Pathfinder Roleplaying Game Core Rulebook (OGL)

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Pathfinder Roleplaying Game Core Rulebook (OGL)

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Enter a fantastic world of adventure!

The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!

This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

The Pathfinder Roleplaying Game Core Rulebook includes:

  • All player and Game Master rules in a single volume
  • Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs
  • Exciting new options for character classes like fighters, wizards, rogues, clerics, and more
  • Streamlined and updated rules for feats and skills that increase options for your hero
  • A simple combat system with easy rules for grapples, bull rushes, and other special attacks
  • Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more
  • Hundreds of revised, new, and updated spells and magical treasures
  • Quick-generation guidelines for nonplayer characters
  • Expanded rules for curses, diseases, and poisons
  • A completely overhauled experience system with options for slow, medium, and fast advancement
  • ... and much, much more!

Available Formats

The Pathfinder Roleplaying Game Core Rulebook is also available as:

Hardcover ISBN: 978-1-60125-150-3

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Last Updated - 5/30/2013

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5/5


What a Pathfinder truly needs...

5/5

If there is any one book to have, it is this one. It is the only Pathfinder book you will ever need to start playing, but if you're like me you'll eventually want more.

When I first learned of tabletop RPGs my attention turned to D&D even though I knew next to nothing about it, nor did I know of anyone who played it. I only knew it because it was the name everyone knew when someone said "tabletop RPG" and the answer wasn't "what is that?" I wanted to play it but I didn't know where to start. I was lost, forlorn, and alone.

Then, one fateful day, I met someone online who told me about Pathfinder. I took one look at the Core Rulebook and I never looked back, and to this day I don't regret the decision one bit. The Core Rulebook is a solid start to any aspiring tabletop gamer's adventure and is a must own not only for the abundance of useful information it provides but also for the clean presentation and the magnificent art provided by Wayne Reynolds.

In short, if you want to play Pathfinder and haven't already, pick this book up immediately. It is well worth it.


Legendary

5/5

Legendary. It’s hard to know where to begin to review this book, but that one word encapsulates it well. There’s a reason Pathfinder is thriving a decade into its existence, and it all starts here. If you don’t know anything about Pathfinder, you can think of it as a revised and improved version of a specific edition of D&D (the “3.5” edition). Its strength is the nearly infinite capacity for customization, and its weakness is that enormous customization introduces complexity. In other words, this is a “crunch heavy” instead of a “rules light” game. Trust me, it’s worth it though. This is going to be a long review because I’ve got fifteen chapters to cover in this massive, 575-page book! If you don’t have the patience to read through the whole review, the conclusion makes it clear: buy this book. With this and the Bestiary, you have years of adventure at your fingertips.

Chapter 1 is “Getting Started” (12 pages). This chapter contains a brief introduction to the game, an overview of each chapter, a glossary of common terms, an example of play (very useful if this is your first RPG ever), and the rules for generating ability scores for a character (how physically and mentally capable they are).

Chapter 2 is “Races” (11 pages). The “Core” races presented here are: Dwarves, Elves, Gnomes, Half-Elves, Half-Orcs, Halflings, and Humans. As you would imagine, there are advantages and disadvantages to each race. The chapter spends a page on each race, and beyond the rules ramifications it takes care to talk about what members of that race typically look like, what their culture is like, why they often become adventurers, and how they relate to other races. It’s not an overwhelming amount of information (which is good for new players). For the most part, these races stick to fairly standard fantasy expectations.

Chapter 3 is “Classes” (57 pages). There are eleven “core classes” presented in this book: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, and Wizard. The spread of classes does an excellent job covering different play-styles and roles within a group. The power level of these classes has been significantly bumped up from D&D 3.5, and there are a lot more choices to be made within each class. This makes the classes more complex, but also more satisfying to see advance up through each level. If you’re brand-new to Pathfinder, it might be good to stay away from spell-casters like the Druid, Cleric, Sorcerer, and Wizard until you get more experience, as the sheer number of choices to be made can be overwhelming at first.

