Pathfinder Adventure Path #49: The Brinewall Legacy (Jade Regent 1 of 6) (PFRPG)

4.10/5 (based on 14 ratings)
Pathfinder Adventure Path #49: The Brinewall Legacy (Jade Regent 1 of 6) (PFRPG)

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Chapter 1: "The Brinewall Legacy"
by James Jacobs

When a trove of fireworks falls into the hands of the goblins of Brinestump Marsh, the people of Sandpoint fear an explosive invasion. But there’s more afoot in the soggy wilderness than goblin hijinks and dangerous pyrotechnics. An investigation reveals mysteries and menaces aplenty, but also a treasure holding the answer to not just one of Varisia’s greatest mysteries, but a conspiracy spanning continents and empires. Can the adventurers piece together a puzzle that links the owner of a sleepy village tavern to the unsolved destruction of a fortress-settlement? And can they withstand the ancient forces and secret destiny that have waited for them for decades?

This volume of Pathfinder Adventure Path launches the Jade Regent Adventure Path and includes:

  • “The Brinewall Legacy,” a Pathfinder RPG adventure for 1st-level characters, by James Jacobs
  • An exploration of the hinterlands surrounding the town of Sandpoint, a region that’s anything but peaceful, by James Jacobs
  • A look into the mysteries of the oni, cunning fiends that can assume humanoid forms, by Mike Shel
  • Murder in a distant land in the Pathfinder’s Journal, by Dave Gross
  • Four new monsters by James Jacobs and Tim Nightengale

Each monthly full-color softcover 96-page Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

ISBN–13: 978-1-60125-361-3

The Brinewall Legacy is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (532 KB zip/PDF).

Note: This product is part of the Pathfinder Adventure Path Subscription.

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4.10/5 (based on 14 ratings)

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An excellent start to an epic AP

5/5

I've been running this AP for 3 years now and as we're drawing to the close of book 6 I realized I never put in a review for this book. The adventure itself is a great kick off, sets up the mystery and by the end it makes it very clear what the AP is about to the players. Brinewall is a great location offering memorable battles and rping.
The supporting NPC cast introduced offers plenty to work with for DMs and players and adds a great dimension throughout the campaign.
The only qualms are the unnecessary caravan rules and romance rules. Just ignore these. In conclusion, highly recommend this book for a level 1 adventure and the AP as a whole.


Plays great in PbP

5/5

This was a fantastic module. I have never seen an adventure go from small encounter to full-fledged adventure to epic campaign so naturally. I also really like the way the module foreshadowed the Tian (Asian) elements in the story.

Like many GMs these days, I run my games entirely in PbP and my gaming group and I have never physically met. Because of this, I really value the artwork in an adventure path because I need it for digital "handouts," battle maps, and encounters. Again, "The Brinewall Legacy" comes through as much as I could expect.

The Adventure Paths I've read seem to all include some additional mechanics to keep the game fresh. In Jade Regent, these mechanics have to do with caravaning, which is an important sub-theme in the game.

I don't recommend the relationship mechanics, as they felt a bit "Dragon Age" for my taste. A good GM should be able to let relationships develop organically.

The caravan rules are fun, but IMHO a little too simple. In my group we use them, but rather than deciding the combat, they just influence it. They also determine the results of NPC fights in a quick and satisfactory manner. This hybrid system is working well for us.

The only other modifications I made to the module had to do with consolidating and abridging the Brinewall Castle dungeon crawl that forms the third act. I only did this because of the slower nature of PbP gaming. I also eliminated the portion of the beginning that had to do with the group meeting. Instead, I began the game right in Brinestump Marsh, and gave the PCs a short backstory to explain how they all got there. Probably not necessary at a gaming table, but in PbP this saved us literally a week of time.

The end boss of the module was also a lot of fun to role-play, and for the PCs to battle. Warning: He's tough! You might want to power him down a bit or use easier tactics if your player group is inexperienced. Mine was not, so I let them have it as published and we were a little worried about a TPK. It didn't happen, but the dice could have gone either way.

In all, it took us nine months to play through this module in PbP. We are now 3/4 of the way through Night of Frozen Shadows, and I will review that module once we complete it. So far, it is also a very good adventure.

Five stars all the way for The Brinewall Legacy. This is excellent value for your entertainment dollar.


Second time still good

4/5

Overall this is the start of my favorite of the APs.

