Darkorin |
Azure_Zero wrote:Probably. We want to make sure we've got all the bugs worked out before we do that, though.Vic Wertz wrote:Hey Vic I love the interactive Map file, any chance of doing it for some of the previous APs like; King Maker, Carrion Crown, and Council of Thieves?Leonal wrote:The Interactive maps don't extract well, but that's perhaps due to the nature of the interactiveness.Yep. (That's actually why we created them as a separate file as opposed to adding the interactive elements to the main file.)
It would be really great and perfect if we could just extract the different versions of the map from the pdf with just a right click and a copy/paste, like we can already do on the map from the regular pdfs.
Currently I'm editing the maps myself so I can erase all the secret passage, since there are no other way than this right now, exept in Jade Regent, where i could do a printscreen of the interactive map, but that would lessen the quality of the map quite a bit...
So yeah, I guess it will not be your priority, and I'm not even sure it's possible, but it would be a great upgrade to the interactive map if we could do such a thing
Gorbacz |
Azure_Zero wrote:Probably. We want to make sure we've got all the bugs worked out before we do that, though.Vic Wertz wrote:Hey Vic I love the interactive Map file, any chance of doing it for some of the previous APs like; King Maker, Carrion Crown, and Council of Thieves?Leonal wrote:The Interactive maps don't extract well, but that's perhaps due to the nature of the interactiveness.Yep. (That's actually why we created them as a separate file as opposed to adding the interactive elements to the main file.)
+1!
Please do! Chris did a wonderful job, and I would love to see previous AP PDFs done so.
Seraphimpunk |
quick question: dancing wasp magic item , p60
"once per day as a standard action, the wielder of Dancing Wasp can whirl the weapon above his head a s a full round action... "
is it a standard ? or a full-round action?
purposefully not reading more about the adventure yet, we've not decided who's going to run it in our group. but i'm looking forward to playing or running it soon!
Maskado |
HI everyone, this is my first post here at Paizo. I just got my adventure path subscription and finsished reading and I would like to share an opinion with you all.
First of all, the adventure path looks great, great job for everyone at Paizo. Keep up the good work!
Second, I really love the idea of the interactive maps, but I think it´s badly implemented in this AP. I´ll explain myself:
As a GM I believe that player´s must make their own map of dungeons (sorry my dear players, but no automapping for you), buildings etc... Except they can find previously a map of the place of course. So when I observed that all the interactive maps were for this kind of places I found it a bit disapointing. I think it could have been a much better idea to do this for exterior or region maps.
For example, if Brinestump Marsh is supposed to be unmapped, why the only map of the area is completely marked with all locations? Or at Brinewall would be perfect a map without all the important locations marked (I really hate it when my players say that they don´t explore that area of the city because there is no markings on the buildings -.-U)
So I suggest you to keep going with the interactive maps idea but I think it would be better if used on other kind maps.
Thanks to everyone, and greetings from Spain!
ericthecleric |
Hi Maskado- Welcome to the boards! :)
I'm glad you like the book.
About the interactive maps, I don't know if you noticed, but you can turn off the map tags, and also click on the players' view so that secret doors/areas are hidden, too!
I like the interactive map idea too. One idea I think would be a cool improvement would be a "fog of war" type modification for the players' view, so that rooms the PCs haven't explored are hidden until they explore the room, and the GM can then click the room to reveal it to the players.
magnuskn |
HI everyone, this is my first post here at Paizo. I just got my adventure path subscription and finsished reading and I would like to share an opinion with you all.
First of all, the adventure path looks great, great job for everyone at Paizo. Keep up the good work!
Second, I really love the idea of the interactive maps, but I think it´s badly implemented in this AP. I´ll explain myself:
As a GM I believe that player´s must make their own map of dungeons (sorry my dear players, but no automapping for you), buildings etc... Except they can find previously a map of the place of course. So when I observed that all the interactive maps were for this kind of places I found it a bit disapointing. I think it could have been a much better idea to do this for exterior or region maps.
For example, if Brinestump Marsh is supposed to be unmapped, why the only map of the area is completely marked with all locations? Or at Brinewall would be perfect a map without all the important locations marked (I really hate it when my players say that they don´t explore that area of the city because there is no markings on the buildings -.-U)
So I suggest you to keep going with the interactive maps idea but I think it would be better if used on other kind maps.
