
![]() |

There is a remake of the 3.5 PrC Living Monolith ...
I think that I love you for posting this. I just ordered my hardcopy, and this is the thing tha tI was most hoping for. I play a Living Monolith that is about to go into the PFS retirement arc, and I have loved every single minute of playing.
But, I've wanted a remake of the class for *ages* now! :)
Evil Midnight Lurker |

Jason Nelson wrote:Cheapy wrote:Who are the authors for this one? Seems weird that the Bastards of Golarion already has theirs announced, but not this one due out in 19 days.I was one of the contributing authors. I don't recall offhand who the others were.And I'm another one.
Regarding the Ouat dwarves, I mentioned them in the section on the Pahmet. As far as I'm aware they haven't been disregarded altogether - it was the 'Ouat Caste' pun-thing that is being disregarded. Having said that, I don't know yet how my original text fared through the development process until I see the finished product myself.
Ouat monks are briefly mentioned in the New Feats section, and in the Pahmet section of the Osirion book.

Alleran |
Quandary wrote:Thuvian Alechemist is a PrC, not Archetype?
Info on Druids and Clerics would be cool... as would be an all-encompassing encyclopedic run down ;-)
Thuvian Alchemist is a PrC.
I'm at work so there will be no all-encompassing run down until later.
What sort of abilities does a Thuvian Alchemist gain?

Irnk, Dead-Eye's Prodigal |

Alleran, the Thuvian Alchemist PrC works best as a way of giving a non-Alchemist access to some Alchemist abilities; i.e.: Bombs, discoveries, certain healing abilities.
For an actual Alchemist I would consider it sub-par unless you were specifically looking to access the PrC-only discoveries, some of which are quite nice (Bottled Elemental anyone?..). Granted, the level 10 capstone makes for a nice addition, but really, I would say that a Wizard or Sorcerer would get the most out of this PrC.
Dragon78, you might consider looking at the 'Living Monolith' PrC then, it specifically has abilities that interact with Sphinxes, while allowing casters mostly continued progression.
Of course, who besides me has looked at the 'Mummy's Mask' Campaign Traits & squawked 'What?!'

![]() |

Of course, who besides me has looked at the 'Mummy's Mask' Campaign Traits & squawked 'What?!'
Izzit about the "old gods?" If so, I also squawked.
Osirion has a history stretching back over 8,000 years, and the deities worshiped today in modern Osirion are not the same ones revered in Ancient Osirion’s heyday—deities with names like Anubis, Osiris, Ra, and Set, among others... For more information on the deities of Ancient Osirion, see Pathfinder Adventure Path #80: Empty Graves.

Irnk, Dead-Eye's Prodigal |

One of them diddles slightly with the PC sell-back rules & another effectively gives the PC the important half of Trapfinding...
Trap Finder: Forgotten dungeons and ancient tombs have always held an appeal for you, and you’ve never been able to resist the urge to delve into these lost sites in search of knowledge, treasure, or both. You may not have received any formal training in the roguish arts, but you've nonetheless become skilled at spotting and disabling hidden traps. The tombs of Wati’s necropolis, just opened for exploration, seem like the perfect place to put your skills to the test. You gain a +1 trait bonus on Disable Device checks, and that skill is always a class skill for you. In addition, you can use Disable Device to disarm magic traps, like a rogue.
I will say I like the flavor of all of them, and I'm not convinced that 10% is that big a deal, but it definitely continues the trend of Campaign Traits being comparable & sometimes superior to some feats...
@N'wah: Actually, that one I thought was kind of cool. Gives another link between Golarion & Earth, which I don't consider a bad thing, although I realize others do. Though I will grant that it might play havoc with time-line comparisons, considering that we know Earth is not-quite a century off from Golarion.

Shadar Aman |

The Campaign Traits have definitely made me even more interested in playing this one. I just hope I can get the other GM in our group to run it for me....
It does seem odd to me that the "Blood of Pharaohs" trait lets you take Ancient Osiriani as a bonus language, but "Devotee of the Old Gods" doesn't.

Patrick Renie Developer |

@N'wah: Actually, that one I thought was kind of cool. Gives another link between Golarion & Earth, which I don't consider a bad thing, although I realize others do. Though I will grant that it might play havoc with time-line comparisons, considering that we know Earth is not-quite a century off from Golarion.
Oh, the lead developers of Mummy's Mask (Rob and Adam) are very aware of the Golarion-Earth timeline link and what sorts of madness that involves. ;]

zergtitan |

The thuvian alchemist prestige class to me is a prestige class that would allow other classes to wield alchemist abilities, but in a few ways for alchemist seems problamatic,
The curative enhancements can augment your healing solution to remove conditions like a paladins mercy, however many of the listed conditions can already be treated with regular alchemy items.
Other than that the class look good to me. But for alchemists who want to take this route I would suggest a few alterations.
Replace healing solution with infused curative. And remove curative enhancement from levels 3 and 9. Replace curative enhancement at level 5 with Chirugeon's Anaesthetic ability. And finally replace curative enhancement at level 7 with the power over death ability.
I wouldn't suggest these alterations for a non alchemist class character.

