The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!
This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.
The Pathfinder Roleplaying Game Core Rulebook includes:
All player and Game Master rules in a single volume
Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs
Exciting new options for character classes like fighters, wizards, rogues, clerics, and more
Streamlined and updated rules for feats and skills that increase options for your hero
A simple combat system with easy rules for grapples, bull rushes, and other special attacks
Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more
Hundreds of revised, new, and updated spells and magical treasures
Quick-generation guidelines for nonplayer characters
Expanded rules for curses, diseases, and poisons
A completely overhauled experience system with options for slow, medium, and fast advancement
... and much, much more!
Available Formats
The Pathfinder Roleplaying Game Core Rulebook is also available as:
If there is any one book to have, it is this one. It is the only Pathfinder book you will ever need to start playing, but if you're like me you'll eventually want more.
When I first learned of tabletop RPGs my attention turned to D&D even though I knew next to nothing about it, nor did I know of anyone who played it. I only knew it because it was the name everyone knew when someone said "tabletop RPG" and the answer wasn't "what is that?" I wanted to play it but I didn't know where to start. I was lost, forlorn, and alone.
Then, one fateful day, I met someone online who told me about Pathfinder. I took one look at the Core Rulebook and I never looked back, and to this day I don't regret the decision one bit. The Core Rulebook is a solid start to any aspiring tabletop gamer's adventure and is a must own not only for the abundance of useful information it provides but also for the clean presentation and the magnificent art provided by Wayne Reynolds.
In short, if you want to play Pathfinder and haven't already, pick this book up immediately. It is well worth it.
Legendary. It’s hard to know where to begin to review this book, but that one word encapsulates it well. There’s a reason Pathfinder is thriving a decade into its existence, and it all starts here. If you don’t know anything about Pathfinder, you can think of it as a revised and improved version of a specific edition of D&D (the “3.5” edition). Its strength is the nearly infinite capacity for customization, and its weakness is that enormous customization introduces complexity. In other words, this is a “crunch heavy” instead of a “rules light” game. Trust me, it’s worth it though. This is going to be a long review because I’ve got fifteen chapters to cover in this massive, 575-page book! If you don’t have the patience to read through the whole review, the conclusion makes it clear: buy this book. With this and the Bestiary, you have years of adventure at your fingertips.
Chapter 1 is “Getting Started” (12 pages). This chapter contains a brief introduction to the game, an overview of each chapter, a glossary of common terms, an example of play (very useful if this is your first RPG ever), and the rules for generating ability scores for a character (how physically and mentally capable they are).
Chapter 2 is “Races” (11 pages). The “Core” races presented here are: Dwarves, Elves, Gnomes, Half-Elves, Half-Orcs, Halflings, and Humans. As you would imagine, there are advantages and disadvantages to each race. The chapter spends a page on each race, and beyond the rules ramifications it takes care to talk about what members of that race typically look like, what their culture is like, why they often become adventurers, and how they relate to other races. It’s not an overwhelming amount of information (which is good for new players). For the most part, these races stick to fairly standard fantasy expectations.
Chapter 3 is “Classes” (57 pages). There are eleven “core classes” presented in this book: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, and Wizard. The spread of classes does an excellent job covering different play-styles and roles within a group. The power level of these classes has been significantly bumped up from D&D 3.5, and there are a lot more choices to be made within each class. This makes the classes more complex, but also more satisfying to see advance up through each level. If you’re brand-new to Pathfinder, it might be good to stay away from spell-casters like the Druid, Cleric, Sorcerer, and Wizard until you get more experience, as the sheer number of choices to be made can be overwhelming at first.
Chapter 4 is “Skills” (27 pages). Skills are something that every character has and they determine the likelihood of success in doing certain things. Want to leap from one rooftop to another? Roll an Acrobatics check. Want to figure out what spell that evil wizard just cast at you? Roll a Spellcraft check. Different classes get bonuses to using particular skills, but every character, regardless of class, can become good at something if they invest their “skill points” in a particular skill. Pathfinder has condensed the number of skills slightly from D&D 3.5, though it still has more than newer RPGs tend to have. I like the diversity and ability to specialize in discrete areas, but some think there should have been further consolidation. Each skill is described with great detail on specifically what it allows you to do and not do, which is quite helpful in avoiding rules arguments.