Thanks to everyone, and greetings from Spain!
Huh, I just noticed that the map of the Brinestump Marsh is not included with the interactive maps PDF. Shouldn't that be in there?
Maskado |
Hi Maskado- Welcome to the boards! :)
I'm glad you like the book.
About the interactive maps, I don't know if you noticed, but you can turn off the map tags, and also click on the players' view so that secret doors/areas are hidden, too!
I like the interactive map idea too. One idea I think would be a cool improvement would be a "fog of war" type modification for the players' view, so that rooms the PCs haven't explored are hidden until they explore the room, and the GM can then click the room to reveal it to the players.
Yeah, I realized. But why I´m going to show to my players the whole map of, for example, the Brinewall fortress (even without secret doors and all the things the player view does) if they have no clue of what´s inside! :P
It´s a bit like when you played some maps at Neverwinter Nights or other computer RPG´s in which you know all the way around and guess where are the hidden spots! xD
Your idea for the fog of war is good, but very hard to implement without an specific computer program for that.
Azure_Zero |
ericthecleric wrote:Hi Maskado- Welcome to the boards! :)
I'm glad you like the book.
About the interactive maps, I don't know if you noticed, but you can turn off the map tags, and also click on the players' view so that secret doors/areas are hidden, too!
I like the interactive map idea too. One idea I think would be a cool improvement would be a "fog of war" type modification for the players' view, so that rooms the PCs haven't explored are hidden until they explore the room, and the GM can then click the room to reveal it to the players.
Yeah, I realized. But why I´m going to show to my players the whole map of, for example, the Brinewall fortress (even without secret doors and all the things the player view does) if they have no clue of what´s inside! :P
It´s a bit like when you played some maps at Neverwinter Nights or other computer RPG´s in which you know all the way around and guess where are the hidden spots! xD
Your idea for the fog of war is good, but very hard to implement without an specific computer program for that.
Actually, it is not that hard of a program to write if you know how to access and use certain libaries/frameworks for the drawing aspect. The easy stuff is some photoshop to cut up the maps, or to create the blinders for the maps, and the the rest of the program.
Dark_Mistress |
Personally i love the interactive maps. Mostly cause I like having the map handy as I run things so i don't have to flip to it during the game. But also cause my players have a tendency to take over places at least for the short term and use them. Things like castles, manors, monasteries etc, so this is a easy way for me to give me a blank map.
I know it is unlikely but I would love to see them go back and give such maps to all their previous products. Even if they would sell them as a add on.
Chris Lambertz |
HI everyone, this is my first post here at Paizo. I just got my adventure path subscription and finsished reading and I would like to share an opinion with you all.
First of all, the adventure path looks great, great job for everyone at Paizo. Keep up the good work!
Second, I really love the idea of the interactive maps, but I think it´s badly implemented in this AP. I´ll explain myself:
As a GM I believe that player´s must make their own map of dungeons (sorry my dear players, but no automapping for you), buildings etc... Except they can find previously a map of the place of course. So when I observed that all the interactive maps were for this kind of places I found it a bit disapointing. I think it could have been a much better idea to do this for exterior or region maps.
For example, if Brinestump Marsh is supposed to be unmapped, why the only map of the area is completely marked with all locations? Or at Brinewall would be perfect a map without all the important locations marked (I really hate it when my players say that they don´t explore that area of the city because there is no markings on the buildings -.-U)
So I suggest you to keep going with the interactive maps idea but I think it would be better if used on other kind maps.
Thanks to everyone, and greetings from Spain!
Since the maps are a new feature, we haven't worked out all our possible options and bugs out of them. This is "testing the waters" so to speak. We didn't include all the maps because they all wouldn't have the same level of interactivity, and didn't realize that people would want it. By providing feedback like this, we can improve the maps in the future. I appreciate your input :)
Chris Lambertz |
Personally i love the interactive maps. Mostly cause I like having the map handy as I run things so i don't have to flip to it during the game. But also cause my players have a tendency to take over places at least for the short term and use them. Things like castles, manors, monasteries etc, so this is a easy way for me to give me a blank map.