![]() |
1 person marked this as a favorite. |

... So when did the "old gods" stop being worshipped in Osirion? And why?
You'll need to wait for Pathfinder #80: Empty Graves for the answer to that question. Although their worship hasn't stopped, really - it's just not as popular as once it was.

Majuba |

So how much did Living Monolith get reworked?
It works as a caster prestige class *also* now - interesting mechanic.
Question for the Powers-That-Be: no clarification was made on whether the Ka Stone enlarge person ability can still be used when it upgrades to righteous might. This is important because to avoid the much reduced duration of the higher ability - sometimes minutes with enlarge is better than rounds with righteous.
Gotta say, it's great to be back in Osirion!

![]() |

You know, I had a feeling that some people would squawk about if the "old gods" were included, because few knew about them. I, for one, was thrilled to see it. It's included in a very small, subtle phrasing in the old book. I think that the phrasing is interesting. It doesn't necessarily say that the gods manifest in the same way, only that they have those names. ;) Of course, it could just be a nice turn of phrase, but it also could be the intent of the developers. Those tricksey, tricksey developers!Irnk, Dead-Eye's Prodigal wrote:Of course, who besides me has looked at the 'Mummy's Mask' Campaign Traits & squawked 'What?!'Izzit about the "old gods?" If so, I also squawked.
People of the Sands wrote:Osirion has a history stretching back over 8,000 years, and the deities worshiped today in modern Osirion are not the same ones revered in Ancient Osirion’s heyday—deities with names like Anubis, Osiris, Ra, and Set, among others... For more information on the deities of Ancient Osirion, see Pathfinder Adventure Path #80: Empty Graves.
Osirion’s erstwhile Keleshite overlords went to great efforts to extirpate the ancient cultic religions of Osirion during their reign, but in many secret places the ancient rites continue, as beast-headed entities both malevolent and benign are venerated or placated with wealth and blood.
So, I've always assumed that meant the "Egyptian" gods, but, I was pleased to hear that they are enumerated in the new book.

Knower of Ten Thousand Things |

Momo Kimura wrote:It works as a caster prestige class *also* now - interesting mechanic.
Question for the Powers-That-Be: no clarification was made on whether the Ka Stone enlarge person ability can still be used when it upgrades to righteous might. This is important because to avoid the much reduced duration of the higher ability - sometimes minutes with enlarge is better than rounds with righteous.
Gotta say, it's great to be back in Osirion!
Apparently its non-negotiable if you want it for enlarge person. This is also present in the original version of LM in how it was non-negotiable. Unless you want to hit the capstone a 4-level dip maybe best advised.
Quote:At 5th level, when a living monolith with a ka stone invokes his ka stone's power to increase his size, the living monolith gains the benefit of righteous might rather than enlarge person.Soul Stone is very interesting as it is a flexible tool used for spellcasters or noncasters.
Quote:...When a living monolith first gains the soul stone ability, he must decide whether it takes the form of an ib stone or a ka stone. If the character was a spellcaster before becoming a living monolith, he can choose either an ib stone or a ka stone. If the character was not a spellcaster before becoming a living monolith, he must take a ka stone.After dissecting it for myself, there are a few minor changes and one big change (Soul Stone) but not much change.

Knower of Ten Thousand Things |

I won't spoil too much about the cavalier order except the fluff text that describes what the order is about.
Cavaliers belonging to the order of the First Law are dedicated to hunting down anyone practicing, preaching, or otherwise facilitating a religion.
And with that snippet I've exhausted my energy.

![]() |
2 people marked this as a favorite. |

I can't even begin to rave enough about this book!
It has everything that I could've hoped for, especially the revision of the Living Monolith PrC from the earlier book. Though I'm not overly fond of the art for that particular class, because it's got a serious perspective issue with the LM's khopesh (sword) ... it looks like he's holding it sideways and backwards. <shrug> It's still incredibly beautifully illustrated, just a strange pose.
And then, there's the center two-page map. It's simply *stunning*. It looks like an ancient Age of Exploration map - it's gorgeous. The compass rose, especially, is *very* well done, with hieroglyphics on it and such. It's all earth tones and stained-looking. And it's not just a beautiful piece of artwork, it's actually got gaming-related overlays on it with names and labels, and roads that have MILEAGE labels on them!!
The sections on the Pahmet, and Other Races was particularly fascinating, and the sections on Rahadoum were especially interesting, as I knew next to nothing about them.
Overall, Shaun hocking, Rob McCreary, and Jason Nelson did a marvelous job on this one - and I was thrilled to see Jason back on the newest Osirion book again!

