
wraithstrike |

"master craftsmen which lets you craft magic items in the sense of +1 to +(whatever) magical items. Really? So the blacksmith who has no exposure to or knowledge of the arcane pulls mystical energy from OUT OF NOWHERE and imbues the normal axe with magical power. Huge gap in logic there."
I really found that feat questionable. A quick way for chars to make magic items without a wizard, and for magic items to greatly increase in economies, because craftsman can now make them. What do the rest think? I keep it well away from my games. Don't forget Zhen, the rank also counts as caster level.
I don't care much for that one either, but stories where someone made a great weapon are a part of fantasy, even if the maker had no magical powers. A certain dwarf that was the friend of a certain drow made a certain weapon for a certain Barbarian named Wulfgar.

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Would it help if we added "Elf only" to the requirements? Since they're good at magic and crafting and fighting and everything, after all. :)
Sarcasm Police reminds you: this is your strike one. On strike three we will burst thru the wall, hit you with desarcasmizing rays and you will lose your mojo. Consider yourself warned. No Sarcasm Vows, no Sarcasm Powers!

3.5 Loyalist |

This is the place to discuss the product and its rules. I've heard others say, hey! no criticism here before.
And some of us don't want to just suck it up, accept the rules and play with them. Some of us what to find what is weak or a bit off, discuss it, change it and throw what we consider better into our games. They can certainly be changed, they don't have to be accepted.
For the greater good, and fun times without wrought.

Dark Sasha |

This is the place to discuss the product and its rules. I've heard others say, hey! no criticism here before.
And some of us don't want to just suck it up, accept the rules and play with them. Some of us what to find what is weak or a bit off, discuss it, change it and throw what we consider better into our games.
For the greater good, and fun times without wrought.
Gosh, it is too darn bad that you didn't get your 50 cents in when the project was still in its Alpha or Beta phase where you might have been able to affect the outcome. Now it is just coming across as "sound and fury signifying nothing".
Complaining after the fact when the rules are set is a waste of your time to write and mine to read your complaints.
You would be better served coming up with house rules to fix the things you don't like and writing about those on the appropriate forum.
I don't care for many of the rules in the Core book either, but I don't complain about them here. I simply adjust them how and where I choose for my home campaign. I think the majority of persons do this as well.
But that is just MY two cents.

pres man |

Well this thread is tied to the core book and the rules therein. I would assume some evaluation of its strengths and weaknesses would be appropriate. Of course saying things like, "Paizo should change X and Y." Are meaningless, but saying that the changes A and B that were made are not strengths of the system and are in fact a weakness, is appropriate when discussing this book and the rules therein.

DM Wellard |

This is the place to discuss the product and its rules. I've heard others say, hey! no criticism here before.
And some of us don't want to just suck it up, accept the rules and play with them. Some of us what to find what is weak or a bit off, discuss it, change it and throw what we consider better into our games. They can certainly be changed, they don't have to be accepted.
For the greater good, and fun times without wrought.
What is this Wrought you keep going on about..the dictionary definition of the word makes your use of it nonsensical
wrought
— vb
1. archaic a past tense and past participle of work
— adj
2. metallurgy shaped by hammering or beating
3. ( often in combination ) formed, fashioned, or worked as specified: well-wrought
4. decorated or made with delicate care
And for your information I would quite happily be playing 3.5 if it was a game system that was still being supported..but it isn't.

3.5 Loyalist |

Wrought as it is used at the clubs I have attended (in Melbourne), is cheating, power-gaming, the breach of balance, finding or adopting new rules to take away class weaknesses (e.g. making wizards d6). In sum, something a dm should always be watching for. All new rules or rule-sets should be checked for wrought. Giving a class more and more is wrought, breaking a class so that it is not close to being balanced to other classes is also wrought. Prestige classes that give two levels of spellcasting every level is an example of wrought. Read back over the recent pages for more information.
It is used in the sense of: that is clearly wrought-there, you are trying to wrought the rules. So in a sense it is close to the metallurgy meaning, one hammers away at balance and forges wrought through cheating. One could also cheat at rolls and thereby wrought the outcome of the game.
Trying to start a game with an elven wizard with 30 int and a decent con is another example of wrought that I have seen. "Oh no, I rolled it and if I make him venerable he can start with 30 int, oh I also rolled an 18 con".

