Pathfinder Player Companion: People of the Sands (PFRPG)

3.80/5 (based on 6 ratings)
Pathfinder Player Companion: People of the Sands (PFRPG)
Show Description For:
Non-Mint

Add Print Edition $12.99 $6.49

Add PDF $8.99

Add Non-Mint $12.99 $9.74

Facebook Twitter Email

Welcome to the sprawling, sunbaked deserts of Garund. Whether you plan to raid ancient temples hidden beneath the sand for priceless treasures, venture through the endless wastes in search of rare flowers that promise everlasting youth, or smite evil cults that worship repugnant deities, the desert calls upon you to answer your destiny and claim your glory!

People of the Sands provides a player-focused, in-depth exploration of the scorching desert nations of the Inner Sea region. Each Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player. Inside this book, you’ll find:

  • An overview of northern Garund’s perilous desert nations, including alchemy-fueled Thuvia, godless Rahadoum, and treasure-laden Osirion.
  • Detailed examinations of the people who populate Golarion’s harsh deserts, including the silver-tongued Keleshites, the enigmatic Pahmet, and the proud Garundi.
  • New magic items and equipment designed to help adventurers survive the hazards of the unforgiving desert.
  • New feats and spells to steep characters in the desert’s rich history, as well as two new prestige classes iconic to these harsh realms.
  • Campaign traits perfectly suited for characters taking part in the Mummy’s Mask Adventure Path.
  • New rules options for characters drawn to the desert, including a new oracle archetype, a new sorcerer bloodline, a new cavalier order, and more.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.

Written by Shaun Hocking, Rob McCreary, and Jason Nelson.
Cover Art by Kieran Yanner.

Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for all types of characters, as well as traits to better anchor the player to the campaign.

ISBN-13: 978-1-60125-601-0

Note: This product is part of the Pathfinder Player Companion Subscription.

Product Availability

Print Edition:

Available now

Ships from our warehouse in 1 to 5 business days.

PDF:

Fulfilled immediately.

Non-Mint:

Available now

Ships from our warehouse in 1 to 5 business days.

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9441


See Also:

1 to 5 of 6 << first < prev | 1 | 2 | next > last >>

Average product rating:

3.80/5 (based on 6 ratings)

Sign in to create or edit a product review.

Everyman Product Reviews: People of the Sands

5/5

Final Score & Thoughts

Crunch: 5/5 Stars
Flavor: 5/5 Stars
Texture: 4/5 Stars
Total: 14/15 Stars, or 4.5/5 Stars, rounded up to 5 Stars for sheer quality.

As far as I’m concerned, People of the Sands is the definitive guide to desert PCs. It feels very complete offers 32 pages of background information essential to playing a character from this region. I would have preferred the artwork to match the topics a bit better and one piece in particular heavily contributed to the product’s 4 Star rating in the Texture department, but in all this is an excellent product that makes for a strong addition to any GM or Player’s repertoire.

Read the full review at the Everyman Gaming blog.


Ring Side Report- RPG review of Pathfinder Player Companion People of the Sands

5/5

Originally posted on www.throatpunchgames.com, a new idea everyday!

Product: Pathfinder Player Companion People of the Sands
Producer: Paizo
System: Pathfinder
Price: $12
TL;DR: An EXCELLENT PATHFINDER SUPPLEMENT! 100%

Basics: Come on down, hope a carpet and fly! People of the Sands serves as a guide book to Osirion, Rahadoum, Thuvia, and deserts in general as well as being the Mommy's Mask Players Guide. The book starts with the ancient and no so ancient history of Osirion. Then, it moves to the different types of people who live there. The centerfold of this book is a beautiful, weathered player map of Osirion. Next, the book discusses the three major desert modern day nations of Golarion. The last section of the book transitions to more player focused offerings covering two new player prestige classes, new magic and normal items, and then the players guide for Mummy's Mask.

