The Licktoads, once the great and fierce goblin tribe in Brinestump Marsh, were defeated by human adventurers! All that remains of the tribe are its four goblin "heroes"—Reta Bigbad the fighter, Chuffy Lickwound the rogue, Poog the cleric of Zarongel, and Mogmurch the alchemist. Homeless and bored, they left their swampy homeland to join the neighboring goblin tribe, the Birdcrunchers.
The good news is that the Birdcrunchers are willing to let the goblin heroes join their tribe.
The better news is that the Birdcrunchers have heard of these four, and want one of them to become their new chieftain.
The bad news is that before the goblins can join, they'll need to endure a series of dangerous and humiliating tests. Very dangerous. Very humiliating.
The worse news is that lately Birdcruncher chieftains have had really short lifespans—they're being killed by the pet fire-breathing boar of a local ogre who wants the Birdcruncher land as his own.
Can the four heroes of the now-dead Licktoad tribe save the Birdcrunchers and, in so doing, become their new leaders?
"We Be Goblins Too!" is an adventure for four 3rd-level goblin characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest roleplaying game. The adventure takes place near the coastal town of Sandpoint in the Pathfinder campaign setting, and serves as a sequel to "We Be Goblins," Paizo's popular 2011 Free RPG Day adventure!
Written by Richard Pett.
Cover Art by Jorge Fares.
This special 16-page Pathfinder Module will initially made available for Free RPG Day on June 15, 2013. Print editions will be available for sale on paizo.com beginning July 1; the PDF edition will be available for free at that time.
We Be Goblins Too! is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (254 KB zip/PDF). Pregenerated characters are available here (938 KB zip/PDF).
Note: Due to the special nature of this product, it is NOT part of the Pathfinder Modules Subscription.
DriveThruRPG: This product is available as print-on-demand from DriveThruRPG:
We Be Goblins Too! is another goblin based module for Free RPG Day, starting where the previous one left off with the licktoad tribe. Plenty of roleplaying opportunity in this one just as in the previous installment.
Other than the initial thrill of getting to play goblins, this module seemed a bit lackluster for me, and really just more of the same.
Spoiler Alert/Possible improvement IMO:
I think if the initial situation of a group of adventures having destroyed their town was instead the initial encounter, this could have been very interesting, and easy to do. This could give the players a chance to face off against the Iconic Pathfinder characters, which would be great fun. In the future that's how I intend to run it, of course this can not be for Society play, but that is fine.
Like bryterside, this was my first time ever playing Pathfinder, and the first time playing _any_ tabletop RPG since I was a tween (AD&D's original Ravenloft was my previous experience).
I found this a fabulous, fun, and funny way to get into things. Playing mischievous, cutesie-nasties is a refreshing take on the genre, and is an excellent introduction to the Pathfinder world. The first We Be Goblins sounded like such fun, and this sequel certainly lived up to its promise. Don't worry about WBGT's sequel nature; while it may spoil the first adventure's outcome for you, it doesn't rely on previous knowledge or experience from WBG.
It's described as an adventure for 3rd level characters, but don't let that stop any newbies from playing, as the goblin characters are pre-generated for you. I played as Mogmurch, a "deranged" alchemist, and delighted in throwing bombs that could wreak havoc as much as damage to the enemy. One of my gaming highlights was his whacking away at a fellow tribemember in a (misguided?) attempt to gain rewards, only to fail miserably at it.
To Sum Up: The light-hearted approach makes this a great module to run for new players, or as a break/mood-changer in longer campaigns for more experienced players. No previous experience required, just a sense of fun.
Today was my first time playing Pathfinder and I had a blast. This was a fun story and great introduction. I played as Chuffy the rogue, and burned a lot of things like a goblin should.
It's not a typo - it's a deliberate decision. It might not be one you agree with, but it's not something likely to be errata-ed.
Modules, etc., don't reprint stat blocks for monsters that are found in the 'core' bestiaries (originally just bestiary 1, but now widened to include other volumes). This means the limited page count can be used for new material relevant to the adventure, not on reprinting material available elsewhere.
One could argue that a Free RPG Day module should be less dependent on other source books, but where do you draw the line? You still need the core rulebook.
One final note - you'll probably find full stat blocks, etc., in the Shared GM prep area fairly soon.
