Pathfinder Player Companion: Advanced Class Origins (PFRPG)

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Pathfinder Player Companion: Advanced Class Origins (PFRPG)
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Unlock your character’s potential and become a master of the hybrid classes with Pathfinder Player Companion: Advanced Class Origins! Featuring never-before-seen rules options for the 10 new classes from the Pathfinder Roleplaying Game: Advanced Class Guide, this volume is the ultimate companion for bringing your hybrid class adventurer into the Pathfinder campaign setting. Whether your character is one of Geb’s enigmatic Twilight Sage arcanists, an investigator trained at Lepidstadt Academy in gothic Ustalav, or a scimitar-wielding swashbuckler dervish from Qadira, Advanced Class Origins makes sure her connection to Golarion is as powerful as her unique new skills and abilities.

Inside this book, you’ll find:

  • New archetypes and character options that integrate each of the 10 classes detailed in the Pathfinder RPG Advanced Class Guide into the world of Golarion.
  • Details on homelands, organizations, and institutions around the Inner Sea region to inform the background of your hybrid class adventurer.
  • New traits to represent skills your adventurer acquired from locales such as the demon-plagued Tanglebriar, war-torn Nirmathas, and the deep vastness of the Mwangi Jungle.
  • Tips and advice on how to use the new hybrid classes to qualify for prestige classes and weave a path of renown through the legends and myths of the Inner Sea.
  • New feats, spells, and items to augment the hexing powers of shamans and witches, empower animal companions with acidic bites, and much more!

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.

Written by Dennis Baker, Ross Byers, Tom Phillips, Stephen Radney-MacFarland, Owen Stephens.
Cover Art by Igor Grechanyi.

Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for all types of characters, as well as traits to better anchor the player to the campaign.

ISBN-13: 978-1-60125-689-8

Note: This product is part of the Pathfinder Player Companion Subscription.

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Mechanical Options for the ACG classes


The bulk of Advanced Class Origins is made up of two page spreads for each of the ten new hybrid classes found in the Advanced Class Guide. Roughly one page is devoted to a discussion of common locations from where each hybrid class typically comes from, and the second page goes to mechanical options. The book then goes into new magic items, spells, and feats.

The flavor information is pretty much what a fan of Golarion would expect. Arcanists are from high magic societies, such as Absalom, Nex, and Geb; while skalds are from the Lands of the Linnorn Kings. I personally would have preferred more details on the less obvious choices. For example, skalds are apparently popular in the Taldor’s army, which is strange for the “empire in decline” to encourage raging warriors, and I would have liked to learn more about.

The meat of this book is the mechanical character options, which are to taste. For example, I like both the mechanics and flavor of the black blood bloodrager bloodline, and the seafaring dragon skald. However, some of the archetypes are for evil characters only, or are for very circumstantial builds. I do appreciate the callbacks to prior options, such as giving swashbucklers a whirling dervish archetype, and including scalykind and void blessings for warpriests. Each class spread has regional traits listed, some which are outrageously specific. For example, Lichblood can only be taken by characters from Belkzen with the undead bloodrager bloodline, and gives a +2 on Diplomacy and Intimidate checks only against orcs from Belkzen.

The book includes feats, magic items, and spells, of which the feats especially should have been in the Advanced Class Guide itself. Not just the infamous Fencing Grace (Dexterity to damage with the rapier), but Expanded Spell Kenning (allowing skalds to access the druid and witch spell list) and Pack Tactics (treating animal companions has fellow possessors of a teamwork feat).

Advanced Class Origins is recommended for players interested in the hybrid classes found in the Advanced Class Guide who are looking for a few additional mechanical options.


Good world-specific flavour

3/5

Read my full review on Of Dice and Pen.

On the whole, there is quite a bit of useful material in Advanced Class Origins for people who use the hybrid classes from Advanced Class Guide. Even though there are a lot of classes to cover and not a lot of space in the book, it manages to provide a good variety of options for each of those classes. It also does a good job of adding a lot of Golarion-specific flavour to the classes, with archetypes and abilities that are tied to specific locations in the campaign setting. Overall, it's a pretty decent book.