Crunch or Mechanics: This book is full of mechanics. It full of new feats, spells, items, and two prestige classes (one of which is open to any class). While the book is mostly geared to alchemists, cavaliers, inquisitors, and sorcerers, it honestly has something for everybody. I LOVE it when supplements do that! 5/5

Fluff or story: Again, this is an amazing book. This book is full of detail regarding history, people, and the societies of the desert. It's not only "just" the standard book of facts, it's FULL of small details like sayings that different group use. That might just be filler to some people, but it helps me learn a little bit more about the people and their society. Heck, I've read a lot of Pathfinder books, and I learned new things from this book. 5/5

Execution: This book follows the standard Pathfinder Player Companion line layout: start with who the book is for/ask you GM section, then the real information. I love that and the rest of the layout. It makes the books read well. The test is broken up enough with headings and other thins often keeping the page from being just two columns/wall of text. I liked the art as it's the standard Pathfinder quality. If you ignored the text and just looked at the book, this is an example of how to layout and design a good RPG supplement. 5/5

Summary: I really liked this book. I felt it was worth my money. The book has lots of background, but it didn't skimp on the mechanics. Honestly, the book felt like a 50/50 split between the fluff and crunch. My only complaint isn't the books fault. I liked when the adventure path player guides were separate books. That part almost felt tacked on as the book covered so many different topics. However, even that section added more options for the players. When I'm working out and the bike rings to tell me I've gone far enough, but I can't put this book down so I keep going, you know you have a winner. 100%


Disappointing

2/5

I don't know why I continue to purchase these Player Companion releases. Very few of them have been worth my time or money. And this is another that's not worth it. The editing/layout is awfully inconsistent. It looks like different people did the layout for each page. For example, the Living Monolith Prestige Class actually says "Living Monolith Prestige Class" in its title bar, yet the Thuvian Alchemist Prestige Class just says "Thuvian Alchemist" in its title bar.

I was really hoping that the new Elemental Oracle Archetype would be worth it, but it's pretty darn mediocre. The Thuvian Alchemist actually is pretty decent if you want a healing-focused Alchemist. The Living Monolith still feels awfully powerful. I could be wrong, but it seems even better than the original one that was printed in that other book. I'll admit that there are a few traits and feats that I might consider taking for certain characters, but I wouldn't miss them if I had never purchased this book.


A useful and entertaining book

4/5

Read my full review on Of Dice and Pen.

I’m sure I’ve mentioned before that region-based supplements tend to be my favourite ones, and People of the Sands certainly doesn’t disappoint. As part of the Player Companion line of products, it contains a lot of new mechanical options (as well as updates to things like the living monolith prestige class). However, it also contains a good balance of fluff, with background information on the histories and peoples of the region it covers, making it a book that is entertaining and informative to read, and useful for gameplay.


2/5

Less a players guide to the people of the sands and more of a primer for a handful of locations with little but their general climate in common. Particularly Rahadoum kind of felt out of place (and again. . .?), but with little new ground. It also seems to paint a different picture of Rahadoum than other sources?

I really hate the format (still) and especially in this book those dang Roles. And while it is not a copy/paste, there is little here outside of what has already been presented (multiple times at that) in other books such as the Inner Sea World Guide. There are two Prestige Classes, the reprinted/updated Living Monolith, (meh in my opinion) and the Thuvian Alchemist, (sort of a healer alchemist). Yet another Sorcerer Bloodline (looks like it could make a nasty NPC) and Oracle Archtype (just kind of seems thrown in here). Something I would have liked instead would be options for "desert-based" clerics, cavaliers, paladins, and other classes that are normally more Western European themed. Archtypes to help allow divine casters to be able to play in Rahadoum, or more things along those lines and usefulness.

There are a few items presented, and I'm pretty happy with those, and very surprisingly, the majority of it is actually in the price range that it might be used before Epic Level, too. The highest priced item in the book is the Flying Carpet/Tent @ 90,000 which is actually pretty dang cool, the +5 version of the Ring of the Meh coming in at 50,000, and otherwise the next highest priced gear is the oddly cool signpost at 10,000. Armor Vents are great, as is the little personal heater (burner).

