Count Lucinean Galdana

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Goblin Squad Member. Organized Play Member. 441 posts (2,683 including aliases). No reviews. No lists. 1 wishlist. 3 Organized Play characters. 31 aliases.


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Still filling in the details for the rebuild (I think I understand the demi-gestalt rules), but obviously wanted to dot in with my Avatar. I am going Alchemist / DG Brawler... Brewer first, Boxer second!

Storm Dragon, Oblivion said before you only gain spellcasting from your primary class, not your subclass. That's why I went Alchemist primary, with Brawler as my subclass (as opposed to the opposite). Spending a boon feat grants you access to the subclass's spell list to use with your primary class's spell slots, not the subclass' casting itself. So, I *think* you could go Vigilante (Zealot) as your primary, then pick up Warlock (and another if you'd like) as your sub. You could then spend a Boon Feat to add the Warlock's spell list to the Zealot's, and then spend boon feats to gain the Mystic Bolt ability.


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Hmm, I wonder if I could be the barkeep?

1 - Broken Broadsword - a tavern needs a barkeep!
2 - Stonefall - vikings like their ale
3 - You Get a Kingdom - every new kingdom starts with a tavern

Thinking about it, couldn't Another night at the Broken Broadsword essentially be all the other seven adventures? I mean, if something new happens every night, these could all be stories within the story.


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Okay, I am toying back and forth between creating a halfling bard or a halfling cleric, both of whom would be followers of the Immortal Valerias (love, passion, protection, romance). I am off to work shortly, but will play around with builds a bit afterward and see which one strikes me better for the concept. I am very excited to see the possibilities with this game.


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Dragonlance, god, that's a throwback to my childhood! I would love to hear what you are considering.


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I cannot thank you all enough for all the hard work you each put in to developing an exceptional character. I wish I had the time to take on two games, and if the future presents the means for me to do so, I will revisit this list and recruit from here. Likewise, any casualties (OOG, no IG) will be replaced with players from here as well.

The following six characters are the recipients of Aden Grimdawn's letter...

Bharaz Silverhelm Dwarf Warpriest 4 (grumbaki)
Baerlon Greymantle Human Cavalier 4 (plastic dragon)
Dalgar Carver Half-Elf Druid 4 (nightdeath)
Irving Skriven Skinwalker Investigator 4 (storm dragon)
Pelipe Lightdriver Human Arcanist 4 (smooshie banana)
Rajiv Rao Tiefling Rogue 4 (kamaloo)

If you would kindly all report to the discussion thread, we were can finalize some last details.

To everyone else, best of luck in all your gaming endeavors, and may the D20 fall ever in your favor!


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Thank is correct. Though I would love to declare a party at 12:01 am, there is a vast wealth of excellent applicants, so it is going to take a bit of time to decide.

Oh, and let's have it both serious and playful, cause yeah, after all, this is a game....


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Cue epic 80's music

It's the FINAL COUNTDOWN!

With just under 9 hours to go, here is where the roll of applicants stands:

COMPLETED CHARACTERS - MARTIAL
Captain Generica Toblacane Alemardo, Half-Orc Swashbuckler (whirling dervish) 4
Grumbaki Bharaz Silverhelm, Dwarf Warpriest (arsenal champion) 4
HustonJ Larry, son of Barry, Human Fighter 4
Jereru Nioku, Half-Orc Warpriest (arsenal champion) 4
Jovich Cerilis Silvertree, Elf Rogue (unchained) 4
Laird_Thorne Gerrosk, Human Cavalier (daring champion) 4
Plastic Dragon Baerlon Greymantle, Human Cavalier (inspiring commander) 4
SqueezeMeNow Tern Besmeth, Half-Elf Barbarian (armored hulk) 4
TheNine Cerian Screamingtrees, Elf Ranger 2, Rogue (unchained) 2

COMPLETED CHARACTERS - SKILLED
GM Fuzzfoot Selia D'Averam, Aasimar Bard 2, Monk (unchained) 2
Kamaloo Rajiv Rao, Tiefling Rogue (unchained) 4
Pad300 'Gram of Marsember', Half-Orc Skald (red tongue, urban) 4
Storm Dragon Irving Skriven, Skinwalker Investigator (empiricist, forensic physician) 4
The Archlich Fayn, Elf Investigator (empiricist) 4

COMPLETED CHARACTERS - CASTER
FangDragon Angelica, Tiefling Magus (puppetmaster) 4
Herkymr the Silly T'zirik, Tiefling Shaman 4
Nathanael Love Malinda Marne, Halfling Sorcerer (unicorn; VMC cleric) 4
Nightdeath Dalgar Carver, Half-Elf Druid 4
SmooshieBanana Pelipe, Human Blood Arcanist 4
Trawets71 Trawets Aarock, Human Wizard (admixture evoker) 4

CONCEPT or INCOMPLETE CHARACTER
Phntm888 Human Cleric of Kelemvor
Thedmstrikes Human Cleric of Mystra

EXPRESSED INTEREST
Camris
Cuan
Profession Smith 6 Ranks
Simeon
Spazmodeus
Zahir ibn Mahmoud

There is still a short window of time for anyone that is still finishing up a character to get it submitted, so let's get it done. I want to preemptively thank you all for the amazing list of characters, its going to be a hell of a challenge selecting a party, and were I at a point to run two parties side by side, I would. Sadly, that is not the case, and I will only be running one party.

So, for the next 9 hours, we wait....


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It's Saturday afternoon, there's a little less than 36 hours left.

COMPLETED CHARACTERS - MARTIAL
Captain Generica Toblacane Alemardo, Half-Orc Swashbuckler (whirling dervish) 4
Grumbaki Bharaz Silverhelm, Dwarf Warpriest (arsenal champion) 4
HustonJ Larry, son of Barry, Human Fighter 4
Jereru Nioku, Half-Orc Warpriest (arsenal champion) 4
Nightdeath Dalgar Carver, Half-Elf Druid 2, Shifter 2
Plastic Dragon Baerlon Greymantle, Human Cavalier (inspiring commander) 4
SqueezeMeNow Tern Besmeth, Half-Elf Barbarian (armored hulk) 4
TheNine Cerian Screamingtrees, Elf Ranger 2, Rogue (unchained) 2

COMPLETED CHARACTERS - SKILLED
GM Fuzzfoot Selia D'Averam, Aasimar Bard 2, Monk (unchained) 2
Kamaloo Rajiv Rao, Tiefling Rogue (unchained) 4
Pad300 'Gram of Marsember', Half-Orc Skald (red tongue, urban) 4
Storm Dragon Irving Skriven, Skinwalker Investigator (empiricist, forensic physician) 4
The Archlich Faun, Elf Investigator (empiricist) 4

COMPLETED CHARACTERS - CASTER
FangDragon Angelica, Tiefling Magus (puppetmaster) 4
Herkymr the Silly T'zirik, Tiefling Shaman 4
Nathanael Love Malinda Marne, Halfling Sorcerer (unicorn; VMC cleric) 4
SmooshieBanana Pelipe, Human Blood Arcanist 4
Trawets71 Trawets Aarock, Human Wizard (admixture evoker) 4

CONCEPT or INCOMPLETE CHARACTER
Jovich Cerilis Silvertree, Elf Rogue (unchained) 4
Phntm888 Human Cleric of Kelemvor
Thedmstrikes Human Cleric of Mystra

EXPRESSED INTEREST
Camris
Cuan
Laird_Thorne
Profession Smith 6 Ranks
Simeon
Spazmodeus
Zahir ibn Mahmoud


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Languages The link that Kamaloo post is an accurate assemblage of the languages as covered in the Forgotten Realms campaign material. It does still embrace the game-mechanic Common tongue (a systemic 'lingua franca' that makes RPGs so much easier) at my tabletop game did away with some years ago. I had planned to use it here for ease, but will discuss with the final party how to handle it. As written, it is nearly interchangeable with Chondathan, and Chondathan is the primary language from Waterdeep to the western half of the Sea of Fallen Stars (including Cormyr, Sembia, and the Dalelands), so, depending on the party we may adapt (and do away with Common) instead. With background skills, bonus skill points, and some pretty solid stats, I don't think people would be opposed. We shall see.