Where did your character come from?

4/5

I feel that Paizo's staff really hit the mark with this book. I like Golarion and I want to anchor my character into the setting. Advanced Class Origins does an excellent job of providing that opportunity for the hybrid classes recently introduced to the campaign. The options aren't superior, but they are immersive.


Minimal

1/5

It does basically what the description says. Nothing more. Add in how disappointing the actual ACG was as a whole, this one basically does the minimum to fix or empower what is needed, but instead focuses on holding your hand to fit a great deal of the newer classes into the more obvious flavor themes of the setting.

But in a lot of ways it fails to actually bridge the gaps even on that front. It was pretty clear in the ACG that the writers loved some classes and well, had to do something for the others. Thats basically repeated here, where some classes get cool stuff and others get a whatever scraps are left just so they have a new option in the book.

Lack of Favored Class material for the common non-core races is a huge let down. There is a section about Prestige Classes, but is kind of worthless as it basically traslates to ask your DM, (well, duh). There is just nowhere near enough in this book. What is there is writen well and enjoyable, but tends to be not terribly useful in favor of being niche. It partially feels like some of the almost finished material that they just couldnt fit into the ACG but not enough for its own book, so they added some filling in the form of setting flavor.

If you thought the ACG was perfect, you will probably like this one. If you wanted some fixes for that same book, its probably not for you. Its possible that when they get around to redoing the ACG that this book might get an indidect boost. Its probably not fair that the issues with the ACG directly affect this book as much as they do, but hopefully (if) when that changes, the reverse might be true as well.


More stuff, but not all stuff I care about

3/5

Advanced Class Guide Origins is more material for the new classes from the Advanced Class Guide, but with more Golarion fluff mixed in. I was sad to see that their expansion of the Slayer didn't include more talents, and there wasn't a lot here I cared about. Their Osirion themed Hunter archetype traded away the base Focuses for desert focuses, but unless you're trying to build something really specific these seem almost universally weaker. While there was some cool stuff sprinkled throughout and they provided some guidance on where everything fits in the Golarion world, nothing here really excited me.


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I'm hoping they'll allow the warpriest to take domains and inquisitions. That would make for a powerful vital strike build.

Contributor

Bardess wrote:
And the feats. I really hope in a Revelation feat for shamans and an Aspect feat for animal companions/mounts.

Shamans don't have revelations. They have hexes, and the reprinted Extra Hex in the Advanced Class Guide is specifically tailored to address shamans.


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

If there is no red mantis slayer I will be sad.

Grand Lodge

1 person marked this as a favorite.

Any ideas on when exactly this comes out? My upcoming swashbuckler needs to get herself some fencing grace.

Contributor

Kenji Elindir wrote:
Any ideas on when exactly this comes out? My upcoming swashbuckler needs to get herself some fencing grace.

Typically, products go live for subscribers in the middle of the month (around the 14th) and go live for wholesale by the end of the month.

For example, I just got my print copy of Champions of Corruption a few days ago. It was posted for download the week before (about the 16th / 17th).

Webstore Gninja Minion

Kenji Elindir wrote:
Any ideas on when exactly this comes out? My upcoming swashbuckler needs to get herself some fencing grace.

This month! Retail release date is October 22nd.


Alexander Augunas wrote:
Bardess wrote:
And the feats. I really hope in a Revelation feat for shamans and an Aspect feat for animal companions/mounts.
Shamans don't have revelations. They have hexes, and the reprinted Extra Hex in the Advanced Class Guide is specifically tailored to address shamans.

What I meant was, a feat or archetype to let Shaman take revelations from their spirit's associated mystery.


Pathfinder Lost Omens, Rulebook Subscriber

Order spawning should be starting this weekend, so at some point next week (Monday- Friday) supscribers should be receiving their pdf's. When that does happen could we get a list of archetypes with associated classes?


