for sharing your knowledge.


LeMoineNoir wrote:
Unencumbered means you aren't carrying more than a Light Load, per Carrying Capacity rules

Much thanks.


In Ultimate Wilderness (p. 27) it states that the shifter must be "unencumbered" to gain certain benefits. Does "unencumbered" even allow for a cold weather outfit?

Thanks.

Minor edit: changed "gear" to "outfit"


Pounce wrote:
Seducer Witch is charisma based, and prepared iirc.

Much thanks to both of you!


Which 5th level charisma-based (arcane, divine, occult) casters can cast 3rd level spells? I believe that the feyspeaker druid can but I cannot think of anything else.

Thanks for your knowledge!


Cantriped wrote:

I've allowed an "Unchained" Ninja in a past campaign and we didn't have a problem with them. We played that campaign from 1st to 7th level.

However as two separate classes, I consider the Unchained Rogue to be vastly superior.

Aside from the ki pool the unchained rogue is just simply better than the ninja.


Is there any artwork online with darkleaf items (e.g. armor, clothing)?


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Is it a coincidence that "Calistria" is an anagram for "satirical"?


Looking for advice for a bonded item for my ecclesitheurge. Any help is appreciated.

In PFS
ecclesitheurge of Calistria
undine with the "mostly human" and "amphibious" traits
chaotic neutral
primary domain of trickery and a secondary domain of luck
STR: 8
DEX: 10
CON: 14
INT: 12
WIS: 18
CHA: 14


I am creating a masked maiden vigilante. Thematically which (PFS) races would be best?

Thanks,

^3


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I should have been more specific. The purpose of the magic item was to have the PCs appear/detect as undead so that they would not draw attention in Geb.


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Wasn't there a magic item in #2-25 that gave the PCs undead-like traits? That adventure was set in Geb.


How long does it take to put a saddle on a mount? I looked in the CRB and UE and did not see anything. I am considering purchasing a war saddle and putting it on a summoned celestial dire tiger.


Thank you both!


Does the Mammoth Hide Armor (Melee Tactics Toolbox p. 23) damage bonus apply to mounted charges? While Rhino Hide Armor (Ultimate Equipment p. 129)
specifically states that the additional damage applies to its mounted charges Mammoth Hide Armor does not.

Mammoth Hide Armor:

This +2 hide armor is made from woolly mammoth hide.
It seems to move with and bolster the wearer, and has only
a –1 armor check penalty. Once per round, when the wearer
makes a successful charge attack, the mammoth hide deals an
additional 3d6 points of damage to the target. This damage isn’t
multiplied on a critical hit or by effects that multiply the damage
of a charge, such as Spirited Charge. Mammoth hide also
protects the wearer from cold environments as the endure
elements spell.

Rhino Hide Armor:

This +2 hide armor is made from rhinoceros hide. In addition
to granting a +2 enhancement bonus to AC, it has a –1 armor
check penalty and deals an additional 2d6 points of damage
on any successful charge attack made by the wearer, including
a mounted charge.


This suggests that a far strike monk can flurry with non-monk thrown weapons (e.g. dagger). Can a far strike monk flurry with non-monk thrown weapons? I believe that the thrown monk weapons are:
dan bong
deer horn knife
lungchuan tamo
rope dart
Shuriken
Wushu dart


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What provided the inspiration of The First World - Realm of the Fey? What was your involvement in Legacy of the First World?

P.S. I really like The First World - Realm of the Fey.


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Thank you so much for your hard work and getting this out so incredibly soon after the publications went out the door. This is appreciated. Whoever you are, you did a wonderful job and this is a pat on the back.


Knights of the Inner Sea (p. 31) has a magic item called the War Saddle (description below). Is a large constrictor snake "appropriate shape to wear a saddle"? I believe that the First Mother's Fang cavalier archetype (Blood of the Beast pp. 17-18) can ride snakes which makes me think snakes could be mounted.

War Saddle:

Any creature of the animal or magical beast type of an appropriate shape to wear a saddle (creatures with unusual anatomies may be affected with GM discretion) can wear the war saddle, which magically changes size and shape as necessary. The saddle allows the creature wearing it to act as if it were combat trained (see the Handle Animal description on page 97 of the Core Rulebook for more information on combat training), and gives the rider a +5 competence bonus on Ride checks made while mounted upon the creature.


Fuzzy-Wuzzy wrote:
In this context "ability" means Str, Dex, Con, Int, Wis, Cha, and nothing else. Your natural armor bonus is safe.