Jereru Chondathan is the primary tongue of the city, with Illuskan a well-known second language, as it is the voice of both the barbarian tribes and seagoing raiders of the region.

Cuan Yes, those are acceptable as well.

Recruitment End Date I mentioned it in the initial recruitment post, but left that it may be flexible. Given that I have 14 completed applicants, and no less than 10 more in the works, I am going to officially say that Recruitment Ends at 11:59 pm EST on Sunday, January 31st. To that end, I also encourage all players who have expressed interest to work on getting your completed character posted soon.

Keep up the creativity!


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Announcing an update to character creation:

Skill Points all classes that have 2+int skill points are being increased by 2 skill points. All other classes will increase by 1 skill point.


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SmooshieBanana Thank you for compiling an applicant list, it's crazy to see how many complete characters there already are!

Zahir I am sorry, but I am not interested in any monstrous PCs for this game.

Kamaloo Apologies, it's Deft Maneuvers, and the details are all on page 34 of Elephant in the Room.

Pad300 For consumable magic items (potions, scrolls, etc) you can create, you may spend up to 20% of your starting gold on crafting those. For permanent magic items, you can create 1 + 1 per level starting from the level at which the item creation feat was gained.


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Variant Multiclass yes, players may opt for variant multiclass.

Hit Points Once a final group is selected, players will role at that point, with a minimum in place (tbd).

Deities Forgotten Realms Pantheon as of 3rd edition. If you can access a copy of the book “Faiths & Pantheons”, that will be the most accurate and complete source. DM me if you have further questions.

Cerilis yes, I consider Piranha Strike to simply be the agile “other side” of Power Attack.

Malinda it sounds like you are planning on using your rolled set rather than the 18 pt buy? You do realize that, before racial modifiers, your net bonus from your rolled ability scores is a +0. The 18 point set you can start with 10, 14, 14, 12, 10, 18 (final stats 8, 17, 14, 12, 10, 20). I like the concept but glancing through the build, it seems like you are battling the loop to get to something that would be much easier achieved by pursuing the Summoner class (especially where you can’t even summon a unicorn until 10th level). Your Eidelon could be a “unicorn”, and you build around summoning other Fey creatures as you progress in level until you get to the end game. Just some thoughts.

FangDragon build your character with the stats you currently rolled. If you are selected and are distinctly above the rest of the party, we can adjust your numbers accordingly at that point..

Storm Dragon I am not sure what resources you initially looked at (later editions altered his portfolio), but Tyr is the god of Law and Justice in the Forgotten Realms, and would be an absolute perfect fit. Another solid choice would be Helm, the god of Guardians and Watchers. A third option would be the lesser known demigod Hoar, the god of Retribution and Poetic Justice.

Toblacane a swashbuckler that uses a morningstar - that is awesome!


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Just a heads up, not game related but rather website related: If you are trying to sign into your account, and Paizo fails to log you in, their recent update caused an issue with their cookies on your computer. Going to your browser settings, clear your cookies for Paizo, Then try to log in again, and all should be fine.


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I think it's safe to say there is sufficient interest to move to a Recruitment Thread at this point. I am going to work to get my storyline together from all my material, and will be posting a full recruitment thread in the next few days.

In the mean time, feel free to throw out ideas of what you might like to see in this game, and any questions you may preemptively have.


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Male Halfling Ranger 2 HP 19/19 || AC 18 (16/13) || Frt +6 Rfl +10 Wil +3 || In +5 || Per +8

My apologies, the other players received an interactive response to their tomb/vision posts, I was awaiting something similar before progressing onward. Sorry for the confusion and delay. Gavin is now back with the group and has offered his vote of direction.

With the rolling of the below hit die, I will have Gavin updated to level 2.
hit die: 1d10 ⇒ 7


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I had previously posted my item. I have tweaked that a bit, as well as written my death scene (and rolled a 2nd set of stats).

2nd set:

con: 10 + 2d4 ⇒ 10 + (2, 2) = 14
int: 10 + 2d4 ⇒ 10 + (4, 4) = 18
str: 10 + 1d6 ⇒ 10 + (5) = 15
dex: 10 + 1d6 ⇒ 10 + (5) = 15
cha: 14 - 1d6 ⇒ 14 - (6) = 8
wis: 14 - 1d6 ⇒ 14 - (2) = 12

ITEM - Deathmask of the Warseer
The darksteel mask is a masterful piece of craftsmanship. Perfect symmetry from one side to the other, with not a hint of indent or imperfection left from the untold number of hammer blows it took to forge the piece. The raised points and edges offer a burnished bronze touch, as though the softer metal had been formed into an alloy with the alien black metal. The mask is polished to a strange shine that almost seems to absorb light, yet the thin, finely detailed runes etched into its surface emanate a faint, pale blue glow, an echo of the arcane power that once resided within.

ASPECT OF NOTE
It is said the the beating heart of a dwarven clanhold is echoed in the ring of hammer on steel and pick on stone. Within this rhythm lies the will of the dwarven people, and in its melody, a mysterious magic can be found. The Warseers of Kurn-Branak are the sacred servants charged with mastering this arcane rhythm. Though their pursuits of its nature can take on several forms, all are defined by three aspects of self - the smith, the warrior, and the arcanist. The warseers stand beside their brethren in battle, using the rhythm of the forge to build a great might within their kin, driving them to astounding feats of heroism. Their ringing hammers and chanting voices can turn aside blows, bolster spirits, and seemingly defy the fates. Thus do the warseers enter battle, as the moving heart of their people.

DEATH
The Halls of Hammerfall had found themselves thrice cursed. First, the plague had struck. The origin was never determined, but in the end that mattered little as it claimed more than twenty percent of the population before being eradicated. Then came the dragon. It was a fell beast, descending from realms far to the north. Though not an ancient wyrm, the beast was both large and cunning, and countless more dwarves fell before the creature was finally laid low. When the dust settled, a full third of Hammerfall’s population had traveled to the Forge beyond.