I know it is unlikely but I would love to see them go back and give such maps to all their previous products. Even if they would sell them as a add on.
This may very well happen once we have a standard format and approach established. Again, if anyone has any suggestions, feel free to post them or e-mail me (chris.lambertz@paizo.com).
Dark_Mistress |
This AP returns to Sandpoint? Plus it has already started? Is it to late to subscribe with this beginning issue?
Nope currently the subscription page lists you can start with the first or second book in this AP. I imagine that will be true until Sep.
Vic Wertz Chief Technical Officer |
It would be really great and perfect if we could just extract the different versions of the map from the pdf with just a right click and a copy/paste, like we can already do on the map from the regular pdfs.
Sadly, it appears that interactivity and the ability to easily extract images are mutually exclusive. That's actually why we had to make the interactive maps a separate file—we had originally intended to just add the interactive elements to the main file, but when we realized that doing that crippled image extraction, we had to change plans.
Leonal |
Darkorin wrote:It would be really great and perfect if we could just extract the different versions of the map from the pdf with just a right click and a copy/paste, like we can already do on the map from the regular pdfs.Sadly, it appears that interactivity and the ability to easily extract images are mutually exclusive. That's actually why we had to make the interactive maps a separate file—we had originally intended to just add the interactive elements to the main file, but when we realized that doing that crippled image extraction, we had to change plans.
Would it still be possible to have the "S" that mark secret doors and the like on a separate layer within the AP? Most of the recent APs have had them on a separate layer, but I noticed the maps within Jade Regent does not.
Thanks!
/Virtual Tabletop GM
Vic Wertz Chief Technical Officer |
Would it still be possible to have the "S" that mark secret doors and the like on a separate layer within the AP? Most of the recent APs have had them on a separate layer, but I noticed the maps within Jade Regent does not.
Apaprently that's something that changed coming from the cartographer; we'll see about getting it changed back.
Leonal |
Leonal wrote:Would it still be possible to have the "S" that mark secret doors and the like on a separate layer within the AP? Most of the recent APs have had them on a separate layer, but I noticed the maps within Jade Regent does not.Apaprently that's something that changed coming from the cartographer; we'll see about getting it changed back.
Thanks! It saves quite a bit of work by having them layered.
Kthulhu |
I haven't double checked this with the interactive map from this volume, but one annoying thing I've found on many RPG maps that come with both a player's version and a DM version is that oftentimes, while a player's version might remove the secret door symbol leading to a secret room, they often leave the actual secret room on the map. If you're going to make a player's version of a map, then don't have a room that they shouldn't know about on that map. Of course, I've also seen it even worse, where all the player's map did was remove room key numbers, and the secret door symbols were just left on the map.
Double checked your interactive maps: You guys did it right! :) Good job!
Ageron |
My first AP as part of my new subscription, and while I haven't gotten the physical product yet, looking at the pdf I can see the quality of the artwork and the interactive maps are top-notch. Not sure I'll have use for the Player View, but some DMs who run online or use a projector for battlemaps, etc. will love it. I like having the option.
I like that the adventure takes into account "what if character X died in this campaign? AND character y?" Very thorough. Since Burnt Offerings is pretty much unavailable, I would have liked more about Sandpoint, but I understand space limitations and the desire not to repeat material. Makes me all the more eager for the RotRL compilation!
Dark_Mistress |
My first AP as part of my new subscription, and while I haven't gotten the physical product yet, looking at the pdf I can see the quality of the artwork and the interactive maps are top-notch. Not sure I'll have use for the Player View, but some DMs who run online or use a projector for battlemaps, etc. will love it. I like having the option.
I like that the adventure takes into account "what if character X died in this campaign? AND character y?" Very thorough. Since Burnt Offerings is pretty much unavailable, I would have liked more about Sandpoint, but I understand space limitations and the desire not to repeat material. Makes me all the more eager for the RotRL compilation!
There is a couple of pages on sandpoint and a couple of pages on Varisa in the RotRL player guide, including full page color maps of the town and country. Which you can get a print copy for 2 bucks or a free PDF still. Just FYI in case you didn't know.