1 person marked this as a favorite.

I still don't understand how they plan to enhance 10 new classes in just 32 pages. I wish they simply just made an exception for this and made it a 64 page book. Where am I supposed to get new Bloodrager bloodlines, Warpriest blessings, Slayer talents, Investigator talents and new Dares now?!


Those will likely be in there, it just won't be the amount you want.


Pathfinder Lost Omens, Rulebook Subscriber

I hope we get at least 2-3 new archetypes per class.


zergtitan wrote:
I hope we get at least 2-3 new archetypes per class.

That would be 20-25 pages, of a 32 page book, just on the archetypes…. won't happen.


1 person marked this as a favorite.

Hoping for 1-2 archetypes. 1-2 pages of feats. Also a reprinting or list of Golarian spells that should be on these new classes spell lists (poor Shaman and Bloodrager)

Shadow Lodge

1 person marked this as a favorite.

Personally, I'm not interested at all in the "bringing the hybrid classes to the campaign setting" part at all. To me, that's the fun part of running a game, not reading about it.

What I'm really hoping for is that this book is more of an add on that starts working towards making the ACG the book it really should have been from the start, and focuses much more the general PF game system and not the campaign specific flavor of the setting.

Not going to happen, but one can hope.


Did anyone else get there shipping soon email?

Shadow Lodge

Pathfinder Companion Subscriber

When will it come to people who preordered it?


3 people marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber
Dragon78 wrote:
Did anyone else get there shipping soon email?

I have.

Regarding adapting the new classes to Golarion, I'm going to have to disagree strongly with DM Beckett. My personal opinion on the many & varied 'Summoners are broken' threads is that they could have largely (not completely, just largely) been avoided if we had had something like this for Summoners at least, but then I'm on record as being firmly in the 'Paladins should be Lawful Good & only Lawful Good' camp.

As to new Archetypes... I'm on the fence. What I would like to see would be, as others have pointed out, listings of Golarion-specific (I.E.: found only in things like the Player's Companion, the Campaign Guides & the AP's) Spells and Feats. As an example, I know that the Draconic Bloodrager eventually turns into Dragonform during a Bloodrage. It would be nice if a Celestial Bloodrager also had the option of opening up the Angelic Aspect form spells in Champions of Purity. That is just off the top of my head.

Silver Crusade

I am curious, has anyone received their pdf yet? I would love some spoilers^^


Same here. Mine is going under the Christmas tree so I won't be seeing it for myself for another three months.

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Adventure, Companion, Lost Omens, Rulebook Subscriber

I just got mine. I'm at work though, so I can't really say much... at least until everyone else leaves the building, in two hours. >:D

Edit: OK, the first nifty thing:

Spoiler:
Crowe, the Iconic Bloodrager, was Wayne Reynolds' personal character from a Curse of the Crimson Throne campaign. Adam Daigle just expanded him.


Pathfinder Lost Omens, Rulebook Subscriber

Okay what are the new archetypes?!

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Adventure, Companion, Lost Omens, Rulebook Subscriber

Forgive the quick copy/paste with little reformatting.

Spoiler:
ARCHETYPES - CLASS - PAGE
Bekyar demon dancer - Skald - 18
Belkzen war drummer - Skald - 19
Dragon skald - Skald - 19
Lepidstadt inspector - Investigator - 15
Liberty’s blade - Warpriest - 24
Mantis zealot - Warpriest - 25
Pureblade - Slayer - 20
Scarab stalker - Hunter - 13
Sczarni executioner - Slayer - 21
Shackles corsair - Swashbuckler - 22
Twilight sage - Arcanist - 6
Ulfen beast-wrestler - Brawler - 10
Uprooter scout - Hunter - 13
Whirling dervish - Swashbuckler - 23
Winding Path renegade - Brawler - 11


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Huh, no bloodrager and shaman archetypes. I assume they get other stuff, like new bloodlines and/or hexes.


