zergtitan said wrote: Hi, new guy here. why hasn't the PDF been made available. it seems strange to release the book and then two weeks later release the PDF. it seems like one would usually make the PDF available at the same time as the book itself. So why must us PDF lovers wait? IIRC, the PDF release date of April 25 is the street date for the physical product, when it should be available from your FLGS or the like. Those of us getting copies starting this week are folks who have subscribed to the line, and when Paizo ships the product and charges our monetary establishment, we gain access to the free subscriber PDF. It's a perk of having a subscription!
One thing I have going for me is the fact that I'm single and can still move everything I own in an SUV with a small trailer. But I definitely think I could maybe manage the move in.. 2-3 months, if I economize. We shall see what the future holds. Someone get out the Harrow deck! edited because I missed an I in there and it looked silly.
When my friends who game (I seem to have more and more of them these days, must be the local college) ask me about Pathfinder or, more specifically, Golarion, one of the things I always do is hand over my Tales books, and Plague is definitely the most popular among the east Texas crowd. Very glad to see you're working on another adventure!
James Jacobs wrote wrote:
Looking at my subscriptions bar, it's showing the first two adventures of Skull and Shackles as shipping in March. Hope that helps.
Been flipping through it since I got off work an hour or so ago... very cool. I'm going to start running the Jade Regent in two weeks and I'm seeing loads of stuff I can sneak in to make it a bit more hectic on my players! Also, as a sneaky thing... do I detect the final cover art for the Advance Races Guide on the ad? Squee!
About Hedran4d6 ⇒ (2, 6, 4, 5) = 17 / 15
Str 16 [+1 Damage, +350 WA, 1-3 Open Doors, 10% BB/LG]
Race: Elf
- Languages: elvish, gnome, holfling, goblin, hobgoblin, orcish, gnoll, and the "common tongue" of mankind (+4 from Int). - Elven characters have a 90% resistonce to sleep and charm spells (if these spells are cost upon them a percentile dice roll of 91% or better is required to allow the magic any chance of having an effect, and even then the saving throw against spells is allowed versus the charm spell). - When employing either a bow of any sort other than a crossbow, or a short or long sword, elven characters gain a bonus of + 1 on their die rolls "to hit". - Elves have the ability to see into the infro-red spectrum, so they are able to see up to 60' in darkness, noting varying degrees of heat radiation. - Secret or concealed doors are difficult to hide from elves. Merely passing within 10' of the latter makes an elven character 16 213% (1 in 6) likely to notice it. If actively searching for such doors, elven characters are 33 1/3% (2 in 6) likely to find o secret door and 50% likely (3 in 6) to discover a concealed portal. - If alone and not in metal armor (or if well in advance- 90' or more - of a party which does not consist entirely of elves and/or halflings) an elven character moves so silently that he or she will surprise (q.v.) monsters 66 213% (d6, 1 through 4) of the time unless some portal must be opened in order to confront the monster. In the latter case the chance for surprise drops to 33 113% (d6, 1-2). Armor and Weapons Permitted
Weapon Prof
Pick Pockets 30+5 = 35%
Saving Throws
Starting Gold 40
2,05gp left |