James Jacobs Creative Director |
quick question: dancing wasp magic item , p60
"once per day as a standard action, the wielder of Dancing Wasp can whirl the weapon above his head a s a full round action... "is it a standard ? or a full-round action?
purposefully not reading more about the adventure yet, we've not decided who's going to run it in our group. but i'm looking forward to playing or running it soon!
Standard action to activate, full-round to maintain.
Ageron |
There is a couple of pages on sandpoint and a couple of pages on Varisa in the RotRL player guide, including full page color maps of the town and country. Which you can get a print copy for 2 bucks or a free PDF still. Just FYI in case you didn't know.
I didn't! Thanks much.
Dark_Mistress |
Dark_Mistress wrote:There is a couple of pages on sandpoint and a couple of pages on Varisa in the RotRL player guide, including full page color maps of the town and country. Which you can get a print copy for 2 bucks or a free PDF still. Just FYI in case you didn't know.I didn't! Thanks much.
No problem and you're welcome. :)
Vakil Smallen |
I just started DMing the Brinewall Legacy. In the first section, Fires over Brinestump, a map of Brinestump Marsh is included with letters for all important locations in the swamp. Every lettered location in the "In the Marsh" section is on the map, except for "L", the Brinestump Caverns. I don't see it on the Brinestump Marsh map or on the Sandpoint hinterlands map. The description just says that its along the cliff. Is this a misprint, or are the caverns not quite on either map?
James Jacobs Creative Director |
I just started DMing the Brinewall Legacy. In the first section, Fires over Brinestump, a map of Brinestump Marsh is included with letters for all important locations in the swamp. Every lettered location in the "In the Marsh" section is on the map, except for "L", the Brinestump Caverns. I don't see it on the Brinestump Marsh map or on the Sandpoint hinterlands map. The description just says that its along the cliff. Is this a misprint, or are the caverns not quite on either map?
The "L" location is at the bottom edge of the map, just above the "K" in "D. Witch's Walk."
Chris Lambertz |
I just started DMing the Brinewall Legacy. In the first section, Fires over Brinestump, a map of Brinestump Marsh is included with letters for all important locations in the swamp. Every lettered location in the "In the Marsh" section is on the map, except for "L", the Brinestump Caverns. I don't see it on the Brinestump Marsh map or on the Sandpoint hinterlands map. The description just says that its along the cliff. Is this a misprint, or are the caverns not quite on either map?
Location "L" is on the bottom of the Brinestump Marsh map (the left end of the red dotted path). I realize it's somehow not in the PDF, but we'll be rolling out an update to this AP this afternoon with updates to the interactive maps and minor tweaks. I apologize for the inconvenience.
Darksmo |
Hello,
I haven't bought or read this AP yet, but I have one question for all you veterans:
I've started a campaign with RotRL AP, but since I don't have too much time on my hand, I'm more interested with AP's that are made directly to Pathfinder RPG. I know converting RotRL AP to PFRPG is quite easy, but still..
Keep in mind, I only have 3 players.
So my questions is: Since the starting setting is the same as are the NPC's, does it sound possible that I will finish the first part of RotRL and then move to Jade Reagent AP?
The 1st part of RotRL would be like an introduction to the game for my new players and I think it would not mess up the storyline too much, since it doesn't reveal too much about the AP, then we could just adapt and move on with the Jade Reagent.
The players would be a around 4 lvl at the end of RotRL, but I think that would not be a problem, since I can always harden things a bit with JR - and since I only have 3 players, they can be a bit higher lvl than average anyways.
What do you guys think?
Dark_Mistress |
Hello,
I haven't bought or read this AP yet, but I have one question for all you veterans:
I've started a campaign with RotRL AP, but since I don't have too much time on my hand, I'm more interested with AP's that are made directly to Pathfinder RPG. I know converting RotRL AP to PFRPG is quite easy, but still..
Keep in mind, I only have 3 players.
So my questions is: Since the starting setting is the same as are the NPC's, does it sound possible that I will finish the first part of RotRL and then move to Jade Reagent AP?
The 1st part of RotRL would be like an introduction to the game for my new players and I think it would not mess up the storyline too much, since it doesn't reveal too much about the AP, then we could just adapt and move on with the Jade Reagent.