So it was, in their weakened state barely clinging on to life, that the dwarves’ of Hammerfall saw the rise of their ancient foe, the traitorous kinsmen known as the Duergar. They launched blitz strikes against the outposts overlooking the entrances to the Darklands. At one such outpost, the Forgefire Citadel, two dozen dwarven clansmen stood against a horde of more than three hundred Duergar. Horribly outmanned, the clansmen held firm. At the center of their battle line was one of the fabled warseers, and he seemed to bend the tide of combat to the will of his allies. Yet in time, even he could not prevent oblivion, and one by one, the twenty-four fell. Driven back from the citadel, the dwarves regrouped on the eastern edge of the chasm leading back to the city. Five remained standing, including the captain of the citadel and the warseer Kurdran. The Duergar, seeing their goal within reach, unleashed an abyssal ally upon the five, who tore into them with claw and fang.

Bloodied and battered, Kurdran found himself alone. Stepping back onto the thin bridge across the hundred foot chasm, the warseer let the rhythm build in his chant and his heart. There was no other recourse, the Duergar could not be allowed to claim the foothold. A runner had been sent, but he would not return in time. No, this was the only way. He raised his hammer, and calling to the strength of the earth, he swung it down brutally into the side of the bridge. Several cracks emerged and strange shifting sounds echoed across the chambers. Two arrows found purchase in his thigh and shoulder. The hammer rose again, descending once more into the spidering cracks, causing large sections of the bridge to explode outward. A bolt of lightning slammed into his chest, but somehow he remained standing. He closed his eyes, could feel the pounding of the hammer, the fire kissing him from the forge. He carried the heart of his people within his own, and he knew without a doubt they would survive. Raising the hammer one last time, he thanked his ancestors, and let the hammer swing down, shattering the stone causeway that crossed the canyon. As the bridge crumbled beneath him and he fell into darkness, he could be heard chanting the rhythm of Hammerfall.

In the end, the dwarves were able to turn back the Duergar, due in large part to the valiant stand executed by Kurdran and his comrades. Making their way deep into the chasm below the ruined bridge, the dwarves searched for their fallen warseer. The rubble was highly unstable, preventing them from digging down, but resting atop the pile was his mask... a mask that would become memorialized as the deathmask of the warseer.

build:

I have waited to build the character as you requested, focusing on the story. My ideas were for either a witch or magus, though other potential could be considered as well.


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Str: 10 + 2d4 ⇒ 10 + (3, 2) = 15
Int: 10 + 2d4 ⇒ 10 + (4, 4) = 18
Dex: 10 + 1d6 ⇒ 10 + (4) = 14
Con: 10 + 1d6 ⇒ 10 + (2) = 12
Wis: 14 - 1d6 ⇒ 14 - (1) = 13
Cha: 14 - 1d6 ⇒ 14 - (3) = 11

The darksteel mask worn by the dwarven warseer was a masterful piece of craftsmanship. Perfect symmetry from one side to the other, with not a hint of indent or imperfection left from the untold number of hammer blows it took to forge the piece. The polish of the strange metal almost seemed to absorb light, yet the thin, finely detailed runes etched into its surface emanated a faint, pale blue glow, an echo of the arcane power that once resided within.

Death scene to follow


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male Halfling Rogue (unc) 3 / Bard (arch) 1 || HP: 34/34 || AC:20 (T:15 / FF:16) || CMD:17 || Fort:+2 Refl:+8 Will:+4(+2 fear) || Init:+4 || Perception:+10/11 Sense +5, adpt luck 3/3, arch luck 7/7

Glad you enjoyed. I just started writing and it kept coming!

still in Zelkor's Ferry:

In her joy, Sawen picks Brand up from the bar as she kisses him, much to the jubilation of all watching. When she finally ends the kiss and sets him down, he wobbles with stars in his eyes. Though a man, the lad had clearly never been kissed like that before!

When Sawen returned with the ring and slid it onto his finger, his expression turned to one of surprise. Yet, it was not the surprised look of one looking to escape the situation that had just occurred, but rather, of confusion in the reality of a moment that was never to exist in his life. The ring was obviously too large for his finger, so he tore a shred of cloth from his pouch and looked it inside the base of the ring to make it fit. Then he smiled back at her, and somehow, while still standing on the bar, grabbed Sawen and half dipped her into another kiss. It was an amusing sight, or would have been, were the emotions not so visibly genuine.

In the moments after, as Bristleback jubilantly shook Brand's hand, the young halfling smiled up at he giant of a man. "Oi, I'll be back alroight! Got a bride teh marry now! Wait, so... does dis mean I git teh call ye Pah?" He chuckles as he asks the big innkeep.

-----

In the morning, Brand finds Bristleback privately for a few moments. "Sir, umm, ye warned me about deh dreams. I figured dey'd be, well, scary, or sumting. But, maybe it didno' work fer me. I tink I was sum animal, in a bee-utiful forest. An', I was 'ungry. An' dare were mushrooms! I cud smell 'em, like I've ne'er smelled 'em 'efore! It was glorious! An' I dug 'em up, an' ate a whole lot o' 'em." Brand abruptly stops, realizing he was getting excited. It was strange, but so real, and delicious... Shaking his head, he looked back up at the innkeep. "Is dat okay? I didno' fail sum family test, did I?"

At the Inn in Riddleport

Brand had been rather jovial during the ship's journey to Riddleport, even moreso than his normal self. He spent a good deal of time telling tales of their escapades to the sailors, who no doubt enjoyed the entertainment.

Perform(orate): 1d20 + 9 ⇒ (9) + 9 = 18

Drinking a big mug of ale as his companions determine what all to sell, Brand looks up at the comments made in his direction. "Tank ye, Tal. I'm a gettin' married?! I dunno if I believe it. An' Aurora, I confess, I was surprised by de ring, I'll confess teh dat. I like deh lass, roight propah, an' was 'opin' fer sum kind o' future wit 'er. But, I meen, 'ad ye asked me when we left 'ere a few weeks past if I saw meself gettin' 'itched soon, or ever, I wudda laughed at ye. But den, dat's cause a me past. I was born a slave, an' lived as gutter trash, dare's no 'ope in life fer one such as me teh live deh normal life. But de lass, she sees in me sumting, an' well, maybe I ken be dat man one day. She knows me goals, an' proposed all de same. So, I guess I'm gettin' married in two moons. Ye all best do yer darnedest teh keep me alive, lest ye face Bristleback's ire!"


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male Halfling Rogue (unc) 3 / Bard (arch) 1 || HP: 34/34 || AC:20 (T:15 / FF:16) || CMD:17 || Fort:+2 Refl:+8 Will:+4(+2 fear) || Init:+4 || Perception:+10/11 Sense +5, adpt luck 3/3, arch luck 7/7

Apologies, fell asleep last night while writing the first half of this post, so it is a little out of timeline

still in Zelkor's Ferry:

Brand had been in the tavern during Sawen's outburst, and clearly caught her father's gaze on him. He decided not to step into the situation that evening, and was rather subdued compared to other days.

The next morning, well after the rising hours when the tavern room was quiet, Brand found Sawen. After a bit of playful flirting, he climbed up on a bar stool and sat down on the bar, putting him at eye level with the young lady. "Sawen, lass, ye tink I came 'ere fer a bit o' shiny gold, o' magical rings teh adorn me 'ands? Sure, I tell gran' stories eh entertain yer patrons, it's in me nature. But a treasure 'untin' glory seeker? I tought ye tought better o' me den dat. I cum from nottin'. Me mah an' pah, dey were slaves in Cheliax. An' I was born teh dem dare. We served cruel masters, dat consorted wit devils an' dare ilk. Me pah, one day 'e angered deh master's son - gave 'im to a pet monster teh watch 'im be torn apart. Me mah fled wit me dat night, an' after sum time, made it teh Westcrown. She 'oped teh book passage on a vessel leavin' the accursed place. Dat never 'appened. Took a knife in deh gut. I was seven, an' alone on deh streets of deh City o' Twoilight."