Chapter 4 is “Skills” (27 pages). Skills are something that every character has and they determine the likelihood of success in doing certain things. Want to leap from one rooftop to another? Roll an Acrobatics check. Want to figure out what spell that evil wizard just cast at you? Roll a Spellcraft check. Different classes get bonuses to using particular skills, but every character, regardless of class, can become good at something if they invest their “skill points” in a particular skill. Pathfinder has condensed the number of skills slightly from D&D 3.5, though it still has more than newer RPGs tend to have. I like the diversity and ability to specialize in discrete areas, but some think there should have been further consolidation. Each skill is described with great detail on specifically what it allows you to do and not do, which is quite helpful in avoiding rules arguments.

Chapter 5 is “Feats” (29 pages). Feats are special abilities. Every character gets to choose one feat at every odd level, and some classes and races get “bonus” feats. A feat might be something that lets you fight better in darkness (“Blindfighting”) or it might be something that makes certain spells you cast more effective (“Spell Focus”). There are several dozen feats to choose from, so this can be one of the parts of character creation that takes the longest to do. Their value, again, is that they allow for enormous customization of a character. Just because there are two Fighters in the party doesn’t mean they’ll be identical, because feats allow them to operate in very different ways!

Chapter 6 is “Equipment” (16 pages). Your character will need a weapon, maybe some armor, and some other gear like a backpack or a coil of rope. But in addition, you might wonder how expensive a night’s stay at an inn is, or how much it’ll cost to persuade a local wizard to cast a spell for you. All of the answers are in this chapter. I really appreciate that every item and service isn’t just listed on a table with a price, but in addition most receive a description, a picture, and (sometimes) additional rules to explain how it works in actual gameplay.

Chapter 7 is “Additional Rules” (13 pages). The title of this chapter isn’t particularly helpful, as the entire book consists of rules. Really, it’s a miscellany of various things about your character. First up is Alignment, which is whether your character is good, evil, or somewhere in between. A lot of other RPGs dispense with such questions, but it is “hard-coded” into Pathfinder in the sense that it’s not just a role-playing choice: many spells, magic items, and other effects change depending on a character’s alignment. Next, there’s a few pages on “Vital Statistics” like determining a character’s age, height and weight, and (most importantly) carrying capacity (also known as “encumbrance”). If your character has a low Strength score, don’t expect him or her to be able to carry a lot of gear. Then, there’s a discussion of movement speeds in various contexts (in the course of a combat encounter, for example, or for travelling great distances overland). Last, a bunch of little things are covered under the title “Exploration”: how far characters can see in different levels of light, how to determine if an object can be intentionally broken, etc. It’s a chapter that’s easy to overlook but provides answers to a lot of “little things” that might come up during a session.

Chapter 8 is “Combat” (29 pages). Combat is a major part of Pathfinder, and there’s admittedly a lot to digest in a short number of pages here. The way the chapter is laid out isn’t necessarily intuitive, and later Paizo products (like the Strategy Guide) do a much better job making combat clearer. You’ll find everything you need in this chapter, but you’ll be flipping back and forth for a while. I’ve been playing for years and I still refer to it occasionally.

Chapter 9 is “Magic” (19 pages). This chapter discusses different categories of spells, how characters learn them, and how to read a spell entry in the next chapter. It’s a chapter that’s easy to skip over at first, but is actually pretty important once a campaign gets serious.

Chapter 10 is “Spells” (156 pages). You read that right: about a quarter of the book consists of an alphabetical list and description of several hundred different spells! The spells have been cleaned up and improved from D&D 3.5 for better gameplay, but what hasn’t changed is that magic still rules. If pure power is what you want, play a true spell-caster and you’ll find it.

Chapter 11 is “Prestige Classes” (23 pages). Prestige Classes are special classes that characters can eventually take, well into their adventuring careers, if they meet certain prerequisites. This book has ten of them: Arcane Archer, Arcane Trickster, Assassin, Dragon Disciple, Duelist, Eldritch Knight, Loremaster, Mystic Theurge, Pathfinder Chronicler, and Shadowdancer. For the most part, and until very recent, Pathfinder hasn’t been a game where prestige classes thrive. Apart from some specific flavour reasons, a character would usually be better off simply continuing in their base class rather than taking levels in a prestige class.