Much thanks.


SorrySleeping wrote:
Natural armor is part of your total armor class. You have Dex modifier, dodge, deflection, armor, shield, natural, and size ac.

Thanks. So that means that the +2 natural armor bonus would still be in effect?


Is the increase in natural armor an ability increase? The question was asked here but not answered.

For the Agathiel Vigilante (Spymaster's Handbook p. 25)

Agathiel:
Beginning at 4th level, when an agathiel assumes his vigilante identity, he physically transforms into an animal,
though he always retains unusual traits that set him apart from ordinary animals, as if using beast shape I, except the vigilante gains no ability adjustments and can select only a single animal ability from those listed in the spell’s description. His social identity remains his true form, and unlike with beast shape I, an agathiel can remain in his animal form indefinitely. The agathiel’s vigilante identity is considered a polymorph effect

Beast Shape I:

(CRB p. 247)
When you cast this spell, you can assume the form of any Small or
Medium creature of the animal type. If the form you assume has
any of the following abilities, you gain the listed ability: climb 30 feet, fly 30 feet (average maneuverability), swim 30 feet, darkvision 60 feet, low-light vision, and scent.
Small animal: If the form you take is that of a Small animal, you
gain a +2 size bonus to your Dexterity and a +1 natural armor bonus.
Medium animal: If the form you take is that of a Medium animal, you
gain a +2 size bonus to your Strength and a +2 natural armor bonus.


There are some four and five star GMs in my area who have played for years and are running out of PFS adventures to play. Do you have any recommendations for a third-party adventure that would be no more than six hours?

Thanks!


James Jacobs wrote:
Cubed wrote:
James Jacobs wrote:
Cubed wrote:
James Jacobs wrote:
Secane wrote:

Not sure if this has been asked before.

But would we ever see an Adventure Path or Module, where the goal is to free the "Good" Elemental Lords?

Would/Are the "Good" Elemental Lords even possible to be set free at all?

No. Because the "good" elemental lords are dead, not imprisoned. They were murdered LONG ago by the evil ones.
Did you change your mind on this?
I didn't... but others made the decision moot for me by developing the storyline in a different way.
So which developer is bringing back Aroden?
Let's keep questions to honest questions, not snarky ones.

Unfortunately, I'm serious. I thought that you had absolute control of this type of thing.


James Jacobs wrote:
Cubed wrote:
James Jacobs wrote:
Secane wrote:

Not sure if this has been asked before.

But would we ever see an Adventure Path or Module, where the goal is to free the "Good" Elemental Lords?

Would/Are the "Good" Elemental Lords even possible to be set free at all?

No. Because the "good" elemental lords are dead, not imprisoned. They were murdered LONG ago by the evil ones.
Did you change your mind on this?
I didn't... but others made the decision moot for me by developing the storyline in a different way.

So which developer is bringing back Aroden?


James Jacobs wrote:
Secane wrote:

Not sure if this has been asked before.

But would we ever see an Adventure Path or Module, where the goal is to free the "Good" Elemental Lords?

Would/Are the "Good" Elemental Lords even possible to be set free at all?

No. Because the "good" elemental lords are dead, not imprisoned. They were murdered LONG ago by the evil ones.

Did you change your mind on this?


Is "The Green Man" the same deity that is mentioned in the D&D module Beyond the Crystal Cave?


BigNorseWolf wrote:
they're illegal because of what i would do with them. MUAHAHAHAHAHAAHAHAHAHAHAHAAA!

And what would that be?


Could a War Saddle be used on a summoned creature of the animal or magical beast subtypes to make it combat trained?


Does anyone have suggestions for a commission artist to draw a ratfolk character?

Thanks


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You know you're in trouble when you get to the table and...

One of the players works for the State of Nebraska....


Moustache without handlebars.


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RWBY Phoenix? Pathfinder hits anime.


Quandary wrote:

I wish it didn't force you to do the stupid book-smiting thing.

I mean, as an option, OK... But pretty ridiculous and hyper specific a trope,
so at least allow use of your deity's favored weapon if not any Weapon Focus.

You can add "spell storing" and "holy" weapon qualities to the book. You'll have a holy spell storing book. How cool is that? Adding "dancing" would rock.


Avoron wrote:
Living Grimoire inquisitors get a domain based off of intelligence.

Thank you!


I guess that I will wait and see if Sacrament Alchemist ever becomes PFS legal.


Darksol the Painbringer wrote:

It's still Wisdom based.