A small selection of spells (mostly reprints I think, but not sure). The centerfold map is kind of cool, but at the same time, I was kind of hoping for something similar to the People of the North, with tis for surviving and playing in that climate. Something this book sadly lacks pretty entirely, and was a large part of what I was hoping for from such a book. All in all, I liked it better than People of the North, but it shares many of the same flaws.


1 to 5 of 6 << first < prev | 1 | 2 | next > last >>
51 to 100 of 160 << first < prev | 1 | 2 | 3 | 4 | next > last >>
The Exchange

That is one gorgeous cover! Definitely poster-worthy.

Dark Archive

Pathfinder Adventure Path Subscriber

Really cool! A Hierosphinx!


Zaister wrote:
Bellona wrote:
... (even though I always think of Za'ha'dum when I read it).

THIS!

I always keep hearing someone warning "If you go to Rahadoum, you will die."

Prophesy fulfilled

Silver Crusade

NEED

and would also buy as a poster


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I hope the oracle archetype is related to the idea of "god-kings"


Wow, that cover looks great.

Though, it is a bit funny that the only two people shown on the cover are from Quaidra and Vudra.


1 person marked this as a favorite.

Wow new oracle mystery, sorcerer bloodline, and two new prestige classes.

I do like that picture of the Hierosphinx.

I hope the sorcerer bloodline is sphinx related.


Pathfinder Card Game, Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber
Zeugma wrote:
That is one gorgeous cover! Definitely poster-worthy.

I couldn't agree more!


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

The product blurb lists an Oracle archetype, not an Oracle mystery. Which disappoints me a bit - I was hoping for a Summer mystery to balance the Winter mystery in People of the North.

Shadow Lodge

I wouldn't mind seeing something like 3.5's "priest of____" feats, which allowed a few extra spells to be added to their Cleric list based on climate needs, rather than more Domains/SubDomains, or Domains spells slots.


Yeah, your right, it does say oracle archetype, I do not know why I thought it said mystery.

Scarab Sages

Pre-ordered.
Now I'm just hoping that in all of the awesomeness that this book contains, I hope that it has an update to the Living Monolith Prestige class.
I'd be happy if it's here ... or in Legacy of Pharaohs, or even in the new "Mummy's Mask" adventure path. I just hope that it's *somewhere*!

Dark Archive

Pathfinder Adventure Path Subscriber

I'm hoping they throw in lesser "psudeo-egyption" deities in this book (I think they mentioned it for the Campaign setting).

Throwing this in for a future Osirioni character (oracle or cleric); would like other deities instead of just Pharasma/Abadar/Nethys.

Scarab Sages

Pathfinder Companion, Maps, Pawns Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber
Bellona wrote:
The product blurb lists an Oracle archetype, not an Oracle mystery. Which disappoints me a bit - I was hoping for a Summer mystery to balance the Winter mystery in People of the North.

I'd hope the archetype has to do with the elemental clans that have gotten some mention before. But I'd rather see a new oracle curse than an archetype or mystery.

Grand Lodge

logic_poet wrote:
I'd hope the archetype has to do with the elemental clans that have gotten some mention before. But I'd rather see a new oracle curse than an archetype or mystery.

Depends on how they try to spin the archetype. Black Blood archetype was the only way to get that curse. Dual-Cursed archetype was the only way to get two curses.

I am wondering how they are going to try and spin it this time for a new cavalier order considering all the current orders and their specific functions.