Chapter 12 is “Gamemastering” (15 pages). As its title indicates, this chapter helps the person running a game (the “Gamemaster” or “GM”) prepare an adventure, referee the rules, deal with common problems at the table, etc. It’s okay for what it is, but I’ve seen better resources to help new GMs figure out what they’re doing.

Chapter 13 is “Environment” (39 pages). This chapter contains a lot of little things to help make the setting interesting. It contains rules on weather, travelling through the wilderness, dealing with traps, and so forth. It’s primarily for the GM too and shouldn’t be a priority to master until more fundamental rules are digested.

Chapter 14 is “Creating NPCs” (11 pages). This chapter gives rules for creating background (non-player) characters by using “NPC classes” like a Commoner. I have to admit I never use this chapter, as I just rely on NPC stat blocks already generated in other Pathfinder products.

Chapter 15 is “Magic Items” (101 pages). Your adventurer is going to want some cool magic gear, and this chapter explains what it does, how much it costs, and how it’s made. It’s pretty extensive and detailed.

Last up, there are appendices summarizing “Special Abilities”, “Conditions” (status effects a character might be under), “Inspiring Reading”, and “Game Aids” (other products you can purchase).
The Core Rulebook is a hefty tome for an RPG book. For players coming from D&D 3.5, it’s basically a combination of the Player’s Handbook and the Dungeon Master’s Guide in a single volume, but refined and improved. The book is, with the single exception of the deities, completely “setting neutral” (that is, it’s suitable for play in any campaign world or a homemade setting). There’s some excellent artwork taken from other Paizo products mixed in with some artwork that’s more pedestrian. Still, the production quality overall is fantastic. I would normally go into more detail, but there are hard word counts on these reviews. So I’ll sum up by saying: this is the one book you won’t leave home without, and it’s worth every penny.

Special Note: The Core Rulebook was recently released in a smaller softcover. The interior is exactly the same as the sixth printing of the hardcover, but it’s lighter and easier to carry. I’ve been using it for a few months now, and I’m quite happy with the font size, reduced price, durability, and ease of use.


Pathfinder's Heart

5/5

This book is at the heart of all Pathfinder games. It is great and can be picked up regularly cheap with sales all over. (Humble Bundle 1$) I myself have a PDF but plan to pickup a hardcopy one day. Either one will do the trick and is always good to keep handy. I like the PDF because you can do keyword searches. Even if you don't ever use it. The cover art is pretty awesome.


A Fresh Start

5/5

After years of seeing the Pathfinder rule books on the shelves of my FLGS, I took the plunge in December of 2012. I bought the Core Rulebook and began skimming it immediately. My first discovery was the character creation rules. They were fun! Characters were cool in a way that I hadn't seen in previous editions of the world's oldest role-playing game. Within three months, I was up and running my first Pathfinder adventure. That was three years ago and I have no regrets getting involved with the Pathfinder system.


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Just a quick question - I'm probably missing the really obvious, but I'm a bit confused by Table 12-2 (p 398). I get the "Total XP" column: you check the CR of your encounter to figure out your XP budget, which you then fill up with (for example), critters.

But what do the other three columns represent? They are under the "Individual XP" heading, and are labelled "1-3", "4-5" and "6+". I've searched thru the text and I can't find it referenced anywhere.

I'd really appreciate someone giving me a heads-up! (And I know I'm going to feel like a right goose! :) )

Cheers,

Phil

RPG Superstar 2008 Top 32

Philip O'Neill 21 wrote:

Just a quick question - I'm probably missing the really obvious, but I'm a bit confused by Table 12-2 (p 398). I get the "Total XP" column: you check the CR of your encounter to figure out your XP budget, which you then fill up with (for example), critters.

But what do the other three columns represent? They are under the "Individual XP" heading, and are labelled "1-3", "4-5" and "6+". I've searched thru the text and I can't find it referenced anywhere.

I'd really appreciate someone giving me a heads-up! (And I know I'm going to feel like a right goose! :) )

Cheers,

Phil

That's a quick reference for the amount of XP each party member receives, and the 1-3, 4-5, and 6+ is the party size.


How long of a backorder are we looking at?


Lord Raptor wrote:
How long of a backorder are we looking at?