Brand pauses for a moment, cocking his head but still looking at Sawen. With a long sigh, he continues. "Somehow, I made me own way in dose years. Beggin' an' scavengin', an' hidin' in lil holes no one ken follow ye down. I got bigger, well a bit, an' ran wit a gang o' teeves, til dey got pinched. By den, I could manage well on me own, an' 'ad never liked dare tactics, so I kept teh meself mostly. Shared me spoils with deh young lads an' lasses like I'd been, de urchins an' orphans. But still, deh rulers o' Westcrown were like me old masters, cruel devil worshippers who plagued deh lil people. I cudn't change dat, least, not yet. But maybe, if I got a lot better at sneakin' an' fightin', an' I found some friends, maybe den I cud make a dif'rence. So I set out teh do just dat. Managed teh win me way on teh a ship dat 'appened teh be 'eadin' teh Magnimar, an' off I went."

Brand scratches the back of his head, then chuckles a bit. "Got meself in teh a scrap or two pretty quickly dare, an' was out o' dat city in a flick. Ran in teh sum 'adventurers' in a roadside tavern on a rainy noight. Dey were 'eadin' up teh Riddleport, an' from dare were plannin' to raid deh temple o' sum demon-cult. Well, sounded like roight propah trainin' fer me plan, an' a few adventurers brave enough teh face demon cultists in dare own temple, well dey cud be roight good friends. Dat temple... well, it ended up bein' Rappan Attuk, an' de folks I arrived in town wit were dose adventurers. Sad teh see so many of dem gone, only Aurora an' Tragershen from de original company are left. It's terrifyin' down dare, it is. But, I must face it. Fer in it's terror, it can make me de man I need teh become. An' if, in preparin' teh face deh lords o' Cheliax, I kin destroy Orcus' un'oly temple-dungeon an' its many 'orrors, den so be it. Dare's no place in Golarion fer such evils."

With a smirk, he reaches up and touches her face. "But lass, ye need no' fear, cause... I ain't dyin'. I got far teh much teh do. An', I'd 'ave ye by me side trough it, if ye can stan' me messy mop o' 'air."

diplomacy+adapt luck: 1d20 + 10 + 3 ⇒ (13) + 10 + 3 = 26

Aboard The Laughing Dolphin

Brand leans against the rail of the vessel as they talk. "Oi, I tink yer roight. Dare 'ounds be chasin' us down dare in deh water! Look at dare teeth!" He smiles while pointing down to the sharks swimming around the side of the vessel. "In all seriousness, if demon-worshippers be anyting like devil-worshippers, I'd 'ave teh agree. Dare all a roight dirty lot, an' we need teh keep our wits about us!"


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male Halfling Rogue (unc) 3 / Bard (arch) 1 || HP: 34/34 || AC:20 (T:15 / FF:16) || CMD:17 || Fort:+2 Refl:+8 Will:+4(+2 fear) || Init:+4 || Perception:+10/11 Sense +5, adpt luck 3/3, arch luck 7/7

His strength continuing to return to him, Brand re-enters Zelkor's Ferry like a conquering hero. His already lively personality rises to a new level, with boastful yet eloquent storytelling shared each night at the tavern. From his flying assault with Joden on the bandits who had taken their camp to fearlessly facing down the demon-cursed black skeleton, or disarming the magical trap and riding the falling block to recovering the glowing skull from the pool, Brand accents each moment to show his bravery, heroism, and unending luck. He uses Gelver's mad rants and reenactments surprisingly well to accentuate his storytelling, and seems to be throwing more than a little charm at Sawen as she flirts with him in turn.

Diplomacy (Flirt w/ Sawen) + adapt luck: 1d20 + 10 + 3 ⇒ (19) + 10 + 3 = 32
Perform (orate) + adapt luck: 1d20 + 9 + 3 ⇒ (13) + 9 + 3 = 25

Perhaps surprisingly to the others, Brand's stories also present each of them in a heroic light, from the timely arrival of Bedlam charging into battle against the worgs to Tragershen blinding half the would-be robbers with a single spell. Though he paints himself at the center of his stories, the others note that he never claims another of his companion's deeds as his own, and gives them all great praise and honor in the stories.

Perhaps to Anzath's great displeasure, her lecturing of Brand regarding his comments about her and Tal seem to have the opposite effect, as he whispers of a budding romance between the two at several points in his stories, though never in any vulgar terms (nor does he in fact mention either of them fleeing in fear). Quite the opposite, he paints them as two kindred souls, both of whom lost their allies to the horrors of Rappan Athuk, and yet both found their way to the same company, and perhaps to an understanding companion in one another.

At some point during Brand's daily wanderings, he likely finds himself drawn into one of Aurora's lectures on faith and magic. He chuckles, poignantly replying, "Aye, ye cen lurn magik throo years o' study, or ye cen devote yerself to a god, an' maybe day will answer ye prayers. Or, ye cen get lucky just playin' wit magiks, an' POOF, be able teh cast spells, like me!" On cue, he waves his hands theatrically and touches a lingering wound on his arm, causing it to immediately heal up!


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male Halfling Rogue (unc) 3 / Bard (arch) 1 || HP: 34/34 || AC:20 (T:15 / FF:16) || CMD:17 || Fort:+2 Refl:+8 Will:+4(+2 fear) || Init:+4 || Perception:+10/11 Sense +5, adpt luck 3/3, arch luck 7/7

Happy to be here! And the busier I am, the more I need to play. It helps me relax from the stresses of work. I am having a lot of fun with Brand. Trying to type in a Cockney accent is definitely interesting, but home it is coming through in an entertaining way for everyone. And as for his mindset, well, he is a street urchin blessed with uncanny luck, and a slightly less than average intelligence, so it's act first and think later...

@GM Parrot, glad you are enjoying teaching. I miss it, though admittedly not the bureaucracy. And I have no interest in going back into teaching in North Carolina - definitely not a pro-education state.

@Tragershen, a Bavarian themed alpine town? Sounds like a nice place to have "down the street"...


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male Halfling Rogue (unc) 3 / Bard (arch) 1 || HP: 34/34 || AC:20 (T:15 / FF:16) || CMD:17 || Fort:+2 Refl:+8 Will:+4(+2 fear) || Init:+4 || Perception:+10/11 Sense +5, adpt luck 3/3, arch luck 7/7

Wow, a man posts in the morning then had to work a crazy day, and wakes up the next morning to a whopping 20 posts!! Boy you all got active yesterday!