Highlights
- Massive Goblin fight
- Very fun story that has a nice slow burn that begins here

Lowlights
- Too many forced NPCs at the start. I did away with them
- The castle is huge and can be tedious esp if you play it as a PFS mod.
- Not a fan of the caravan rules

I've ran this as campaign and we had a great time with it. I've also gotten to play it as a PFS module and it still holds up. I just wish it wasn't so combat focuses in that castle. Seems to drag on.




Amzaing start

4/5

My reviews use bullet points, just how I roll.

The Good: -Compelling story especially if you play a goblin.
-decent story
-Travel feels like actual travel
-Good fights throughout

The Bad: -Eastern treasure kind of a gyp (pun intended.)

The Ugly: -Poor NPC design at times this is frustrating.
-Get the feeling the travel theme is going to become a grind? trust your gut it will.

Overall: I almost want to ding this by another star based solely on the treasure but the story was just plain amazing.


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Silver Crusade

Andric wrote:
This talk of an interactive map excites me.

It's pretty spiffy. As a first time AP subscriber, it seems I jumped in at a good spot. I've downloaded the Rise of the Runelords Player's Guide for the Sandpoint map included, just in case. I plan to run this campaign once the Advanced Race Guide releases. Plus it gives me plenty of time to study the AP and prep. Thanks for such a beautiful, high quality product, Paizo!

Dark Archive

I'd like to express my appreciation for the interior cover illustrations, done in a very appropriate oriental style. The Tengu and the Sandpoint Devil are... just perfect. Highly atmospheric, kudos.

A personal thanks to mapmaker Jared Lando and to whoever came up with the layout for Brinewall Castle: finally a fortification clearly built to prevent easy incursion instead of being orthogonally correct.
It'll be a pain to draw on the battlemat, but the gratification overwhelms the hassle.


I've only skimmed through the PDF so far so I can't really say much about the quality of the adventure itself but I have to say the book's gorgeous. Awesome artwork and fantastic layout. Kudos to everyone involved in the graphical part of the book (and the adventure path as a whole, assuming Brinewall Legacy is representative of the entire adventure path).

Oh, and the interactive map...pure joy!

Shadow Lodge

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Just got around to looking at it, and so far I'm loving it!

Please, please, please tell me the interactive maps are here to stay ^_^.

And the right up over the Hinterlands is cool.

Spoiler:
Gotta love the Red Bishop

Silver Crusade

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

James Jacobs is in top form for this adventure. Just read my PDF and eagerly await the players guide for the juicy rules that just couldn't fit in the book :-D

Contributor

Any thanks for the Interactive Maps should go to the new Digital Products Assistant, Chris Lambertz. I'm sure she'd love to hear your thank yous!

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Chris Rocks!

Paizo Employee Creative Director

golem101 wrote:

I'd like to express my appreciation for the interior cover illustrations, done in a very appropriate oriental style. The Tengu and the Sandpoint Devil are... just perfect. Highly atmospheric, kudos.

A personal thanks to mapmaker Jared Lando and to whoever came up with the layout for Brinewall Castle: finally a fortification clearly built to prevent easy incursion instead of being orthogonally correct.
It'll be a pain to draw on the battlemat, but the gratification overwhelms the hassle.

I designed the layout of Brinewall—building maps is part of what we require our adventure writers to do, after all, that's how they know what to put in the rooms and areas of the adventure in the first place!

The cartographer then comes along and turns the rough map turnover into actual color work.

Sovereign Court

Woaw, I really like all the little changes you made here. I mean, the graphism and everything is quite great, and I really love the interactive maps!

The Switch between DM and Players view is making things a lot easier!

Aww... I'm a little sad, I can't seem to find anywhere the full description of the new oracle's curse (even if i did find an entry about it...)

Shadow Lodge

1 person marked this as a favorite.

I don't know about anyone else, but I for one am quite excited to see Mr. Wayne Reynolds's art once again gracing the covers of an AP.

Silver Crusade

Pathfinder Adventure Path Subscriber
LordHector wrote:
I don't know about anyone else, but I for one am quite excited to see Mr. Wayne Reynolds's art once again gracing the covers of an AP.

Seconded, he's The Man.


Notice for those using VTT and export images to their campaigns.

SomePDF made all the images unusable like JPGs saved with 1/100 quality, but I was able to export (copy/paste into Paint.net) them manually with Adobe Reader X for a better result. This does not work on the Interactive Maps file though.