Chapter 5 is “Feats” (29 pages). Feats are special abilities. Every character gets to choose one feat at every odd level, and some classes and races get “bonus” feats. A feat might be something that lets you fight better in darkness (“Blindfighting”) or it might be something that makes certain spells you cast more effective (“Spell Focus”). There are several dozen feats to choose from, so this can be one of the parts of character creation that takes the longest to do. Their value, again, is that they allow for enormous customization of a character. Just because there are two Fighters in the party doesn’t mean they’ll be identical, because feats allow them to operate in very different ways!
Chapter 6 is “Equipment” (16 pages). Your character will need a weapon, maybe some armor, and some other gear like a backpack or a coil of rope. But in addition, you might wonder how expensive a night’s stay at an inn is, or how much it’ll cost to persuade a local wizard to cast a spell for you. All of the answers are in this chapter. I really appreciate that every item and service isn’t just listed on a table with a price, but in addition most receive a description, a picture, and (sometimes) additional rules to explain how it works in actual gameplay.
Chapter 7 is “Additional Rules” (13 pages). The title of this chapter isn’t particularly helpful, as the entire book consists of rules. Really, it’s a miscellany of various things about your character. First up is Alignment, which is whether your character is good, evil, or somewhere in between. A lot of other RPGs dispense with such questions, but it is “hard-coded” into Pathfinder in the sense that it’s not just a role-playing choice: many spells, magic items, and other effects change depending on a character’s alignment. Next, there’s a few pages on “Vital Statistics” like determining a character’s age, height and weight, and (most importantly) carrying capacity (also known as “encumbrance”). If your character has a low Strength score, don’t expect him or her to be able to carry a lot of gear. Then, there’s a discussion of movement speeds in various contexts (in the course of a combat encounter, for example, or for travelling great distances overland). Last, a bunch of little things are covered under the title “Exploration”: how far characters can see in different levels of light, how to determine if an object can be intentionally broken, etc. It’s a chapter that’s easy to overlook but provides answers to a lot of “little things” that might come up during a session.
Chapter 8 is “Combat” (29 pages). Combat is a major part of Pathfinder, and there’s admittedly a lot to digest in a short number of pages here. The way the chapter is laid out isn’t necessarily intuitive, and later Paizo products (like the Strategy Guide) do a much better job making combat clearer. You’ll find everything you need in this chapter, but you’ll be flipping back and forth for a while. I’ve been playing for years and I still refer to it occasionally.
Chapter 9 is “Magic” (19 pages). This chapter discusses different categories of spells, how characters learn them, and how to read a spell entry in the next chapter. It’s a chapter that’s easy to skip over at first, but is actually pretty important once a campaign gets serious.
Chapter 10 is “Spells” (156 pages). You read that right: about a quarter of the book consists of an alphabetical list and description of several hundred different spells! The spells have been cleaned up and improved from D&D 3.5 for better gameplay, but what hasn’t changed is that magic still rules. If pure power is what you want, play a true spell-caster and you’ll find it.
Chapter 11 is “Prestige Classes” (23 pages). Prestige Classes are special classes that characters can eventually take, well into their adventuring careers, if they meet certain prerequisites. This book has ten of them: Arcane Archer, Arcane Trickster, Assassin, Dragon Disciple, Duelist, Eldritch Knight, Loremaster, Mystic Theurge, Pathfinder Chronicler, and Shadowdancer. For the most part, and until very recent, Pathfinder hasn’t been a game where prestige classes thrive. Apart from some specific flavour reasons, a character would usually be better off simply continuing in their base class rather than taking levels in a prestige class.
Chapter 12 is “Gamemastering” (15 pages). As its title indicates, this chapter helps the person running a game (the “Gamemaster” or “GM”) prepare an adventure, referee the rules, deal with common problems at the table, etc. It’s okay for what it is, but I’ve seen better resources to help new GMs figure out what they’re doing.