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male Halfling Rogue (unc) 3 / Bard (arch) 1 || HP: 34/34 || AC:20 (T:15 / FF:16) || CMD:17 || Fort:+2 Refl:+8 Will:+4(+2 fear) || Init:+4 || Perception:+10/11 Sense +5, adpt luck 3/3, arch luck 7/7

Brand chuckles as he walks, pulling out a fruit cake from a vest pocket and snacking as he does. Turning, he quietly speaks, "I'd been 'opin' fer a quiet walk back, but seems dat won't be deh case. Aye, Anz an' I 'ill scamper in teh de trees on deh roight, as ye engage. Dare's a lot o' dem, so it'd be best teh gang up on a few, put 'em down fast. Moight scar de udders off." Turning to Elma's guards, "Dey's gonna try teh get 'round us, don't let 'em. Oh, an' e'ryone, I got an' idea. Just play along..."

When they are about sixty feet from the ambush point, Brand loudly blurts out, "Blast it, Bedlam. What'ye put in deh purridge dis mornin'?! It's tearin' me up! I gotta find me a tree 'efore I shart meself!" Brand starts tugging at his belt as he walks into the woods.

bluff: 1d20 + 10 ⇒ (11) + 10 = 21

stealth: 1d20 + 15 ⇒ (12) + 15 = 27


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male Halfling Rogue (unc) 3 / Bard (arch) 1 || HP: 34/34 || AC:20 (T:15 / FF:16) || CMD:17 || Fort:+2 Refl:+8 Will:+4(+2 fear) || Init:+4 || Perception:+10/11 Sense +5, adpt luck 3/3, arch luck 7/7

Brand is tired and weak, and most looking forward to a long night's sleep. That desire is put on pause though as he listens to Elma seemingly refer to their findings as her loot and them as some kind of hired hand. Brand slowly walks over to her, placing his hand atop the skull. "Elma, p'rhaps ye missed de part where we delved in teh de depths o' Rappan Athuk an' faced de 'orrors wit'in. Where I disarmed a multitude o' insideous traps teh recover dis skull. An' where an accursed corpse nearly tore de life from me body. Now, ye said ye'd work as our broker, an' keep a camp fer ease at de entrance, fer dat I tank ye, an' it earns ye a cut. But we did already save ye twice, an' we are de ones taken on de risk, so we'll be seein' de lion's share. So, p'rhaps a bit o' negotiatin' is in order..."

diplomacy: 1d20 + 10 ⇒ (15) + 10 = 25


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male Halfling Rogue (unc) 3 / Bard (arch) 1 || HP: 34/34 || AC:20 (T:15 / FF:16) || CMD:17 || Fort:+2 Refl:+8 Will:+4(+2 fear) || Init:+4 || Perception:+10/11 Sense +5, adpt luck 3/3, arch luck 7/7

Brand looks up at Aurora, and with deeply honest eyes and a soft tone shares his gratitude. "Tank ye, lady Aurora. Me bones still be feelin' offaly weak, but I tink I can at least manage teh get teh me feet now."

Slowly, Brand places one hand on the side of the empty sarcophagus and the other atop his mace-cane, then pulls himself unsteadily up onto his feet. "When I was a lad, I took wit de gray fever. Most terrible, ye see. Felt weak fer days, cud barely lift me 'and. Kinda feel like dat agin now, ye see? So yes, I tink de camp wud be a gud idea."

As they make their way out of the chamber, Brand smiles up at Talathel and Anzath. His tone is weak but genuine and playful, lacking any resentment or malice. "Now, weered ye two get off teh in such a 'urry? I mean, ye boat gut yer pale, almost gray skin an' pointy ears. An' course, Tal, yer a lad, an' Anzath, well, yer a lass, so I understan'. An' danger, it gets de passion pumpin'. Juust, next time cud ye save yer lovers' trist fer a moment when we ain't facin' down a demon-possessed skeletal 'orror? Tanks. "


Current Stats:
AC 16, tch 12, flt 15 (+4 armor, +1 dex, +1 size)
Str 3 (normal: 12)
Speed 20
Skill Check Pen -6


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male Halfling Rogue (unc) 3 / Bard (arch) 1 || HP: 34/34 || AC:20 (T:15 / FF:16) || CMD:17 || Fort:+2 Refl:+8 Will:+4(+2 fear) || Init:+4 || Perception:+10/11 Sense +5, adpt luck 3/3, arch luck 7/7

Slowly, meekly, with trembling hands, Brand resheaths his swords. The halfling looks frail, and horribly gaunt. Still shaking, he reaches down to pick up his walking stick that he uses as a mace but instead collapses onto the ground around it. As Bedlam Howie's over and offers the two potions, Brand smiles. "Much obliged... Dat said, de lady's 'and is still aglow, an' I be wonderin' if dat ain't a spell dat can break de dead... An' mend de livin'? If'n dat's de case, here's no use in wastin' yer potions as she's already cast it. Now, would one o' ye be so kind as teh 'elp me teh me feet? Seem teh be a wee bit weak at de moment..."

the 14 positive energy from her cure mod will bring me to full, but I still have less strength than a common house cat (str 3)


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male Halfling Rogue (unc) 3 / Bard (arch) 1 || HP: 34/34 || AC:20 (T:15 / FF:16) || CMD:17 || Fort:+2 Refl:+8 Will:+4(+2 fear) || Init:+4 || Perception:+10/11 Sense +5, adpt luck 3/3, arch luck 7/7

Brand smiles at the armor as he wraps up the pieces in a large cloth sack. "Oi, dis armor is mighty fine. Needs a bit o' oil an' a scrub, but a roight fine piece o' craftsmanship. P'rhaps a collector would pay a 'efty sum fer it?! De sword as well, would make a noice set. Yes indeed. Dough, if'n any ye be wantin' it fer a blade, twould be good fer dat as well."

Brand hefts the sack, which looks massive in his hands, on to his back with an audible grunt. "I'm all fer pushin' on, but maybe we should lighten our burden first. We 'ave a lot dat can be sold... An' as Tal said, new weapons an' armor cost a pretty coin!"


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Wow, sounds like a really fun concept for a game that will be both continuous and yet evolve. I feel like a grumpy Dwarven Smith / priest would be a perfect addition, but the concept is penalized be cleric being the only class (core/base/alt/hybrid) that uses different stats for its special abilities and spellcasting. My tabletop group plays with Channel for clerics being based on wisdom rather than charisma (the warpriest getting it in the form of fervor, which uses wisdom, providing proof that it need no longer be charisma based). Would you be open to such an adjustment, given that its sole purpose is to allow increased healing of party members?


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male Halfling Rogue (unc) 3 / Bard (arch) 1 || HP: 34/34 || AC:20 (T:15 / FF:16) || CMD:17 || Fort:+2 Refl:+8 Will:+4(+2 fear) || Init:+4 || Perception:+10/11 Sense +5, adpt luck 3/3, arch luck 7/7

He had hoped to slip forward and put his blades to good use against the evil priest, but after Bedlam's explosive knocks her to the ground, Brand decides it might be better to aid Anzath and Tal by dealing with the suit of armor. He makes a quick step across the front of the desk (5 ft step), then trusting in his innate luck, let's go with a flurry of thrusts.

short sword+divine vessel-twf+flank: 1d20 + 9 + 2 - 2 + 2 ⇒ (14) + 9 + 2 - 2 + 2 = 25
dmg+snk att: 1d4 + 4 + 2d6 ⇒ (2) + 4 + (3, 2) = 11

short sword-twf+flank: 1d20 + 9 - 2 + 2 ⇒ (4) + 9 - 2 + 2 = 13
dmg+snk att: 1d4 + 4 + 2d6 ⇒ (4) + 4 + (1, 6) = 15

obviously, if it takes more than just a five foot step to get to the suit of armor, then I will only have the first attack. I also am assuming I am flanking the suit with Anzath, but correct me if I am wrong.


