Pathfinder Player Companion: People of the Sands (PFRPG)

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Pathfinder Player Companion: People of the Sands (PFRPG)
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Welcome to the sprawling, sunbaked deserts of Garund. Whether you plan to raid ancient temples hidden beneath the sand for priceless treasures, venture through the endless wastes in search of rare flowers that promise everlasting youth, or smite evil cults that worship repugnant deities, the desert calls upon you to answer your destiny and claim your glory!

People of the Sands provides a player-focused, in-depth exploration of the scorching desert nations of the Inner Sea region. Each Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player. Inside this book, you’ll find:

  • An overview of northern Garund’s perilous desert nations, including alchemy-fueled Thuvia, godless Rahadoum, and treasure-laden Osirion.
  • Detailed examinations of the people who populate Golarion’s harsh deserts, including the silver-tongued Keleshites, the enigmatic Pahmet, and the proud Garundi.
  • New magic items and equipment designed to help adventurers survive the hazards of the unforgiving desert.
  • New feats and spells to steep characters in the desert’s rich history, as well as two new prestige classes iconic to these harsh realms.
  • Campaign traits perfectly suited for characters taking part in the Mummy’s Mask Adventure Path.
  • New rules options for characters drawn to the desert, including a new oracle archetype, a new sorcerer bloodline, a new cavalier order, and more.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.

Written by Shaun Hocking, Rob McCreary, and Jason Nelson.
Cover Art by Kieran Yanner.

Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for all types of characters, as well as traits to better anchor the player to the campaign.

ISBN-13: 978-1-60125-601-0

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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3.80/5 (based on 6 ratings)

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The best update to Osirion possible

5/5

Wil Save

I can't even begin to rave enough about this book!
It has everything that I could've hoped for, especially the revision of the Living Monolith PrC from the earlier book. Though I'm not overly fond of the art for that particular class, because it's got a serious perspective issue with the LM's khopesh (sword) ... it looks like he's holding it sideways and backwards. <shrug> It's still incredibly beautifully illustrated, just a strange pose.And the PrC is entirely to my liking, since I've played one for several years in the Pathfinder Society.
And then, there's the center two-page map. It's simply *stunning*. It looks like an ancient Age of Exploration map - it's gorgeous. The compass rose, especially, is *very* well done, with hieroglyphics on it and such. It's all earth tones and stained-looking. And it's not just a beautiful piece of artwork, it's actually got gaming-related overlays on it with names and labels, and roads that have MILEAGE labels on them!!
I really liked that eac hracial group has a two-page spread. They were very informative, and helped me distinguish between Garundi and Keleshite. The sections on the Pahmet, and Other Races was particularly fascinating, and the section on Rahadoum was especially interesting, as I knew next to nothing about any of them.

Overall, Shaun Hocking, Rob McCreary, and Jason Nelson did a marvelous job on this one - and I was thrilled to see Jason back on the newest Osirion book again!


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Contributor, RPG Superstar 2010 Top 4

Elorebaen wrote:
Well done! Lots of great flavor for players.

Stay tuned to this product line! I think you may find more secret insights in Occult Mysteries in the coming months.

Grand Lodge Contributor

Ashram wrote:

Also, since this stupid thing won't let me edit my post, if the author of the "Hand of the Criosphynx" feat is around, I have a question:

What is the intended reaction when you mix the Two-Handed Weapon Fighter's "Overhand Chop" with "Hand of the Criosphynx"? Do you get triple Strength modifier on a charge?

I submitted feats for the Pahmet section, but they were altered during development. I had originally intended an "of the Sphinx" Feat tree that benefitted two-weapon fighting (not two-handed fighting) to give the Pahmet a specific combat schtick.

How Horn of the Sphinx works with Overhand Chop is probably a good question for the Rules Forum now.


So, regarding Storm of Blades... could a magus use a swift action to give a spare weapon an enhancement bonus, then cast the spell to give all 5 attacks a bonus to hit and damage?

The Exchange

Great product. I really enjoyed the artwork, discussions on the races (including the new dwarf spin off)and prestige classes. It is worth having especially if your focus is is running a campaign in northern Garund. I can't wait for the Osirian adventure path.


Mechalibur wrote:
So, regarding Storm of Blades... could a magus use a swift action to give a spare weapon an enhancement bonus, then cast the spell to give all 5 attacks a bonus to hit and damage?

pretty sure not, since it specifies a typical sword of that type (aside from the material).

I'm actually wondering if you get STR to damage with the swords, as with thrown weapons, or anything else, or just flat dice, and also how it interacts with False Focus or mythic eschew materials. Could it just be whatever you visualize?

Also, without those feats, it amuses me to picture sorcerers carrying around a bunch of spare scimitars/falcatas/elven curveblades to use as "ammunition."

Liberty's Edge

Has the whole Atheist thing become set in stone now because it was misused again in this sourcebook? We had established that Rahadoum was not an atheist nation, rather they supported Maltheism. They believe the gods exist, they just think Gods are a holes and not worth worshipping?

All in all its a good read, but it was the perfect place to correct the use of the world Atheist and replace it. Im more worried that because Rahadoum was stated in another book to be an atheist nation if you now used the correct word you would be confusing too many people.


The problem is that Atheism is a word that people know, and Maltheism isn't. The setting misuses Pantheism too.

Silver Crusade

In living monolith, it states under the 2nd level Ib Stone ability that when a spellcaster chooses an ib stone stone, they don't gain access to the greater ka stone and master ka stone abilities. Does this mean they still gain the base ka stone ability, which grants Toughness as a bonus feat and allows the use of the living monolith's class level to be used as their base attack bonus when increasing their size? My gut says yes, as the ka stone ability is something gained at 1st level and ib stone doesn't kick in until the next level, but for the sake of clarity I would like to have an official response to this query (I have an idea for a build that involves an enlightened bloodrager taking on this prestige class).

Sovereign Court Senior Developer

Blayde MacRonan wrote:
In living monolith, it states under the 2nd level Ib Stone ability that when a spellcaster chooses an ib stone stone, they don't gain access to the greater ka stone and master ka stone abilities. Does this mean they still gain the base ka stone ability, which grants Toughness as a bonus feat and allows the use of the living monolith's class level to be used as their base attack bonus when increasing their size? My gut says yes, as the ka stone ability is something gained at 1st level and ib stone doesn't kick in until the next level, but for the sake of clarity I would like to have an official response to this query (I have an idea for a build that involves an enlightened bloodrager taking on this prestige class).

The answer is no. In the soul stone ability, it says the living monolith must choose either an ib stone or a ka stone. If you choose ib stone, you don't get the ka stone, greater ka stone, or master ka stone abilities. It's not specifically called out that you don't get the 1st-level ka stone because you have to choose one or the other first, and an ib stone precludes getting any of the ka stone abilities.

Silver Crusade

Should have figured that would be the case, as the ka stone benefit isn't rolled into soul stone.

Thanks for taking the time to clear that up for me.

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