Probably till the second print run is out which should be in November from what I've seen in other posts.

Liberty's Edge

Pathfinder Adventure, LO Special Edition, PF Special Edition Subscriber

There is a store up here in Alaska that has three.

If you like I could purchase it for you and send it off. USPS Priority Mail Flat rate is $13.95....

Then of course the price of the book.

PAYPAL would work as well so we would both be covered....

Sean

Paizo Employee CEO

Lord Raptor wrote:
How long of a backorder are we looking at?

I am surprised that we are out. On Monday, I will have the warehouse guys do a check on our stock levels and make sure the correct amounts are in the system. Otherwise, it will be about two weeks before we are back in stock.

-Lisa


thenorthman wrote:

There is a store up here in Alaska that has three.

If you like I could purchase it for you and send it off. USPS Priority Mail Flat rate is $13.95....

Then of course the price of the book.

PAYPAL would work as well so we would both be covered....

Sean

Thanks Sean I was able to order a new copy on ebay with a store in Kentucky that I have done business with before. I really appreciate the offer though.

Silver Crusade

I'm not sure this is the right forum, but:

Has anyone else noticed that the Prying Eyes (and Prying Eyes, Greater) spells are out of alphabetical order in the Rulebook?


Hi all,

I apologise if I'm posting this in the wrong spot, but I just had to say that I finally received my copy of the Pathfinder corebook today and I love it! I had ordered it some two months ago from Amazon(trying to be cheap and save money) simultaneously with the Bestiary... well, I got the Bestiary a couple days ago, but just finally got sick of waiting for Amazon to get the corebook back in stock that I cancelled the order with them and ordered direct from Paizo instead. Very satisified with Paizo-service by the way... I requested the 2-5 day USPS service... great packaging job.

What can I say that hasnt already been said? What a fantastic, beautiful book. I began my roleplaying career way back with the Red Boxed Basic D&D set... man, how that set fired up my imagination... still have it, too. I've had several other favourites over the years... Shadowrun, Call of Cthulhu, World of Darkness, a few others... and I've come across a few stinkers (World of Synnibar, anyone? Battlelords of the 23rd century?).

I was pretty excited when I heard about 4e coming out and like many others I ordered the PHB/DMG/MM gift set... but try as I might(and I really did try), I just couldnt get into it. It just wasnt the same, you know? Now, I'm not a "4e hater" or anything like that... part of me does kind of like the game(more because I *want* to like it for old time's sake than anything else, probably), and I think the new edition ultimately is doing what it was designed to do... namely, keep this beloved hobby of ours alive and attracting a new generation of gamers. I work at a college and I've seen some kids there with their 4e books being all young and geeky. Brings back fond memories.

But I think I was meant to be a Pathfinder. I can't wait to start getting my hands on some of that Golarion stuff... I usually make up my own worlds for my game, but it all sounds so cool.

And if it hasn't been said yet, let me say Wayne Reynolds is a *magnificent* artist! Don't ever let this guy get away! I'm a very visually oriented person and a book with crappy or even just bland, uninspired artwork will turn me off faster than anything else. Same goes for the Bestiary. There were a few illustrations that I felt were somewhat bland (the unicorn, the couatl, for example), but overall most of the artwork was really, really great. Like the cheetah and the tiger... and the genies... and the lillend azata, mraowr! and the aboleth! One question though, what's with the change in appearance of the troll? Surely it's not a "WotC property issue" kind of thing since wasnt the longtime D&D version of the troll taken from some novel or another? Just curious, it's still a pretty frightening beast of a monster. Wouldnt catch me wandering around in troll country, that's for damn sure.

Anyway, thanks for letting me add my voice to the Paizo army and thanks to all the Paizo gods and goddesses for renewing my love for my favourite game. Now if I could only find some players out here!

Paizo Employee Director of Game Development

That warms my heart.


For Monks, what's the point of using Monk weapons? The unarmed attacks will yield more damage in the end, otherwise they are equal with the weapons. Shouldn't the monk get some bonus dmg when using monk weapons?

Grand Lodge

darknerd wrote:
For Monks, what's the point of using Monk weapons? The unarmed attacks will yield more damage in the end, otherwise they are equal with the weapons. Shouldn't the monk get some bonus dmg when using monk weapons?

