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Hmm, quick additional opinions:
- The new Sorcerer feat that allows heightening all bloodline spells for free is going to put a lot of pressure on bloodline spell list, and the more I think about it, the more it feels like a bad solution. Some bloodlines will have multiple (H) spells when others will have none. It would be better to grant as many additionnal use of spontaneous heightening than the number of bloodline spell you currently have access to, these being fixed possibly (And give this as a class ability, not as a feat that everyone will take because it is necessary)
- Please, stop saying that wizards are only good for 15 minutes adventure day. 2E made the cantrips really good, and can now be seen as an alternative to weapons, if you burn all of your spells in one combat that is because you decided to burn everything for one combat, it's not the system's fault. Spellcasters must act in moderation and know when to unleash their spell and when not to.
- With the new Cleric having CHA usages of Channel, I'm wondering if this shouldn't be merged with their spell points... (Spells points being CHA+WIS possibly) I really liked that in one of the playtest I ran as a DM, I had a player with 10 Wisdom, and high Con/Str/Cha. He still performed nicely as a cleric since he could channel nicely, but he was a great addition to the front line at the same time.
- Some don't like the reactive Paladin, but the one I witnessed as a DM was really great. He had lots of opportunities to "save" his teammates by interupting an attack, and I think that the new version is quite nice as well. Yes he won't be able to "cancel" the ennemy attack, but giving DR is quite nice, specially with the new "within 15 feet" rule. My player really liked his paladin as well, since he felt important to the team by protecting them, while it isn't as offensive as the 1E paladin, it feels to me (and my players) that this new protector role feels great.