The players would be a around 4 lvl at the end of RotRL, but I think that would not be a problem, since I can always harden things a bit with JR - and since I only have 3 players, they can be a bit higher lvl than average anyways.
What do you guys think?
Yeah should work just find, it might be a bit easy for them though the first AP. But with only 3 players that might not be a bad thing if they stayed slightly ahead of the xp curve.
Though I think I might break them up a bit. Run the first part of RotRL and then the first part of JR, then the rest of RotRL and then the rest of JR. Since both second parts are harder than the first parts.
selunatic2397 |
I just finished reading through the Brinewall Legacy and noticed that it lists Kinkonu's hit points at 1,600. I assume that is incorrect and was wondering what his hit point total was supposed to be? Is it the standard 57 listed in the back?
Yup, Kikonu not only has 1,600 hit points [as noted on a few stat blocks] but the giant toe biter on page 35 has 400 hit points!
Can you say total party kill?
After letting my party see his stat block they all wanted to break out their high level characters...I gave him a bit more than 57 hit points, but not the listed 1,600.
I figured the experience points matched the hit points and probably snuck through error check like the ninjas we'll see in the next episode.
James Jacobs Creative Director |
I figured the experience points matched the hit points and probably snuck through error check like the ninjas we'll see in the next episode.
This. It almost happened again in #50, but we caught it in time. I think.
The procedure that allowed this silly error to happen has, I believe, been CORRECTED.
PhineasGage |
This will probably be missed in the hordes of posts about the product, but I wanted to throw out the one beef I have.
When asking questions about this AP or that one, I've often heard that the team that puts the module together has limited space in which to fit everything in, and as a result tidbits here and there often get left on the cutting room floor.
I guess my beef when hearing this is: if page space is on such a high premium, how come when I purchase a module I'm buying 4 pages worth of advertisements?
I understand the purpose of it,and I get that as a company there's a need to advertise...within ones own product seems like a stretch, but I've seen it before and so I'll go with it.
Four pages seems pretty extensive though...especially when we're talking about this paragraph or that paragraph got left out simply because "we didn't have enough space."
Other than that, I love it...just something that irks me...
James Jacobs Creative Director |
This will probably be missed in the hordes of posts about the product, but I wanted to throw out the one beef I have.
When asking questions about this AP or that one, I've often heard that the team that puts the module together has limited space in which to fit everything in, and as a result tidbits here and there often get left on the cutting room floor.
I guess my beef when hearing this is: if page space is on such a high premium, how come when I purchase a module I'm buying 4 pages worth of advertisements?
I understand the purpose of it,and I get that as a company there's a need to advertise...within ones own product seems like a stretch, but I've seen it before and so I'll go with it.
Four pages seems pretty extensive though...especially when we're talking about this paragraph or that paragraph got left out simply because "we didn't have enough space."Other than that, I love it...just something that irks me...
Advertisements are a necessary evil. They help us stay in business. The Pathfinder AP is one of our most profitable lines, and I daresay that the fact that we've been putting advertisements for other books we're doing in there is a KEY reason why we've been so successful. Because a fair amount of folks find out about more stuff we offer via those ad pages.
More to the point... the size of the adventure in an Adventure Path installment is pretty much already at its maximum possible length. At the current adventure page count, we're pretty much right AT the limit of what we can develop and edit in a month's time—and since it's a monthly product, that's all the time we really have to devote to the project. The rest of each volume of Pathfinder—the new monsters, the support articles, the fiction—all of that stuff is developed and edited by DIFFERENT people than the person who works on the adventure itself, all at the same time.
So even if we DID cut those advertisements from the back pages of Pathfinder, the actual size of the adventures wouldn't change a bit. You'd probably end up with one or two more new monsters per volume, or maybe a slightly longer support article or a few more pages of fiction... but 50 pages for a single "entry" is more or less the ceiling of what we can produce on a monthly basis.
Gorbacz |
PhineasGage wrote:This will probably be missed in the hordes of posts about the product, but I wanted to throw out the one beef I have.
When asking questions about this AP or that one, I've often heard that the team that puts the module together has limited space in which to fit everything in, and as a result tidbits here and there often get left on the cutting room floor.