The equalizer |

3.5 Loyalist wrote:"master craftsmen which lets you craft magic items in the sense of +1 to +(whatever) magical items. Really? So the blacksmith who has no exposure to or knowledge of the arcane pulls mystical energy from OUT OF NOWHERE and imbues the normal axe with magical power. Huge gap in logic there."
I really found that feat questionable. A quick way for chars to make magic items without a wizard, and for magic items to greatly increase in economies, because craftsman can now make them. What do the rest think? I keep it well away from my games. Don't forget Zhen, the rank also counts as caster level.
I don't care much for that one either, but stories where someone made a great weapon are a part of fantasy, even if the maker had no magical powers. A certain dwarf that was the friend of a certain drow made a certain weapon for a certain Barbarian named Wulfgar.
thats all good but the game has rules and authors can write whatever they want in novels. The game system itself has rules and there are short explanations from a logical standpoint for how and why a rule functions a certain way. Saying its a fantasy setting and using that to throw logic to the wind is really unsubstantiated.

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Wrought as it is used at the clubs I have attended (in Melbourne), is cheating, power-gaming, the breach of balance, finding or adopting new rules to take away class weaknesses (e.g. making wizards d6). In sum, something a dm should always be watching for.
Thank you. I wasn't understanding your use of the word before. (As common as it might be in Melbourne, it's new to me here in the States.)
I think there's a distinction between a player trying to exploit the system -- cobbling together rules from various sources to build a synergy that the individual rule designers weren't intending -- versus a game design team making changes to suit a shared view of where the game ought to be going. The player probably doesn't have game balance in mind, other than tipping the scales as far as possible in his favor.

Elorebaen |

This is the place to discuss the product and its rules.
I concur completely and there are many discussions like this in the forums, especially the Rules forum. In fact, this is where I believe your review(s) would have been more appropriately placed.
Just a suggestion based on the thoughts you've expressed, your efforts would be better placed in offering House Rule ideas in the Suggestions/House Rules/Homebrew forum.
Best.

DM Wellard |

3.5 Loyalist wrote:Wrought as it is used at the clubs I have attended (in Melbourne), is cheating, power-gaming, the breach of balance, finding or adopting new rules to take away class weaknesses (e.g. making wizards d6). In sum, something a dm should always be watching for.Thank you. I wasn't understanding your use of the word before. (As common as it might be in Melbourne, it's new to me here in the States.)
I think there's a distinction between a player trying to exploit the system -- cobbling together rules from various sources to build a synergy that the individual rule designers weren't intending -- versus a game design team making changes to suit a shared view of where the game ought to be going. The player probably doesn't have game balance in mind, other than tipping the scales as far as possible in his favor.
+1 on both points..

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3.5 Loyalist wrote:This is the place to discuss the product and its rules.I concur completely and there are many discussions like this in the forums, especially the Rules forum. In fact, this is where I believe your review(s) would have been more appropriately placed.
Just a suggestion based on the thoughts you've expressed, your efforts would be better placed in offering House Rule ideas in the Suggestions/House Rules/Homebrew forum.
Best.
Yes, please. If everybody addressed everything they do or don't like about every given feat in this thread, it would become totally unnavigable fast. We have an entire forum set aside for discussing the game itself.

wraithstrike |

wraithstrike wrote:thats all good but the game has rules and authors can write whatever they want in novels. The game system itself has rules and there are short explanations from a logical standpoint for how and why a rule functions a certain way. Saying its a fantasy setting and using that to throw logic to the wind is really unsubstantiated.3.5 Loyalist wrote:"master craftsmen which lets you craft magic items in the sense of +1 to +(whatever) magical items. Really? So the blacksmith who has no exposure to or knowledge of the arcane pulls mystical energy from OUT OF NOWHERE and imbues the normal axe with magical power. Huge gap in logic there."
I really found that feat questionable. A quick way for chars to make magic items without a wizard, and for magic items to greatly increase in economies, because craftsman can now make them. What do the rest think? I keep it well away from my games. Don't forget Zhen, the rank also counts as caster level.
I don't care much for that one either, but stories where someone made a great weapon are a part of fantasy, even if the maker had no magical powers. A certain dwarf that was the friend of a certain drow made a certain weapon for a certain Barbarian named Wulfgar.
Anyone can provide fluff/flavor. If you don't like the logic(fluff/favor) then change it so it makes sense.