The biggest thing is special materials for DR I believe

Liberty's Edge

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pathfinder Accessories, Rulebook Subscriber
Andrew Betts wrote:
darknerd wrote:
For Monks, what's the point of using Monk weapons? The unarmed attacks will yield more damage in the end, otherwise they are equal with the weapons. Shouldn't the monk get some bonus dmg when using monk weapons?
The biggest thing is special materials for DR I believe

Also slashing and piercing types to overcome certain DRs.

Sovereign Court

Pathfinder Adventure Path, Starfinder Society Subscriber

Is there an erratta on the description of Extra Channel, as it is the only "extra" that cannot be taken more than once, if I read it right .

[b] Special:[b] If a paladin with the ability to channel positive energy takes this feat, she can use lay on hands four additional times a day, but only to channel positive energy .

It does not say: You can gain Extra Channel multiple times. Its effectas stack.

Are we dissing the Cleric a second time ; first low skill points and now with Channel?

Paizo Employee Chief Technical Officer

Folks, please keep in mind we've got a Rules Questions forum—you're more likely to find answers to such questions there.


Has Anyone else noticed there are no random item tables for spell items, i.e. wands and scrolls?

I ran a basic game last week for the first time and i noticed in the treasure section, it only has tables to determine spell level of a randomly found scroll or wand, not the spell itself.

Personaly i find that inconvieniet. Has anyone created a random table for scrolls and wands?


When is the next printing of the book going to be?

Paizo Employee Chief Technical Officer

concerro wrote:
When is the next printing of the book going to be?

The second printing is already in our warehouse, and has shipped to our distributors. Since it's a reprint and not a new product, there's no set street date for it, but I'd expect it to be showing up at retail any day now.


Vic Wertz wrote:
concerro wrote:
When is the next printing of the book going to be?
The second printing is already in our warehouse, and has shipped to our distributors. Since it's a reprint and not a new product, there's no set street date for it, but I'd expect it to be showing up at retail any day now.

I know. I was asking about the third printing. Sorry I was not clear.

Liberty's Edge

Pathfinder Adventure, LO Special Edition, PF Special Edition Subscriber
concerro wrote:
Vic Wertz wrote:
concerro wrote:
When is the next printing of the book going to be?
The second printing is already in our warehouse, and has shipped to our distributors. Since it's a reprint and not a new product, there's no set street date for it, but I'd expect it to be showing up at retail any day now.
I know. I was asking about the third printing. Sorry I was not clear.

Yea I saw that as well that there was a third printing run already. THink it was on the BLOG but not sure which one. Possibly the one about Monte writing a Module.

Sean


Hey, a printed image of the PFRPG with a small blurb extolling its greatness appeared in the 200th issue of game informer (page 37). Kudos to the team!

Paizo Employee Chief Technical Officer

thenorthman wrote:
concerro wrote:
Vic Wertz wrote:
concerro wrote:
When is the next printing of the book going to be?
The second printing is already in our warehouse, and has shipped to our distributors. Since it's a reprint and not a new product, there's no set street date for it, but I'd expect it to be showing up at retail any day now.
I know. I was asking about the third printing. Sorry I was not clear.

Yea I saw that as well that there was a third printing run already. THink it was on the BLOG but not sure which one. Possibly the one about Monte writing a Module.

Sean

We've already sold most of the second print run, but we have not yet pulled the trigger on a third yet. We'll be looking at distributor reorders over the next couple of weeks to help us figure out the appropriate time.


Vic Wertz wrote:
thenorthman wrote:
concerro wrote:
Vic Wertz wrote:
concerro wrote:
When is the next printing of the book going to be?
The second printing is already in our warehouse, and has shipped to our distributors. Since it's a reprint and not a new product, there's no set street date for it, but I'd expect it to be showing up at retail any day now.
I know. I was asking about the third printing. Sorry I was not clear.

Yea I saw that as well that there was a third printing run already. THink it was on the BLOG but not sure which one. Possibly the one about Monte writing a Module.

Sean

We've already sold most of the second print run, but we have not yet pulled the trigger on a third yet. We'll be looking at distributor reorders over the next couple of weeks to help us figure out the appropriate time.

