
![]() |

This talk of an interactive map excites me.
It's pretty spiffy. As a first time AP subscriber, it seems I jumped in at a good spot. I've downloaded the Rise of the Runelords Player's Guide for the Sandpoint map included, just in case. I plan to run this campaign once the Advanced Race Guide releases. Plus it gives me plenty of time to study the AP and prep. Thanks for such a beautiful, high quality product, Paizo!

![]() |

I'd like to express my appreciation for the interior cover illustrations, done in a very appropriate oriental style. The Tengu and the Sandpoint Devil are... just perfect. Highly atmospheric, kudos.
A personal thanks to mapmaker Jared Lando and to whoever came up with the layout for Brinewall Castle: finally a fortification clearly built to prevent easy incursion instead of being orthogonally correct.
It'll be a pain to draw on the battlemat, but the gratification overwhelms the hassle.

Heine Stick |

I've only skimmed through the PDF so far so I can't really say much about the quality of the adventure itself but I have to say the book's gorgeous. Awesome artwork and fantastic layout. Kudos to everyone involved in the graphical part of the book (and the adventure path as a whole, assuming Brinewall Legacy is representative of the entire adventure path).
Oh, and the interactive map...pure joy!

![]() |

Just got around to looking at it, and so far I'm loving it!
Please, please, please tell me the interactive maps are here to stay ^_^.
And the right up over the Hinterlands is cool.

![]() |

I'd like to express my appreciation for the interior cover illustrations, done in a very appropriate oriental style. The Tengu and the Sandpoint Devil are... just perfect. Highly atmospheric, kudos.
A personal thanks to mapmaker Jared Lando and to whoever came up with the layout for Brinewall Castle: finally a fortification clearly built to prevent easy incursion instead of being orthogonally correct.
It'll be a pain to draw on the battlemat, but the gratification overwhelms the hassle.
I designed the layout of Brinewall—building maps is part of what we require our adventure writers to do, after all, that's how they know what to put in the rooms and areas of the adventure in the first place!
The cartographer then comes along and turns the rough map turnover into actual color work.

![]() |

Woaw, I really like all the little changes you made here. I mean, the graphism and everything is quite great, and I really love the interactive maps!
The Switch between DM and Players view is making things a lot easier!
Aww... I'm a little sad, I can't seem to find anywhere the full description of the new oracle's curse (even if i did find an entry about it...)

Leonal |

Notice for those using VTT and export images to their campaigns.
SomePDF made all the images unusable like JPGs saved with 1/100 quality, but I was able to export (copy/paste into Paint.net) them manually with Adobe Reader X for a better result. This does not work on the Interactive Maps file though.

MythicFox |

too bad the Interactive Map does not work on the iPad
My iPad is having issues with the regular file as well (images aren't showing up outside of the covers).

magnuskn |

I don't know about anyone else, but I for one am quite excited to see Mr. Wayne Reynolds's art once again gracing the covers of an AP.
I still hope that the guys at Paizo will grace us with the amazing depiction of Ameiko on the blog, in the usual high resolution. It's such a great artwork! :)

![]() |

Notice for those using VTT and export images to their campaigns.
SomePDF made all the images unusable like JPGs saved with 1/100 quality, but I was able to export (copy/paste into Paint.net) them manually with Adobe Reader X for a better result. This does not work on the Interactive Maps file though.
Yeah, found that about that too, and it's kind of sad, I really liked the fact that all the images could be easily acquired on the pdfs. I guess I'll take the images from the main pdf or printscreen those in the Interactive Map pdfs...

![]() |
MythicFox wrote:Mine too.Dragnmoon wrote:too bad the Interactive Map does not work on the iPadMy iPad is having issues with the regular file as well (images aren't showing up outside of the covers).
Due to Apples policy of not letting the developers/or limiting change anything with the base OS, which includes iPads PDF viewer, most likely this will not work on iPad is my guess. Most likely it can't handle these type of advance PDF features. Though I could be wrong.

![]() |

Just got around to looking at it, and so far I'm loving it!
Please, please, please tell me the interactive maps are here to stay ^_^.
I've only just downloaded it, and HAD to check out this interactive map thing.
Very awesome. VERY. AWESOME.

![]() |
I'll give a try to some alternative PDF viewer on Cydia then. BTW it's not just the advanced features, but ALL images in this module are not shown.
That is Odd, For me only the Images on the inside covers are not showing but the rest are fine on my iPad 2. When was last time you updated the iOS?

![]() |

There's a new curse for oracles here... sort of. Will we get the full write-up of the mute curse? Because as it appears in this adventure, I can only see what it does at low levels (and all oracle curses so far have scaled).
Whether or not we pick up the mute curse for a future book and then scale it up, I can't say. I suspect we won't, unless we're doing something that's mostly for GMs, not for players. A mute curse might be easy to balance among other curses, but it's one that really kind of cripples game play. I've played in a game before where a character was mute, and that character ended up being pretty forgettable due to the fact that he never took part in roleplaying and we never got to know him.

![]() |

Generic Villain wrote:There's a new curse for oracles here... sort of. Will we get the full write-up of the mute curse? Because as it appears in this adventure, I can only see what it does at low levels (and all oracle curses so far have scaled).Whether or not we pick up the mute curse for a future book and then scale it up, I can't say. I suspect we won't, unless we're doing something that's mostly for GMs, not for players. A mute curse might be easy to balance among other curses, but it's one that really kind of cripples game play. I've played in a game before where a character was mute, and that character ended up being pretty forgettable due to the fact that he never took part in roleplaying and we never got to know him.
I've seen it done very well in a VtM game, the player was very physically emotive =p

Beek Gwenders of Croodle |

Beek Gwenders of Croodle wrote:I'll give a try to some alternative PDF viewer on Cydia then. BTW it's not just the advanced features, but ALL images in this module are not shown.That is Odd, For me only the Images on the inside covers are not showing but the rest are fine on my iPad 2. When was last time you updated the iOS?
My ipad shipped with 4.3.3 and iam holding this version for *aehm* various reasons. Besides, i have seen the latest 2 upgrades are relatively minor.