Steve Geddes |

Wrought as it is used at the clubs I have attended (in Melbourne), is cheating, power-gaming, the breach of balance, finding or adopting new rules to take away class weaknesses (e.g. making wizards d6). In sum, something a dm should always be watching for. All new rules or rule-sets should be checked for wrought. Giving a class more and more is wrought, breaking a class so that it is not close to being balanced to other classes is also wrought. Prestige classes that give two levels of spellcasting every level is an example of wrought. Read back over the recent pages for more information.
It is used in the sense of: that is clearly wrought-there, you are trying to wrought the rules. So in a sense it is close to the metallurgy meaning, one hammers away at balance and forges wrought through cheating. One could also cheat at rolls and thereby wrought the outcome of the game.
Trying to start a game with an elven wizard with 30 int and a decent con is another example of wrought that I have seen. "Oh no, I rolled it and if I make him venerable he can start with 30 int, oh I also rolled an 18 con".
I think you mean rort (as in rorting the system - trying to take unfair advantage of loopholes or unforeseen shortcomings in the rules).

The equalizer |

Indeed. I have stuck primarily to 3.5 for rules and feats. Which is why I don't allow some of the feats from core like the new version of power attack. Its always been crucial to ensure a feat doesn't give too much or throws all sense of game mechanics to the wind. The same thing with raise dead in core. Permanent negative levels which can be removed. So its no longer really permanent as long as restoration is available? Yep changes like that that try to get around certain really punishing game mechanics persuade me to stick closer to 3.5. So its not so much change, more like remaining unchanged.

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DM Wellard,
I concur that somebody telling me that my choice of game system is "wrong" would be all sorts of annoying.
The line between "These are my decisions, and this is why I made them" versus "These are the decisions you, too, should make" is sometimes a fine one, and comprised of tone-of-voice as much as actual rhetoric. It's always good for all of us to keep that in mind.
Speaking of which, I wonder how my Duskblade character in your DCC play-by-post campaign, Gashelle, would function as a Magus...

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DM Wellard wrote:I miss the dungeon crawl, you should restart it and add me!I think Gashelle would make a great Magus Chris..unfortunately that particular campaign died due to the fact that some people couldn't get their head around the Old School Dungeon Crawl ethos..
Oh god, me too! I miss old-school dungeon crawls.

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Gorbacz, I agree that "e-unit" (no posts, 1 review) probably didn't read terribly carefully before posting. If he has any decency, I would hope that the ease with which you've addressed his central complaint might embarrass him into writing a more careful review.
But one of the citicisms of the product has been that various picky little rules are spread throughout the 500-page book. Combat is especially tricky subject for finding all the rules. Nothing on pages 198 - 201 restricts grappling to corporeal creatures, and ghosts do have a CMD of 22.
But, yeah, the grappling through a wall thing. I don't get that.

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Gorbacz, I agree that the reviewer probably didn't read terribly carefully before posting. If he has any decency, I would hope that the ease with which you've addressed his central complaint might embarrass him into writing a more careful review.
But one of the citicisms of the product has been that various picky little rules are spread throughout the 500-page book. Combat is especially tricky subject for finding all the rules. Nothing on pages 198 - 201 restricts grappling to corporeal creatures, and ghosts do have a CMD of 22.
I'm not seeing the criticism you are writing about. I'm seeing a kneejerk troll review. I do understand that you want to defend, justify and support negative reviews of Paizo products (I'm curious when Pres Man will pop up, he's on the same boat), but you're making yourself look as silly as the original reviewer, if not more.

pres man |

Chris Mortika wrote:I'm not seeing the criticism you are writing about. I'm seeing a kneejerk troll review. I do understand that you want to defend, justify and support negative reviews of Paizo products (I'm curious when Pres Man will pop up, he's on the same boat), but you're making yourself look as silly as the original reviewer, if not more.Gorbacz, I agree that the reviewer probably didn't read terribly carefully before posting. If he has any decency, I would hope that the ease with which you've addressed his central complaint might embarrass him into writing a more careful review.
But one of the citicisms of the product has been that various picky little rules are spread throughout the 500-page book. Combat is especially tricky subject for finding all the rules. Nothing on pages 198 - 201 restricts grappling to corporeal creatures, and ghosts do have a CMD of 22.
You rang.
And I wouldn't be too critical of other's reviews, when your own review is lacking in significant detail.