And unfortunately, since you only have a 7 Wisdom, you can't take the Believer's Boon feat for it.

Thanks. Any thoughts on what would work?


I have a sorcerer/mesmerist who would like to take a dip in to something granting access to the Luck domain. This character has a 7 wisdom. The number of uses per day (Bit of Luck) would have to be keyed off of a stat other than wisdom. I thought that the occultist “reliquarian” archetype would base the number of uses off of INT but am having doubts as to whether that would work as it appears that this would still be wisdom-based. Any thoughts are appreciated.


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Bonekeep 8: Compton vs. Jacobs in a cage match!


Ascalaphus wrote:

The rage power is in effect only when you're in a barbarian rage.

The bloodrager power is in effect only when you're in a bloodrage.

They're separate abilities. You have to activate both to get the benefits of both. And they don't stack much; most of their bonuses are Morale. Most of the drawbacks do stack. However, the 1d6 extra damage is untyped and comes from different sources, so that would stack. Just remember that you'll be spending rage rounds from both pools and the post-rage fatigue will stack to exhausted.

Thank you. I was 90% certain that this was a bad idea. Now I know.


DM Beckett wrote:

The return of the Good Elemental Lords

That might not happen. See here.


elcoderdude wrote:

This is the card game forum. (I flagged the post.)

That said, one of the RPGers in the forum may well answer you.

Sorry. Now I feel like an idiot....


If a barbarian with the barbarian rage power of

Angelic Attacks:
ACG (p.19)
Angelic Attacks (Su): At 1st level, your melee attacks are
considered good-aligned weapons for the purpose of
bypassing damage reduction. Furthermore, when you deal
damage with a melee attack to an evil outsider, you deal an
additional 1d6 points of damage. This additional damage
stacks with effects such as align weapon and those granted
by a weapon with the holy weapon special ability.
took a level of bloodrager that had the
Celestial:
ACG (p. 80)
Celestial Blood, Lesser (Su): While raging, the barbarian’s
melee attacks are considered good-aligned weapons
for the purpose of bypassing damage reduction.
Furthermore, the barbarian deals an additional 1d6
points of damage when she damages an evil outsider with
a melee attack.
bloodline would the bonus damage for evil outsiders stack to be 2d6? The fact that Angelic Attacks can (sometimes) stack (as per the ACG P. 19) has me asking this question.


1 person marked this as FAQ candidate.

Is "Summoned by the Faithful" on pages 30 and 31 of the Monster Summoner’s Handbook PFS legal? I have looked at Additional Resources which says the following about the Monster Summoner’s Handbook

Additional Resources:

Archetypes: All archetypes on pages 6-8 and 16-17 are legal for play except the monster tactician; Bardic Performance: the performances on page 15 are legal for play Feats: all feats on pages 8-29 are legal for play except Augment Calling and Summon Guardian Spirit; Hex: the disrupt connection hex is legal for play; Magic Items: all items on pages 20-21 are legal for play except rod of giant summoning; Magus Arcana: all arcana on page 9 are legal for play; Monsters: the codex archon and ember weaver are legal choices for spells of the calling subschool; Spells: the spells on pages 22-23 are legal for play except alter summon monster and summon laborers; Traits: the traits on pages 10-11 are legal for play except Vile Domain.

I have looked on this forum and can find this.


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Snake Style is great if you are willing to put skill points in to sense motive.

Snake Style:

You gain a +2 bonus on Sense Motive checks, and you
can deal piercing damage with your unarmed strikes. While using
the Snake Style feat, when an opponent targets you with a melee
or ranged attack, you can spend an immediate action to make a
Sense Motive check. You can use the result as your AC or touch
AC against that attack. You must be aware of the attack and not
flat-footed.


I have a Dwarf Wildblooded Empyreal Sorcerer with a 5 charisma and took the "mutant eye" trait just to give her a -1 penalty on diplomacy and bluff checks. She can be a real jerk.


Ryan Freire wrote:
zainale wrote:

wow

just
wow
that's brutal. what did the player think of that happening to their PC?

No one cared, he crapped up a 10 year campaign for s*&!s and giggles.

edit:
At the last count we spent about 1.25 million gold on research and spellcasting, and earned 425 gold, 230 silver, and 90 copper coins. from having him beat to death at 5 copper a go.

On the plus side, everyone became pretty on board with party unity and campaign goals afterward.

Even James Jacobs has had bad experiences


Wonderstell wrote:
My favourite downtime activity: Retraining my HP to maximum.

I assume that you're not talking about Society play.

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