
Irnk, Dead-Eye's Prodigal |
2 people marked this as a favorite. |

Interestingly enough, this issue provides the first picture I have yet seen of the finalized cover for the first issue in the Giantslayer AP. It's pretty sweet.
For those of you who wanted to know about the new Fighter archetype...
Titan fighters make use of enormous weapons others can barely lift. Titan fighters have the following class features.
Giant Weapon Wielder (Ex): At 1st level, a titan fighter can wield two-handed melee weapons intended for creatures one size category larger than himself, treating them as two-handed weapons. He takes an additional – 2 penalty on attack rolls when using an oversized two-handed weapon.
This ability replaces the fighter’s 1st level bonus feat.
Incredible Heft (Ex): At 3rd level, a titan fighter becomes more skilled at wielding weapons intended for creatures one size category larger than himself. The penalty on attack rolls for using such weapons is reduced by 1, including when using oversized two-handed weapons.
At 7th level and every 4 levels thereafter, this penalty is reduced by another 1 (minimum 0). This ability replaces armor training.
Unstoppable Momentum (Ex): At 5th level, a titan fighter gains a +1 bonus on combat maneuver checks and to CMD while wielding a weapon sized for a creature of a larger size category. At 9th level and every 4 levels thereafter, this bonus increases by 1. When wielding oversized weapons, the titan fighter can attempt to bull rush, drag, overrun, reposition, and trip creatures up to two sizes categories larger than himself. This ability replaces weapon training.

![]() |

I'm going to be extremely irritated if this book doesn't contain some Warhammer Fighting Styles and a Dwarf (Not class specific) Archtype for slaying Giants with thrown hammers.
You're going to be upset, then; there's no such thing as non-class specific archetypes, and style feats really don't make sense for warhammers. Weapon-based style feats are peculiar at best, and warhammers are too far removed from the monk mindset.

Irnk, Dead-Eye's Prodigal |

Feats and Spells.
And what do they mean by "methods for shrinking oversized giant treasure down to a useful scale"?
.
Feats...Arcing Lob (lets you pick which square on a Large or Larger creature your thrown splash weapon hits)
Cry Challenge (Lets you cause your 5' steps to provoke AoO's, but gives you a dodge bonus to your AC if you do. It is to get the foe to waste their AoO attacking you instead of others)
Giant Bane Caster (gives your spells a greater save DC is the target is a Giant)
Giant Killer Stance (lets you treat any reach weapon as having the brace property against Large or Larger creatures)
Ground-Grabber (gives you a bonus to your CMD vs. certain Maneuvers when made by creatures larger than you.)
Mountain-Splitting strike (lets your unarmed attacks go up a size category in the right circumstances)
Pernicious Stab (you can convert Sneak Attack dice to an increase in the Save DC of poison on the weapon you made the Sneak Attack with.)
Scuttle (you can crawl faster & with less chance of successful attacks made against you)
Yai-Mimic spell (you can cast a ray spell so that it mimics the special SLA's of certain Oni)
Spells...
Burdened Thoughts (target is treated as encumbered, can't fly, if they are more than three size categories larger than you, they are staggered as well)
Hollow Blades (targets attacks are treated as one size category smaller)
Runic Overload (any magical Runes in the area of effect of the spell will explode.)
Siphon Might (temporarily steal strength from the target & give it to an ally)
Stone Throwing (target gains the Rock Throwing & Rock Catching abilities of Giants)
Steal Size (target shrinks, you grow)
Twisted Futures (if the target possesses an ability to roll twice & take the better of the two rolls, they lose it for a time)
Resize Item (temporarily changes the size of an item, can be made permanent with the Permanency spell)
Also, the Ring of Perfect Sizing allows the wearer to resize one weapon or suit of armor to fit them.
Finally, the Fitting & Resizing armor & weapon magical qualities allow them to change size to match the size of their wearer or weilder.

zergtitan |

Other than the two previously mentioned archetypes, are their any others? What are they? What do they do?
What new magic items are there?
What are the giantslayer campaign traits?
On the cover images shown, what are the iconics for this AP?

