We started the campaign three weeks ago, so far managed fourteen sessions during the vacation. I am using the Old Margreve adventure, and lot of my own side-quests. It will be a really slow xp progression to fit the decades that will pass in the game (homebrew system that allows two major classes and a dip into 1-2 minor ones). The group is still far from ruling anything. One or two players have big plans tough. Note that the setting is not exactly Golarion. Besides Midgard I mix in Eberron, the Realms, Planescape and a homebrew world based on Earth's history and mythology (for this campagin mostly Slavic). These are mostly PC’s, they are not very trusting. Forawit (or Foracle, The Black Sheep): LN M Brevic (southern)-Yuir ancestry (from FR) human Dual-cursed Oracle. Mostly a conservative guy, bureaucrat, speaks like an idealist, acts the opposite. Believes in the old ways of Taldor (a bit like the Roman Republic). His family worked for a Crusader bank that supported colonization, but they fell into poverty after one ambitious venture. Forawit abandoned his faith in Comerike (Abadar-FR Waukeen mix) and seeks to start anew, returning to traditional values. He follows Veles-til (Erestil-Slavic Veles mix) and supports the Merkhant (PS) philosophy. His ambition is to become Censor, which will be above the Masters of Coins, Investments and Augury, Paths, Agriculture, Contracts and Public Morality. Or at least Pontifex Maximus, to suppress more oranized religion which he believes leads to decadence. Plans to offer Jhod an office of Tribune. Forawit wants to establish contacts with Druma. He's haunted by the spirits of his hill-men ancestors due to having a mark-gift-curse of mysterious First World origins. Dassaro the Barrel Dancer: N F Varisan (west)-Nars (FR)-Yuir ancestry human Spellthief-Crypt Breaker Alchemist (minor)-Bard (minor). This robust and dark rogue grew up stealing and scavenging the megalithic ruins around Magnimar. Her father forced her to become the mason's apprentice, paying with a stone artifact he found. Years later she fled pursuing her true passion, dancing. She's a fanatic follower of the mysteries of Kha-dualos (Cayden-Dionysis mix) and the Sensate philosophy (PS). Her dancing group vanished during one celebration into the Narlmarches, taken by the forest, leaving her unworthy. Forawit intends for her to become the Master of Public Works and Colleges (guilds) by day and the Master of Ceremonies by night (Aedile). She means to challenge him for the high priest position and make the bacchanalia the First Rite. Fantin-bor: NG M human (of mixed Taldan or Chondathan, and Nar, Yuir descent) Fighter-Gladiator-Swordsage. Former landless peasant from Rostland who fled to Tymon to fight in the arena. Then recruited by a nomadic group who specialized in mock fights and shows of athleticism. Until almost all of them were slain by a spirit-possessed mechanical behemoth from Numeria. Fantin-bor fights with an alchemically enhanced bastard spatha, retractable tortoise shield and a razornet. He wants to take the ridiculous title First Sword of the Empire (like in Malazan) and fight with a small unit in the front line (teamwork feats). That angers Forawit who sees more profit in arenas than in war. Calsul: NPC fey eidolon. Master of the Tenfold Way, Calsul was a member of count Renalc’s court. He’s immaterial, only with those he he has chosen to train his weapons and arms become tangible like a field of force. He was a spiritual guide of the fighting troupe Fantin-bor travelled with, who according to him were all fey-blooded. Fantin-bor had to find four new members, each to be tought two new martial disciplines, all according to their personality. Forawit is becoming aware of Calsul’s martial lore and intends to propose the title of dux (general). Pya Orsini, The Bomb of Ochre: CG F human (of Taldan, Kellid-Ashfield ancestry) wordcaster-wizard-primalist-bard (archaeologist dip). She was schooled in classic arts, being a niece of a former venture-captain from Tymon. Her aunt left her books on two lost cultures she explored, one called the Ashfield (homebrew, from where her fiery magic originates) and the cyclopean. Pya is very direct, charismatic and a skilled orator. Wants to take the place of the First Speaker (princeps senatus) when the Assembly forms and involve in international relations. The main area of her research is the magic of names, symbols and cyphers. She learned to detect ley lines, nodes and First World crossroads, which will be taken into consideration before building any settlements. Mechs: LN M Nar human hologram psion-shaper-wizard-transmuter. Once an apprentice of the Technic League, until being ritually sacrificed for his failures. His soul ended in Axis but soon returned to life when a strange Numerian device recreated his body. He’s in symbiosis with a paracletus aeon, that functions as a psicrystal and projects the hologram. Mechs is under geas to investigate the Old Margreve, feeling it’s related to the starship’s crash. Most of his research is about ectoplasm, clockworks and constructs. He wants to build a mobile artificial island in the Candlemere. Forawit wants him to take the role of Praetor (magister) and in other times focus on more agressive uses of constructs. Mechs believes that most of the ruling should be left to uncorruptible artificial intelligence or bound spirits from Axis, Mechanus and Dwolanx, but realizes that is an impossible dream, even convincing others. |