You guys are already looking into a third printing? Awesome! I would think congratulations are in order as well! Whens the party?


Vic Wertz wrote:

We've already sold most of the second print run, but we have not yet pulled the trigger on a third yet. We'll be looking at distributor reorders over the next couple of weeks to help us figure out the appropriate time.

Speaking of distributors, do you know wheter the folks Amazon UK have received their shipment of the second printing? I've been trying to contact them about it, but they're not replying to my queries, and that is really really annoying... any info you might have will be extremely appreciated!


Tommaso Matteucci wrote:
Vic Wertz wrote:

We've already sold most of the second print run, but we have not yet pulled the trigger on a third yet. We'll be looking at distributor reorders over the next couple of weeks to help us figure out the appropriate time.

Speaking of distributors, do you know wheter the folks Amazon UK have received their shipment of the second printing? I've been trying to contact them about it, but they're not replying to my queries, and that is really really annoying... any info you might have will be extremely appreciated!

I live in Canada and Amazon here hasn't received a shipment and doesn't even know for sure if they are getting one though they do have orders in for it. They are just as in the dark on it as I am. I suspect the UK is probably the same.


voska66 wrote:


I live in Canada and Amazon here hasn't received a shipment and doesn't even know for sure if they are getting one though they do have orders in for it. They are just as in the dark on it as I am. I suspect the UK is probably the same.

"Regular" old amazon.com doesn't have it yet either... I'm waiting to pull the trigger on an order for three copies as soon as it shows up. :-)


The 2nd printing has errata corrections, correct?

Will the 3rd printing contain additional corrections?

How would I verify that I have a 2nd or 3rd printing rulebook before I purchase it - assuming I'm at my FLGS with book in hand?

Thanks!


On the Credits page at the bottom, just above where it says "Printed in China" it will state "Second printing November 2009" or Third printing (month/year)". If you look at the credits page on the first printing it shows "First printing August 2009".

Just my 2 cp.

Paizo Employee Chief Technical Officer

Tommaso Matteucci wrote:
Vic Wertz wrote:

We've already sold most of the second print run, but we have not yet pulled the trigger on a third yet. We'll be looking at distributor reorders over the next couple of weeks to help us figure out the appropriate time.

Speaking of distributors, do you know wheter the folks Amazon UK have received their shipment of the second printing? I've been trying to contact them about it, but they're not replying to my queries, and that is really really annoying... any info you might have will be extremely appreciated!

We don't ship directly to them, and have no insight into their stocking situation. I can tell you that we shipped to their distributor a while ago, though.

Paizo Employee Chief Technical Officer

scooviduvoctagon wrote:

The 2nd printing has errata corrections, correct?

Will the 3rd printing contain additional corrections?

How would I verify that I have a 2nd or 3rd printing rulebook before I purchase it - assuming I'm at my FLGS with book in hand?

Thanks!

The second printing incorporates the errata found in the "Errata for First Printing v1.0" file linked from here. (The PDF and PRD have both reflected the second printing since the day they were released.)

The third printing will contain additional corrections. The PDF and PRD will be revised to reflect the third printing shortly after we send it to the printer, and new errata files will be released for both 1st and 2nd printings to bring them up to date.

And silverhair2008 is correct—the printing is identified at the bottom of the credits page, just above the country of origin.


Vic Wertz wrote:


The second printing incorporates the errata found in the "Errata for First Printing v1.0" file linked from here. (The PDF and PRD have both reflected the second printing since the day they were released.)

If I order copies of the Core Rulebook from paizo.com, am I guaranteed to receive the second printing, rather than the first?

Paizo Employee Chief Technical Officer

js3 wrote:
Vic Wertz wrote:


The second printing incorporates the errata found in the "Errata for First Printing v1.0" file linked from here. (The PDF and PRD have both reflected the second printing since the day they were released.)

If I order copies of the Core Rulebook from paizo.com, am I guaranteed to receive the second printing, rather than the first?

We are indeed shipping only the second printing now.

Dark Archive

Review over at Fantasy magazine.


I found a new Pathfinder Core Rules Advert today!

