Ishpumalibu's page

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What about the body shield feat?


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As a dm I personally love them, I give them to players over time if they use tactics as a group. I just award appropriate ones for the tactics they've been employing.


Thanks, I'll also probably be getting the 3.5 feat steadfast determination for con to will saves and no failure on fortitude saves on a 1.


I can definitely see the value in going summoner, though I'd hate for my con to be so limited by my base form, I also love the bloodline synergy, and full base attack of the bloodrager. I was just hoping to find ways to boost my perception so I can always be at least semi-buffed when combat starts. Do you think the healing patron would be better to make me more rounded, or the endurance patron for that con related stuff?


What about using construct armor?


Are there any ways boost perception with that combination? I'm noticing wisdom will be fairly low.


Thanks for the help everyone.


I think I'm going to go with bloodeager, do you think arcane bloodline, or abberant bloodline are best, I'm thinking the huge reach of enlarge person+ long arm+ abberant would be great, plus the stunning effect being based off con, then I wouldn't really need to worry about the blur miss chance from arcane, except from ranged attacks.


I was thinking of something like a bloodrager with a fauchard and the abberant bloodline. Something with strong melee and spell casting. Thoughts? I rolled fantastic stats with 2d4+10


Thanks :)


I'm thinking maybe going with that aasimar with the +2 cha and +2 str.


What do you think about a slayer/oeacle? Would that be a good combo, I'm thinking of maybe going with a reach weapon too.


Thanks for the advice. I'll have to look everything over, I haven't really checked out the slayer much.


Hi, I'm looking to make a strong combatant, with hopefully 9th level spells, I'd like to be able to heal, and also disable device, I'm thinking rogue/cleric but didn't know if there was a better way.


My initial advice would unchained monk, but your will save would be low, and you wouldn't get as many weapon proficiencies as he had. Brawler would probably be good, but then your speed would be lower....

As for energy, maybe....amulet of mighty fists with sonic, or sonic burst?


Thanks, yeah, I noticed that note, I just wanted to check. :)


I see monsters and quest objectives having XP ratings, but is this distributed fully for each PC, or is it divided evenly amongst them?


It seems like this would be best to keep enemies flat footed....


Thanks, yeah, he tried a half elf synthesist. He did well at first but went down to the second level almost right away and was murdered by a moon spider.


Probably 4 or so, we usually play about 6 hours or so.


I would normally, but my other players are out of town on vacation, and my third player is set on doing it since we just bought it lol.


I see they suggest fast track XP, which especially makes sense. Are there any specific advices, you have like class suggestions for him, or anything else?


Irontruth wrote:

In my games, I let PC's run away any time they want. I've told them though, that when they do, something important and bad will happen, representing a campaign level setback (the severity of which is determined by how important/difficult the encounter was). To successfully run away, the players must be unanimous in their decision. Seeing as there are usually 6+ players present, that's often harder than it sounds.

Reading this thread, I may introduce an inverse rule of this. Bad guys can run away automatically (maybe 1 round of actions/attacks from the players to try to stop it), but if I do that, the PC's score some kind of campaign level advantage. Like they know enough about the villains next move to preempt it entirely if they choose.

I'm glad this helped someone else besides just me :)


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Thanks, that's a lot of options and input in general, it really helps :)


So do you guys think chase mechanics would be a good addition to make important villains potentially be able to run away?


Especially in the early levels, before teleportation and having equal or lesser speed in many cases. I'm struggling with how bad guys, or good guys, depending on the campaign :p would viably want to try, or how they could possibly escape being just chased down, or arrowed in the back.


I have to get unchained this weekend so I can look at doing that, thanks for the idea :)


p-sto wrote:
I don't believe there are. There are one or two prestige classes that require a curse and allow you to continue the progression without taking further levels of oracle (rage prophet comes to mind) but that`s about it as far as I know. No stand alone classes other than oracle gets it.

Okay thanks, yeah rage prophet was my goal, I was just seeing if there were any other paths into it on the Oracle side.


I can't seem to find any.


Boots of the cat are nice cheap boots for this too.


If you use 3.5 they had a feat called battle jump that was cool for this.


Azten wrote:
Maybe a different version of Ravingdork's cannibalistic wizard? there's an Int heavy martial if I ever saw one.

Which one is the build you're talking about?


I'm not sure but I think instant kills aren't a part of pathfinder...

Edit: It's a variant rule, which I'm not sure if it works, but you also have to roll two 20's then confirm.


The Shaman wrote:
Ishpumalibu wrote:
I'm much more focused on defense than offense. I knew about the swashbuckler, I just hadn't played one. Is there any feats to really ramp up combat expertise or something?