Order of the Blue Rose = Peace Makers.
Order of the Cockatrice = Socially "Corrupt" Knights.
Order of the Dragon = All for One, One for All.
Order of the Land = Revolutionaries.
Order of the Lion = Knights who serve Kings/Queens/Sovereigns.
Order of the Paw = Halfling Militia.
Order of the Penitent = Atoned Knights or Vigilantes.
Order of the Seal = Keepers of Secrets or Silent Knight.
Order of the Staff = Protectors of Magic.
Order of the Star = Holy Knight.
Order of the Shield = Champion of the Meek and Downtrodden.
Order of the Sword = The Chivalrous and Honorable.
Order of the Warrior = To Protect ones Land, Ruler, Family, and Comrades.
Order of the Tome = Knowledge Guardians and Knowledge Eradicators.
Ronin/Knight-Errant = Masterless or Lordless.


I love the cover!!


2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
~Dreki~ wrote:
logic_poet wrote:
I'd hope the archetype has to do with the elemental clans that have gotten some mention before. But I'd rather see a new oracle curse than an archetype or mystery.

Depends on how they try to spin the archetype. Black Blood archetype was the only way to get that curse. Dual-Cursed archetype was the only way to get two curses.

I am wondering how they are going to try and spin it this time for a new cavalier order considering all the current orders and their specific functions.

Order of the Blue Rose = Peace Makers.
Order of the Cockatrice = Socially "Corrupt" Knights.
Order of the Dragon = All for One, One for All.
Order of the Land = Revolutionaries.
Order of the Lion = Knights who serve Kings/Queens/Sovereigns.
Order of the Paw = Halfling Militia.
Order of the Penitent = Atoned Knights or Vigilantes.
Order of the Seal = Keepers of Secrets or Silent Knight.
Order of the Staff = Protectors of Magic.
Order of the Star = Holy Knight.
Order of the Shield = Champion of the Meek and Downtrodden.
Order of the Sword = The Chivalrous and Honorable.
Order of the Warrior = To Protect ones Land, Ruler, Family, and Comrades.
Order of the Tome = Knowledge Guardians and Knowledge Eradicators.
Ronin/Knight-Errant = Masterless or Lordless.

Probably "Order of the Hump" Specializing in riding camels and enduring desert treks and battles.

Silver Crusade

1 person marked this as a favorite.
Filby Pott wrote:
Will we see desert elves? Ouat dwarves? I'm really curious about non-human options in this book.

I'm really hoping the Ouat dwarves finally get some love here. :)

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

I'm hoping the oracle arch or the sorcerer bloodline has something tied to the divine bloodline of the pharaohs. I would love to have an oracle or sorc that has mechanics directly tied to that pharaoh/son of Ra idea.

I would also really like the idea of a sphinx bloodline.

As for the cavalier order I'm thinking we will either get something associated with the Risen Guard or maybe something cool built around desert nomads or other traveling cultures.


Will be interesting to see what the bloodline for Sorcerer will be, we already got Imperial and Destined. If its not about being a descendant of sphinx or pharaohs or mummies, I would bet that the archetype is Sandborn.

I guess like the others the cavalier order may pretain to the Risen Guard or the Desert Knight sort.

As for Oracle, a new archetype possibly could mean a new curse which is always welcome. Perhaps an age curse that as you level up makes you more powerful the older you get as you eventually have no penalties to your age, however you start at middle age.


I would love a sphinx themed bloodline myself.

Dark Archive

Dragon78 wrote:
I would love a sphinx themed bloodline myself.

That does sound cool. The ability to confound a foe with a riddle that they have to solve before they can take actions, or at least, take actions without some sort of distraction penalty, could be funky. Instead of a traditional saving throw, it would require either an Int check, or one specific knowledge check (chosen by the caster, as he fashions the riddle to be about history or nature or whatever). A lower power version would just give you penalties similar to being shaken, as the riddle divides your attention until solved. A slightly higher power version would fascinate the confounded individual instead.


Set wrote:
Dragon78 wrote:
I would love a sphinx themed bloodline myself.

That does sound cool. The ability to confound a foe with a riddle that they have to solve before they can take actions, or at least, take actions without some sort of distraction penalty, could be funky. Instead of a traditional saving throw, it would require either an Int check, or one specific knowledge check (chosen by the caster, as he fashions the riddle to be about history or nature or whatever). A lower power version would just give you penalties similar to being shaken, as the riddle divides your attention until solved. A slightly higher power version would fascinate the confounded individual instead.