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Ysoki Operative 1 | HP 8/8 SP 7/7 | AC 15e/16k (T 13 / FF 12e/13k) | CMD 12 | Fort +0 Refl +5 Will +4 | Init:+3 | Perception +7 Sense +7 | Pistol 9/9

Baedjrak ponders that final statement for a few minutes. "Well, if the death certificate is the most important part, I can give my hand a go at a bit of hacking. I am no master like you, ma'am, but I will see what I can do."

Activating his personal computing device upon his wrist, he begins coding in, using vocal commands as well thanks to its connection to his comms system.

Computers: 1d20 + 10 ⇒ (16) + 10 = 26

Looking at his completed work on the screen, he routes the file to the residence's printing equipment, causing it to spew out a copy of the completed file. Walking over, Baedjrak pulls it from the printer, smiling. "Not too shabby if I do say so myself." Then he hands it to the older woman.

"Now, as for a new identity, it would seem we need to put in some leg work, setting up connections and friends, altering your bearing, and perhaps even arranging for some form of employment." Turning to the others, "I can go attend to the details of sowing a new identity for the lady. Given your skills, I trust the three of you can stay here and keep them safe should anyone come looking for them?"

Before departing, Baedjrak begins to propose a new identity...

Bluff: 1d20 + 6 ⇒ (4) + 6 = 10
Baedjrak smiles, "How about you are a retired yet notorious space pirate, Lady Andara the Fierce! Yes, with hundreds of famous battles in your past! What? Too much? Hmm, guess my imagination can get a little wild... Maybe we should go with something simpler..."

Culture: 1d20 + 6 ⇒ (15) + 6 = 21
Baedjrak calms from his last idea. "Perhaps something simpler, and more mundane. A retired minor freight systems administrator. It matches your computer skills, though I would encourage you to keep them to a minimum. Retired due to old age and a weakening memory. Seems appropriate for your situation."

Diplomacy: 1d20 + 6 ⇒ (19) + 6 = 25
Computers: 1d20 + 10 ⇒ (20) + 10 = 30
Heading out the door, "I have some kinsmen in freight and logistics management. Let me see if I can get her some 'past colleagues' and the like. Maybe I can get to identification paperwork while I am gone as well."

After a couple hours, Baedjrak returns, with a sizeable grin on his face. Reaching out, he hands the woman a new ident card and a datastick. "Everything is in order, including your friends, colleagues, and the like. Hope you enjoy my people, and our cuisine. So... about that datafile...?"


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male Halfling Rogue (unc) 3 / Bard (arch) 1 || HP: 34/34 || AC:20 (T:15 / FF:16) || CMD:17 || Fort:+2 Refl:+8 Will:+4(+2 fear) || Init:+4 || Perception:+10/11 Sense +5, adpt luck 3/3, arch luck 7/7

Brand places his hands over his ears, all the while yelling something that no one can, for the life of themselves, hear.

Brand's muted rant:
"Bloody 'ell, mates! Dese cursed 'shrooms is makin' me ears bleed! What say ye we chop 'em to lil' bits!?"

Brand charges forward, his characteristic luck hopefully leading him to victory.

Short Sword + Divine Vessel + Arch Luck: 1d20 + 7 + 2 + 2 ⇒ (4) + 7 + 2 + 2 = 15
dmg: 1d4 + 1 + 2 ⇒ (3) + 1 + 2 = 6

[ooc]As it is the first round of combat, are they considered flat-footed? If so, below is my sneak attack die
sneak attack: 1d6 ⇒ 2


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male Halfling Rogue (unc) 3 / Bard (arch) 1 || HP: 34/34 || AC:20 (T:15 / FF:16) || CMD:17 || Fort:+2 Refl:+8 Will:+4(+2 fear) || Init:+4 || Perception:+10/11 Sense +5, adpt luck 3/3, arch luck 7/7

Glad to hear your gas situation is getting worked out.

To clarify, I have been playing with the same people across those periods of time, but multiple campaigns. While there have been plenty of short term and one shot games, we've also had several long running adventures. And though our system exposure varied quite a bit (D&D/d20/Pathfinder, World of Darkness, RuneQuest, Warhammer Fantasy, Warhammer 40k FFG, and others), all of our long term games seemed to always come back to the fabled d20.

- The Ethring Oracles This game ran for 3 years in the mid-90's and utilized the 2nd edition AD&D system (including Skills & Powers in later levels). I played Antroth Almaron, a plucky halfling rogue in this homebrew campaign set in a frontier kingdom as the party served the local lord in countless adventures. (Antroth was my first truly memorable character, and definitely let me toward a preference for playing halflings). From orcs and goblins to evil cults and wars against rival lords, it was everything that defined high fantasy!

- Heroes of Highmoon I GMed this game for more than 5 years in the early and mid 2000's using 3rd and 3.5 edition. The game began in the much fabled Dalelands of the Forgotten Realms, and traveled a great deal across Faerun, between the years of 1372 and 1375 DR (well before all that Spellplague chaos). The party defended the Dalelands from both the Zhents of the Moonsea and the Drow hidden beneath Cormanthor, subverted an attempt to overthrow the Crown of Cormyr, uncovered a Banite infiltration in the Church of Bane, dipped their feet in Undermountain, then became embroiled in a long-running confrontation with the City of Shade and its forces, culminating in returning the City of Selunarra to Faerun (characters reached 16th/17th lvl by the end). A couple years later, we ran a reunion game for one summer. Each player wrote their character's story over the next few years, after which they were drawn back together as epic-level characters to face the prophecied return of the Fist of Bane.

- Whispers in the Dark What started as a break game as a change of pace during HoH (above) ended up becoming a second active game for about 2 years. Using the d20 modern system and set in an alternate present day, the game was a blend of fantasy/horror meets pulp noir. The players, subjected to the reality that there really are things that "go bump in the night" faced at first 'random threats', only to realize they were the long-reaching fingers of a much more sinister plot. This world would also see mythos overlap with my then (and still) developing homebrew world, detailed below (AtA).

- After the Awakening My homebrew campaign world that we have messed around with off and on over the last decade has seen three different campaigns played in it. The first two were shorter storylines, both capping off around 5th level. Last fall I launched a new campaign in the world, which we just wrapped our "first season" of (we have recently opted to run two campaigns, alternating back and forth every 6-8 months, switching GMs as we go). While we are currently playing using the Pathfinder system, the two previous campaigns utilized a classless point-buy system I developed off 3.5 edition D&D. As for a synopsis of the world, it is a unique twist on the post-apocalypse concept - the 'event' that occurred did not destroy the physical world, but rather wiped out all knowledge of history, society, religion, and the like. Though skills and abilities are (usually) remembered, and a few glimpses into a person's past are experienced through flashbacks, the knowledge we all hold so dear is utterly gone. But why?