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

What are the names of the new feats?


Pathfinder Rulebook Subscriber
Starglyte wrote:
Huh, no bloodrager and shaman archetypes. I assume they get other stuff, like new bloodlines and/or hexes.

Oh man, thanks for pointing that out! I was looking through the list, hunting for those two classes in particular. That said, Shaman and Bloodrager both have some A+ work archetypes already! I'm really hoping for some more spirits, or something that lets you take generic Shaman hexes with Wandering Hex. (How cool would it be to only have Craft Wondrous Items during downtime?) A shadow bloodline for Bloodragers would be nice, but I'm quite happy with the options I have there already.

Shadow Lodge

Pathfinder Companion Subscriber

what does the twilight sage offer


Pathfinder Lost Omens, Rulebook Subscriber
equinoxmaster wrote:
what does the twilight sage offer

well it's from Geb so I'm guessing something Necromancy, since the ACG didn't give any necromancy love for Arcainists.


Looking at that list of archetypes above

Spoiler:
I really like the sound of the Bekyar and Belkzen skalds, and the Ulfen beast wrestler. I admit to wishing that we could have gotten the Orc Bloodrager bloodline in this book, but that can come later.

Dark Archive

3 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Adventure, Companion, Lost Omens, Rulebook Subscriber

Yes, the bloodrager gets new bloodlines.

Spoiler:
Black Blood (of Orv) and Kyton

And the shaman gets a new spirit as well.

Spoiler:
The Mammoth Spirit.

Also, yes, the Twilight Sage is necromancy-focused.


Kvantum wrote:

Forgive the quick copy/paste with little reformatting.

** spoiler omitted **

Spoiler:
Oh please please please tell me about the Lepidstadt inspector :DDDDDD

1 person marked this as a favorite.
Kvantum wrote:

Yes, the bloodrager gets new bloodlines.

** spoiler omitted **

Holy Poop! (Or Unholy Poop, as the case may be)!

I was hoping for one of those for ages! Particularly for the Bloodrager!

Dark Archive

3 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Adventure, Companion, Lost Omens, Rulebook Subscriber
Tirisfal wrote:
Kvantum wrote:

Forgive the quick copy/paste with little reformatting.

** spoiler omitted **

** spoiler omitted **

They lose trapfinding, trap sense, poison resistance, poison immunity, and swift alchemy, as well as their 3rd and 5th level talents. They gain

Spoiler:
Interrogation (bonuses to Intimidate and Sense Motive), Keen Mind (bonuses to Will saves and Perception checks), Perceptive Tracking (as per the talent, but they have to have it), and Relentless Pursuit (rather like Favored Enemy or the Slayer's Studied Target).

Kvantum wrote:

Yes, the bloodrager gets new bloodlines.

** spoiler omitted **

And the shaman gets a new spirit as well. ** spoiler omitted **

Also, yes, the Twilight Sage is necromancy-focused.

spoiler:

Finally, the perfect option for a shackleborn tiefling! Now I can spread the darkness of Zon-Kuthon across the battlefield whilst giving my enemies the ecstasy of suffering!

I also look forward to playing as a Black-Blooded Bloodrager...Black-Bloodrager? Blackrager?

What kind of powers and spells do you get from the two bloodlines?

Liberty's Edge

Did they expand the Bloodrager and Shaman spell lists?


Pathfinder Lost Omens, Rulebook Subscriber

What about the Shackles Corsair? What does it replace/get?

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Lorrraine wrote:
Did they expand the Bloodrager and Shaman spell lists?

Yes. Each has a box containing additional spells added to their spell lists.

-Skeld


Pathfinder Rulebook Subscriber
Skeld wrote:
Lorrraine wrote:
Did they expand the Bloodrager and Shaman spell lists?

Yes. Each has a box containing additional spells added to their spell lists.

-Skeld

Yeheheheesssss! Life is good. The new Shaman spirit is a bit of a let-down for me, but that's just personal preference. Oh goodness, I hope they got Shillelagh (or however it's spelled).


