![]()
![]()
![]() In The Extinction Curse Adventure Path (The Show Must Go On) there is an animal companion substitution available. Once this adventure is over can a character use (substitute) this animal companion in other PFS adventures? Would this be written on the chronicle? Spoiler: Page 43 of The Show Must Go On (Extinction Curse Adventure Path #1) Blood Wolf "A hero with the ability to take an animal companion can select this wolf (replacing any existing animal companion the hero has)" ![]()
![]() Arazni is a deity described in Lost Omens Gods & Magic (page 54). She is neutral evil but allows for chaotic good followers. Would a champion (Liberator) of Arazni be PFS legal? The Core Rulebook (page 106) states that the champion's deities should be chosen from pages 437 through 440 of the Core Rulebook. I do not know if this has been expanded upon to allow champions to select deities from Gods & Magic. I know that players can worship these deities but I do not know if they allow for champions. Thanks for sharing your knowledge. ![]()
![]() LeMoineNoir wrote: Unencumbered means you aren't carrying more than a Light Load, per Carrying Capacity rules Much thanks. ![]()
![]() Cantriped wrote:
Aside from the ki pool the unchained rogue is just simply better than the ninja. ![]()
![]() How long does it take to put a saddle on a mount? I looked in the CRB and UE and did not see anything. I am considering purchasing a war saddle and putting it on a summoned celestial dire tiger. ![]()
![]() Does the Mammoth Hide Armor (Melee Tactics Toolbox p. 23) damage bonus apply to mounted charges? While Rhino Hide Armor (Ultimate Equipment p. 129)
Mammoth Hide Armor:
This +2 hide armor is made from woolly mammoth hide. It seems to move with and bolster the wearer, and has only a –1 armor check penalty. Once per round, when the wearer makes a successful charge attack, the mammoth hide deals an additional 3d6 points of damage to the target. This damage isn’t multiplied on a critical hit or by effects that multiply the damage of a charge, such as Spirited Charge. Mammoth hide also protects the wearer from cold environments as the endure elements spell. Rhino Hide Armor: This +2 hide armor is made from rhinoceros hide. In addition to granting a +2 enhancement bonus to AC, it has a –1 armor check penalty and deals an additional 2d6 points of damage on any successful charge attack made by the wearer, including a mounted charge. ![]()
![]() This suggests that a far strike monk can flurry with non-monk thrown weapons (e.g. dagger). Can a far strike monk flurry with non-monk thrown weapons? I believe that the thrown monk weapons are:
![]()
![]() Knights of the Inner Sea (p. 31) has a magic item called the War Saddle (description below). Is a large constrictor snake "appropriate shape to wear a saddle"? I believe that the First Mother's Fang cavalier archetype (Blood of the Beast pp. 17-18) can ride snakes which makes me think snakes could be mounted. War Saddle: Any creature of the animal or magical beast type of an appropriate shape to wear a saddle (creatures with unusual anatomies may be affected with GM discretion) can wear the war saddle, which magically changes size and shape as necessary. The saddle allows the creature wearing it to act as if it were combat trained (see the Handle Animal description on page 97 of the Core Rulebook for more information on combat training), and gives the rider a +5 competence bonus on Ride checks made while mounted upon the creature. ![]()
![]() Is the increase in natural armor an ability increase? The question was asked here but not answered. For the Agathiel Vigilante (Spymaster's Handbook p. 25) Agathiel:
Beginning at 4th level, when an agathiel assumes his vigilante identity, he physically transforms into an animal,
though he always retains unusual traits that set him apart from ordinary animals, as if using beast shape I, except the vigilante gains no ability adjustments and can select only a single animal ability from those listed in the spell’s description. His social identity remains his true form, and unlike with beast shape I, an agathiel can remain in his animal form indefinitely. The agathiel’s vigilante identity is considered a polymorph effect Beast Shape I: (CRB p. 247) When you cast this spell, you can assume the form of any Small or Medium creature of the animal type. If the form you assume has any of the following abilities, you gain the listed ability: climb 30 feet, fly 30 feet (average maneuverability), swim 30 feet, darkvision 60 feet, low-light vision, and scent. Small animal: If the form you take is that of a Small animal, you gain a +2 size bonus to your Dexterity and a +1 natural armor bonus. Medium animal: If the form you take is that of a Medium animal, you gain a +2 size bonus to your Strength and a +2 natural armor bonus. ![]()