Kajehase |

Does this adventure have music suggestions, like in Carrion Crown? I really enjoyed those.
From a quick flip-through, I'd suggest some eastern European gypsy music for the caravan, and some eerie, "natural-sounding" stuff (like something with a lot of timpanis) for when in Brinewall Castle.

Leonal |

Leonal wrote:The Interactive maps don't extract well, but that's perhaps due to the nature of the interactiveness.Yep. (That's actually why we created them as a separate file as opposed to adding the interactive elements to the main file.)
The AP maps do have "S" for secret doors/walls hardcoded on the image though, so that may have to be edited out by VTT users, or captured as a screen shot from the Interactive PDF.
Either way it's looking very good!

![]() |
Generic Villain wrote:There's a new curse for oracles here... sort of. Will we get the full write-up of the mute curse? Because as it appears in this adventure, I can only see what it does at low levels (and all oracle curses so far have scaled).Whether or not we pick up the mute curse for a future book and then scale it up, I can't say. I suspect we won't, unless we're doing something that's mostly for GMs, not for players. A mute curse might be easy to balance among other curses, but it's one that really kind of cripples game play. I've played in a game before where a character was mute, and that character ended up being pretty forgettable due to the fact that he never took part in roleplaying and we never got to know him.
I've seen it done very well, actually.
The character usually uses sign language, which the adventuring party naturally puts some points into after a few adventures; intra-party communication then works almost like normal.
The only things you have to pay attention to is that NPCs usually won't understand sign language, and that the character is at a disadvantage in situations where he would need to *speak* (or even shout), not *sign* (like in combat situations).
But, as I've said, it can work very well.

![]() |

Whether or not we pick up the mute curse for a future book and then scale it up, I can't say. I suspect we won't, unless we're doing something that's mostly for GMs, not for players. A mute curse might be easy to balance among other curses, but it's one that really kind of cripples game play. I've played in a game before where a character was mute, and that character ended up being pretty forgettable due to the fact that he never took part in roleplaying and we never got to know him.
Hemm... She is an oracle lvl2 and this is in the entry about the mute curse:
"This same curse, though, grants her the ability to cast all spells as if using the Silent Spell metamagic feat without modifying that spell’s actual level.
In addition, XXXX can communicate telepathically with any creature she is in physical contact with.
She can also maintain a telepathic bond with one specific creature at a time by taking a full-round action to link her mind to that creature during telepathic communication"
So Really... Like any curse, the drawback is being overcome (it has already BEEN overcome as you can see since she's only a lvl2 oracle), with a real good bonus in fact...
Oh yes, and there's already a deaf oracle, which is quite a huge drawback I believe, even worse than this mute curse since the bonus there gives no way to the oracle to hear things and the character has permanent deafened status...
edit: edited the name out of the quote.

Drakli |

Huh. For some reason, none of the images are showing up in the PDF when I read it on my iPhone except the front and inside covers. Is it some weird interaction with the interactive map thing? Anyone else run into this weird phenomenon regarding the PDF?
Also, like at least one other GM here, I had a player whose character (a Tien mercantile rogue,) was trying to get into Ameiko's pants. Meanwhile his monk cousin (she was another PC) looked on in disgust "you know how to pick em'" style at the way he fell all over himself to impress a scrubby, tattooed, (as I recall) liberally-pierced punk of a tavern wench.
Since the characters never went through the rest of Runelords (just Burnt Offerings,) they're still technically low enough level to be in this path for the reveal. I don't know what'd be more awesome, him realizing who he was hitting on, or the fact that he'd probably boast it up to his staid, dignified cousin.

Azure_Zero |

Leonal wrote:The Interactive maps don't extract well, but that's perhaps due to the nature of the interactiveness.Yep. (That's actually why we created them as a separate file as opposed to adding the interactive elements to the main file.)
Hey Vic I love the interactive Map file, any chance of doing it for some of the previous APs like; King Maker, Carrion Crown, and Council of Thieves?

Chris Lambertz Web Product Manager |

Huh. For some reason, none of the images are showing up in the PDF when I read it on my iPhone except the front and inside covers. Is it some weird interaction with the interactive map thing? Anyone else run into this weird phenomenon regarding the PDF?
Also, like at least one other GM here, I had a player whose character (a Tien mercantile rogue,) was trying to get into Ameiko's pants. Meanwhile his monk cousin (she was another PC) looked on in disgust "you know how to pick em'" style at the way he fell all over himself to impress a scrubby, tattooed, (as I recall) liberally-pierced punk of a tavern wench.
Since the characters never went through the rest of Runelords (just Burnt Offerings,) they're still technically low enough level to be in this path for the reveal. I don't know what'd be more awesome, him realizing who he was hitting on, or the fact that he'd probably boast it up to his staid, dignified cousin.
There was an update to the PDF late last week to improve performance on iPad, have you attempted redownloading the file? There are no interactive elements in the AP PDF file.

![]() |

Vic Wertz wrote:Hey Vic I love the interactive Map file, any chance of doing it for some of the previous APs like; King Maker, Carrion Crown, and Council of Thieves?Leonal wrote:The Interactive maps don't extract well, but that's perhaps due to the nature of the interactiveness.Yep. (That's actually why we created them as a separate file as opposed to adding the interactive elements to the main file.)
Probably. We want to make sure we've got all the bugs worked out before we do that, though.