Sphinx-Blooded: "Alright alright I know your about to hit me with those very nice and beautiful flails you have, but could you grant me one last request before my untimely demise by someone as magnificent as you?"

Ettin: "Sure, what be it?"
Sphinx-Blooded: "You see I been having trouble with this question that was asked of me and it would bring solace to my mind if I could be given an answer. What came first, the dragon or the egg?"

*The Ettin sits down on a nearby rock and ponders deeply and argues with himself to choose an answer between the two, dragon or egg. The Sphinx-Blooded sneaks off relatively unscanthed by the encounter.*


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Since some of the subscribers have already got their PDFs, does anyone know what the new bloodline and oracle archetype are?


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber

Given that this isn't due until January, I would be quite surprised. Magical Marketplace is the Player's Companion that is due to come out this month.


Pathfinder Adventure Path Subscriber
Mikaze wrote:
Filby Pott wrote:
Will we see desert elves? Ouat dwarves? I'm really curious about non-human options in this book.
I'm really hoping the Ouat dwarves finally get some love here. :)

I might be wrong, but I vaguely remember someone at Paizo said they're trying to disregard them... kinda like paladins of Asmodeus, and time elementals, and fey not having souls.


I hope time elementals are still cannon.


I'm putting my money on desert/sand-bloodline.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Irnk, Dead-Eye's Prodigal wrote:
Given that this isn't due until January, I would be quite surprised. Magical Marketplace is the Player's Companion that is due to come out this month.

Opps my bad, forgot to look at the date. but the question if still up for when they do get it.


zergtitan wrote:
Irnk, Dead-Eye's Prodigal wrote:
Given that this isn't due until January, I would be quite surprised. Magical Marketplace is the Player's Companion that is due to come out this month.
Opps my bad, forgot to look at the date. but the question if still up for when they do get it.

I believe they get early access to it at least one-two weeks in advance.


Set wrote:
Dragon78 wrote:
I would love a sphinx themed bloodline myself.
That does sound cool. The ability to confound a foe with a riddle that they have to solve before they can take actions, or at least, take actions without some sort of distraction penalty, could be funky.

Or how about the ability to turn a spell cast into a riddle spell? Maybe it adds a [riddle] descriptor to a spell cast (possibly only enchantment spells?) which increases the saving throw DC of that spell?

Silver Crusade

Mechalibur wrote:
Mikaze wrote:
Filby Pott wrote:
Will we see desert elves? Ouat dwarves? I'm really curious about non-human options in this book.
I'm really hoping the Ouat dwarves finally get some love here. :)
I might be wrong, but I vaguely remember someone at Paizo said they're trying to disregard them... kinda like paladins of Asmodeus, and time elementals, and fey not having souls.

I really hope that's not the case. The Ouat dwarves were the most interesting thing to be done with dwarves yet in Golarion, culturally speaking.

I know some folks didn't like the apparent pun in "Ouat Caste", but when that's easily solved by just switching "caste" out for something else, it seems a waste to just throw the whole concept out.

Hoping they do show up, because Egyptian-stylized hairless dwarves are cool. And it finally breaks up the monoculture.(srsly, elves have a number of varied cultures to pull from, why should dwarves be stuck with the same old one?)

(goes for any other race, really)

Dark Archive

I am looking forward to the dwarves and hopefully roles for all the sands people.


Will this contain the pale red-headed desert goblins with big feet?


Chloe Rabbit wrote:
Will this contain the pale red-headed desert goblins with big feet?

Doubt we will be seeing the sand goblins from the 3.5ed Sandstorm book.

Speaking of that book, I honestly hope we do not have rehashes of old things, like Living Monolith or any of the feats that came out in the original Osirion book like Swarm Dodger.