Chapter 13 is “Environment” (39 pages). This chapter contains a lot of little things to help make the setting interesting. It contains rules on weather, travelling through the wilderness, dealing with traps, and so forth. It’s primarily for the GM too and shouldn’t be a priority to master until more fundamental rules are digested.
Chapter 14 is “Creating NPCs” (11 pages). This chapter gives rules for creating background (non-player) characters by using “NPC classes” like a Commoner. I have to admit I never use this chapter, as I just rely on NPC stat blocks already generated in other Pathfinder products.
Chapter 15 is “Magic Items” (101 pages). Your adventurer is going to want some cool magic gear, and this chapter explains what it does, how much it costs, and how it’s made. It’s pretty extensive and detailed.
Last up, there are appendices summarizing “Special Abilities”, “Conditions” (status effects a character might be under), “Inspiring Reading”, and “Game Aids” (other products you can purchase).
The Core Rulebook is a hefty tome for an RPG book. For players coming from D&D 3.5, it’s basically a combination of the Player’s Handbook and the Dungeon Master’s Guide in a single volume, but refined and improved. The book is, with the single exception of the deities, completely “setting neutral” (that is, it’s suitable for play in any campaign world or a homemade setting). There’s some excellent artwork taken from other Paizo products mixed in with some artwork that’s more pedestrian. Still, the production quality overall is fantastic. I would normally go into more detail, but there are hard word counts on these reviews. So I’ll sum up by saying: this is the one book you won’t leave home without, and it’s worth every penny.
Special Note: The Core Rulebook was recently released in a smaller softcover. The interior is exactly the same as the sixth printing of the hardcover, but it’s lighter and easier to carry. I’ve been using it for a few months now, and I’m quite happy with the font size, reduced price, durability, and ease of use.
This book is at the heart of all Pathfinder games. It is great and can be picked up regularly cheap with sales all over. (Humble Bundle 1$) I myself have a PDF but plan to pickup a hardcopy one day. Either one will do the trick and is always good to keep handy. I like the PDF because you can do keyword searches. Even if you don't ever use it. The cover art is pretty awesome.
After years of seeing the Pathfinder rule books on the shelves of my FLGS, I took the plunge in December of 2012. I bought the Core Rulebook and began skimming it immediately. My first discovery was the character creation rules. They were fun! Characters were cool in a way that I hadn't seen in previous editions of the world's oldest role-playing game. Within three months, I was up and running my first Pathfinder adventure. That was three years ago and I have no regrets getting involved with the Pathfinder system.
Well the press release email confirms these are going to be rarer than hot cakes!
"Ten days before the launch of their much-anticipated Pathfinder Roleplaying Game Core Rulebook, Paizo Publishing today announced that the first print run of the book has sold out, with all preordered copies on their way to stores for an August 13 release. With preorders more than five times greater than for any previous product in Paizo's seven-year history, orders for the Core Rulebook continue to mount even as the company speeds to produce another print run."
Great news. Just glad to have had the shipment email for mine!
I've just read the news release about the first print being sold out already. Congratulations to all who worked on it! I've really enjoyed playing the Beta version, and I'm excited for the official first release! Pathfinder has taken 3.5 where it needed to go - thank you!
You know, I have been thinking about the numbers question, which is already being asked on at least 2 message boards. I know that the ultra conservative number is a minimum of 10,000, but I am betting its closer to 25,000 or better. Either way, an extremely encouraging start for the Pathfinder RPG and the future of Paizo in general. Congratulations and I look forward to congratulating Paizo in person at Gen Con in just a few short days.
Thank you, Majuba. I'm actually going to retro-fit it into Varisia. It is civilized enough to have the requisite cities, but wild enough to have the nasties walk around. Korvosa will fill the void of the Federation well enough.
Does anyone else have their next adventure or campaign planned out?
I'm simply going to run Legacy of Fire under the final rules. We've been stuck getting out of Falcon's Hallow. I really need to get these guys to play more regularly...