I guess my beef when hearing this is: if page space is on such a high premium, how come when I purchase a module I'm buying 4 pages worth of advertisements?
I understand the purpose of it,and I get that as a company there's a need to advertise...within ones own product seems like a stretch, but I've seen it before and so I'll go with it.
Four pages seems pretty extensive though...especially when we're talking about this paragraph or that paragraph got left out simply because "we didn't have enough space."Other than that, I love it...just something that irks me...
Advertisements are a necessary evil. They help us stay in business. The Pathfinder AP is one of our most profitable lines, and I daresay that the fact that we've been putting advertisements for other books we're doing in there is a KEY reason why we've been so successful. Because a fair amount of folks find out about more stuff we offer via those ad pages.
More to the point... the size of the adventure in an Adventure Path installment is pretty much already at its maximum possible length. At the current adventure page count, we're pretty much right AT the limit of what we can develop and edit in a month's time—and since it's a monthly product, that's all the time we really have to devote to the project. The rest of each volume of Pathfinder—the new monsters, the support articles, the fiction—all of that stuff is developed and edited by DIFFERENT people than the person who works on the adventure itself, all at the same time.
So even if we DID cut those advertisements from the back pages of Pathfinder, the actual size of the adventures wouldn't...
Well, you might dump that fiction bit and give us more monsters and support articles, you know. ;-)
I know you won't drop the fiction, and you know I won't stop asking for that.
PhineasGage |
So even if we DID cut those advertisements from the back pages of Pathfinder, the actual size of the adventures wouldn't change...
Ah, I see. Thank you Mr. Jacobs.
My understanding was that the 96 pages was the hard limit for publishing. I didn't realize there was a 50 page editorial limit for the adventure. And yes, I understand that just getting those 50 pages in a month can be tough enough! My gripe was more when I've read Developers posts on the messageboards about having this or that really great idea, but not being able to fit it into the adventure.
Also, I suppose I'm a touch baised regarding my view on advertisements in current Pathfinder product, seeing as I know fairly soon when a new product comes out from you guys...I'm on this site pretty much daily! :P
James Jacobs Creative Director |
1 person marked this as a favorite. |
Well, you might dump that fiction bit and give us more monsters and support articles, you know. ;-)
I know you won't drop the fiction, and you know I won't stop asking for that.
Frankly... requests to drastically change the content of one of Paizo's longest running and most successful product lines are, to me, the same as requests for us to make less money.
I've worked at companies that don't make money. It's a LOT more fun to work at companies that DO make money.
James Jacobs Creative Director |
James Jacobs wrote:So even if we DID cut those advertisements from the back pages of Pathfinder, the actual size of the adventures wouldn't change...
Ah, I see. Thank you Mr. Jacobs.
My understanding was that the 96 pages was the hard limit for publishing. I didn't realize there was a 50 page editorial limit for the adventure. And yes, I understand that just getting those 50 pages in a month can be tough enough! My gripe was more when I've read Developers posts on the messageboards about having this or that really great idea, but not being able to fit it into the adventure.
Also, I suppose I'm a touch baised regarding my view on advertisements in current Pathfinder product, seeing as I know fairly soon when a new product comes out from you guys...I'm on this site pretty much daily! :P
The 96 page format is merely an arbitrary limit—we could have done 64 pages or 128 pages or whatever (multiples of 16 or 32 being the key). We chose 96 pages because we felt we could hit the $20 price point for the book we really wanted to hit.
You'd still be hearing us bemoan the fact that we had to cut something neat from an adventure even if Pathfinder were 320 pages long. But I suspect you'd also hear us bemoaning the fact that we don't get to go home or sleep or eat since we have to work 48-hour days in order to keep that monster on a monthly schedule...
Whiskey Jack |
This is the first adventure path I have purchased. Up until now, I have only GM'ed and played PFS sanctioned scenarios (many of them) but this is the first glossy, delicious piece of gamer-porn I have purchased from Paizo. I just wanted to post that it's the little things like the summary on page 8- outlining the sections of plot and giving a guide for the GM about rate of advancement- that really make me happy with this. Good job, Paizo!
The Only Sheet |
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