![]() |
1 person marked this as a favorite. |

Other than the two previously mentioned archetypes, are their any others? What are they? What do they do?
What new magic items are there?
What are the giantslayer campaign traits?
On the cover images shown, what are the iconics for this AP?
Magic items: Axe of felling, earthcild faceguard, effortless lace, grasping bolas, harp of slumber, impact gauntlets, manteau of the mouse, shrivelblade, smuggler's sling, trollbane blanch, trollblood elixir.
Campaign traits: Artifact Hunter, Dragonfoe, Dwarf-Trained, Giant-Blooded, Giantslayer Scion, Orphaned by Giants, Roll With It, Student of Giantkind, Trunau Native, Vexing Defender.
Other traits: Chilled by Brutality, Enchanted by Giants, Giant Ambivalence, Giant Dodger, Giant Investigator, Giant-Harried, Scrambling Servant.
Iconics: I can't really tell. The image is small, but I think I see Harsk in the background.
-Skeld

![]() |

** spoiler omitted **
Impact Gauntlets - grants the wearer the rockcatching monster ability for Small, Medium, and Large rocks. A cumquat rock is shrunk and absorbed by the gauntlets. It implies you can catch 1/round.
-Skeld

shadowkras |

So if that new fighter archetype can wield oversized weapons, as in actually use a large Greatsword... are we going to see a fix to the Titan-Mauler archetype that makes it not suck. Because it's supposed to do that already.
The fix is simple: Fighter 1 / Barbarian X.
Why multiclass? The archetype allows the fighter to wield an oversized two-handed weapon as a two-handed weapon (with -2 penalty), while the titan mauler allows you to wield a two-handed weapon as one-handed with penalties.
I see no reason why the archetypes wouldnt work together.
Giant Weapon Wielder (Ex): At 1st level, a titan fighter can
wield two-handed melee weapons intended for creatures
one size category larger than himself, treating them as
two-handed weapons

![]() |

Thor Odinson PFS wrote:You're going to be upset, then; there's no such thing as non-class specific archetypes, and style feats really don't make sense for warhammers. Weapon-based style feats are peculiar at best, and warhammers are too far removed from the monk mindset.I'm going to be extremely irritated if this book doesn't contain some Warhammer Fighting Styles and a Dwarf (Not class specific) Archtype for slaying Giants with thrown hammers.
Recheck the Avatar.

Ashram |

Interestingly enough, this issue provides the first picture I have yet seen of the finalized cover for the first issue in the Giantslayer AP. It's pretty sweet.
For those of you who wanted to know about the new Fighter archetype...
** spoiler omitted **
Seriously, no bonus damage for wielding a gigantic weapon? A little sad that the archetype only has three abilities.

![]() |

what is the vexing dodger?
Limb-Climber lets you climb a larger creature.
Gains Improved Dirty Trick.
Underfoot Agility grants a scaling Acrobatics, Climb, Escape Artist bonuses against larger creatures.
Underfoot Trickster let you move through the squares of a larger creature (with caveats).
Distracting Climber grants scaling bonus to CMB against creatures you're climbing.
-Skeld

![]() |

How late does the Goliath Druid have to wait before using wild shape as Giant form ?
-Skeld

![]() |
1 person marked this as a favorite. |

Can someone elaborate on the Pernicious Stab feat? Depending on how it is worded, it may actually make poisoner PCs useful, which has me pretty excited.
-Skeld

Alexander Augunas Contributor |

Spoiler:Impact Gauntlets - grants the wearer the rockcatching monster ability for Small, Medium, and Large rocks. A cumquat rock is shrunk and absorbed by the gauntlets. It implies you can catch 1/round.

![]() |

Skeld/Irnk - either of you be able to shed more light on the Campaign Traits and other new traits presented? I'm a lover o' all things trait so this has peaked my interest.
Cheers ahead of time
That's a bunch o' typing. I'll give you a real short synopsis of each one.
Artifact Hunter - +1 to Spellcraft checks to identify magic items and +1 to UMD checks (one of these skills becomes a class skill for you). >50% chance to recognize an Artifact by name the first time you encounter it.
Dragonfoe - +1 dodge bonus to AC vs. dragons. +2 to Reflex vs. breath weapons.
Dwarf-Trained - +2 dodge bonus to AC vs. Giants. +1 to attacks against Orcs.
Giant-Blooded - Take half the normal penalty for wielding an oversized weapon. +2 to CMD vs. Awesome Blow.
Giantslayer Scion - No penalty on Intimidate checks vs. Giants. +1 to the DC of any fear-based effect used against Giants.
Orphaned by Giants - +1 on attacks against Giants. +2 to crit confirmation rolls against Giants.
Roll With It - +1 to reflex saves. 1/day, when a Giant confirms a crit against you, you take normal damage as though the crit didn't confirm.
Student of Giantkind - +1 to Diplomacy vs. Giants. +1 to Knowledge (local) regarding Giants. One of these skills becomes a class skill.
Trunau Native - You were born in the town of Trunau. You start play with a hopeknife (masterwork dagger). +1 to Will saves.
Vexing Defender - +1 to Acrobatics. Acrobatics is a class skill for you. +4 to Acrobatics checks made to move through an enemy's space provided the enemy is larger than you.
Chilled by Brutality - +2 to crit confirmation rolls vs. Giants. +2 to saves vs. fear.
Enchanted by Giants - +1 to Survival and Spellcraft checks.
Giant Ambivalence - +1 to Initiative checks. +1 to sense Motive checks. +2 to Perception to avoid surprise.
Giant Dodger - +3 to Acrobatics to when moving from a threatened space.
Giant Investigator - +2 bonus to retry a failed Knowledge (local) or Knowledge (religion) check after 24 hours.
Giant-Harried - +1 to CMB and +1 to CMD vs creatures larger than you.
Scrambling Servant - +1 to Climb checks. Retain your Dex to AC while climbing.
-Skeld