I would rather have a prestige class that let me be sandworm dragoon that rides a large sandworm to ride into combat.

I am looking forward to this with happy expectations, I just don't want to see a rerelease of nearly the same content that was slightly tweaked is all.


Who are the authors for this one? Seems weird that the Bastards of Golarion already has theirs announced, but not this one due out in 19 days.


Mikaze wrote:

I really hope that's not the case. The Ouat dwarves were the most interesting thing to be done with dwarves yet in Golarion, culturally speaking.

I know some folks didn't like the apparent pun in "Ouat Caste", but when that's easily solved by just switching "caste" out for something else, it seems a waste to just throw the whole concept out.

Hoping they do show up, because Egyptian-stylized hairless dwarves are cool.

I missed the Ouat caste pun. um, Hey Ya.

but it's really not as bad as the Knights of Ozem.... /air guitar/

Agreed, that the concept is fresh and interesting. I personally hope to see more.


Should be very soon for the preorderers.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Cheapy wrote:
Who are the authors for this one? Seems weird that the Bastards of Golarion already has theirs announced, but not this one due out in 19 days.

I was one of the contributing authors. I don't recall offhand who the others were.

Grand Lodge Contributor

Jason Nelson wrote:
Cheapy wrote:
Who are the authors for this one? Seems weird that the Bastards of Golarion already has theirs announced, but not this one due out in 19 days.
I was one of the contributing authors. I don't recall offhand who the others were.

And I'm another one.

Regarding the Ouat dwarves, I mentioned them in the section on the Pahmet. As far as I'm aware they haven't been disregarded altogether - it was the 'Ouat Caste' pun-thing that is being disregarded. Having said that, I don't know yet how my original text fared through the development process until I see the finished product myself.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

do subscriber's have their PDFs yet?


Pathfinder Companion, Starfinder Adventure Path Subscriber; Pathfinder Roleplaying Game Superscriber

The new sorcerer bloodline is Div Bloodline.

There is a remake of the 3.5 PrC Living Monolith and there is a new one - Thuvian Alchemist.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Any information available on the oracle archetype and the cavalier order?


Thuvian Alechemist is a PrC, not Archetype?

Info on Druids and Clerics would be cool... as would be an all-encompassing encyclopedic run down ;-)


And what do we learn about Garundi as a people, independent of class options, etc?


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Yes what is the oracle archetype and cavalier order?


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

What is the Div bloodline like? What is its final bloodline power?


chavamana wrote:


There is a remake of the 3.5 PrC Living Monolith

Hope it's a bit more.....substantial than the original ?


Pathfinder Companion, Starfinder Adventure Path Subscriber; Pathfinder Roleplaying Game Superscriber
Quandary wrote:

Thuvian Alechemist is a PrC, not Archetype?

Info on Druids and Clerics would be cool... as would be an all-encompassing encyclopedic run down ;-)

Thuvian Alchemist is a PrC.

I'm at work so there will be no all-encompassing run down until later.

zergtitan wrote:
Yes what is the oracle archetype and cavalier order?

The oracle archetype is Elementalist and you get to play around with switching the elemental source of your spells. 20th level ability also means that you bypass elemental resistance in your targets and do half-damage to immune creatures on critical hits.

Order of the First Law - Rahadoum related for the cavaliar.

zergtitan wrote:
What is the Div bloodline like? What is its final bloodline power?

Ahriman’s Favor (Su): At 20th level, you are filled with Ahriman’s wickedness. You gain immunity to fire and poison. You also gain acid resistance 10 and electricity resistance 10, and the ability to see perfectly in darkness of any kind to a range of 60 feet.

Quandary wrote:
And what do we learn about Garundi as a people, independent of class options, etc?

Two page spread with ~one page of background information, names, Garundi sayings. Then traits on the other page.

I do really like the artwork they used for the garundi spread though.

51 to 100 of 160 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Player Companion: People of the Sands (PFRPG) All Messageboards

Want to post a reply? Sign in.