I ordered mine through Amazon. You just know what my next question is.....will I get mine?
We shipped quite a few copies to our book distributor who in turn sells to Amazon. We can't control to whom our book distributor sells the copies we send them, just like we can't control to whom our hobby game distributors sell their copies. I assume that many of these distributors will have to allocate, but some may fulfill based on who ordered first, etc. Again, we can't control their policies about who gets what part of their ordered filled. I can confirm that we sent a HUGE shipment of books out into distribution, so they will be somewhere to be bought.
Me, you ask? I plan on doing a knockoff of the "Heritage of Shannara" series by Mr. Terry Brooks. I imagine that it will take some customization to make it work, but in the end, I'm really excited about how it will shape up.
To Lisa Stevens and Bitter Thorn: The store is Enchanted Grounds in Highlands Ranch (a suburb south of Denver). We've been open for almost three years, and have carried Pathfinder since it was first announced.
I am actually an AD&D player, having never made the switch to 3.0, 3.5 or 4E, and played that from the time I was ten years old all the way through September, last year. It was around then when I read the RotRL modules, looking for ideas. I was so impressed that I pitched the idea of trying out the Pathfinder Beta rules to my home group, and they jumped on board. I taught my staff the basics of your line, and our sales have been very respectable, ever since. Pathfinder occupies a front and center spot on our RPG displayers, right next to 4E, and I have standing orders for everything Paizo publishes with ACD (my distributor). I currently have 10 presales on the PFRPG book, a number which is very respectable (I had 29 for the 4E PHB2).
That's probably more detail than you want, but I thought it might be worth noting, as the presale numbers are kind of on topic for this thread.
Anyway, keep up the good work, Lisa. Pathfinder releases are always highly anticipated by our staff and customers, and you've won a hard fan to please, in me (if that wasn't obvious by my refusal to switch to 3E or 4E).
And, Bitter Thorn, please introduce yourself when you come to visit. We plan on doing PF Society games in the store when they make to switch to PFRPG, and need to develop a good contact list. Just ask for Jeff.
Congratulations Paizo on the first print run of PFRPG Core Rules selling out! That is a big freakin deal!
Hear, hear! Congratulations, Lisa and the guys -- this shows how amazing job you're doing! :)
I hope the second print run will last longer, because I know at least 20 people who will want to grab their copies but haven't ordered them yet (including my own players).
Well the press release email confirms these are going to be rarer than hot cakes!
D'oh (facepalm).
I sure hope that my not so local game store will have a few, I sure hope he ordered them, did you ship a few to Utrecht, Netherlands?
We don't sell directly to retailers, and we don't have a distributor in the Netherlands. I can only assume he's buying from one of our other European distributors.
Really, though, for you and anyone else wondering "will I get my copy," the only person who can answer that is your retailer.
I ordered mine through Amazon. You just know what my next question is.....will I get mine?
We shipped quite a few copies to our book distributor who in turn sells to Amazon. We can't control to whom our book distributor sells the copies we send them, just like we can't control to whom our hobby game distributors sell their copies. I assume that many of these distributors will have to allocate, but some may fulfill based on who ordered first, etc. Again, we can't control their policies about who gets what part of their ordered filled. I can confirm that we sent a HUGE shipment of books out into distribution, so they will be somewhere to be bought.
-Lisa
I think its great that you all sold out before release day. Congrats on that! Just wondering though... how many copies is a "HUGE" amount?
(I also have players placing orders with amazon after the "sold out" announcement)
Well the press release email confirms these are going to be rarer than hot cakes!
D'oh (facepalm).
I sure hope that my not so local game store will have a few, I sure hope he ordered them, did you ship a few to Utrecht, Netherlands?
We don't sell directly to retailers, and we don't have a distributor in the Netherlands. I can only assume he's buying from one of our other European distributors.
Really, though, for you and anyone else wondering "will I get my copy," the only person who can answer that is your retailer.
Just checked this afternoon, the clerk didn't know it was sold out, after checking his system he confirmed it was sold out and that new stock should arrive a month later (which I guess is probably more of a system indication than actual truth).