Please post an errata sheet with the rest of her stats.
If you want an errata sheet just click on the link I provided above.
Thanks Don and JohnF. Incidentally, I'm not the only GM who thought it was a typo. Three other Free RPG Day GMs felt the same way. It's one thing to list a Bestiary (or other book) page reference. It's another thing to list half an NPC's stats and simply omit the rest.
Annoyed that I couldn't get this on the day as some bright spark thought that 24 packs would be sufficient for the entire UK, so my local store didn't get one.
I'm confused... stores that order the kit from freerpgday.com before the deadline should get them regardless of location, as far as I'm aware.
Enlight_Bystand wrote:
On the other hand, I'm going to Paizocon this year - is it likely that you'll have print copies of it around?
They didn't list "half an NPC's stats." The information listed is specific to that creature. It is the standard way Paizo has been formatting their modules for years. You have to reference the base creature from the original source and then modify it based on the information presented in the module.
Spoiler:
The base creature uses a shortspear. The creature in this module uses a morningstar instead.
The base creature has an AC of 14. The creature in this module has a Chain shirt and an AC of 18.
The Tactics are specific to this creature in this module.
The Statistics only list her gear which is different than the base creature.
About the only thing that is listed in the module for the creature that is the same as the base creature is the XP, name & type, and hit points. And those three lines are always listed in order to identify what creature you are dealing with.
Would it be nice if every creature in every module was listed with full stats? Yes, of course, but as mentioned above that would mean a lot less text to devote to the adventure. Consider that Paizo puts all the game rules (including every creature in their Bestiaries online for free) and publishes a free 16 page high quality, full-color module every year for free. Paizo didn't get the artwork for free. Paizo still had to pay the author, editors and layout team.
You do raise a good point though, considering that this product is also a marketing tool that many gamers unfamiliar with Paizo may see and hopefully be drawn into the fold. Perhaps a sidebar would be a useful addition to help newcomers understand the format and how to get the most out of the adventure by using the online resources available. I mean, it is on the credits page, but perhaps it needs to be within the body of the adventure so people won't miss it.
When I ran it Poog blasted the house and drew everything out at once. At first I thought it was going to get them all killed, but they had enough firepower to handle it.
So... did anyone not have this end up with a house getting blown up?
I have yet to witness, experience, or hear about a session that doesn't involve blowing the house up. When you give goblin pregens that many explosion-inducing consumables, you're just begging for it! :D
Wish there was an FLGS around here. Eagerly awaiting to get this, and so is my group. Our first ever game together was with the first one. It was also all of my players' (other than my wife) first time playing Pathfinder. Will be fun for them to get to play as the gobbos again.
My Goblins took the terrified, paranoid, sneaky approach.
They managed to creep into the upper floor window quietly and performed a group gourd munching as a walk up call.
It was very funny and terribly effective, but the building remained intact...
We had five people, so I made a Summoner (since I was the most experienced player). I used the elite array or whatever it's called for stats (15-14-13-12-10-8) and kind of went basic with the eidolon (quadruped claws energy attacks pounce). Still ended up being kind of overpowered though...
Being evil is more fun when you get to annoy good, not more evil.
My inner goblin would rather set fire to elven forests, steal a gnomes chickens,and throw caltrops under human cavalry.
But yikes. This one seemed much less goofy and much more... horrific instead. Still, as much as I like Poog and Mogmurch, I'd atually rather try this with a group of non-pre-gen goblins. I know someone who wants one of those goblin barbarians from the Advanced Race Guide who bites everything, and it'd be the perfect excuse to make up Goesh of the Norgorber Corps, Goblin Wizard.
Has there been any thought on making beginner box versions of we be goblins and we be goblins too? Figure that might bring in more new players.
Sorry for the thread necromancy, but I put together some BB-style sheets for the WBG pregens for a game this weekend, and polished them up a bit with free fonts and Community Use License-friendly assets to post.
I used EdOWar's class conversions document to help re-stat the alchemist. With the Beginner Box combat rules, I found the party worked well in WBG despite the slight nerfing that came with the rebuild.
I also have to do some thread necromancy. Did no one make it so that players could have their own individual character sheets? Having two characters on three sheets isn't really all that great a plan. I know you can share, but that only works so well.