Liberty's Edge

Adventure Path Charter Subscriber; Pathfinder Adventure Subscriber

The interactive map is very cool! :)


Pathfinder Adventure Path, Card Game, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Dragnmoon wrote:
too bad the Interactive Map does not work on the iPad

My iPad is having issues with the regular file as well (images aren't showing up outside of the covers).


I can't wait to get my copy now. I just subbed just now lol. Can't wait! :D


Mr Baron wrote:
The interactive map is very cool! :)

Seconded!!


Pathfinder Adventure Path Subscriber
LordHector wrote:
I don't know about anyone else, but I for one am quite excited to see Mr. Wayne Reynolds's art once again gracing the covers of an AP.

I still hope that the guys at Paizo will grace us with the amazing depiction of Ameiko on the blog, in the usual high resolution. It's such a great artwork! :)

Sovereign Court

Leonal wrote:

Notice for those using VTT and export images to their campaigns.

SomePDF made all the images unusable like JPGs saved with 1/100 quality, but I was able to export (copy/paste into Paint.net) them manually with Adobe Reader X for a better result. This does not work on the Interactive Maps file though.

Yeah, found that about that too, and it's kind of sad, I really liked the fact that all the images could be easily acquired on the pdfs. I guess I'll take the images from the main pdf or printscreen those in the Interactive Map pdfs...


Pathfinder Adventure Path Subscriber
Mr Baron wrote:
The interactive map is very cool! :)

Thirded!


RuyanVe wrote:
Mr Baron wrote:
The interactive map is very cool! :)
Thirded!

Forthed!


MythicFox wrote:
Dragnmoon wrote:
too bad the Interactive Map does not work on the iPad
My iPad is having issues with the regular file as well (images aren't showing up outside of the covers).

Mine too.

Liberty's Edge

Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
Beek Gwenders of Croodle wrote:
MythicFox wrote:
Dragnmoon wrote:
too bad the Interactive Map does not work on the iPad
My iPad is having issues with the regular file as well (images aren't showing up outside of the covers).
Mine too.

Due to Apples policy of not letting the developers/or limiting change anything with the base OS, which includes iPads PDF viewer, most likely this will not work on iPad is my guess. Most likely it can't handle these type of advance PDF features. Though I could be wrong.


I'll give a try to some alternative PDF viewer on Cydia then. BTW it's not just the advanced features, but ALL images in this module are not shown.

Sovereign Court

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Lazaro wrote:

Just got around to looking at it, and so far I'm loving it!

Please, please, please tell me the interactive maps are here to stay ^_^.

I've only just downloaded it, and HAD to check out this interactive map thing.

Very awesome. VERY. AWESOME.

Liberty's Edge

Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
Beek Gwenders of Croodle wrote:
I'll give a try to some alternative PDF viewer on Cydia then. BTW it's not just the advanced features, but ALL images in this module are not shown.

That is Odd, For me only the Images on the inside covers are not showing but the rest are fine on my iPad 2. When was last time you updated the iOS?


Pathfinder Adventure Path Subscriber

There's a new curse for oracles here... sort of. Will we get the full write-up of the mute curse? Because as it appears in this adventure, I can only see what it does at low levels (and all oracle curses so far have scaled).

Paizo Employee Creative Director

Generic Villain wrote:
There's a new curse for oracles here... sort of. Will we get the full write-up of the mute curse? Because as it appears in this adventure, I can only see what it does at low levels (and all oracle curses so far have scaled).

Whether or not we pick up the mute curse for a future book and then scale it up, I can't say. I suspect we won't, unless we're doing something that's mostly for GMs, not for players. A mute curse might be easy to balance among other curses, but it's one that really kind of cripples game play. I've played in a game before where a character was mute, and that character ended up being pretty forgettable due to the fact that he never took part in roleplaying and we never got to know him.

Liberty's Edge

James Jacobs wrote:
Generic Villain wrote:
There's a new curse for oracles here... sort of. Will we get the full write-up of the mute curse? Because as it appears in this adventure, I can only see what it does at low levels (and all oracle curses so far have scaled).
Whether or not we pick up the mute curse for a future book and then scale it up, I can't say. I suspect we won't, unless we're doing something that's mostly for GMs, not for players. A mute curse might be easy to balance among other curses, but it's one that really kind of cripples game play. I've played in a game before where a character was mute, and that character ended up being pretty forgettable due to the fact that he never took part in roleplaying and we never got to know him.