So another facepalm is in order, should have pre-ordered it ;<
Hmm. With all this hubub over the first print run I'm curious as to when the second print run will be releasesd and if theres a chance of a [leatherback] special edition.
Hmm. With all this hubub over the first print run I'm curious as to when the second print run will be releasesd and if theres a chance of a [leatherback] special edition.
We are currently forecasting the arrival of the second print run in early november.
Congrats to Paizo on the sell out of the first print run! :) Great work brings great reward.
One question though; at which point do non-subscription pre-orders of the Core Rules ship? Aiming for delivery on the 13th I assume, which would mean in a few days I'm hoping. I pre-ordered in February and it says pending so I'm terribly excited.
*grins* If I get it in time I'll have a go at running an adventure at our Con coming up at the end of the month!
Congrats to Paizo on the sell out of the first print run! :) Great work brings great reward.
One question though; at which point do non-subscription pre-orders of the Core Rules ship? Aiming for delivery on the 13th I assume, which would mean in a few days I'm hoping. I pre-ordered in February and it says pending so I'm terribly excited.
*grins* If I get it in time I'll have a go at running an adventure at our Con coming up at the end of the month!
They have said that they are going to try and set it up so everyone that preordered or subscribed will get the book on about the 13th regardless of where they live.
I live in Saint Louis MO and my email said mine would ship the morning of the 11th.
Our store is up to 23 preorders after the last couple days. I'm assuming that everyone saw the "sold out" announcement and went running to their stores. That's good news. It shows excitement for a good product, and loyalty to the stores that inform them of this product.
Sadly, when I contacted my distributor to up my quantity from 20 to 30, I was told that they were going to hold me to the *first* number I put in two months ago (15). Their reasoning was that Paizo told them that their full order was not going to be delivered due to commitments to book distribuors. That, obviously, is bad. I now have a lot of players who will be upset about not getting their book, and will be blaming my store instead of being patient and understanding of the situation.
Looks like I lose yet more sales to Amazon, et. al. Sigh...
Congrats to Paizo on the sell out of the first print run! :) Great work brings great reward.
One question though; at which point do non-subscription pre-orders of the Core Rules ship? Aiming for delivery on the 13th I assume, which would mean in a few days I'm hoping. I pre-ordered in February and it says pending so I'm terribly excited.
*grins* If I get it in time I'll have a go at running an adventure at our Con coming up at the end of the month!
They have said that they are going to try and set it up so everyone that preordered or subscribed will get the book on about the 13th regardless of where they live.
I live in Saint Louis MO and my email said mine would ship the morning of the 11th.
I ordered mine on July, 24, right after I got the e-mail about ordering before they run out, and have not recieved any notification as to when my copy is being shipped. I live in Las Vegas, so it shoudln't take as long to ship, but I thought they were shipping copies out early this week. anyone have any clue on this?
Their reasoning was that Paizo told them that their full order was not going to be delivered due to commitments to book distribuors. That, obviously, is bad.
This is not precisely the case. I'd really appreciate it if you could contact me via email (erik.mona@paizo.com) and let me know which distributor gave you that story so I can look into why they have drawn this conclusion.
Also: We are getting a "second wave" in the low thousands before the November reprint (we held these back at our overseas printer in case the main shipment got held up in customs and forced us to miss our Gen Con release). The current plan is to allocate most if not all of these books to the hobby trade.
So even if you are forced to wait, you will likely not be forced to wait too long.
I ordered mine on July, 24, right after I got the e-mail about ordering before they run out, and have not recieved any notification as to when my copy is being shipped. I live in Las Vegas, so it shoudln't take as long to ship, but I thought they were shipping copies out early this week. anyone have any clue on this?
Well just a FYI if all you order was the book yours won't likely be done till the day it actually ships or near then. For the rest of us that subscribe to other things they got ours ready early for a variety of reason but including allowing us access to the PDF's to the other products currently holding to ship with the main book. Which is my case.
I don't think you have anything to worry about. Yours should ship around the same time as mine.