Some, but it is actually easier to boost fighting defensively. The Crane Style feat can be pretty good for defensive warrior fighting with a free hand, even after Crane Wing got nerfed. Duelists eventually get a big further AC bonus when fighting defensively, but their damage output is somewhat low. The PrC is not so much low but it comes online later than, say, a core duelist.

Daring champion is a pretty good duelist base if you do not want spells. You can definitely do it with other classes, including fighter, but the DC has several good abilities that are thematic and work well with one another. I agree with Petty Alchemy on the order too - in general, several orders work for a daring champion, but the Cockatrice is best at being a dominant duelist and belittling your foes.

Other honorable mentions:

Arcane duelist bard
Magus (black blade or kensai)
Fighter (Lore Warden, Mobile, Swordlord, etc)
Inquisitor (judgement, bane and spells are a potent mix, and inquisitors are hard to beat when it comes trashtalking fools)

Thanks that gives me lots of directions to look over :)


Eigengrau wrote:

1. Are you starting from level 1?

2. What stats are you looking at for your ability scores?
3. Inspired Blade Swashbuckler 1/Kensai Magus the rest.
4. Do you have the Pathfinder Unchained book? If not get it.

The Kensai Magus can get obscene AC & Initiative scores at later levels. It's a bit dicey until about level 3 though. Through Magus you can use Arcane Deed Arcanas to get Swashbuckler deeds. Stack your DEX & INT as much as possible, take a race that gets both as a bonus or a race that gets at least one of those as a bonus.

The Inspired Blade level is to get a bunch of extra panache points from your INT & CHA mods. Use a Rapier and get Fencing Grace right away. Get the Fortuitous enchant on your Rapier.

Check out the Crane Style of feats if you're wanting a Defensive build.

Generally just use your Spell Combat with True Strike to disarm your opponent or to trip him. Use True Strike & Pilfering Hand to disarm/steal from enemies at a distance. Make good use of Attacks of Opportunities and use the Arcane Mark cantrip to always be able to have multiple attacks in a round.

Get a set of Ceremonial Silk Armor or Haramaki. Keep up your skill ranks in Acrobatics to get bonuses on fighting defensively.

Buy potions of Mage Armor or use Spell Blending to get it as a known spell or take the Samsaran race to get it and other arcane spells added to your Magus list.

1. Yeah, starting at level 1.

2. I don't have stats yet, but we roll 2d4+10 so they should be pretty good.

3. Which of those do you think is better. I like the kensai, but it might be fun to play something else, I haven't played a swashbuckler yet.

4. Not yet, I won't have it until next weekend when I get paid again.


I'm much more focused on defense than offense. I knew about the swashbuckler, I just hadn't played one. Is there any feats to really ramp up combat expertise or something?


What are the best classes, and feats for this? I'm really looking to dodge, and hurl insults that hurt as much as my single blade.


I think it would be fun to have bottles made from different gems, ruby, emerald, to whatever taste your dragon prefers, filled with ale, in some sort of rack, attached to the wall of the cavern, maybe 99 of them?


I think letting them plot as much as they want, then throwing a last minute obstacle at them, gives them the satisfaction of planning and the thrill of improvisation.


Thanks for the info guys.


VRMH wrote:
Ishpumalibu wrote:
VRMH wrote:
A Simulacrum of a Lemure
I can't remember if that makes them constructs or not
Nope, it doesn't. They have the (sub-)type of the original.

That's very cool, just what I was looking for.


Cool, thanks guys, the argument I heard for competence bonuses stacking was that inspire courage is competence and they wanted other bard spells and abilities to work with it as well.


VRMH wrote:
A Simulacrum of a Lemure would be obedient.

That's interesting, I can't remember if that makes them constructs or not


wraithstrike wrote:

No. Circumstance bonuses and competence bonuses are different.

Circumstance bonuses stack sometimes, but not all the time. That is why it say "most circumstance bonuses stack" in the magic chapter.

Thanks, I had just heard it was a typo, and wanted to make sure.


Is this right? I've heard it's a typo meant to be competence bonuses.


Milo v3 wrote:
Dafydd wrote:
Just want to be nice to it, it it will start plotting revenge.
I don't think this would apply since lemure can't plot.

True, but just in case his int gets too high or whatnot, why not ensure it lol.


Dafydd wrote:

Are you a wizard?

If not banned, there is a Discovery (True Name) that allows you to learn the true name of an outsider, binding it to your service. Just want to be nice to it, it it will start plotting revenge.

I had considered that, but I was hoping for more of an ultimate control thing.


True, thanks, I'll keep looking in the meantime.


I know improved familiar allows for an imp, but I was hoping for a lemure.


I'm not much of an optimizer, but couldn't you utilize gate as a buffed wizard with arodens spellbane and antimagic field to slaughter all of the outsiders?

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