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Gorbacz wrote:Chris Mortika wrote:I'm not seeing the criticism you are writing about. I'm seeing a kneejerk troll review. I do understand that you want to defend, justify and support negative reviews of Paizo products (I'm curious when Pres Man will pop up, he's on the same boat), but you're making yourself look as silly as the original reviewer, if not more.Gorbacz, I agree that the reviewer probably didn't read terribly carefully before posting. If he has any decency, I would hope that the ease with which you've addressed his central complaint might embarrass him into writing a more careful review.
But one of the citicisms of the product has been that various picky little rules are spread throughout the 500-page book. Combat is especially tricky subject for finding all the rules. Nothing on pages 198 - 201 restricts grappling to corporeal creatures, and ghosts do have a CMD of 22.
You rang.
And I wouldn't be too critical of other's reviews, when your own review is lacking in significant detail.
Hey, that's a review from back when I was short on time for things like that. I refer you to my Bestiary 2 and Inner Sea World Guide reviews for examples on how reviews can be written to make some sense.
But that's besides the point. While you're there, you might want to check my 1/2-stars (Memory of Darkness and City of Seven Spears) to see that I am capable of trashing a product, when I believe that I blew my hard earned cash on something not exactly usable. But I always try to show why exactly I think so (OK, MoD review is a bit of nerdrage, but it's only because it stopped me from running the otherwise cool campaign).
What I am incapable of is setting up a new account just to trash something. Basing on false points.

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I'm not seeing the criticism you are writing about. I'm seeing a kneejerk troll review. I do understand that you want to defend, justify and support negative reviews of Paizo products (I'm curious when Pres Man will pop up, he's on the same boat), but you're making yourself look as silly as the original reviewer, if not more.
I'm not justifying or supporting negative reviews. Look: a negative review, and I wasn't supporting it!
I am, rather, all about inviting new people into the Pathfinder community. Mr. "e-unit" probably paid good money for his copy of the rulebook. He was unhappy with, well, the rules as he read and understood them. Indeed, he was unhappy enough to get an account here and post a review. I would hope that engaging him and addressing his questions, as you sort of did, will retain him and people like him, better than dismissing them as easily as they dismiss the game rules.

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Gorbacz wrote:I'm not seeing the criticism you are writing about. I'm seeing a kneejerk troll review. I do understand that you want to defend, justify and support negative reviews of Paizo products (I'm curious when Pres Man will pop up, he's on the same boat), but you're making yourself look as silly as the original reviewer, if not more.
I'm not justifying or supporting negative reviews. Look: a negative review, and I wasn't supporting it!
I am, rather, all about inviting new people into the Pathfinder community. Mr. "e-unit" probably paid good money for his copy of the rulebook. He was unhappy with, well, the rules as he read and understood them. Indeed, he was unhappy enough to get an account here and post a review. I would hope that engaging him and addressing his questions, as you sort of did, will retain him and people like him, better than dismissing them as easily as they dismiss the game rules.
You know, if mr "e-unit" came here and voiced his concerns about the game first, I would be more than happy to engage his issues in my usual, snarky, borderline dismissive sarcastic manner.
However, he chose to communicate his problems by means of a 1-star "this game sucks" review, which means he's not looking for a constructive discussion. That, or he believes that walking into somebody's home and crapping on his carpet is a valid entry into a conversation.

Lareg |

But one of the citicisms of the product has been that various picky little rules are spread throughout the 500-page book. Combat is especially tricky subject for finding all the rules. Nothing on pages 198 - 201 restricts grappling to corporeal creatures, and ghosts do have a CMD of 22..
I would echo this sentiment. Navigating the rules has been my chief challenge as a new player. I think a big part of the issue is that there isn't much guidance after the character creation sections. I understand that players familiar with the genre can easily navigate the book. However without previously exposure, it is very easy to screw things up. Thankfully I'm the only new player in the group I play in. I imagine it would be quite easy to go crazy with a review off the cuff if I didn't have an undrestanding GM to explain things.

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I have yet to write a review for this product.
Can the review authorization committee let me know what the guidelines are, and exactly how many stars I'm allowed to rank the product?
Or do you folks just want to write the review for me? That way we can ensure that it meets your stringent criteria.
Actually, a review made up of "it sucks" or "it's cool" would be fine. As long as you don't mention ghost trippin'.