Very cute!
http://oak.cats.ohiou.edu/~bowie/pfcr-advert.jpg

Kizan


This is a very good book and it is obviously the progression path of choice to continue from DnD 3.5 into the next decade. However there are three poins i'd like to raise:
1. i'm very disappointed that the basic character traits aren't in this book. I found the traits to be a very good addition to the core rules. Not having them in here is missing out on an opportunity to raise this book from epic to divine.
2. i'm a bit worried whether or not the cover'll hold. After having read the entire book it seemed that towards the end the cover is telling me that it might not hold for another 10 years.
3. i'm a bit disappointed also by the choice of prestige classes in the book. There seems to have been mainly attention for magic users to progress into a prestige class and also a bit for rogues. A barbarian or fighter has no choice or only one choice. The melee guys in my party were none to pleased with that.

Other then those three minor points, the job they did on overhauling the rules is amazing and almost all issues i had with DnD 3.5 have been resolved or at the very least seriously mitigated. Given the price one needs to get all the basic material in: it's a must buy for anyone who liked DnD 3.5 and wants to continue along that path!


Question: I bought the book from a gamer store, and I am considering buying the PDF, but one of my friends had it from the subscription, and the bookmarks in it were horribly wankers. Since half the reason to get the PDF is faster flip throughs, bookmarks that aren't organized well and don't go where they're supposed to is a pretty big issue for me.

Have the bookmarks been fixed in the PDF since the original launch?

Dark Archive

shaybee wrote:

Question: I bought the book from a gamer store, and I am considering buying the PDF, but one of my friends had it from the subscription, and the bookmarks in it were horribly wankers. Since half the reason to get the PDF is faster flip throughs, bookmarks that aren't organized well and don't go where they're supposed to is a pretty big issue for me.

Have the bookmarks been fixed in the PDF since the original launch?

I believe all the bookmarks have since been fixed. They did a update to it a long time back, like a couple of months after it came out.


shaybee wrote:

Question: I bought the book from a gamer store, and I am considering buying the PDF, but one of my friends had it from the subscription, and the bookmarks in it were horribly wankers. Since half the reason to get the PDF is faster flip throughs, bookmarks that aren't organized well and don't go where they're supposed to is a pretty big issue for me.

Have the bookmarks been fixed in the PDF since the original launch?

Shaybee, if you want to SEE what changes Paizo has done, just tell your friend that they can download the latest updated PDF directly from Paizo if they indeed bought the PDF from Paizo. Everytime Paizo updates their PDFs, you can re-download the latest update for free.


Quandary wrote:
Shaybee, if you want to SEE what changes Paizo has done, just tell your friend that they can download the latest updated PDF directly from Paizo if they indeed bought the PDF from Paizo. Everytime Paizo updates their PDFs, you can re-download the latest update for free. FYI, apparently a signifigant update sounds like it is coming out in the next month or 2 or 3.

Cool! I'll poke and see if I can get him to re-download then. =) about the only thing he uses the PDF for is full-text searching, so the bookmarks haven't been an issue for him. I'm not sure if he's aware that there's been errata added, and I'll make sure he knows that the 3rd publishing will have more.

Thank you!

Dark Archive

With the release of 4th edition and its obvious lack of a soul, my hopes were thoroughly crushed and I feared I myself and many others would be left behind and forgotten clutching to our 3rd edition books till they crumbled. I was however lucky enought to be pointed to Pathfinder by a good friend and I have to say wow! Its still "my" game though I immediately noticed changes. The changes are done smoothly and are obviously the result of designers truly listening to feedback from the multitudes of playtesters... I cant say enough about this book and this game.