I've seen it done very well in a VtM game, the player was very physically emotive =p


Dragnmoon wrote:
Beek Gwenders of Croodle wrote:
I'll give a try to some alternative PDF viewer on Cydia then. BTW it's not just the advanced features, but ALL images in this module are not shown.
That is Odd, For me only the Images on the inside covers are not showing but the rest are fine on my iPad 2. When was last time you updated the iOS?

My ipad shipped with 4.3.3 and iam holding this version for *aehm* various reasons. Besides, i have seen the latest 2 upgrades are relatively minor.


Also this is the first module that behaves this way. All my old ones are perfect.

Web Product Manager

Beek Gwenders of Croodle wrote:

Also this is the first module that behaves this way. All my old ones are perfect.

The issue you're having is a known issue that will be resolved this afternoon.

Silver Crusade

Just got my print version in the mail! So pretty!

And I noticed the spine has a new look. It'll really stick out on the shelves compared to the others.

Sovereign Court

I have just skimmed the PDF, the maps, the art, the Adventure...

WHOA, I think you paizo guys have surpassed yourselves this time.

Can´t wait to DM it.


Thanks for the PDF update. It now properly extracts the images of the AP with SomePDF too (and is 8mb smaller!). The Interactive maps don't extract well, but that's perhaps due to the nature of the interactiveness.

Paizo Employee Chief Technical Officer

Leonal wrote:
The Interactive maps don't extract well, but that's perhaps due to the nature of the interactiveness.

Yep. (That's actually why we created them as a separate file as opposed to adding the interactive elements to the main file.)


Does this adventure have music suggestions, like in Carrion Crown? I really enjoyed those.


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Kanebaenre wrote:

I have just skimmed the PDF, the maps, the art, the Adventure...

WHOA, I think you paizo guys have surpassed yourselves this time.

Can´t wait to DM it.

I agree it looks really good.


Pathfinder Adventure Subscriber
Varisian Wanderer wrote:
Does this adventure have music suggestions, like in Carrion Crown? I really enjoyed those.

From a quick flip-through, I'd suggest some eastern European gypsy music for the caravan, and some eerie, "natural-sounding" stuff (like something with a lot of timpanis) for when in Brinewall Castle.


Vic Wertz wrote:
Leonal wrote:
The Interactive maps don't extract well, but that's perhaps due to the nature of the interactiveness.
Yep. (That's actually why we created them as a separate file as opposed to adding the interactive elements to the main file.)

The AP maps do have "S" for secret doors/walls hardcoded on the image though, so that may have to be edited out by VTT users, or captured as a screen shot from the Interactive PDF.

Either way it's looking very good!

Silver Crusade

Pathfinder Card Game, Companion, Pathfinder Accessories, Pawns, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber
James Jacobs wrote:
Generic Villain wrote:
There's a new curse for oracles here... sort of. Will we get the full write-up of the mute curse? Because as it appears in this adventure, I can only see what it does at low levels (and all oracle curses so far have scaled).
Whether or not we pick up the mute curse for a future book and then scale it up, I can't say. I suspect we won't, unless we're doing something that's mostly for GMs, not for players. A mute curse might be easy to balance among other curses, but it's one that really kind of cripples game play. I've played in a game before where a character was mute, and that character ended up being pretty forgettable due to the fact that he never took part in roleplaying and we never got to know him.

I've seen it done very well, actually.

The character usually uses sign language, which the adventuring party naturally puts some points into after a few adventures; intra-party communication then works almost like normal.

The only things you have to pay attention to is that NPCs usually won't understand sign language, and that the character is at a disadvantage in situations where he would need to *speak* (or even shout), not *sign* (like in combat situations).

But, as I've said, it can work very well.


Reading the blurs it really does sound like the stories of Moribito. "Guardian Of The Spirit" and "Guardian Of The Darkness" by Nahoko Uehashi follows the story line of the blurbs quite a lot. Many stories sound the same though.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I've just subscribed to this AP. These'll be the first physical rpg books I've purchased since the 3.5 DM guide, but I think they will be fantastic.