I have blocked out on my work calendar from 1245 to 1315 EST to login into Paizo and go to My Account, Downloads and start pressing PF5 and downloading....
-- david
Papa.DRB
Gary Teter wrote:
The PDF will be available for download at 10 a.m. Pacific Time on Thursday, August 13.
I live in Saint Louis MO and my email said mine would ship the morning of the 11th.
It actually says that it will ship *by* the 11th—that's the date that the last of the shipments will go out. Yours will actually leave the building sooner, since it will take a few days longer to get to you.
Chrispy wrote:
I ordered mine on July, 24, right after I got the e-mail about ordering before they run out, and have not recieved any notification as to when my copy is being shipped. I live in Las Vegas, so it shoudln't take as long to ship, but I thought they were shipping copies out early this week. anyone have any clue on this?
Because you live closer, yours will ship later. Hopefully as many people as possible will get them as close to the release date as possible.
I ordered one of the Harry Potter books from Amazon.com because they promised I would get it the day of the release. My niece was Harry Potter crazed at the time, and her awesome uncle was going to get her a copy the day it came out without her (or me) having to stand in line or stay up all night.
Release day came and went. No book. The Amazon page said it had shipped and been delivered. Had someone stolen it? I decided to wait one more day.
Two days after the release date, about 9PM, my neighbor knocks on the door. Guess what she did a few days ago to make sure nobody stole a package off my porch while I was out and about?
My niece already had borrowed a copy from a kid who read the whole thing in one night.
Since I have to work August 13th, I guess I will have to hire someone to sit on my porch all day and hope they won't go two blocks down the street to the "I Sold It on eBay" store and scalp the book onto one of you guys who didn't preorder.
I live in Saint Louis MO and my email said mine would ship the morning of the 11th.
It actually says that it will ship *by* the 11th—that's the date that the last of the shipments will go out. Yours will actually leave the building sooner, since it will take a few days longer to get to you.
Your right I forgot to say ship by the morning of the 11th. Least I assume morning.
Wow. I just read it. The e-mail I mean. Sold out. Completely sold out. I wasn't expecting it. I have played D&D for going on thirty years now. I can't tell you how heart breaking the corporate decisions of WoTC have been, but I can tell you all that the tears of joy (literally) from the e-mail I read today are still trickling down my face. I have been hoping, and may have even prayed once, that the sales of this book would exceed the sales expectations. I put in my request for one just a few days ago. But you know what, I'll be proud, darnably proud if I have to wait for Novemeber to get mine. I'll just buy the PDF, I was going to anyway, and hope to one day be counted among the biggest fans of Paizo on the Plane. Jason, everyone, you have done so much good. May the second print run sell out too! (cry, cry, sob, sob) :) VIVA LA PATHFINDER!!! WOOHOO!!!
I am so stoked for this. I really hope my (F)LGS got the preorder in. They've messed up in the past. I already checked in twice ("You're sure the order got placed? -store guy ruffles through a stack of handwritten scrawls on loose pieces paper-"Ah, yeah. What was your name again? I'll write it down again..." Really doesn't instill confidence in me. I have to keep biting back "Have you heard of a database or a spreadsheet?")
SSadly, when I contacted my distributor to up my quantity from 20 to 30, I was told that they were going to hold me to the *first* number I put in two months ago (15). Their reasoning was that Paizo told them that their full order was not going to be delivered due to commitments to book distribuors. That, obviously, is bad.
That's unequivocally untrue. We fulfilled all distribution orders that arrived by our order deadline. Every single copy ordered by both the book trade and the hobby trade, with no allocation. Period. After our order deadline, we even fulfilled a few late orders and early reorders before we sold out, so some distributors received even *more* than their initial orders.
And the suggestion that we prefer the book trade over hobby distribution is ludicrous. Anybody who understands the industry would know that the book trade buys things on a returnable basis, and the hobby does not; from there you might imagine that we'd much rather sell a book that we know won't be coming back to us than one that might.
I received word my Adventure Path, Chronicles, and Companion would be shipping soon..the usual one. No email on the Core Rules yet though. It is really a delicious sort of anticipation. :)