![]() James Jacobs wrote:
Unfortunately, I'm serious. I thought that you had absolute control of this type of thing. ![]()
![]() James Jacobs wrote:
So which developer is bringing back Aroden? ![]()
![]() James Jacobs wrote:
Did you change your mind on this? ![]()
![]() Could a War Saddle be used on a summoned creature of the animal or magical beast subtypes to make it combat trained? ![]()
![]() Quandary wrote:
You can add "spell storing" and "holy" weapon qualities to the book. You'll have a holy spell storing book. How cool is that? Adding "dancing" would rock. ![]()
![]() I have a sorcerer/mesmerist who would like to take a dip in to something granting access to the Luck domain. This character has a 7 wisdom. The number of uses per day (Bit of Luck) would have to be keyed off of a stat other than wisdom. I thought that the occultist “reliquarian” archetype would base the number of uses off of INT but am having doubts as to whether that would work as it appears that this would still be wisdom-based. Any thoughts are appreciated. ![]()
![]() Ascalaphus wrote:
Thank you. I was 90% certain that this was a bad idea. Now I know. ![]()
![]() If a barbarian with the barbarian rage power of Angelic Attacks: took a level of bloodrager that had the ACG (p.19)
Angelic Attacks (Su): At 1st level, your melee attacks are considered good-aligned weapons for the purpose of bypassing damage reduction. Furthermore, when you deal damage with a melee attack to an evil outsider, you deal an additional 1d6 points of damage. This additional damage stacks with effects such as align weapon and those granted by a weapon with the holy weapon special ability. Celestial: bloodline would the bonus damage for evil outsiders stack to be 2d6? The fact that Angelic Attacks can (sometimes) stack (as per the ACG P. 19) has me asking this question. ACG (p. 80)
Celestial Blood, Lesser (Su): While raging, the barbarian’s melee attacks are considered good-aligned weapons for the purpose of bypassing damage reduction. Furthermore, the barbarian deals an additional 1d6 points of damage when she damages an evil outsider with a melee attack. ![]()
![]() Is "Summoned by the Faithful" on pages 30 and 31 of the Monster Summoner’s Handbook PFS legal? I have looked at Additional Resources which says the following about the Monster Summoner’s Handbook Additional Resources:
Archetypes: All archetypes on pages 6-8 and 16-17 are legal for play except the monster tactician; Bardic Performance: the performances on page 15 are legal for play Feats: all feats on pages 8-29 are legal for play except Augment Calling and Summon Guardian Spirit; Hex: the disrupt connection hex is legal for play; Magic Items: all items on pages 20-21 are legal for play except rod of giant summoning; Magus Arcana: all arcana on page 9 are legal for play; Monsters: the codex archon and ember weaver are legal choices for spells of the calling subschool; Spells: the spells on pages 22-23 are legal for play except alter summon monster and summon laborers; Traits: the traits on pages 10-11 are legal for play except Vile Domain. I have looked on this forum and can find this. ![]()
![]() Snake Style is great if you are willing to put skill points in to sense motive. Snake Style: You gain a +2 bonus on Sense Motive checks, and you can deal piercing damage with your unarmed strikes. While using the Snake Style feat, when an opponent targets you with a melee or ranged attack, you can spend an immediate action to make a Sense Motive check. You can use the result as your AC or touch AC against that attack. You must be aware of the attack and not flat-footed. ![]()
![]() Ryan Freire wrote:
Even James Jacobs has had bad experiences ![]()
![]() Wonderstell wrote: My favourite downtime activity: Retraining my HP to maximum. I assume that you're not talking about Society play.
|