Paizo Employee Creative Director

While we're always happy to hear good reviews and kind words for Pathfinder products... please avoid the temptation to use that as an opportunity to blast or badmouth other game systems. That doesn't accomplish anything but undo your kind words and perpetuate the idea that these boards are filled with intolerance and hate for gaming.


i typically do not post things but this core rule book is by far the best i have ever seen. the rules, the break up of sections, the illustrations, the charts, and (as an art director/graphic designer) the design....ALL WONDERFUL. the team did such a great job with this AND the rest of the books. thanks for making 3.5 better than it ever has been. and to the team for being so responsive to questions and comments i have had over the year. thanks!
nick

Paizo Employee CEO

nicholas mork wrote:

i typically do not post things but this core rule book is by far the best i have ever seen. the rules, the break up of sections, the illustrations, the charts, and (as an art director/graphic designer) the design....ALL WONDERFUL. the team did such a great job with this AND the rest of the books. thanks for making 3.5 better than it ever has been. and to the team for being so responsive to questions and comments i have had over the year. thanks!

nick

Thanks Nick! Glad you liked the book! We are pretty pleased with it ourselves. :)

-Lisa

Silver Crusade

I figured this would be the best place to ask...

Will the third printing of this product include all of the Errata/changes that have been made over time, or would it essentially be the same book I bought when it first came out?

Dark Archive

DarkKnightCuron wrote:

I figured this would be the best place to ask...

Will the third printing of this product include all of the Errata/changes that have been made over time, or would it essentially be the same book I bought when it first came out?

I don't know for sure, but I would imagine that all the errata that had been compiled by the time it was sent to the printers would have been included. But that's just a guess on my part.

Paizo Employee CEO

DarkKnightCuron wrote:

I figured this would be the best place to ask...

Will the third printing of this product include all of the Errata/changes that have been made over time, or would it essentially be the same book I bought when it first came out?

When we do a third print run, we will include any errata that we know about at that time. And then when we do a fourth print run, we will include any new errata there. And a fifth printing. And a sixth. Basically, whenever we reprint any of our core rulebooks, any known errata will be fixed at that point.

-Lisa

Silver Crusade

Lisa Stevens wrote:
DarkKnightCuron wrote:

I figured this would be the best place to ask...

Will the third printing of this product include all of the Errata/changes that have been made over time, or would it essentially be the same book I bought when it first came out?

When we do a third print run, we will include any errata that we know about at that time. And then when we do a fourth print run, we will include any new errata there. And a fifth printing. And a sixth. Basically, whenever we reprint any of our core rulebooks, any known errata will be fixed at that point.

-Lisa

Excellent! I'll definitely be purchasing another print edition of the Rulebook when the third print run becomes available then.


DarkKnightCuron wrote:
Lisa Stevens wrote:
DarkKnightCuron wrote:

I figured this would be the best place to ask...

Will the third printing of this product include all of the Errata/changes that have been made over time, or would it essentially be the same book I bought when it first came out?

When we do a third print run, we will include any errata that we know about at that time. And then when we do a fourth print run, we will include any new errata there. And a fifth printing. And a sixth. Basically, whenever we reprint any of our core rulebooks, any known errata will be fixed at that point.

-Lisa

Excellent! I'll definitely be purchasing another print edition of the Rulebook when the third print run becomes available then.

So what printing is the book on now? I just ordered mine this week and should be receiving it tomorrow. And is there any errata updates in the current books being sold now, or is it still too early?

Dark Archive

Hobbun wrote:
DarkKnightCuron wrote:
Lisa Stevens wrote:
DarkKnightCuron wrote:

I figured this would be the best place to ask...

Will the third printing of this product include all of the Errata/changes that have been made over time, or would it essentially be the same book I bought when it first came out?

When we do a third print run, we will include any errata that we know about at that time. And then when we do a fourth print run, we will include any new errata there. And a fifth printing. And a sixth. Basically, whenever we reprint any of our core rulebooks, any known errata will be fixed at that point.

-Lisa

Excellent! I'll definitely be purchasing another print edition of the Rulebook when the third print run becomes available then.
So what printing is the book on now? I just ordered mine this week and should be receiving it tomorrow. And is there any errata updates in the current books being sold now, or is it still too early?

Depending on the vedor's stock, it should be either first or second print.


dm4hire wrote:
Hobbun wrote:
So what printing is the book on now? I just ordered mine this week and should be receiving it tomorrow. And is there any errata updates in the current books being sold now, or is it still too early?
Depending on the vedor's stock, it should be either first or second print.

If you ordered through Paizo, it should be the second printing.

If you end up with the first printing, you can always download the errata. This should also be updated when the third printing is done... But I don't want to make promises for Paizo.

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