Black Dow |

Black Dow wrote:Skeld/Irnk - either of you be able to shed more light on the Campaign Traits and other new traits presented? I'm a lover o' all things trait so this has peaked my interest.
Cheers ahead of time
That's a bunch o' typing. I'll give you a real short synopsis of each one.
** spoiler omitted **...
Was indeed (even with the abridged versions lol) - many thanks for the effort.
Cheers

Luthorne |
Are there any new class options in this beyond archetypes, feats, and spells, such as oracle mysteries, bloodrager bloodlines, bard masterpieces, rogue talents, and other such? And if so, what are they, and for what classes? I imagine there probably isn't a giant (titan?) bloodrager bloodline, but I can dream...

![]() |

Are there any new class options in this beyond archetypes, feats, and spells, such as oracle mysteries, bloodrager bloodlines, bard masterpieces, rogue talents, and other such? And if so, what are they, and for what classes? I imagine there probably isn't a giant (titan?) bloodrager bloodline, but I can dream...
Nope, no mysteries, bloodlines, masterpieces, or Rogue talents that I could find.
-Skeld

Alexander Augunas Contributor |
1 person marked this as a favorite. |

Woah Effortless Lace does what!? Wow
I got a buddy with a Barbarian/Fighter that dual wields two Mercurial Greatswords that'll be happy at that.
The Effortless Lace can only be applied to one-handed piercing and slashing weapons.
You could, however, wrap the lace around a katana and use it with Weapon Finesse without needing Slashing Grace. Or you could wrap the lace around a rapier to use said rapier with Piranha Attack.

![]() |

Surprised that nobody has mentioned the Sarissa yet.
length and weight, a sarissa can be used to attack foes in only one direction each round. You must select a cone each round before you make any attacks with the sarissa. The weapon threatens only foes within this cone and within its extended reach. You can’t change the area you threaten with the sarissa until your next turn. While you carry the sarissa pointed upward (typical for overland movement), you threaten only
squares in the sarissa’s reach in a cone pointed upward.
Although I'm wondering how this weapon will interact with something like Whirlwind attack. Whirlwind attack does only specify all opponents within reach (and not threatened squares), so I think it could work.

Valantrix1 |

Surprised that nobody hamentioned the Sarissa yet.
** spoiler omitted **
Although I'm wondering how this weapon will interact with something like Whirlwind attack. Whirlwind attack does only specify all opponents within reach (and not threatened squares), so I think it could work.
That's pretty freaking awesome honestly. I do a lot of reach builds when I play melee types, so this will be on my wish-list for some of them. Thanks for the info.

![]() |

Price is good. I was expecting some hideous 5 digit cost that made it unusable. That's low enough to make builds focused on it.
Is the Sarissa martial or exotic? Does the Sarissa have weapon groups listed? A lot of non-core weapons forget to (though this one is pretty obvious)
It's Martial. It does not list the weapon group, but I would put it whatever weapon group Long Spears would go into. There is a typo in the book however for the weapon listings. It goes Name, Price, Dmg (M), Dmg (S), etc, etc. And unless the Damage for a small weapon of all of these new weapons is more than Medium, they accidentally swapped the M and S. E.g. Sarissa lists Dmg (M) as 1d6, Dmg (S) as 1d8. Flask Pike Dmg (M) as 1d6, Dmg (S) as 1d8.