![]() |

I can't even begin to rave enough about this book! [snip]
I already had to own this book, not I need to own it *now!*
FLGS, don't fail me now!
I love flavorful maps, to the point of picking up copies of National Geographic at used book stores just to take out the maps, so the news that this has an awesome map in it excites me greatly.

Luthorne |
What exactly is the new oracle archetype?
Elementalist oracle archetype.
Basically...
Replaces the bonus mystery spells you would get at 4th, 6th, 8th, 10th, 12th, and 18th (leaving you with the 2nd, 14th, and 16th spells of your mystery).
Replaces your 1st level mystery with a mystery that grants you one of the elemental languages at 1st, another at 5th, another at 9th, and the remaining one at 13th.
Replaces your 11th level mystery with a mystery that allows you to gain either the air, earth, fire, or water subtype and an accompanying bonus (air, 30 ft. perfect fly speed, earth, 30 ft. tremorsense, fire, immunity to fire and vulnerability to cold, water, swim speed of 30 ft. and ability to breathe underwater).
Replaces your final revelation with one that lets you apply the elemental spell metamagic feat to anything you cast without increasing the level or casting time, freely choosing acid, cold, fire, or electricity each time you use it, and when you score a critical hit with an attack that deals energy damage, you ignore any energy resistance they have, and if they have immunity to the energy you're using, you deal half damage.

Hayato Ken |

Mh, how does that Horn of the Criosphinx feat work out with cavaliers, lances and the spirited charge feat?
If y=STR, would that result in 3dx+6y for a mounted charge with lance in both hands?
Good you said "in both hands" in that feat actually!
Besides, i would have loved to see hyena riding halfling cavaliers charging through the desert! Can´t imagine there are no halflings in the desert.

Hayato Ken |

One more compliment on something in this book!
Storm of blades is real nice and offers a lot of rpg opportunity!
Some questions: All attacks on the same target or are different targets possible? Can all attacks be made in one round or only one per round?
I can totally see one of my casters now carrying a lot of greatswords after learning that spell :D
I would also say multiple targets and all in one round should be ok, since the damage is in line with other spells or maybe even lower.
Questions that also arise there:
Would a magic weapon be consumed too?
Do feats like point blank and deadly aim count on that spell?
And how about dervish dance, giving DEX to damage when using a scimitar?
I ahve to say, that spell would actually have been supercool on the bard list too. Just imagine a dervish dancer with that spell. Awesome.

![]() |

One more compliment on something in this book!
Storm of blades is real nice and offers a lot of rpg opportunity!
Some questions: All attacks on the same target or are different targets possible? Can all attacks be made in one round or only one per round?
I can totally see one of my casters now carrying a lot of greatswords after learning that spell :DI would also say multiple targets and all in one round should be ok, since the damage is in line with other spells or maybe even lower.
The target entry of the spell says "One Target", so I think all must attack a single target. I don't really see a reason not to allow it (I think the spell is kind of pricey/weak myself), but it looks like you must throw them all at one target. Since you need to make separate attack rolls for each weapon, that also (probably) means that they each also need to get past DR (Conjuraition Creation), and it doesn't look like the actual materials or magic from the Focus weapon carry over.
Questions that also arise there:
Would a magic weapon be consumed too?
Absolutely.
Do feats like point blank and deadly aim count on that spell?
Pretty sure. Don't see why not. It's a Conjuration Creation spell, so it's creating actual swords that are magically flung.
And how about dervish dance, giving DEX to damage when using a scimitar?
No, because DD requires you to melee attack with it.
I have to say, that spell would actually have been supercool on the bard list too. Just imagine a dervish dancer with that spell. Awesome.
Personally, I'd like it as a Cleric only Improved Spiritual Weapon, but it is what it is, and glad you like it. :)

Ashram |

Also, since this stupid thing won't let me edit my post, if the author of the "Hand of the Criosphynx" feat is around, I have a question:
What is the intended reaction when you mix the Two-Handed Weapon Fighter's "Overhand Chop" with "Hand of the Criosphynx"? Do you get triple Strength modifier on a charge?