mswbear |
1 person marked this as a favorite. |
I really, really, really need this book to expand the Shaman's spell list. I also need the feat section to offer up some feats that actually bloister the new classes and cover obvious gaps in the new ACG, instead of thematic things that are super situational.....extra fervor would be a good start, extra blessings, improved fervor, improved hex, like doubling the teamwork feats offered in the ACG....yeah...
DM Beckett |
1 person marked this as a favorite. |
I really, really, really need this book to expand the Shaman's spell list. I also need the feat section to offer up some feats that actually bloister the new classes and cover obvious gaps in the new ACG, instead of thematic things that are super situational.....extra fervor would be a good start, extra blessings, improved fervor, improved hex, like doubling the teamwork feats offered in the ACG....yeah...
I agree. The Warpriest, and divine in general pretty much got gipped I think in the ACG. All but the Teamwork Feats. Please, no more, <ever>.
Alexander Augunas Contributor |
I really, really, really need this book to expand the Shaman's spell list. I also need the feat section to offer up some feats that actually bloister the new classes and cover obvious gaps in the new ACG, instead of thematic things that are super situational.....extra fervor would be a good start, extra blessings, improved fervor, improved hex, like doubling the teamwork feats offered in the ACG....yeah...
Well, the shaman is keyed off of the witch, and the witch's spellcasting is pretty limited as well. The witch, however, has her patron to add additional spells to her class list. Spirit magic is more like domain spellcasting. From my observations, the limited list is one of the shaman's major balancing factors, considering all of the cool stuff they get from their spirits and hexes.
Still, I would have loved it if the shaman could cast shillelagh.
Enlight_Bystand |
Weird how they chose to make us wait 2 and a half months for this product instead of releasing it either this month alongside ACG or in September. I'd rather they switched September's Player Companion with this one.
Doing it in October meant they had two months with the book locked down, so they could have a decent amount of time to make sure everthing in here worked with the ACG.
Also to give the design team the time to work on it.
Alexander Augunas Contributor |
Weird how they chose to make us wait 2 and a half months for this product instead of releasing it either this month alongside ACG or in September. I'd rather they switched September's Player Companion with this one.
August's book was People of the Stars. With the amount of aliens that are apparently in the Iron Gods AP, that is probably more important.
Major_Blackhart |
You know I really want to know what they have in store for this one by way of archetypes.
I would love for them to put in a new and improved version of the Aldori Swordlord into it, something that may work with Swashbuckler for instance. God, I love stuff out of Brevoy, but the swordlord is just soo... lackluster at times that it's genuinely disappointing.
I wonder what types of feats they'll have for Bloodrager. Might be interesting.
brad2411 |
You know I really want to know what they have in store for this one by way of archetypes.
I would love for them to put in a new and improved version of the Aldori Swordlord into it, something that may work with Swashbuckler for instance. God, I love stuff out of Brevoy, but the swordlord is just soo... lackluster at times that it's genuinely disappointing.I wonder what types of feats they'll have for Bloodrager. Might be interesting.
I agree the Swordlord is lackluster wish they had one more in line with a duelist character.
Tinkergoth |
I hope we can see more Bloodrager Bloodlines(the rest of the Sorcerer ones and maybe the Wildblooded ones) and Shaman Spirits in this book(maybe even completely new ones).
It's unlikely to cover all of them, given that this is a 32 page book and there's 10 classes to cover, and they also need to cover how the new classes fit into Golarion.
Alexander Augunas Contributor |
Lorrraine |
1 person marked this as a favorite. |
The spell lists for the Bloodrager and the Shaman in the Advanced Class Guide only included spells from the world neutral hardback line. Listing spells from Golarion specific books like the Inner Sea World Guide that those two classes can use wouldn't take up much space and could prove very useful for players and GMs dealing with those classes, especially the ones who play or run Pathfinder Society.
Tectorman |
A post I made a year ago ended up being too long to quote here, but I can still summarize it. It details my wishlist for the ACG, which I'll use to grade how well Paizo actually did, as well as what I wish would still be done.
1. "Hopefully, the Warpriest will be a full BAB, divine spellcasting (though of lesser potential) class."
No, we don't have this yet, and it doesn't look like we will, but archetypes that change a class's BAB are not unprecedented, so there's still a flimsy hope.
2. "The Swashbuckler better be proficient with bucklers."
They are. Good job, Paizo.
3. "Cavaliers need to be able to not have a mount."
Sigh. Daring Champion accomplishes this, but only if your vision of a non-mounted Cavalier uses swashbuckler weapons. Which is just as bad as using a combination of the Luring Champion and Musketeer archetypes for the Cavalier to get rid of the mount. Yes, it works, but only if you're okay with using a firearm. Not everyone who wants to play a non-mounted Cavalier wants to be using a firearm.
So what about my greatsword-weilding non-mounted Cavalier? Also, no, I don't JUST want an option for using greatswords without a mount; it needs to be open for every weapon under the sun.
Also, what about the Samurai? He needs this fix just as much.
4. "Sometimes, our vision of 'witch' doesn't include a pet."
There's a Harrow deck-using archetype for the witch that mitigates this (that didn't get introduced in the ACG) as well as a Poppet Doll-using archetype, but we need more.
5. "More archetypes to nix the Wizard's familiar."
We got two such archetypes that are of sufficient neutral flavor as to be integrated without shoehorning the Wizard into a specific niche (such as, say, a rapier-weilding non-mounted Cavalier). Good job Paizo.
6. "The Monk needs to be automatically proficient with his special Monk weapons. If the Unarmed archetype for the Fighter, a version of a weapon-using class that moves AWAY from using weapons, gets automatic blanket proficiency with any and all present and future monk weapons, then the Monk should definitely have it as well."