- The Wrath and The Righteous A dark twist on the AP Wrath of the Righteous, one of my long time friends has taken over the GM reigns, allowing me to play an aasimar paladin (of halfling descent). He has heavily modded the AP, adding considerably more challenge as well as darker storylines (he is a huge 40k fan, and the nation of Mendev has developed a feel akin to the Imperium of Man). We are quite a ways into the campaign, with all our characters having reached into the lower teens for level (and yes, we are playing with the Mythic rules, though with some mods). We have been on a break from this game since late last fall, and will be resuming it in the next couple weeks.

So, there are some of my greatest hits. I am sure I am missing a few, but please, enjoy.


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male Halfling Rogue (unc) 3 / Bard (arch) 1 || HP: 34/34 || AC:20 (T:15 / FF:16) || CMD:17 || Fort:+2 Refl:+8 Will:+4(+2 fear) || Init:+4 || Perception:+10/11 Sense +5, adpt luck 3/3, arch luck 7/7

Ah, but I never used it!!!


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WS 40, BS 40, S 34, T 33, Ag 34, Int 36, Per 28, WP 46, Fel 39, AP 4 all, Wnds 12/12, FP 3/4, ShotLas 21/30oc LongLas 20/20oc Stub 13/13ms

Okay, I have compiled the below list of items I think would be helpful for us. Yes, they would be actively carried and utilized by a specific character, but I think they serve the group on the greater whole and as such should be paid for from the group funds before we split up the funds.

Party Use Items
Auspex (145): +20 Awareness vs Concealment; +10 Tech Use variety of scans
Combitool (200): +10 Tech Use and Trade (technomat)
Medikit (100): +20 Medicae, 10 uses (perhaps get 2?)
Multikey (150): +30 Security
Melta Gel (200): 5m, 1d10 dmg pen 10 (10 rds); perfect for breaching (perhaps get 2?)

total either 800 or 1100 thrones (depending on if we get doubles of those items mentions)

Can anyone think of anything else we might need?

@Lothar I agree, upgrading armour, especially going into a boarding action, makes a lot of sense. I figure people can make those choices themselves once we have split the funds. Top options listed below for ease.
- Flakweave Cloak (AP 3, all, 8 kg, 80 thrones)
- Hardened Bodyglove (AP 3, arms/body/legs, 5 kg, 300 thrones) *can add hood
- Guard Flak Armour (AP 4, all, 11 kg, 300 thrones)
- Mesh Combat Cloak (AP 4, all, 1.5 kg, 350 thrones)
- Enforcer Carapace (AP 5, arms/body/legs, 15 kg, 575 thrones) *no add on helmet option?


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WS 40, BS 40, S 34, T 33, Ag 34, Int 36, Per 28, WP 46, Fel 39, AP 4 all, Wnds 12/12, FP 3/4, ShotLas 21/30oc LongLas 20/20oc Stub 13/13ms

Hey everyone, the 40k RPG system, and Dark Heresy especially, is especially complicated and things can get murky. A couple points to help clarify and keep us all on the same page.

@Vasyl:
- Not sure if you wanted to target T1, as I had likely wiped him off the map two posts earlier. While T4 would not be in point blank, it would easily be in short range, so +10, and +20 from full auto still (55), which would still give you the base hit, + 4 additional hits for 5 total (only one less).

@Aenarius:
- semi auto adds +10 to hit and one additional hit per 2 degrees of success
- point blank adds +30 to hit
- scatter adds one hit per 2 degrees of success within point blank
- assuming Vasyl targeted T4 (and both T1 and T4 are dead from our respective volleys), then your target would be T2, but as he is engaged in melee would be at a -20
- you can substitute degrees of success for damage dice, so trading up based on the below numbers to improve damage where applicable
-> BS41+10+30-20 = 61, 3 degrees of success, so initial hit +1 hit (semi auto) + 1 hit (scatter) = 3 hits
-> if T4 or T1 survived their assaults, you would have 5 degrees of success against either of them, so initial hit + 2 hits (semi auto) + 2 hits (scatter) = 5 hits

I want to be clear I am greatly enjoying sharing this adventure with you all. I am rather excited for all of us to (hopefully) successfully escape this encounter and move into the core of this campaign. I hope no one takes offense to my notes, just know how complicated this game can get at a physical table, and know PbP can make it more challenging, and thus trying to be helpful with system management. The Emperor Protects!


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male Halfling Rogue (unc) 3 / Bard (arch) 1 || HP: 34/34 || AC:20 (T:15 / FF:16) || CMD:17 || Fort:+2 Refl:+8 Will:+4(+2 fear) || Init:+4 || Perception:+10/11 Sense +5, adpt luck 3/3, arch luck 7/7

Thank you. The car was totaled at Highway speeds, so it was pretty ugly, but somehow I walked away with little more than a sore shoulder and back. As for restaurant week, by the end of tonight we will have served over 3,600 guests this week (monday-sunday), all dining on a 3-course menu for $35, + drinks (normal check average is around $100/person).


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male Halfling Rogue (unc) 3 / Bard (arch) 1 || HP: 34/34 || AC:20 (T:15 / FF:16) || CMD:17 || Fort:+2 Refl:+8 Will:+4(+2 fear) || Init:+4 || Perception:+10/11 Sense +5, adpt luck 3/3, arch luck 7/7

It does seem everything has become a bit disjointed. I am actively checking at least twice daily, and will continue to do so, hoping the rest of the party checks in and we get back on track!


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male Halfling Rogue (unc) 3 / Bard (arch) 1 || HP: 34/34 || AC:20 (T:15 / FF:16) || CMD:17 || Fort:+2 Refl:+8 Will:+4(+2 fear) || Init:+4 || Perception:+10/11 Sense +5, adpt luck 3/3, arch luck 7/7

I appreciate the layout clarity. I confess, being told to run a column gauntlet with an ogre at the top was part of the reason that Brand would have counseled attacking the flank from his scouting vantage point. As my interpretation of the post was clearly incorrect, combined with the fact that 4 of the 6 players have already voted for option 1 (giving it a majority), it looks like Option 1 it is!!!


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male Dire Halfling Spl 1st (2), Luck (9), Adapt (3); HP 8, In +3, Per +5, AC 17, T 14 ,FF 14, Fort +0, Ref +5, Will +1; CMB +0, CMD 13; sword +2, 1d6+1, bow +4, 1d6; Acro +6, Blff +7, Dipl +7, DsDv +3, Kn(loc) +7, Kn(other) +3, Prf +7, SlHn +6, Stl +6, UMD +7

Just saw this spawned off the other thread, consider me very interested!


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WS 34 BS 41 S 35 T 35 Ag 40 Int 52 Per 37 WP 45 Fel 26 AP 4 all Wnds 12/12 FP 2/2

Maxim was casually eating an apple and humming a funerary dirge as he watched his companions unsheathe blades and knock arrows, a quite puzzled look upon his face. As the others discuss bandits, bodies, and lending a hand to the survivors, Maxim offers his own thoughts.

Fickle winds afall those ahead,
Who now lie broken, battered, and dead,
But perhaps they've bits to salvage and sell,
Lend a hand, why not? We might as well.

Maxim spurs his pony ahead toward the wagons and the remaining injured, curious to inquire as to the source of their fate.


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As the shaman dives away, Kurdran swings again furiously (reaction: opportunity attack; 0 AP) at the horrid creature.