Sovereign Court

James Jacobs wrote:


Whether or not we pick up the mute curse for a future book and then scale it up, I can't say. I suspect we won't, unless we're doing something that's mostly for GMs, not for players. A mute curse might be easy to balance among other curses, but it's one that really kind of cripples game play. I've played in a game before where a character was mute, and that character ended up being pretty forgettable due to the fact that he never took part in roleplaying and we never got to know him.

Hemm... She is an oracle lvl2 and this is in the entry about the mute curse:

"This same curse, though, grants her the ability to cast all spells as if using the Silent Spell metamagic feat without modifying that spell’s actual level.
In addition, XXXX can communicate telepathically with any creature she is in physical contact with.
She can also maintain a telepathic bond with one specific creature at a time by taking a full-round action to link her mind to that creature during telepathic communication"

So Really... Like any curse, the drawback is being overcome (it has already BEEN overcome as you can see since she's only a lvl2 oracle), with a real good bonus in fact...

Oh yes, and there's already a deaf oracle, which is quite a huge drawback I believe, even worse than this mute curse since the bonus there gives no way to the oracle to hear things and the character has permanent deafened status...

edit: edited the name out of the quote.


Kanebaenre wrote:

I have just skimmed the PDF, the maps, the art, the Adventure...

WHOA, I think you paizo guys have surpassed yourselves this time.

Can´t wait to DM it.

Yep, its awesome; love the art, laout, graphics, and a fantastic adventure too.

Shadow Lodge

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Belostomatids! That is all

>Loves his insects and other creepy things<


Adventure Path Charter Subscriber; Pathfinder Adventure, Rulebook Subscriber

Huh. For some reason, none of the images are showing up in the PDF when I read it on my iPhone except the front and inside covers. Is it some weird interaction with the interactive map thing? Anyone else run into this weird phenomenon regarding the PDF?

Also, like at least one other GM here, I had a player whose character (a Tien mercantile rogue,) was trying to get into Ameiko's pants. Meanwhile his monk cousin (she was another PC) looked on in disgust "you know how to pick em'" style at the way he fell all over himself to impress a scrubby, tattooed, (as I recall) liberally-pierced punk of a tavern wench.

Since the characters never went through the rest of Runelords (just Burnt Offerings,) they're still technically low enough level to be in this path for the reveal. I don't know what'd be more awesome, him realizing who he was hitting on, or the fact that he'd probably boast it up to his staid, dignified cousin.


Vic Wertz wrote:
Leonal wrote:
The Interactive maps don't extract well, but that's perhaps due to the nature of the interactiveness.
Yep. (That's actually why we created them as a separate file as opposed to adding the interactive elements to the main file.)

Hey Vic I love the interactive Map file, any chance of doing it for some of the previous APs like; King Maker, Carrion Crown, and Council of Thieves?

Web Product Manager

Drakli wrote:

Huh. For some reason, none of the images are showing up in the PDF when I read it on my iPhone except the front and inside covers. Is it some weird interaction with the interactive map thing? Anyone else run into this weird phenomenon regarding the PDF?

Also, like at least one other GM here, I had a player whose character (a Tien mercantile rogue,) was trying to get into Ameiko's pants. Meanwhile his monk cousin (she was another PC) looked on in disgust "you know how to pick em'" style at the way he fell all over himself to impress a scrubby, tattooed, (as I recall) liberally-pierced punk of a tavern wench.

Since the characters never went through the rest of Runelords (just Burnt Offerings,) they're still technically low enough level to be in this path for the reveal. I don't know what'd be more awesome, him realizing who he was hitting on, or the fact that he'd probably boast it up to his staid, dignified cousin.

There was an update to the PDF late last week to improve performance on iPad, have you attempted redownloading the file? There are no interactive elements in the AP PDF file.


Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber

+1 To the Congratz to James Jacobs and Jared Blando on some really AWESOME and BEAUTIFUL maps. The Brinewall maps jsut score a 11 ona 1 to 10 scale.

Paizo Employee Chief Technical Officer

Azure_Zero wrote:
Vic Wertz wrote:
Leonal wrote:
The Interactive maps don't extract well, but that's perhaps due to the nature of the interactiveness.
Yep. (That's actually why we created them as a separate file as opposed to adding the interactive elements to the main file.)
Hey Vic I love the interactive Map file, any chance of doing it for some of the previous APs like; King Maker, Carrion Crown, and Council of Thieves?

Probably. We want to make sure we've got all the bugs worked out before we do that, though.

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