No progress whatsoever on this front.
7. "If the Archaeologist archetype for the Bard is supposed to be the not-music version, then why do all of his spells require verbal components?"
No progress whatsoever on this front.
8. "Paizo seems to think Monk means one thing, when we keep asking for something else entirely. Countless homebrew threads depict a Monk character consistently as an unarmed, unarmored fighter with ki, and each of those four components matter (UNARMED, UNARMORED, FIGHTER (that is to say, full BAB and no alignment restrictions), and WITH KI."
The Brawler addresses three of those four. Introducing an archetype to lose, say, Maneuver Training or the bonus feats or the Knockout, for a limited (limited meaning, say, half Wisdom mod plus quarter class level ki pool with no more than four selections from the Qinggong Monk's list), would finally let us all have what we've been asking for.
Paizo gets to have the Monk class be what they envision, and we get a class we can call the Monk that actually fits our criterion.
Note: adding a limited ki use archetype would be cool, adding such an archetype with an alignment restriction would not. Ninjas get to use ki without being lawful. There are Rogue talents that let him use ki without having to be lawful. There's a Tengu racial archetype for the Oracle that can use ki and not be lawful. There's no reason why a ki archetype for the Brawler should have to be lawful.
9. "Paizo, please take this opportunity when making new classes as what it actually is: an opportunity to fix some of the gaping holes in the existing class designs. Don't squander it."
Fixed: wizard, cavalier (partly), magus, hunter and shaman (I was worried they'd be stuck with pets, but they have archetypes that cut these lose).
Left to go: Archaeologist, Monk, Paladin, Cavalier (the rest of the way; come on, let's bring this one home), Witch (just a few more non-pet archetypes), Samurai, Bloodrager, Brawler, Warpriest
I don't want to diminish the progress they're making. They didn't squander this opportunity, but they also didn't take it as far as they easily could have.
10. "The Bloodrager needs an Urban Barbarian-esque archetype. Something to switch out that rage-dependant bonus to Con."
Still needs it. Yes, there's a feat out there that let's the Barbarian continue spending rage rounds to maintain his bonus to Con even if unconscious, but WotC didn't have rage work that way on purpose. The Barbarian gets to have a rage that doesn't act as a bonus hit points fake out, the Bloodrager (and Skald, I suppose) need this as well.
11. "An artificer class."
Probably beyond the purview of Advanced Class Origins, but we still need it someday.
12. "A non-pet archetype for the Hunter."
We have that. Good job Paizo.
13. "A 3.5-ish Warlock, a class where his magic is constant, indefatiguable, and still significant."
We still need this.
14. "Please do not introduce Vancian spellcasting Psionics in this book."
They didn't. Good job Paizo. Worried about Occult Adventures.
Tectorman |
@Tectorman: Should you not post this in the actual Advanced Class Guide thread?
That's already been published. What good would it do?
This book at least is still in the works (even if close to done).
Also, is the feat to correct the lack of dex to dmg for piercing weapons really going to be rapiers only?
John Kretzer |
John Kretzer wrote:@Tectorman: Should you not post this in the actual Advanced Class Guide thread?That's already been published. What good would it do?
This book at least is still in the works (even if close to done).
Also, is the feat to correct the lack of dex to dmg for piercing weapons really going to be rapiers only?
Fair enough I thought you might have made a mistake since the titles are similar. Though I kinda doubt they can change that much this close to the release date...
Kudaku |
I think a background generator like the Ultimate Campaign would be awesome, but this is a 32 page book dedicated to introducing ten different classes to Golarion, complete with traits, spells feats, archetypes, and magic items. They'll be hard-pressed to cover everything as it is, I have to say I'd be surprised if they spend 10 out of 32 pages on background tables.
One option for using the tables in Ultimate Campaign is to let anyone who's playing a hybrid class choose which background table to roll on, unless the result would be nonsensical - brawlers can roll on monk and fighter tables for example.
Enlight_Bystand |
John Kretzer wrote:@Tectorman: Should you not post this in the actual Advanced Class Guide thread?That's already been published. What good would it do?
This book at least is still in the works (even if close to done).
Also, is the feat to correct the lack of dex to dmg for piercing weapons really going to be rapiers only?
This book is almost certainly gone to the printers,if not already in a container on the Pacific. Certainly long beyond where changes can be made.
Enlight_Bystand |
claudekennilol wrote:There's something wrong here. The cover doesn't say "adventure path"That is the the Hard-Cover Core, Advanced Class Guide, not the soft-cover Player Companion, Advanced Class Origins, where that happened.
As I have my ACG hard copy.
I'm pretty sure the quote is a joke...
Zertigan, as for the cover, they tend to be updated a month before release. I suspect this is when they get the proof back, so know nothing else is going to change.
zergtitan |
Azure_Zero wrote:claudekennilol wrote:There's something wrong here. The cover doesn't say "adventure path"That is the the Hard-Cover Core, Advanced Class Guide, not the soft-cover Player Companion, Advanced Class Origins, where that happened.
As I have my ACG hard copy.I'm pretty sure the quote is a joke...
Zertigan, as for the cover, they tend to be updated a month before release. I suspect this is when they get the proof back, so know nothing else is going to change.
But all the other October releases have been updated.
Liz Courts Webstore Gninja Minion |
zergtitan |
Tips and advice on how to use the new hybrid classes to qualify for prestige classes and weave a path of renown through the legends and myths of the Inner Sea.
Wait does this mean ways in which the new classes fit with similar prestige classes and how such prestige classes can be altered or treated in order to fit better? Prestige Class Archetypes?