Martial Melee (apprentice) 56: 1d100 ⇒ 55
damage: 2d6 + 6 + 1 ⇒ (3, 3) + 6 + 1 = 13
(base fury + vicious fury + AB + light offhand)

Turning to the two kobolds trying to stab him in the head, he growls, "Hit me in the head?! How about I crush your SKULL?!" (called shot - 1st kobold's head; 2 AP)

Martial Melee (apprentice) 56: 1d100 ⇒ 27
damage: 2d6 + 6 + 1 ⇒ (1, 4) + 6 + 1 = 12
(base fury + vicious fury + AB + light offhand)

1 AP remaining


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Athasian Halfling Druid/Monk 4 (Heirophant 2) || HP: / || AC: (T: / FF:) || CMD: || Fort:+ Refl:+ Will:+ || Init:+ || Perception:+

Green/Caravan:

Will Save: 1d20 + 4 ⇒ (12) + 4 = 16

The majestic blade Ikara twisted in his hands as Taalik searched for the source of the voice. It called to him, trying to tempt him back to the water. "Cursed being, come out and face your judgement!"


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"So we are mercenaries and adventurers, unless the city guard needs some meat fodder. Great! Ah, well, it'll be another grand story to share over a pint I suppose! Here's to us, The Hounds of Charon!" Kurdran hoists his mug of ale aloft, waiting for his companions to raise a drink with him.

After tossing back the mug's contents, he looks at the gaggle of fools chasing in the band. "Shall we be on from here? Don't really want to hear this mess again. Though can't be as bad as that last bard. What was his name, Justino of Bieberton?"


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The bald, bronze skinned dwarf sitting with his back against the wall chuckled. "I like that. So I would be the brutal destroyer of all things living, or otherwise, that present a threat to me, my friends, or my employer." The other dwarf was a curious sight. He was clearly not a Barrier Dwarf, who had pale, if a little ruddy, windblown skin. But neither was he a Sand Dwarf, with their dark brown flesh. No, Kurdran was something different. Something apart. He wore an ash colored beard, well maintained and waxed. His leather armor was clearly a product of the the desert, crafted from the great lizard hides utilized by the Sand Dwarves. He looked leaner, more agile than a Barrier Dwarf, but clearly carried the strength and sturdiness of one. He was an anomaly, something he had become used to.

"Tabby, a mug of troll brew if you'd please. Need to wet the whistle lest I die of thirst amidst the discussion of documents and paperwork. Why do we need the blasted charter anyway?"


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The good little Loot fairies conspired with my wife and parents deliver unto me today a brand new shiny laptop! My apologies for the delays over the last two weeks, I hope your all excited to get back into the swing of things.


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Kendra's lip quivers a little as she sheds just a few tears. "Thank you all, so much. I know my father would be truly honored to be escorted on his final Journey by such fine people. I know you've all only just arrived and are likely tired from the road, but the day is getting on and Father Grimbarrow awaits our presence at the Restlands. If you've had your fill of refreshments, might we be on our way?"


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@Nasrin Hahaha, these knit-picky feat details are exactly why Option #1 occurred in my party back in the old 3.5 days. You are spending three feats to wield a Scimitar with Dex, yes, house rule it.

...Of course, back then I created a feat called "Finesse Strike", which required weapon finesse and a base attack of +3, and simply allowed you to add Dex to damage in place of Str for any weapon that qualified for Weapon Finesse...

Daviana Just PMed you, preemptively addressing some of your Archetype concerns. :D


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The dawn rises on a new day and I welcome you all, lords and ladies, to this recruitment. After spending several hours on Sunday reviewing all the current applicants, I am moving the deadline for submitting a completed application to WEDNESDAY, NOVEMBER 9th @ 11:59 PM, EST. That gives everyone just shy of three days to have their completed character submitted.

I will be accepting four applicants to join the previously accepted two. Below are listed all applicants and their current status:

Accepted Characters
Nasrin Raissi Human Magus (Bladebound Kensai)
Ishara Of Yled Human Witch (Gravewalker)
- 2 -

Martial Applications
Kip84 - Dragomir Novikov - Human Ranger (Divine Tracker)
NotEspi - Sini Kela - Halfling Swashbuckler (Inspired Blade)
Nathan Hartshorn - Barek Noson - Human Fighter (Lore Warden)
JMG021283 - Noom, The Lost - Duergar Brawler
Xunal - Urtnechech - Half-Orc Bloodrager (Aberrant)
- 5 -

Skilled Applications
Rungok - Professor Morian Coil - Elf Investigator (Lamplighter)
Yolollama - Priscilla De LaCrimosa - Skinwalker Investigator (Empiricist)
Chess - Arthorius Ravenholdt - Dhampir Alchemist (Beastmorph, Crypt Breaker)
Bimpnottin Daergal - Vaak - Sylph Alchemist (Chirurgeon)
Belltrap - Grey Karlov - Human Alchemist (Gloom Chymist) - NEEDS CRUNCH
Stalwart - Alana Brienne DeVere - Human Bard (Archaeologist)
- 6 -

Arcane Applications
Whiskey and a Bonesaw - Volos Popescu - Human Spirit Summoner (Life) - NEEDS BACKSTORY
Zolexa13 - Daviana Soldavaso - Dhampir Sorcerer (Sanguine)
Profession Smith 6 Ranks - Raggy Mandy - Changeling Witch (Tatterdemalion)
Storyteller Shadow - Genevieve Ree - Human Psion (Kineticist)
- 4 -

Divine Applications
Madcaster - Marijan Ervin, Human Inquisitor of Groetus - NEEDS BACKSTORY
- 1 -

Concept Applications
MattZ - Paladin
Ashe - Cleric
Rostam - Cleric
Simeon - Investigator
Rudolf Johannson - Human Sorcerer or Oracle
MahorFeus - Mystic Theurge or Evangelist
- 6 -

Dots/Stats
Robert Henry
Dwilhelmi
The Doomkitten
Michael_Hopkins
Xumal
The Pale King
AGamer70
Phntm88
ParanoidOldMan
Solian Rook
KalDragon
PDXCook
- 12 -


1 person marked this as a favorite.

I would love to get your combined thoughts on our applicants thus far, but prefer to have it be off the boards. If you would both PM me an email address, I will send out a group email for our use of conversation.

Sound good?


2 people marked this as a favorite.

I must say, I am more than a bit shocked. Just over 24 hours and there have been 31 players who have expressed interest in the game, with 10 who have submitted actual characters for consideration.

***ABILITY SCORES*** If your rolls have a total modifier bonus of +5 of less, you may reroll your set. Additionally, in case you missed my previous post, you may move a single point from one ability score to another. Use this wisely.
- @Paranoid OldMan, @Belltrap this includes both of you.

I encourage people to dig in further to their character's motivations and psyche to help explain how they will work, both as a party member and in a Gothic setting. I like the the prevalence of Neutral characters, but if so encourage you to define the range of their personality. Ideas: A good drive with major flaws, an overarching almost obsessive compulsion, etc. Also, you could take the same concepts as script the character as Good but with flaws. I am still looking for heroic motivation (at least from some applicants), so do not think everyone needs to be flat affect or that you will not be selected with a Good alignment. A little material for your viewing pleasure.
Gothic Hero
Byronic Hero
Tragic Hero
Anti Hero

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