Kvantum wrote:
Tirisfal wrote:
Kvantum wrote:

Forgive the quick copy/paste with little reformatting.

** spoiler omitted **

** spoiler omitted **
They lose trapfinding, trap sense, poison resistance, poison immunity, and swift alchemy, as well as their 3rd and 5th level talents. They gain ** spoiler omitted **

That's even better than the vanilla investigator! Its like the butterscotch topping to my favorite class :DD

please tell me that there's art accompanying this... :X

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
zergtitan wrote:
What about the Shackles Corsair? What does it replace/get?

Spoiler:

Nimble is replaced with Swagger, a scaling bonus to Intimidate and Profession(sailor).

Targeted Strike is replaced with a pair of deed options (Eyes of Abendigo, and Plunder).

-Skeld

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
QuidEst wrote:
Skeld wrote:
Lorrraine wrote:
Did they expand the Bloodrager and Shaman spell lists?

Yes. Each has a box containing additional spells added to their spell lists.

-Skeld

Yeheheheesssss! Life is good. The new Shaman spirit is a bit of a let-down for me, but that's just personal preference. Oh goodness, I hope they got Shillelagh (or however it's spelled).

No, all the updated spells are from Golarion-specific books.

-Skeld

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Tirisfal wrote:
Kvantum wrote:
Tirisfal wrote:
Kvantum wrote:

Forgive the quick copy/paste with little reformatting.

** spoiler omitted **

** spoiler omitted **
They lose trapfinding, trap sense, poison resistance, poison immunity, and swift alchemy, as well as their 3rd and 5th level talents. They gain ** spoiler omitted **

That's even better than the vanilla investigator! Its like the butterscotch topping to my favorite class :DD

please tell me that there's art accompanying this... :X

There's art of the Iconic Investigator, but I don't know if it's for that specific Archetype or not (it's on the facing page).

-Skeld


Pathfinder Rulebook Subscriber
Skeld wrote:

No, all the updated spells are from Golarion-specific books.

-Skeld

Ah, that makes sense! Thanks for letting me know.


Pathfinder Lost Omens, Rulebook Subscriber
Skeld wrote:
zergtitan wrote:
What about the Shackles Corsair? What does it replace/get?

** spoiler omitted **

-Skeld

What do the two new deeds do?


Kyton Bloodrager!!! :)

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
zergtitan wrote:
Skeld wrote:
zergtitan wrote:
What about the Shackles Corsair? What does it replace/get?

** spoiler omitted **

-Skeld

What do the two new deeds do?

Spoiler:

Eyes of Abendigo allows you to see further in nonmagical fog if you have any panache left.

Plunder allows you to take an item away from an opponent as part of an attack under certain conditions.

-Skeld


Pathfinder Lost Omens, Rulebook Subscriber
Skeld wrote:
zergtitan wrote:
Skeld wrote:
zergtitan wrote:
What about the Shackles Corsair? What does it replace/get?

** spoiler omitted **

-Skeld

What do the two new deeds do?

** spoiler omitted **

-Skeld

Nice, though in my personal opinion I would have loved to see the plunder deed replaced with a deed smiler to the captain's curse deed from the human gunslinger archetype of the buccaneer.


Pathfinder Lost Omens, Rulebook Subscriber

What about the Liberty’s blade and the Mantis zealot?

to be perfectly honest I was hoping for the red mantis archetype to be for the slayer.


What do the two new bloodlines get?

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

If you could talk a little bit about that mammoth spirit, I would truly appreciate it :)


zergtitan wrote:

What about the Liberty’s blade and the Mantis zealot?

to be perfectly honest I was hoping for the red mantis archetype to be for the slayer.

Yeah, I was hoping/expecting that as well - it seemed like an extremely good fit for the Slayer. A TWF sawtooth sabre warpriest of the mantis God might be interesting though, especially if the archetype gives him a few class features to take advantage of that play style.

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