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Ghost-touch equipment pretty much allows for any melee interaction (AH-HRRM!! No innuendos! ;D ) between material and incorporeal beings, even if I still have some trouble visualizing a character with an appropriate ghost-touch weapon tripping a ghost - think of the librarian woman from the first Ghostbusters movie, a floating torso figure with no legs or lower body whatsoever.
So a ghost wielding a ghost-touch flail (which interferes with its ability to move through walls and other major obstacles) would be able to trip a mortal being. A ghost simply wielding a ghostly flail, would just SWISH! through - even if a cunning telekinetic effect could be quite spectacular.
As a GM, I'd allow for sure a character with a ghost-touch armor that includes gauntlets to grapple a ghost, and viceversa. A scary experience in both occasions.

gbonehead Owner - House of Books and Games LLC |

Yeah, the whole concept of incorporeal creatures gets pretty messy once effects show up that play with their incorporeality. Pathfinder doesn't have anything like them yet, but there were several spells in 3.5e that would force incorporeal cretures to be incorporeal, and ghost touch weapons and effects are along the same lines.
Great. So now I've got a corporeal ghost. What happens when you grapple something with no strength score that is no longer incorporeal? And can they still fly?
Lots of worms in that there can :)

3.5 Loyalist |

Chris Mortika wrote:Gorbacz wrote:I'm not seeing the criticism you are writing about. I'm seeing a kneejerk troll review. I do understand that you want to defend, justify and support negative reviews of Paizo products (I'm curious when Pres Man will pop up, he's on the same boat), but you're making yourself look as silly as the original reviewer, if not more.
I'm not justifying or supporting negative reviews. Look: a negative review, and I wasn't supporting it!
I am, rather, all about inviting new people into the Pathfinder community. Mr. "e-unit" probably paid good money for his copy of the rulebook. He was unhappy with, well, the rules as he read and understood them. Indeed, he was unhappy enough to get an account here and post a review. I would hope that engaging him and addressing his questions, as you sort of did, will retain him and people like him, better than dismissing them as easily as they dismiss the game rules.
You know, if mr "e-unit" came here and voiced his concerns about the game first, I would be more than happy to engage his issues in my usual, snarky, borderline dismissive sarcastic manner.
However, he chose to communicate his problems by means of a 1-star "this game sucks" review, which means he's not looking for a constructive discussion. That, or he believes that walking into somebody's home and crapping on his carpet is a valid entry into a conversation.
He gave reasons sir, but again you are dismissive of low score reviews.

The equalizer |

His review though harsh and somewhat vague (regarding grappling through a wall etc.) may be because he's seen something that others have overlooked or it could be because of something else. Whatever it is, this is a forum on the discussion of the core rulebook, not a forum on praising the core rulebook to the sky.
The rational and logical thing to do would be to enquire where he read this instead of just outright dismissing it. It is indeed difficult to be tolerant of someone's criticism of a product you immensely like. But then again he might have a point. If you're dismissing it simply because of the low review score he gave, then maybe you shouldn't be on this forum. I look forward to him coming back and elaborating his argument on this forum.
Oh yeah, being snarky, dismissive and sarcastic is about the farthest thing from being objective and open-minded. It does however make you sound really lazy since dismissing an argument is always easier and more convenient than an actual discussion.

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As you can't grapple through a wall (unless you just have a poor DM), and you can't trip a ghost (unless your DM doesn't know the rules), his claims that the rules are broken and poorly playtested seem to be the result of a misunderstanding, to say the least. I wouldn't be dismissive of his opinion, but I would not take it as a valid complaint either.

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His review though harsh and somewhat vague (regarding grappling through a wall etc.) may be because he's seen something that others have overlooked or it could be because of something else. Whatever it is, this is a forum on the discussion of the core rulebook, not a forum on praising the core rulebook to the sky.
The rational and logical thing to do would be to enquire where he read this instead of just outright dismissing it. It is indeed difficult to be tolerant of someone's criticism of a product you immensely like. But then again he might have a point. If you're dismissing it simply because of the low review score he gave, then maybe you shouldn't be on this forum. I look forward to him coming back and elaborating his argument on this forum.
Oh yeah, being snarky, dismissive and sarcastic is about the farthest thing from being objective and open-minded. It does however make you sound really lazy since dismissing an argument is always easier and more convenient than an actual discussion.
Ah, the 3.5 Loyalist/Equalizer posting duo. I'll just treat you both as a single entity for convenience.
The reviewer based his review on false statements. That's his only point in the review.